As you settle into the blue chair, you feel yourself getting heavier from the waist down - as if you were weighted in place. Eventually, the feeling of getting heavier stops growing, and you find yourself locked into your seated position. As this happens, two magical projections appear in a sudden fog before you. One shows nothing but an all encompassing darkness, and the other reads Waiting in Gnomish. Two buttons raise up on either arm of your chair, one reading "Speak" and the other reading "Pass". If you touch them, you realize that they are currently being held in place, and do not depress. With magic, a monotone voice recites within your mind: "Please wait, the competition has not yet begun." Which it then repeats in several languages before returning to say it once more in Common. This continues to repeat as you wait for the competition to 'begin'.
Finn quickly relays to Valor the information he has gathered from his spell. "I can't say whether this darkness will dissipate once the test begins, but I believe there is a door approximately 30 feet from us. It seems to be emanating conjuration magic, as the door we just used was, so it may be harmless." He takes Valor's arm and points it in the direction of the door. "We're in this together." He then begins playing The Final Countdown on his lyre, giving Bardic Inspiration to Valor.
You have a d6 to add to a single ability check, saving throw or attack roll. It's gone if it's not used within 10 minutes. If any of this isn't correct information, I'll go back in and edit this.
“Yeah I guess we will find out soon enough,” Beorro says in response to Lorick. He walks over to his blue chair and takes his seat facing away from Lorick.
You sit on the green chair and you feel yourself getting heavier from the waist down - as if you were weighted in place. Eventually, the feeling of getting heavier stops growing, and you find yourself locked into your seated position. As this happens, two magical projections appear in a sudden fog before you, both showing an all-encompassing blackness. Four buttons raise up - two on your left, and two on your right. On the left it reads: Remove, Aid. On the right: Add, Harm. If you touch them, you realize that they are currently being held in place, and do not depress. With magic, a monotone voice recites within your mind: "Please wait, the competition has not yet begun." Which it then repeats in several languages before returning to say it once more in Common. This continues to repeat as you wait for the competition to 'begin'...
You all lay in wait for just a moment or two more, and then suddenly, the voice changes:
All teams prepared. The test will begin in: 3. 2. 1. Commence.
The moment you hear the word "Commence", everything you can see sparks to life.
Finn & Valor
The moment you hear the word "commence" the room is filled with light, and you see a corridor before you that is 30 feet long, and 15 feet wide. The floor, walls, and an extremely high ceiling (at least sixty feet) all made of stone. It appears to be completely empty, with a single door at the end of the corridor. What do you do?
Lorick
As soon as the word ‘Commence’ echoes through the room, both projections change.
The dark one shows you an angled, aerial view of the room Finn, and Valor are in. You may read their joint spoiler tag from this point on.
On the one that help the Gnomish 'waiting' notation, words appear through the fog. They are still in Gnomish and read: "A chest without hinge or key or lid, yet golden treasure inside me is hid."
Before you, the following objects appear, almost real enough to touch:
A coiled piece of parchment, a taxidermied wing, a spherical glass object, an egg, a furred foot, a ladder of many rungs, a deck of cards, a parasol, a weight, an animal's tooth, a sword, a shield, a skull, a staff, and a broom.
The buttons reading 'Speak' and 'Pass' now seem like they would depress, if you were to touch them.
Do you answer the question, pass on the question, roll a check, or speak to Finn and Valor?
Mechanical note:Easier to do in person, but of course don't google answers. You may choose to make an Intelligence check on any of the questions in this segment. If you do, you are bound by the result in-character. If you choose not to, you can answer using your own wits.
Beorro
As soon as the word ‘Commence’ echoes through the room, both projections change. The one of the left shows Finn and Valor (you may read their joint spoiler tag from this point forward) while the other shows the bejeweled dward, and mysterious cloaked figure, both pairs standing in seemingly identical, empty rooms.
As you grasp the egg, it dissipates from your grip and into a blue light, which twists around you before disappearing behind you. Three more objects appear among the others: An apple, some kind of braided animal hair, and a cut of meat.The text dissipates from the right-hand projection, and is soon replaced:
I have a thousand feet, but I cannot stand.
Beorro
A blue light swoops in from by your left ear, and settles between the two projections. You hear a small click and the four buttons on the arms of your chair seem able to depress now. What would you like to do?
Finn
The floor seems pretty standard and solid as far as you can tell from looking.
This post has potentially manipulated dice roll results.
Before moving forward Valor investigates 17 for traps walls, ceiling, floor then tries to hear, smell, and see anything out of the ordinary perception 8 down the corridor.
OOC: Finn are we side by side or single file?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
You are easily able to notice that there is something off about the corridor. In particular: Your eyes lock onto the floor. As you investigate the floor closer, you notice that there's a slight depression between one row, and the next's creases, and that the moulding isn't the same. You do not know what that means, but do know that it's a trap of some kind.
OOC: For future, it should just be a Perception check first to see if you notice anything to investigate. Blindly investigating might be a bad sitch. ;) It worked out well this time since you had an awesome Perception check, but wouldn't want something bad to happen in the future because of multichecks. :)
Lorick
The broom dissipates into blue light just like the egg, swirling around you before zooming past your right ear.
Three more objects appear among the others: A coin, a model train, and a knotted rope tied to a metal weight. The text dissipates from the right-hand projection, and is soon replaced:
Forwards I am heavy, backwards I am not.
Beorro
You watch in the right-hand projection as the dwarf, and cloaked figure seem to nod at some unheard something or other. The cloaked figure puts its hand upon the shoulder of the dwarf, and it's other hand on it's own collar. A moment later, the two jump out of your view, and land next to the opposite door.
As you watch this, another blue light whizzes past your left ear and settles next to the other. It seems Lorick has answered two of his riddles, giving you the option of two actions to help your allies, or harm your opponents.
OOC: " slight depression between one row, and the next's creases, and that the moulding isn't the same" does this mean down the entire corridor or however many feet in front of us?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Your sharp eyes notice a small imprint on one of the weights. The one unattached has a small weight reading written in a dwarvish script. You recognize it quickly, as gnomish uses the same script. Using that knowledge, you're able to decipher that it weighs two-thousand pounds. The other weight holds similar script, and you decipher it to read nine hundred kilograms.
Valor
It affects the moulding between the two full rows of stones, starting from the left against the wall, to the right against the wall. You can imagine if the mould line was a wall, it would fully block you from moving forward.
Finn
As Valor has pointed out the strange mould line, your failed perception no longer prevents you from investigating it, if you so choose.
Beorro
Just as you press the buttons, you can see the dwarf and cloaked figure about to open their door. The dwarf turns the knob, and it moves easily enough - obviously not unlocked - but in a moment the door glows with a small green light and suddenly, the knob stops moving. Suddenly, it's locked.
In the other projection you see a similar thing happening... (Read the Finn & Valor tag).
Finn & Valor (Beorro and Lorick can see)
As you consider your options, a green glow surrounds a wide square of the floor. From wall to wall - fifteen feet in width - and from in front of you, to just in front of the door, the glow lights a fifteen by fifteen foot swath of stone. The glow strengthens for a moment, becoming almost blinding, before disappearing-- Along with the floor. With a crumbling sound, the trap that was set before you crumbles as if having been set off, leaving a massive pit between you, and the small bit of stone by the exit door on the other side.
You have ten feet long, by fifteen feet wide on your side of the pit. The pit is fifteen feet long, fifteen feet wide and -- as you look into it -- about fifteen feet deep.
There is an incredibly small amount of stone left along the far edges of either side of the pit, too small for your feet, but big enough that you could sidle by your heel, or the ball of your foot.
At the bottom of the pit, closest to you, are two long poles, sturdy but flexible. At the bottom of the pit, you both manage to spot a ladder broken in two halves - both seven and a half feet long.
This post has potentially manipulated dice roll results.
"Hopefully you're strong enough to pull me back out if necessary," Finn says as he lowers himself into the pit, hanging onto the edge before dropping the remaining distance. He begins inspecting the poles and seeing if they are flexible enough to weave through the steps of the broken ladder.
It certainly doesn't feel like a ton, but it does feel like the correct solution as it turns into a blue light and rushes over to Beorro.
Three more objects appear among the others: A shrunken head, a set of bone dice, and a shoe. The text dissipates from the right-hand projection, and is soon replaced:
I am without a body, yet I am whole.
Beorro
As another flicker of blue light comes to you, taking the place of the two you had previously used which have disappeared, you see in the right-hand projection as the two pause and seem to listen once more to an unheard sound, and then they get the door open. The projection dissipates, and the buttons on the right arm of your chair seem unable to be pressed.
Finn & Valor
Finn, you land with a graceful tumble, easily negating the painful damage that your shins may have suffered on a less dextrous competitor.
At the bottom you observe the two poles. Make a History check. (Beorro, Lorick, and Valor can all attempt to make this with Disadvantage as they watch.)
The poles do not seem to fit into the bits of ladder at all. As you try to lift up the pieces of the ladder, you realize they are quite heavy (Athletics to move them). You are able to notice that the two pieces seem to slat together, if you can manage to lift one onto the other, with both in a vertical position.
Lorick
As you settle into the blue chair, you feel yourself getting heavier from the waist down - as if you were weighted in place. Eventually, the feeling of getting heavier stops growing, and you find yourself locked into your seated position. As this happens, two magical projections appear in a sudden fog before you. One shows nothing but an all encompassing darkness, and the other reads Waiting in Gnomish. Two buttons raise up on either arm of your chair, one reading "Speak" and the other reading "Pass". If you touch them, you realize that they are currently being held in place, and do not depress. With magic, a monotone voice recites within your mind: "Please wait, the competition has not yet begun." Which it then repeats in several languages before returning to say it once more in Common. This continues to repeat as you wait for the competition to 'begin'.
Finn quickly relays to Valor the information he has gathered from his spell. "I can't say whether this darkness will dissipate once the test begins, but I believe there is a door approximately 30 feet from us. It seems to be emanating conjuration magic, as the door we just used was, so it may be harmless." He takes Valor's arm and points it in the direction of the door. "We're in this together." He then begins playing The Final Countdown on his lyre, giving Bardic Inspiration to Valor.
You have a d6 to add to a single ability check, saving throw or attack roll. It's gone if it's not used within 10 minutes. If any of this isn't correct information, I'll go back in and edit this.
“Yeah I guess we will find out soon enough,” Beorro says in response to Lorick. He walks over to his blue chair and takes his seat facing away from Lorick.
Beorro
You sit on the green chair and you feel yourself getting heavier from the waist down - as if you were weighted in place. Eventually, the feeling of getting heavier stops growing, and you find yourself locked into your seated position. As this happens, two magical projections appear in a sudden fog before you, both showing an all-encompassing blackness. Four buttons raise up - two on your left, and two on your right. On the left it reads: Remove, Aid. On the right: Add, Harm. If you touch them, you realize that they are currently being held in place, and do not depress. With magic, a monotone voice recites within your mind: "Please wait, the competition has not yet begun." Which it then repeats in several languages before returning to say it once more in Common. This continues to repeat as you wait for the competition to 'begin'...
You all lay in wait for just a moment or two more, and then suddenly, the voice changes:
All teams prepared. The test will begin in: 3. 2. 1. Commence.
The moment you hear the word "Commence", everything you can see sparks to life.
Finn & Valor
The moment you hear the word "commence" the room is filled with light, and you see a corridor before you that is 30 feet long, and 15 feet wide. The floor, walls, and an extremely high ceiling (at least sixty feet) all made of stone. It appears to be completely empty, with a single door at the end of the corridor. What do you do?
Lorick
As soon as the word ‘Commence’ echoes through the room, both projections change.
The dark one shows you an angled, aerial view of the room Finn, and Valor are in. You may read their joint spoiler tag from this point on.
On the one that help the Gnomish 'waiting' notation, words appear through the fog. They are still in Gnomish and read: "A chest without hinge or key or lid, yet golden treasure inside me is hid."
Before you, the following objects appear, almost real enough to touch:
A coiled piece of parchment, a taxidermied wing, a spherical glass object, an egg, a furred foot, a ladder of many rungs, a deck of cards, a parasol, a weight, an animal's tooth, a sword, a shield, a skull, a staff, and a broom.
The buttons reading 'Speak' and 'Pass' now seem like they would depress, if you were to touch them.
Do you answer the question, pass on the question, roll a check, or speak to Finn and Valor?
Mechanical note: Easier to do in person, but of course don't google answers. You may choose to make an Intelligence check on any of the questions in this segment. If you do, you are bound by the result in-character. If you choose not to, you can answer using your own wits.
Beorro
As soon as the word ‘Commence’ echoes through the room, both projections change. The one of the left shows Finn and Valor (you may read their joint spoiler tag from this point forward) while the other shows the bejeweled dward, and mysterious cloaked figure, both pairs standing in seemingly identical, empty rooms.
Spoken into the room (Beorro can hear):
"Hah, this is child's play, literally! This riddle was in one of my books as a kid."
Action:
Lorick picks up the egg, confident in his answer.
"This seems too easy..." Before moving forward, Finn examines the floor around him. "Maybe there's are certain places we shouldn't step...?"
Perception check: 11
Lorick
As you grasp the egg, it dissipates from your grip and into a blue light, which twists around you before disappearing behind you. Three more objects appear among the others: An apple, some kind of braided animal hair, and a cut of meat.The text dissipates from the right-hand projection, and is soon replaced:
I have a thousand feet, but I cannot stand.
Beorro
A blue light swoops in from by your left ear, and settles between the two projections. You hear a small click and the four buttons on the arms of your chair seem able to depress now. What would you like to do?
Finn
The floor seems pretty standard and solid as far as you can tell from looking.
Before moving forward Valor investigates 17 for traps walls, ceiling, floor then tries to hear, smell, and see anything out of the ordinary perception 8 down the corridor.
OOC: Finn are we side by side or single file?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lorick sits in thought for a moment. Haven't heard this one, he thinks to himself.
After thinking for a minute, by process of elimination, he grabs the broom, slightly less confident in his answer than he was previously.
Valor
You are easily able to notice that there is something off about the corridor. In particular: Your eyes lock onto the floor. As you investigate the floor closer, you notice that there's a slight depression between one row, and the next's creases, and that the moulding isn't the same. You do not know what that means, but do know that it's a trap of some kind.
OOC: For future, it should just be a Perception check first to see if you notice anything to investigate. Blindly investigating might be a bad sitch. ;) It worked out well this time since you had an awesome Perception check, but wouldn't want something bad to happen in the future because of multichecks. :)
Lorick
The broom dissipates into blue light just like the egg, swirling around you before zooming past your right ear.
Three more objects appear among the others: A coin, a model train, and a knotted rope tied to a metal weight. The text dissipates from the right-hand projection, and is soon replaced:
Forwards I am heavy, backwards I am not.
Beorro
You watch in the right-hand projection as the dwarf, and cloaked figure seem to nod at some unheard something or other. The cloaked figure puts its hand upon the shoulder of the dwarf, and it's other hand on it's own collar. A moment later, the two jump out of your view, and land next to the opposite door.
As you watch this, another blue light whizzes past your left ear and settles next to the other. It seems Lorick has answered two of his riddles, giving you the option of two actions to help your allies, or harm your opponents.
Spoken (Beorro can hear):
"Ooh, word play. I love word play! But which one..."
Action:
Lorick begins investigating the weight, looking for any marker of how much weight it measures. (Investigation: 13)
Honor communicates the trap's location.
OOC: " slight depression between one row, and the next's creases, and that the moulding isn't the same" does this mean down the entire corridor or however many feet in front of us?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Spoken (Lorick can hear):
"Nice work you're really good at this! I can hardly keep up. Let's see now... how about?..."
Action:
Beorro presses both Remove and Add one immediately after the other.
"If that's the only one you see, we can probably just step over it."
Lorick
Your sharp eyes notice a small imprint on one of the weights. The one unattached has a small weight reading written in a dwarvish script. You recognize it quickly, as gnomish uses the same script. Using that knowledge, you're able to decipher that it weighs two-thousand pounds. The other weight holds similar script, and you decipher it to read nine hundred kilograms.
Valor
It affects the moulding between the two full rows of stones, starting from the left against the wall, to the right against the wall. You can imagine if the mould line was a wall, it would fully block you from moving forward.
Finn
As Valor has pointed out the strange mould line, your failed perception no longer prevents you from investigating it, if you so choose.
Beorro
Just as you press the buttons, you can see the dwarf and cloaked figure about to open their door. The dwarf turns the knob, and it moves easily enough - obviously not unlocked - but in a moment the door glows with a small green light and suddenly, the knob stops moving. Suddenly, it's locked.
In the other projection you see a similar thing happening... (Read the Finn & Valor tag).
Finn & Valor (Beorro and Lorick can see)
As you consider your options, a green glow surrounds a wide square of the floor. From wall to wall - fifteen feet in width - and from in front of you, to just in front of the door, the glow lights a fifteen by fifteen foot swath of stone. The glow strengthens for a moment, becoming almost blinding, before disappearing-- Along with the floor. With a crumbling sound, the trap that was set before you crumbles as if having been set off, leaving a massive pit between you, and the small bit of stone by the exit door on the other side.
You have ten feet long, by fifteen feet wide on your side of the pit. The pit is fifteen feet long, fifteen feet wide and -- as you look into it -- about fifteen feet deep.
There is an incredibly small amount of stone left along the far edges of either side of the pit, too small for your feet, but big enough that you could sidle by your heel, or the ball of your foot.
At the bottom of the pit, closest to you, are two long poles, sturdy but flexible. At the bottom of the pit, you both manage to spot a ladder broken in two halves - both seven and a half feet long.
What do you do?
This is fun, Lorick thinks to himself. He "picks up" the 2000 pound weight.
"Hopefully you're strong enough to pull me back out if necessary," Finn says as he lowers himself into the pit, hanging onto the edge before dropping the remaining distance. He begins inspecting the poles and seeing if they are flexible enough to weave through the steps of the broken ladder.
Acrobatics check: 16
"Whatever you need, I'm here," Valor replies with a nervous smile watching in awe of Finn's graceful descent into the pit.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lorick
It certainly doesn't feel like a ton, but it does feel like the correct solution as it turns into a blue light and rushes over to Beorro.
Three more objects appear among the others: A shrunken head, a set of bone dice, and a shoe. The text dissipates from the right-hand projection, and is soon replaced:
I am without a body, yet I am whole.
Beorro
As another flicker of blue light comes to you, taking the place of the two you had previously used which have disappeared, you see in the right-hand projection as the two pause and seem to listen once more to an unheard sound, and then they get the door open. The projection dissipates, and the buttons on the right arm of your chair seem unable to be pressed.
Finn & Valor
Finn, you land with a graceful tumble, easily negating the painful damage that your shins may have suffered on a less dextrous competitor.
At the bottom you observe the two poles. Make a History check. (Beorro, Lorick, and Valor can all attempt to make this with Disadvantage as they watch.)
The poles do not seem to fit into the bits of ladder at all. As you try to lift up the pieces of the ladder, you realize they are quite heavy (Athletics to move them). You are able to notice that the two pieces seem to slat together, if you can manage to lift one onto the other, with both in a vertical position.
Intelligence check for puzzle: 18
EDIT: History check as well: 21