The central cavern is much larger; the ceiling vaults to nearly 20 feet high, and a pungent odor emanates from its 60-by-80-foot space. The remains of at least three Ranik greet you just inside the entrance. Barely anything remains of the former frog-like humanoids, and any recognizable features look to have been eaten or melted away.
This cavern is as damp as the first. Puddles have formed throughout the space. One puddle at the back of the cavern contains a collection of glittering bottles.
Peering above the forms of the Ranik in the entryway, Garu is looking for anything that does not appear to be part of the cave surface. "Any thoughts or recommendations, Harmony?
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Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha is still in position. Same held action, obviously she wouldn't use it in a way that would harm/hinder her allies. But otherwise exactly the held action.
The last of the caves looks to be completely empty when Garu enters. The floor is as smoothed as the other caverns and the path up the mountain, but this cavern is much drier than the others. The floor is entirely devoid of puddles, and the air here is less damp, and more acrid.
Harmony sees how this cave is so dry, the complete opposite of the other damp one. "Let's see what Aisha thinks about this." she then said to Garu, knowing that they have explored it all at the moment.
As nothing has happened thus far, AIsha was beginning to wonder if the tide was going to be coming 'in' rather than going 'out' so to say. Heading in .. apparently to 'meet' the others. Asking for and likely getting a quick summary of what the others saw (To move things along..) And shares her thoughts with the group as Tsavi hangs back to be an early warning system in case the 'tide starts to return.'
If there is nothing in there than they are likely already out. But we don't know for sure, and there's only one way to find out. Head out of the caves, and be ready.. just in case. Aisha, in order to draw out any potentially 'sleeping' foes waits till the others are outside of the cave so that atleast they wouldn't be surrounded, before sucking in a large breath, and shouting just a random sound, at the top of her lungs, intent on making it echo through the cave. Holding position to listen for the sounds of movement. (Perception: 19)
If she sees or hears somehtign in the cave that isn't a ranik, or her party members, she will flee to the entrance. If however enough time passes (a few minutes) and nothing happens, she will instead go to a few of the coins to pick them up, trying to see if they're all the same type or not, but not wasting too much time either, picking up at most, 5.
If nothing continues to happen, Aisha will head out, inform the others of what she did inside, and tell them it seems the party will have to wait for the 'tide to come in' and look for an area 'above' the caves liek a ledge, overhand etc that gives a fair view of the area the party was currently standing in, but outside of the cave itself.
Harmony hears Aisha, nodding as she got out of the cave. Then she waited, bow in hand ready if she sees or hears anything that is hostile and isn't a ranik or a party member.
Aisha moves into the leftmost cavern, pausing for a few minutes to shout and listen for potential movement within. When her shout receives no response, she walks further into the damp cave and collects a few of the coins scattered throughout. Some of the coins that she discovers are silver pieces, but a few others look much older and more valuable. Surprisingly, her palms begin to burn, her fur singed slightly from the metal of the coins, forcing her to release them, returning them to the cavern floor.
At that moment, the party detects sudden movement within the cavern, revealing the truth of what lay within. The puddles of water, quickly coalescing, ripple and expand slightly. The clear liquid takes on a dull grey sheen and somewhat solidifies. A half dozen five-foot sections of ooze advance menacingly on Aisha and Garu inside of the left cave. Two more oozes emerge from the center cavern, reaching the nearly endless twilight of the Skogyr sky, visible to Harmony and T'savi.
Placement: Six gray oozes are spaced throughout the 30-foot cavern with Aisha and Garu Two gray oozes are outside with Harmony and T'savi, 50 feet away from Aisha and Garu
After Aisha shakes her hand in the same manner of one receiving a burn, accompanied by a hiss, as she loses some of her fur, at the very least. Nodding to Garu, though she was already intending to do that anyway. Aisha takes advantage of her natural speed to make it 60 feet, trying to avoid getting within a few feet of any that might be in the way (Since i'm not 100% sure) and will wait for Garu to pass, before finally casting Spike Growth the the most chokeable point she could once it wouldn't hit either of them before moving the rest of the way out.
This post has potentially manipulated dice roll results.
Harmony was shocked, seeing all of these oozes now appear, hearing Garu as she nodded. She will move 30 feet away from the oozes and then cast Vicious Mockery on one of the two outside.
Vicious Mockery: WIS Save 17 - succeed or take 5 psychic damage and disadvantage on next attack roll
OOC: We've been here for quite some time, and you beat them in initiative and set up AoE, ranged attacks, and distance well enough that I think going through each round of this combat will be more tedious and time-consuming than it's worth.
The oozes, unable to keep pace with the well-prepared onslaught, shudder and pool out onto the mountainside as they struggle through radiant and psychic energy amidst the deadly spiked chokepoints. In less than a minute, the threat to the Ranik seems to have dissipated on the mountain slope.
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DM Screen:
8
The central cavern is much larger; the ceiling vaults to nearly 20 feet high, and a pungent odor emanates from its 60-by-80-foot space. The remains of at least three Ranik greet you just inside the entrance. Barely anything remains of the former frog-like humanoids, and any recognizable features look to have been eaten or melted away.
This cavern is as damp as the first. Puddles have formed throughout the space. One puddle at the back of the cavern contains a collection of glittering bottles.
See my profile for all my PbP threads!
Garu is looking around for any movement, sword held in a protective posture.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
The cave is silent aside from the wind whistling in through the opening. Garu sees no movement within.
See my profile for all my PbP threads!
Peering above the forms of the Ranik in the entryway, Garu is looking for anything that does not appear to be part of the cave surface. "Any thoughts or recommendations, Harmony?
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: Ready to advance once an action has been confirmed. Nothing is disturbing you in the meantime.
See my profile for all my PbP threads!
Aisha is still in position. Same held action, obviously she wouldn't use it in a way that would harm/hinder her allies. But otherwise exactly the held action.
Occassional Dungeon Master.
"We should check the last one next." Harmony then said back to Garu, not seeing anything in that one at least.
Garu nods in agreement. “Let’s check it out” and moves toward the last entry with caution.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
The last of the caves looks to be completely empty when Garu enters. The floor is as smoothed as the other caverns and the path up the mountain, but this cavern is much drier than the others. The floor is entirely devoid of puddles, and the air here is less damp, and more acrid.
See my profile for all my PbP threads!
OOC: Ready to advance once an action is confirmed. Nothing is disturbing you at the moment.
See my profile for all my PbP threads!
Harmony sees how this cave is so dry, the complete opposite of the other damp one. "Let's see what Aisha thinks about this." she then said to Garu, knowing that they have explored it all at the moment.
OOC: We'll just need someone to take an action here, standing by until a decision is made.
See my profile for all my PbP threads!
Garu nods in agreement and motions for the two to head out to discuss with Aisha.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
As nothing has happened thus far, AIsha was beginning to wonder if the tide was going to be coming 'in' rather than going 'out' so to say. Heading in .. apparently to 'meet' the others. Asking for and likely getting a quick summary of what the others saw (To move things along..) And shares her thoughts with the group as Tsavi hangs back to be an early warning system in case the 'tide starts to return.'
If there is nothing in there than they are likely already out. But we don't know for sure, and there's only one way to find out. Head out of the caves, and be ready.. just in case. Aisha, in order to draw out any potentially 'sleeping' foes waits till the others are outside of the cave so that atleast they wouldn't be surrounded, before sucking in a large breath, and shouting just a random sound, at the top of her lungs, intent on making it echo through the cave. Holding position to listen for the sounds of movement. (Perception: 19)
If she sees or hears somehtign in the cave that isn't a ranik, or her party members, she will flee to the entrance. If however enough time passes (a few minutes) and nothing happens, she will instead go to a few of the coins to pick them up, trying to see if they're all the same type or not, but not wasting too much time either, picking up at most, 5.
If nothing continues to happen, Aisha will head out, inform the others of what she did inside, and tell them it seems the party will have to wait for the 'tide to come in' and look for an area 'above' the caves liek a ledge, overhand etc that gives a fair view of the area the party was currently standing in, but outside of the cave itself.
Occassional Dungeon Master.
Harmony hears Aisha, nodding as she got out of the cave. Then she waited, bow in hand ready if she sees or hears anything that is hostile and isn't a ranik or a party member.
DM Screen:
8
Aisha moves into the leftmost cavern, pausing for a few minutes to shout and listen for potential movement within. When her shout receives no response, she walks further into the damp cave and collects a few of the coins scattered throughout. Some of the coins that she discovers are silver pieces, but a few others look much older and more valuable. Surprisingly, her palms begin to burn, her fur singed slightly from the metal of the coins, forcing her to release them, returning them to the cavern floor.
At that moment, the party detects sudden movement within the cavern, revealing the truth of what lay within. The puddles of water, quickly coalescing, ripple and expand slightly. The clear liquid takes on a dull grey sheen and somewhat solidifies. A half dozen five-foot sections of ooze advance menacingly on Aisha and Garu inside of the left cave. Two more oozes emerge from the center cavern, reaching the nearly endless twilight of the Skogyr sky, visible to Harmony and T'savi.
Initiative:
Aisha: 14
Harmony: 21
Garu: 20
Average: 18.33
Gray Ooze: 10
Gray Ooze: 8
Gray Ooze: 8
Gray Ooze: 17
Gray Ooze: 7
Gray Ooze: 15
Gray Ooze: 19
Gray Ooze: 3
Average: 10.88
Round 1 Order:
Players <=====
Gray Oozes
Placement:
Six gray oozes are spaced throughout the 30-foot cavern with Aisha and Garu
Two gray oozes are outside with Harmony and T'savi, 50 feet away from Aisha and Garu
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Garu looks over at Aisha. "Move out - now - let's keep distance between these things and us" and will cast Moonbeam on the nearest ooze.
Con save DC 15 for the ooze or 9.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
After Aisha shakes her hand in the same manner of one receiving a burn, accompanied by a hiss, as she loses some of her fur, at the very least. Nodding to Garu, though she was already intending to do that anyway. Aisha takes advantage of her natural speed to make it 60 feet, trying to avoid getting within a few feet of any that might be in the way (Since i'm not 100% sure) and will wait for Garu to pass, before finally casting Spike Growth the the most chokeable point she could once it wouldn't hit either of them before moving the rest of the way out.
Occassional Dungeon Master.
Harmony was shocked, seeing all of these oozes now appear, hearing Garu as she nodded. She will move 30 feet away from the oozes and then cast Vicious Mockery on one of the two outside.
Vicious Mockery: WIS Save 17 - succeed or take 5 psychic damage and disadvantage on next attack roll
OOC: We've been here for quite some time, and you beat them in initiative and set up AoE, ranged attacks, and distance well enough that I think going through each round of this combat will be more tedious and time-consuming than it's worth.
The oozes, unable to keep pace with the well-prepared onslaught, shudder and pool out onto the mountainside as they struggle through radiant and psychic energy amidst the deadly spiked chokepoints. In less than a minute, the threat to the Ranik seems to have dissipated on the mountain slope.
See my profile for all my PbP threads!