Sweeps slides the sewer grate to the side and glances up at Sunny’s whispered warnings. Looking out the window, he sees the others escorted by the guards and approaching the stables. “Luck is on our side, our missing companions are coming to us. Let’s collect them and make our escape. Now may be the time to use Sunny's plan to release the animals.”
As the others hide near the carriage or elsewhere in the stables, Sweeps hides among the animals and prepares to release them to aid as a distraction to their escape.
Sunny is hiding closer to the entrance of the stables and likely be the first one that the guards and others will see.
With enough time, she will ready to attack the guards as soon as they all clear the entrance of the stables, if possible but before they put the two in the carriage. If she is spotted before they are all in, she will start her attack as soon as noticed.
Taken by the possibility of finding some help, Amadi reach into the mind of one of the smiths. He identifies himself, tell he is a cleric of Gond and made a plea of innocence, one that almost every criminal does under capture. His words fall into uncaring minds, causing nothing more than a moment when a man stops moving, surprised to be hearing an unknown voice.
In the stables, Sunny, Chewy, Sylvio and Sweeps all try to hide. Elf and tortle and mastiff take place behind the carriage while the genasi tries to blend amongst the animals. The ranger unsheathes her weapons, ready to give battle. Four enemies. It was everything between them and their shackled friends. If they managed to release at least the feet of one of them the other could easily be carried by the barbarian. Their escape through the sewers would be all but assured. If they failed to do so much then at least the odds into battle didn’t see terrible. At least not until reinforcement arrived to the guards.
“Let’s put them in the carriage first.” Says the man at arms by Gabriel’s left side. “Then one watches the door and the others ready the horses.”
“Let’s have two watching, one for each door.” Suggested the man with warhammer.
“It will take more time like that.” Said the man by Amadi’s right.
“It will be safer.” Retorted the wharhammer wielder. After his words the others silently agreed and the discussion ended. Before long the six man, four guards and two prisoners, enter the stables.
As they do the soldier by Amadi’s left immediately notices Sweeps hiding amongst the animals and the feet of both Sunny and Chewy behind the carriage. And he is not the only one. The man carrying the wharhammer to perceive the enemies. Both of them pull a whistle from their pockets and blow it with all strength. The high-pitched sound echoing through the air, alerting those in the smithy and, probably, entrance gate.
Notes
The dice gods are not in your favor. Two of the guards had noticed everyone but Sylvio and they have called reinforcements. For fairness sake the use of the whistles will be considered the turn of those guards so we are not yet in initiative count. Everyone can take one action. Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa Purple - Villa House (mansion) Orange - Manège Blue - Stables
At the shrill sound of the whistle Amadi acts. As a Bonus Action he suddenly begins to grow larger, trying to break the manacles that hold him secure.
Strength 14
Additionally, as a reaction to the guard with the warhammer stopping beside him Amadi calls upon the power of the Stone Rune to try and charm him.
Stone Rune When a creature you can see ends its turn within 30 ft. of you, you can use your reaction to force the creature to make a WIS saving throw (DC:14). Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
As the whistle goes out the guards stop, surprised, entering a state of alert. Amadi calls upon the rune of Storm and fixates into the wharhammer wielder. Willpowers collide as the warrior of Gundwynd is fascinated by this strange, ancestral force and lose all hostility against the smith.
Channeling through every fiber of his body the magic and power not of a glyph bout of the giants of old themselves, the cleric of Gond start to grow. His bindings stretch and bend and break with the sudden violent change in his being, the soldiers beside him are pushed, the one of his left bumping in the man on Gabriel’s right side, throwing him over the aasimar that in turn falls over the guard by his left. Only Amadi, now completely unrestrained, and one of the men at arms remain standing
Notes
Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa Purple - Villa House (mansion) Orange - Manège Blue - Stables
@Gruba, because of how restrained Gabriel is he automatically fails the dex save. @Paladin, Amadi is now able to move (you can make a post moving him up to his speed as part of this "free round"). Since I have not previously specified you can consider that Amadi's weapon is with him, just not "unsheathed". @Everyone no one but the guards and Gabriel is effected by Amadi's size change.
Amadi grins as his plan seems to be working so far, whatever plan that seemed to be. Cause chaos, create an opportunity to get away. Unsure how fast Gabriel could move with manacles on his legs he then grapples Gabriel and throws him over his shoulder. He then turns and heads for the doors of the stable that would naturally lead out into the streets of Waterdeep. It was the only way he knew to go at this time.
"Slip you manacles if you can friend. Its time to run." he says as he grabs Gabriel.
With a STR of 18 and large size he should be able to carry 540 lbs and I doubt Gabriel and his gear weighs that much. Also, since breaking the manacles didn't take an action I've used only a Bonus Action and Reaction at this time so I should be able to still have a full action to Grapple Gabriel and move on this "free round"
I guess I am unsure if Amadi sees the open sewer hole or the others hidden in the stables. That might change his plan..
Sunny shouts over to Amadi (only as loud as is needed), "Amadi No, seek Sweeps with the animals in the stables, he has another way! I'll cover your back." Sunny moves behind Amadi trying to keep distance from the others, using ready to continue to be prepared to fight should any of them move close enough but trying to avoid doing so using her movement to keep up with Amadi and eyes on the guards.
Hopefully Sweeps will see them coming and release the animals just as they get close enough to provide enough distraction for them to slip away?
Hearing Sunny, Amadi turns towards where the animals would be stabled looking for Sweeps. His heart is elated as he realizes the others did not run and abandon them.
Sylvio abandons stealth for the moment and moves to the sewer entrance and says “Over here-a! We have-a the escape route!” He remains on guard with his scimitar drawn but keeping his off-hand free in case he needs to climb down a sewer ladder.
Sweeps winces as the whistles pierce the air, they have been spotted and he can only hope the sound did not alert the other guards on the grounds. He watches as Amadi grows in size and throws Gabriel over his shoulder. Sweeps joins Sylvio in calling for the others "No, do't go to the gate! Come this way, we will use the sewers!"
He releases the animals from their stalls and pushes them towards the fallen guards, following along behind them and trying to cause as much confusion as possible while moving the party towards the sewer entrance.
The day had turned beautifully. The sun was high in the skies and cold of the season seemed to comfortably wane in front of it’s light and warm. A trivial miracle, a follower of Lathander would say. The mask of a good day, anyone in the Gundwynd Villa would say. To the staff it was chaos. The main house, or at least part of it, was ablaze. The housemaid was dead, and her killers remained loose in the estate. For the five adventures their diligence and diplomatic efforts had landed them a false accusation of murder and forced them to act as fugitives. Any attempt to do different appeared condemned to lead them to their graves. Yet the day looked beautiful.
In the stables, as the guards are pushed, three of them falling to the ground, Amadi catches Gabriel, an easy enough task in his current state, enhanced by the power of the giant kin, and prepares to run. Before he takes the first step the voices of his companions call for him. Sunny is the first to speak, telling the disciple of Gond to seek Sweeps. Sylvio, in front of the sewer entrance. The genasi then leads Shadeflame, opening the stalls and urging the creatures in the direction of the four guards. Maybe because of the cleric sudden increase in size or by the number of strangers in the place, but the animals were nervous enough to the point of simply running wildly through the place.
The last soldier standing reacts to Amadi’s escape by pulling his war hammer and trying to hit the cleric. The weapon is swung wide, missing entirely it’s target. Moving fast the five adventures reach the entrance of the gutter. Shadeflame knows that in his current form, enlarged, he won’t be able to enter. The others would have no problem, although they would need to enter one at time.
Notes
Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa Purple - Villa House (mansion) Orange - Manège Blue - Stables
@Everyone, do your character enter the gutter? If so, in which order? (Feel free to discuss it in the OOC chat if you want). @Everyone, any character who enters the sewer sees basically a single tunnel. What do your characters do? Move north, south or not at all? Take a different action? @Paladin, Giant's Might normally have a set duration but I am ruling that Amadi can deactivate it if he wants so he can turn back into his normal size and enter the gutter. @Gruba, Gabriel is still shackled ant the arms and the ankles. He can walk, but not run (this will reduce the escape velocity of the party).
Sunny follows at the tail of the group covering their backs as the others descending into the Sewers. Hoping to rely on Sweeps familiarity of such locations, will follow the lead of the rest of the group per direction. She has no wish to announce their direction to the guards behind and sends Chewy down with the others. "Please help Chewy down, I'll guard our backs." (I believe that North may lead in the direction of Field ward?)
Aside from movement, Sunny continues ready to respond to any attacks but doesn't make any of her own if not attacked.
Seeing Sweeps and the sewer tunnel entrance he stops in front of it. Seeing that he can't fit inside the hole as is returns to normal size and he starts to climb down. He'll help Grabriel as needed if the manacles make it to hard for him to climb. He'll then also help Chewy down. Amadi will then move north to take the lead. Before he drops in he turns to the others "Can you burn this place down so they can't follow us so easily? We need time to get away."
This post has potentially manipulated dice roll results.
Sweeps waits until the rest of the party enters the sewers, then drops into the tunnel last, tapping into his anger at the guards and the situation and using his extra strength to pull the sewer grate back into place.
BA Rage: 8 .
Strength: 25 .
As his rage grips him, Sweeps is teleported to the sewer entrance, just inside the tunnel. He pulls the grate closed. Remembering the blacksmith’s work at the gate in the mansion, he calls out to Amadi “Can you try to secure the sewer grate to prevent the guards from following? We will need all the time we can get to escape.”
Sweeps slides the sewer grate to the side and glances up at Sunny’s whispered warnings. Looking out the window, he sees the others escorted by the guards and approaching the stables. “Luck is on our side, our missing companions are coming to us. Let’s collect them and make our escape. Now may be the time to use Sunny's plan to release the animals.”
As the others hide near the carriage or elsewhere in the stables, Sweeps hides among the animals and prepares to release them to aid as a distraction to their escape.
Stealth 14
Sunny is hiding closer to the entrance of the stables and likely be the first one that the guards and others will see.
With enough time, she will ready to attack the guards as soon as they all clear the entrance of the stables, if possible but before they put the two in the carriage. If she is spotted before they are all in, she will start her attack as soon as noticed.
Guard 1 Perception Check: 17
Guard 2 Perception Check: 21
Guard 3 Perception Check: 21
Guard 4 Perception Check: 6
Taken by the possibility of finding some help, Amadi reach into the mind of one of the smiths. He identifies himself, tell he is a cleric of Gond and made a plea of innocence, one that almost every criminal does under capture. His words fall into uncaring minds, causing nothing more than a moment when a man stops moving, surprised to be hearing an unknown voice.
In the stables, Sunny, Chewy, Sylvio and Sweeps all try to hide. Elf and tortle and mastiff take place behind the carriage while the genasi tries to blend amongst the animals. The ranger unsheathes her weapons, ready to give battle. Four enemies. It was everything between them and their shackled friends. If they managed to release at least the feet of one of them the other could easily be carried by the barbarian. Their escape through the sewers would be all but assured. If they failed to do so much then at least the odds into battle didn’t see terrible. At least not until reinforcement arrived to the guards.
“Let’s put them in the carriage first.” Says the man at arms by Gabriel’s left side. “Then one watches the door and the others ready the horses.”
“Let’s have two watching, one for each door.” Suggested the man with warhammer.
“It will take more time like that.” Said the man by Amadi’s right.
“It will be safer.” Retorted the wharhammer wielder. After his words the others silently agreed and the discussion ended. Before long the six man, four guards and two prisoners, enter the stables.
As they do the soldier by Amadi’s left immediately notices Sweeps hiding amongst the animals and the feet of both Sunny and Chewy behind the carriage. And he is not the only one. The man carrying the wharhammer to perceive the enemies. Both of them pull a whistle from their pockets and blow it with all strength. The high-pitched sound echoing through the air, alerting those in the smithy and, probably, entrance gate.
Notes
The dice gods are not in your favor. Two of the guards had noticed everyone but Sylvio and they have called reinforcements. For fairness sake the use of the whistles will be considered the turn of those guards so we are not yet in initiative count. Everyone can take one action. Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa
Purple - Villa House (mansion)
Orange - Manège
Blue - Stables
Gabriel initiative 15
Two eldritch blasts on the guards - same target if the first blast doesn't result in a kill.
Blast 1 Attack: 19 Damage: 8
Blast 2 Attack: 9 Damage: 8
At the shrill sound of the whistle Amadi acts. As a Bonus Action he suddenly begins to grow larger, trying to break the manacles that hold him secure.
Strength 14
Additionally, as a reaction to the guard with the warhammer stopping beside him Amadi calls upon the power of the Stone Rune to try and charm him.
Stone Rune
When a creature you can see ends its turn within 30 ft. of you, you can use your reaction to force the creature to make a WIS saving throw (DC:14). Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Guard 1 Dexterity Save: 15
Guard 2 Dexterity Save: 14
Guard 3 Dexterity Save: 7
Guard 4 Dexterity Save: 9
Guard Wisdom Save: 14
As the whistle goes out the guards stop, surprised, entering a state of alert. Amadi calls upon the rune of Storm and fixates into the wharhammer wielder. Willpowers collide as the warrior of Gundwynd is fascinated by this strange, ancestral force and lose all hostility against the smith.
Channeling through every fiber of his body the magic and power not of a glyph bout of the giants of old themselves, the cleric of Gond start to grow. His bindings stretch and bend and break with the sudden violent change in his being, the soldiers beside him are pushed, the one of his left bumping in the man on Gabriel’s right side, throwing him over the aasimar that in turn falls over the guard by his left. Only Amadi, now completely unrestrained, and one of the men at arms remain standing
Notes
Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa
Purple - Villa House (mansion)
Orange - Manège
Blue - Stables
@Gruba, because of how restrained Gabriel is he automatically fails the dex save.
@Paladin, Amadi is now able to move (you can make a post moving him up to his speed as part of this "free round"). Since I have not previously specified you can consider that Amadi's weapon is with him, just not "unsheathed".
@Everyone no one but the guards and Gabriel is effected by Amadi's size change.
Amadi grins as his plan seems to be working so far, whatever plan that seemed to be. Cause chaos, create an opportunity to get away. Unsure how fast Gabriel could move with manacles on his legs he then grapples Gabriel and throws him over his shoulder. He then turns and heads for the doors of the stable that would naturally lead out into the streets of Waterdeep. It was the only way he knew to go at this time.
"Slip you manacles if you can friend. Its time to run." he says as he grabs Gabriel.
With a STR of 18 and large size he should be able to carry 540 lbs and I doubt Gabriel and his gear weighs that much. Also, since breaking the manacles didn't take an action I've used only a Bonus Action and Reaction at this time so I should be able to still have a full action to Grapple Gabriel and move on this "free round"
I guess I am unsure if Amadi sees the open sewer hole or the others hidden in the stables. That might change his plan..
Sunny shouts over to Amadi (only as loud as is needed), "Amadi No, seek Sweeps with the animals in the stables, he has another way! I'll cover your back." Sunny moves behind Amadi trying to keep distance from the others, using ready to continue to be prepared to fight should any of them move close enough but trying to avoid doing so using her movement to keep up with Amadi and eyes on the guards.
Hopefully Sweeps will see them coming and release the animals just as they get close enough to provide enough distraction for them to slip away?
Hearing Sunny, Amadi turns towards where the animals would be stabled looking for Sweeps. His heart is elated as he realizes the others did not run and abandon them.
Sylvio abandons stealth for the moment and moves to the sewer entrance and says “Over here-a! We have-a the escape route!” He remains on guard with his scimitar drawn but keeping his off-hand free in case he needs to climb down a sewer ladder.
Noob
Sweeps winces as the whistles pierce the air, they have been spotted and he can only hope the sound did not alert the other guards on the grounds. He watches as Amadi grows in size and throws Gabriel over his shoulder. Sweeps joins Sylvio in calling for the others "No, do't go to the gate! Come this way, we will use the sewers!"
He releases the animals from their stalls and pushes them towards the fallen guards, following along behind them and trying to cause as much confusion as possible while moving the party towards the sewer entrance.
Sunny (as above in #271) staying to the back of the group as the others pass encouraging the animals by as Sweeps looses them.
Gabriel is lightened to hear that his new companions have returned for he and Amadi. The aasimar sets off after Amadi and hopefully towards freedom.
Guard's Opportunity Attack: 9
The day had turned beautifully. The sun was high in the skies and cold of the season seemed to comfortably wane in front of it’s light and warm. A trivial miracle, a follower of Lathander would say. The mask of a good day, anyone in the Gundwynd Villa would say. To the staff it was chaos. The main house, or at least part of it, was ablaze. The housemaid was dead, and her killers remained loose in the estate. For the five adventures their diligence and diplomatic efforts had landed them a false accusation of murder and forced them to act as fugitives. Any attempt to do different appeared condemned to lead them to their graves. Yet the day looked beautiful.
In the stables, as the guards are pushed, three of them falling to the ground, Amadi catches Gabriel, an easy enough task in his current state, enhanced by the power of the giant kin, and prepares to run. Before he takes the first step the voices of his companions call for him. Sunny is the first to speak, telling the disciple of Gond to seek Sweeps. Sylvio, in front of the sewer entrance. The genasi then leads Shadeflame, opening the stalls and urging the creatures in the direction of the four guards. Maybe because of the cleric sudden increase in size or by the number of strangers in the place, but the animals were nervous enough to the point of simply running wildly through the place.
The last soldier standing reacts to Amadi’s escape by pulling his war hammer and trying to hit the cleric. The weapon is swung wide, missing entirely it’s target. Moving fast the five adventures reach the entrance of the gutter. Shadeflame knows that in his current form, enlarged, he won’t be able to enter. The others would have no problem, although they would need to enter one at time.
Notes
Visual aid of the area updated and in spoiler (with subtitles) below. In case of further doubts feel free to ask here or in the OOC chat.
Red - Gundwynd Villa
Purple - Villa House (mansion)
Orange - Manège
Blue - Stables
@Everyone, do your character enter the gutter? If so, in which order? (Feel free to discuss it in the OOC chat if you want).
@Everyone, any character who enters the sewer sees basically a single tunnel. What do your characters do? Move north, south or not at all? Take a different action?
@Paladin, Giant's Might normally have a set duration but I am ruling that Amadi can deactivate it if he wants so he can turn back into his normal size and enter the gutter.
@Gruba, Gabriel is still shackled ant the arms and the ankles. He can walk, but not run (this will reduce the escape velocity of the party).
Sunny follows at the tail of the group covering their backs as the others descending into the Sewers. Hoping to rely on Sweeps familiarity of such locations, will follow the lead of the rest of the group per direction. She has no wish to announce their direction to the guards behind and sends Chewy down with the others. "Please help Chewy down, I'll guard our backs." (I believe that North may lead in the direction of Field ward?)
Aside from movement, Sunny continues ready to respond to any attacks but doesn't make any of her own if not attacked.
Seeing Sweeps and the sewer tunnel entrance he stops in front of it. Seeing that he can't fit inside the hole as is returns to normal size and he starts to climb down. He'll help Grabriel as needed if the manacles make it to hard for him to climb. He'll then also help Chewy down. Amadi will then move north to take the lead. Before he drops in he turns to the others "Can you burn this place down so they can't follow us so easily? We need time to get away."
Sweeps waits until the rest of the party enters the sewers, then drops into the tunnel last, tapping into his anger at the guards and the situation and using his extra strength to pull the sewer grate back into place.
BA Rage: 8 .
Strength: 25 .
As his rage grips him, Sweeps is teleported to the sewer entrance, just inside the tunnel. He pulls the grate closed. Remembering the blacksmith’s work at the gate in the mansion, he calls out to Amadi “Can you try to secure the sewer grate to prevent the guards from following? We will need all the time we can get to escape.”