You awake to a firm knock on your door, which seems to continue travelling down the hall - a wake-up call, you're likely sure. Your room is dark but for the dimming embers in the wood-burning warmer, and much colder than it was last night. You quickly realize that it's raining outside, rain pelting your darkened window, which gives this summer morning more of a chill than usual.
You gather your things together, and make your way downstairs. All of the other adventuring groups are doing the same, making the traffic on the stairs take it's sweet time heading down, and out the front door. (Optional Insight Check)
As your group finally makes it to the bottom of the stairs it becomes clear what has taken so long. The barmaid, Cristophus' daughter, and the barboy stand on either side of the door, handing out well wrapped packages of savory smelling, warm food.
"Oh, good mornin'!" The barmaid smiles through the tired lines of her face as she sees you, "I wanted to thank y'all for last night. Would you mind just waitin' for one quick second?"
Lorick looks at the barmaid and shrugs. "As long as it won't make us late, we can wait a bit, but I don't want to get disqualified from the tests for tardiness."
The red-headed barmaid disappears down the back of the bar for a moment, and then returns with a small box wrapped in paper, "I'm not sure if they'll let this kind of thing in... But if they do, I hope it'll help y'all."
Valor:
It seems that the night of raucous enjoyment of the free inn and services got to some of your 'competition'. There are some tired faces, and obvious hang-overs across the crowd.
Lorick reaches up to accept the package, like a bearded child receiving a gift. "Only one way to find out. Thanks." He methodically unwraps the box and opens it, no longer paying attention to the barmaid.
Lorick looks back to his group after identifying the potions. "We have a couple vials of restoratives here. How would we like to distribute them? Given the tactical role I play on the battlefield, I think I should hold onto one of them, in case I need to administer healing to any one of us, were something to occur during combat." As he says this, he begins carefully packing away one of the potions in his personal bag, boldly assuming his logic was sound enough to convince the other party members.
Finn pays little attention to the gnome, or any of the other competitors for that matter, instead directing his focus toward the barmaid. "This is awfully generous of you. You have our deepest thanks, Miss... Sorry, I don't believe I caught your name in the rush of last night."
Finn takes her hand and says, "Well, it was our pleasure to help you Crissarin. If I didn't mention it before, my name is Finn Peacegrove. Now, please do not take offense, but we must be off lest we risk being late and, apparently, disqualified. Best of luck with the tavern!" He gives her a parting wave and strides out the door to follow the other applicants.
Finding your way to the coliseum would be easy enough - seeing as you passed by it yesterday - but it's even easier to do so as you follow the trudging crowds of adventurers all making their way to the same place as you. However, the crowds also mean that moving is slow, as you all fill the streets with thick foot-traffic. The rain doesn't help the walk get any quicker, and it certainly doesn't make it pleasant, but after you walk for a few minutes in the wet, you feel it suddenly stop - and realize that one of the other adventurers has cast some kind of invisible cover that manages to catch your group within it.
You arrive at the coliseum within an hour and find an impressive, domed building. For anyone who has attended the World Arena in the northern city of Magei it might seem like nothing, but most seem awed by the impressive structure. You all walk up a massive set of stairs to get inside. Once within, you find yourself in a massive lobby of marble and stone. The lobby's floor circles around the actual arena deeper within the coliseum, with stone benches scattered near statues of impressive looking men and women, and massive trophies that dwarf even the tallest of you.
Directly in front of you is a stone-and-glass desk with a Liesdron flag planted behind it, and a strange series of tubes going across its front, and down into the floor. At the very front, the tubes don’t quite meet, leaving about a foot of space in between. Edelina Winfield is stationed at the desk, and looks less stressed than she did yesterday, but still plenty frazzled. You join the line - it seems to move quickly - and eventually it's time for your group to approach.
As you walk up, Edelina taps her finger on the desk, and four orbs filled with colourful smoke zing through the tubes and come to a stop with a light clatter before her. She smiles as she observes you, seeming to quickly recall who you all are: "Ah yes! Finn, Valor, Lorick, and Beorro-- What a pleasure to see you all again! I do hope you had a restful evening?"
"Hello Miss Edelina. It was eventful, but I'd wager we had a more restful evening than some of our peers, at the very least. When you gather adventuring folk in a single place, you can expect things to get rowdy." Finn feigns an exasperated sigh and smiles. "Will you be guiding us through the next stage of the application process?"
"Quite right, Mister Peacegrove! I do hope that the four of you have managed to... Bond? Over your night together, as this is quite-quite-quite important!" She hands each of you an orb - Red to Valor, Gold to Finn, Blue to Lorick, and Green to Beorro - and you can see within it your own face. The face you see, however, is not a reflection, but instead looks more like you did yesterday. Edelina continues: "Oh! And it's also quite important to know that you cannot change these answers once you have decided upon them. Alright?"
"Now, there's this little thing we like to call 'the four towers'. They represent the perfect combination of talents and personalities. We may observe them in you, but the truth can only be sought by yourself. So-- The question becomes, which tower is it that you belong to?"
She lays four cards in front of you, each plainly named, but she also speaks them out.
"Take these and think for a moment, but not for too long. Return to me when you have your answer."
"I'm the intellectual," Lorick states matter-of-factly. "I more-or-less predicted that we would have to come to terms with these facets of our personalities based on the information we were given last night. I'm more than happy to point out the rest of our group, but I imagine you want us each to state our tower. Am I correct?" Lorick stares at Edelina, eagerly awaiting confirmation that he is, in fact, correct.
“I suppose I’d be the compassionate one considering our first little adventure last night,” Beorro says while scratching his bare chin, “Not that you all aren’t! You seem like very kind people!” Beorro feels his face turn red, sincerely hoping he did not offend his new teammates.
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Lorick heads upstairs with the group and jumps in the bed just a bit too big for a gnome. We'll see what tomorrow holds, he thinks as he falls asleep.
You awake to a firm knock on your door, which seems to continue travelling down the hall - a wake-up call, you're likely sure. Your room is dark but for the dimming embers in the wood-burning warmer, and much colder than it was last night. You quickly realize that it's raining outside, rain pelting your darkened window, which gives this summer morning more of a chill than usual.
You gather your things together, and make your way downstairs. All of the other adventuring groups are doing the same, making the traffic on the stairs take it's sweet time heading down, and out the front door. (Optional Insight Check)
As your group finally makes it to the bottom of the stairs it becomes clear what has taken so long. The barmaid, Cristophus' daughter, and the barboy stand on either side of the door, handing out well wrapped packages of savory smelling, warm food.
"Oh, good mornin'!" The barmaid smiles through the tired lines of her face as she sees you, "I wanted to thank y'all for last night. Would you mind just waitin' for one quick second?"
Valor stands aside munching her breakfast and waits. Insight 8
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lorick looks at the barmaid and shrugs. "As long as it won't make us late, we can wait a bit, but I don't want to get disqualified from the tests for tardiness."
Beorro quietly and patiently steps aside wih the others.
The red-headed barmaid disappears down the back of the bar for a moment, and then returns with a small box wrapped in paper, "I'm not sure if they'll let this kind of thing in... But if they do, I hope it'll help y'all."
Valor:
It seems that the night of raucous enjoyment of the free inn and services got to some of your 'competition'. There are some tired faces, and obvious hang-overs across the crowd.
Lorick reaches up to accept the package, like a bearded child receiving a gift. "Only one way to find out. Thanks." He methodically unwraps the box and opens it, no longer paying attention to the barmaid.
Lorick, you unwrap the package and open the box to find two cloth-wrapped vials of red liquid. You quickly identify them as: Potion of Healing (x2).
Relevant House-Rule!
You may use your Bonus Action to drink a potion of healing.
Lorick looks back to his group after identifying the potions. "We have a couple vials of restoratives here. How would we like to distribute them? Given the tactical role I play on the battlefield, I think I should hold onto one of them, in case I need to administer healing to any one of us, were something to occur during combat." As he says this, he begins carefully packing away one of the potions in his personal bag, boldly assuming his logic was sound enough to convince the other party members.
Finn pays little attention to the gnome, or any of the other competitors for that matter, instead directing his focus toward the barmaid. "This is awfully generous of you. You have our deepest thanks, Miss... Sorry, I don't believe I caught your name in the rush of last night."
"Oh! Crissarin," She tells you, offering you her hand to shake, "I'm sorry, I didn't even think to say it all the hubub!"
Finn takes her hand and says, "Well, it was our pleasure to help you Crissarin. If I didn't mention it before, my name is Finn Peacegrove. Now, please do not take offense, but we must be off lest we risk being late and, apparently, disqualified. Best of luck with the tavern!" He gives her a parting wave and strides out the door to follow the other applicants.
Finding your way to the coliseum would be easy enough - seeing as you passed by it yesterday - but it's even easier to do so as you follow the trudging crowds of adventurers all making their way to the same place as you. However, the crowds also mean that moving is slow, as you all fill the streets with thick foot-traffic. The rain doesn't help the walk get any quicker, and it certainly doesn't make it pleasant, but after you walk for a few minutes in the wet, you feel it suddenly stop - and realize that one of the other adventurers has cast some kind of invisible cover that manages to catch your group within it.
You arrive at the coliseum within an hour and find an impressive, domed building. For anyone who has attended the World Arena in the northern city of Magei it might seem like nothing, but most seem awed by the impressive structure. You all walk up a massive set of stairs to get inside. Once within, you find yourself in a massive lobby of marble and stone. The lobby's floor circles around the actual arena deeper within the coliseum, with stone benches scattered near statues of impressive looking men and women, and massive trophies that dwarf even the tallest of you.
Directly in front of you is a stone-and-glass desk with a Liesdron flag planted behind it, and a strange series of tubes going across its front, and down into the floor. At the very front, the tubes don’t quite meet, leaving about a foot of space in between. Edelina Winfield is stationed at the desk, and looks less stressed than she did yesterday, but still plenty frazzled. You join the line - it seems to move quickly - and eventually it's time for your group to approach.
As you walk up, Edelina taps her finger on the desk, and four orbs filled with colourful smoke zing through the tubes and come to a stop with a light clatter before her. She smiles as she observes you, seeming to quickly recall who you all are: "Ah yes! Finn, Valor, Lorick, and Beorro-- What a pleasure to see you all again! I do hope you had a restful evening?"
"Hello Miss Edelina. It was eventful, but I'd wager we had a more restful evening than some of our peers, at the very least. When you gather adventuring folk in a single place, you can expect things to get rowdy." Finn feigns an exasperated sigh and smiles. "Will you be guiding us through the next stage of the application process?"
"Quite right, Mister Peacegrove! I do hope that the four of you have managed to... Bond? Over your night together, as this is quite-quite-quite important!" She hands each of you an orb - Red to Valor, Gold to Finn, Blue to Lorick, and Green to Beorro - and you can see within it your own face. The face you see, however, is not a reflection, but instead looks more like you did yesterday. Edelina continues: "Oh! And it's also quite important to know that you cannot change these answers once you have decided upon them. Alright?"
"Now, there's this little thing we like to call 'the four towers'. They represent the perfect combination of talents and personalities. We may observe them in you, but the truth can only be sought by yourself. So-- The question becomes, which tower is it that you belong to?"
She lays four cards in front of you, each plainly named, but she also speaks them out.
"Take these and think for a moment, but not for too long. Return to me when you have your answer."
Valor thanks Crissarain for her gift and agrees with Lorick to keep hold of it.
She then follows her party to the coliseum wide-eyed and she marvels at the city on the way.
"Yes compared to some. Nice to see you," she answers then greets Ms. Edelina and awaits for instructions.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Need we even step away from the table?" Finn asks his group. "We discussed something to this effect last night."
He picks up the third card and looks off into space. "Finn the Vigilant... Eh, we'll workshop it."
"I'm the intellectual," Lorick states matter-of-factly. "I more-or-less predicted that we would have to come to terms with these facets of our personalities based on the information we were given last night. I'm more than happy to point out the rest of our group, but I imagine you want us each to state our tower. Am I correct?" Lorick stares at Edelina, eagerly awaiting confirmation that he is, in fact, correct.
She doesn't disappoint, smiling at you and nodding, "Correct!"
“I suppose I’d be the compassionate one considering our first little adventure last night,” Beorro says while scratching his bare chin, “Not that you all aren’t! You seem like very kind people!” Beorro feels his face turn red, sincerely hoping he did not offend his new teammates.