Going to his pack I try not to wake him but take care of the bugs with my survival skills 26 from the Underdark taking care of them as well as secure the other packs with food including Honor's hoping to prevent it from happening again. Honor also smash the beetles she sees with the heal of her boot. (not sure what I roll for that!)
PS I try not to wake any on either stealth 21 and explain to Griff what I'm doing!
Youβre able to easily crush them, theyβre just bugs, and can tie everyoneβs bag up in order to prevent little critters from getting into them. With you survival you notice that as your crushing them even though they are dead they still seem to glow. You think that you could possible use them as some light for a little bit.
Interested in them, Honor puts the glowing guts on a piece of fabric from her pack keeping it like a hooded lantern and bringing it back to her watch position. She shows Griff her invention too.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
You now have what is essentially a hooded lantern, for now, and the rest of both yours and the remaining watches go smoothly. The entire group wakes up refreshed and ready to continue.
You continue on the path for about another hour; the scent of death getting stronger and stronger. Eventually, you make see a metal fence and hills in the distance. When you get closer to the fence you can see what lies ahead; a graveyard.
As you approach Celus you once again hear that same voice in your head
He lies at the end of this graveyard. Fitting he should end up in the one place he didn't want to be during his life. Reach the end and kill him. You will find something at the end that will prove most useful when you do. Perhaps it'll even tell you whats happening to your princey boy.
OOC: You guys can mark off a long rest. Change any spells if you need to. And make sure you mark off a ration from the night before.
Teagan wakes up and repacked her bag. She makes sure she has everything before she sits down to eat her breakfast. Seeing all the goo,βwhat kind of bug? So gross. So whatβs the plan guys?β
Rollback Post to RevisionRollBack
Plunge Into The Underdark: Teagan (Level 5 Elf Druid)
Legerdemain: A Little Hocus Pocus: Kiera (Level 3 Human Sorcerer)
As Celus wakes up he notices that most of the goo is concentrated around his pack. "Well, thats nice.. So now i have splatters of small glowing goo on my backpack?" After "bugs" escapes Honors lips Celus scratches his chin. "Remarkable..."
Approaching the cemetery Celus stops for a moment. "Excuse me everyone.. I have a sneaking sensation that this graveyard has some undead property to it. I am however, not quite sure..." Celus stares into the air for a few seconds. "I still have a sneaking sensation that we will find what we are looking for down here though. You know, the visions from earlier and all that."
While staring out into the air Celus tries to see if there is anything "off" with the graveyard. Arcana check: 6
Og looks at the graveyard and sees nothing of note then replies to Celus, "Well either way we have to go forward so we're going through it. Guess we'll find out for sure."
"If we're all ready, then let's go in." Og will wait until everyone is ready before moving over the fence and into the graveyard.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Og nods in understanding to Griff, "We'll you're certainly right about that. I feel the same way. Only those who are at home in this foul place would be ready. There's no turning back at this point; if we stick together then we'll survive another day."
He takes a quick glace at the graveyard, wipes the sweat from his bald tattooed head and gives a hateful scowl to the graveyard, muttering something in Dwarvish while looking at it.
You will not dampen my courage. Do your worst.
Og turns to Honor, "You were probably going to do this, but after you check for trapsβwe'll push forward when ready."
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
This post has potentially manipulated dice roll results.
Honor looks curiously at the graveyard. Is is for Drow? History 19. She also looks around for traps Investigation 23 and listens, smells, looks for anything out of the ordinary before heading forward into the graveyard. Perception 16
OOC: Whelp I guess one good roll is better than none!
Looking around the entrance you don't see any traps and looking at the architecture of the gate its too rusted and broken to tell if its suppose to be drow in nature. As you move forward into the graveyard the smell of death is a strong as it has ever been. You are almost gagging on the stench. As you look ahead you see three separate paths that the group can take, a leftmost path, a middle path, and a rightmost path. Down each one, you can hear the sound of movement but you don't know exactly what is making those sounds.
Which path are you taking, what's your marching order, and how are you approaching?
Teagan you see the same things as Honor in terms of the splitting paths and hearing sounds down each of them. However, you also look down and see a grave; the name on it too worn out to make. You also notice that where a body should be there is none. It looks like someone was digging up bodies for something but it's not recent. The hole looks like it was dug up ages ago.
Rollback Post to RevisionRollBack
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They are currently in 1 (1-Celus, 2- Og, 3-Teagan)'s food. They are small beasts about the size of a stag beetle (approximately 7cm long)
Going to his pack I try not to wake him but take care of the bugs with my survival skills 26 from the Underdark taking care of them as well as secure the other packs with food including Honor's hoping to prevent it from happening again. Honor also smash the beetles she sees with the heal of her boot. (not sure what I roll for that!)
PS I try not to wake any on either stealth 21 and explain to Griff what I'm doing!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Youβre able to easily crush them, theyβre just bugs, and can tie everyoneβs bag up in order to prevent little critters from getting into them. With you survival you notice that as your crushing them even though they are dead they still seem to glow. You think that you could possible use them as some light for a little bit.
Interested in them, Honor puts the glowing guts on a piece of fabric from her pack keeping it like a hooded lantern and bringing it back to her watch position. She shows Griff her invention too.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Nasty little buggers... that bit of light might come in handy at some point, though. Nice thinking."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
You now have what is essentially a hooded lantern, for now, and the rest of both yours and the remaining watches go smoothly. The entire group wakes up refreshed and ready to continue.
You continue on the path for about another hour; the scent of death getting stronger and stronger. Eventually, you make see a metal fence and hills in the distance. When you get closer to the fence you can see what lies ahead; a graveyard.
As you approach Celus you once again hear that same voice in your head
He lies at the end of this graveyard. Fitting he should end up in the one place he didn't want to be during his life. Reach the end and kill him. You will find something at the end that will prove most useful when you do. Perhaps it'll even tell you whats happening to your princey boy.
OOC: You guys can mark off a long rest. Change any spells if you need to. And make sure you mark off a ration from the night before.
As we wake up, Og looks around at the splatter marks and says, "What's with all this...goo?"
Approaching the graveyard, he looks to see if there's anything peculiar about it. Perception: 6 "Hmm, is this really a graveyard?" (Nat 1)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: we're hearing voices?!
"Bugs," Honor explains with a smirk. Honor eats her rations for breakfast checking all her gear before standing ready to move.
Perception 22
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Teagan wakes up and repacked her bag. She makes sure she has everything before she sits down to eat her breakfast. Seeing all the goo,βwhat kind of bug? So gross. So whatβs the plan guys?β
OOC: thatβs my bad. It should say Celeus in there with the voice.
As Celus wakes up he notices that most of the goo is concentrated around his pack. "Well, thats nice.. So now i have splatters of small glowing goo on my backpack?" After "bugs" escapes Honors lips Celus scratches his chin. "Remarkable..."
Approaching the cemetery Celus stops for a moment. "Excuse me everyone.. I have a sneaking sensation that this graveyard has some undead property to it. I am however, not quite sure..." Celus stares into the air for a few seconds. "I still have a sneaking sensation that we will find what we are looking for down here though. You know, the visions from earlier and all that."
While staring out into the air Celus tries to see if there is anything "off" with the graveyard. Arcana check: 6
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
You donβt seem to be able to sense anything. No magic what so ever coming from the graveyard.
Og looks at the graveyard and sees nothing of note then replies to Celus, "Well either way we have to go forward so we're going through it. Guess we'll find out for sure."
"If we're all ready, then let's go in." Og will wait until everyone is ready before moving over the fence and into the graveyard.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Ready when you are." Celus nods towards Og and a faint smile crosses his lips.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"I'm not sure ready would ever describe my attitude towards exploring an underground graveyard, but let's take a look"
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Og nods in understanding to Griff, "We'll you're certainly right about that. I feel the same way. Only those who are at home in this foul place would be ready. There's no turning back at this point; if we stick together then we'll survive another day."
He takes a quick glace at the graveyard, wipes the sweat from his bald tattooed head and gives a hateful scowl to the graveyard, muttering something in Dwarvish while looking at it.
You will not dampen my courage. Do your worst.
Og turns to Honor, "You were probably going to do this, but after you check for trapsβwe'll push forward when ready."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Honor looks curiously at the graveyard. Is is for Drow? History 19. She also looks around for traps Investigation 23 and listens, smells, looks for anything out of the ordinary before heading forward into the graveyard. Perception 16
OOC: Whelp I guess one good roll is better than none!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Looking around the entrance you don't see any traps and looking at the architecture of the gate its too rusted and broken to tell if its suppose to be drow in nature. As you move forward into the graveyard the smell of death is a strong as it has ever been. You are almost gagging on the stench. As you look ahead you see three separate paths that the group can take, a leftmost path, a middle path, and a rightmost path. Down each one, you can hear the sound of movement but you don't know exactly what is making those sounds.
Which path are you taking, what's your marching order, and how are you approaching?
Teagan looks around the graveyard staying with the group. She is curious as to what could lie hidden in the grave yard.
Investigation 19
perception 11
history 10
arcana 5
Teagan you see the same things as Honor in terms of the splitting paths and hearing sounds down each of them. However, you also look down and see a grave; the name on it too worn out to make. You also notice that where a body should be there is none. It looks like someone was digging up bodies for something but it's not recent. The hole looks like it was dug up ages ago.