Og holds his nose as they approach the three paths and slightly gags while muttering something in Dwarvish under his breath
Smells like a dwarf latrine after a victory feast.
"Let's see if this can be of any use..." Og reaches into his pocket and takes out an ordinary looking colorless, translucent crystal. He holds it up to his face and closes his eyes briefly and pauses as if he's thinking about something, then utters a single word under his breath in what sounds like a unique form of Dwarvish. A brilliant light shines from the gem as Og holds it overhead.
Gem of Brightness - (1 command word, no charge) 30ft radius of bright light centered shines outward and 30ft of dim light extends pasts the area of bright light
Og holds up the gem with light pouring out of it to see if he can see anything down each path. Perception: 12 and holds it up to see if the others need to look around in the bright light.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Before Og lights his Gem of Brightness Celus answers the others. "To be honest, i dont have a clue this time".
As the gem flashes with bright light Celus covers his face. "Wooaa, big guy. That is quite the trick to have up your sleeve." When his eyes get used to the bright light emitting from the gem he looks to his fellow adventurers. "I donΒ΄t want to go any way in particular this time. So i trust our tracker an her excellent instinct."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og looks over to Celus and agrees, "Her tracking has been impeccable, so I agree with you there. If you aren't sure of which path is more significant, then we'll see if anyone else can see anything else. We basically followed our noses down here before at the last 3-way junction backed up by your vision, so I would rather at least follow our nose again instead of blindly picking a path. If we have to turn around we just lose needless time. Honor, Griff, Teaganβhave any thoughts on which path is best?"
Og continues holding up the gem with bright light pouring fourth. "As for this, it was a family heirloom given to me by my foster parents just before I left for the meeting at the Elven Spire. It has other powers, but those must be used wisely. I've avoided using this light feature because it can easily alert anything hostile to our position."
Whenever we're ready we'll march with our usual order, but with Griff protecting our arse; Honor, Og, Teagan, Celus, and Griff.
Teagan agrees with Og and Celus. "I believe we can trust Honor's instincts. I also believe this place smells disgusting. Fresh air would be a nice change. What do you think of the empty graves? DO you think there are undead down here? Griff have you seen any undead?" Teagan asks as she covers her nose.
Rollback Post to RevisionRollBack
Plunge Into The Underdark: Teagan (Level 5 Elf Druid)
Legerdemain: A Little Hocus Pocus: Kiera (Level 3 Human Sorcerer)
"What makes you think we have anything to do with undead down here in the drow infested underdark?" Celus smiles and strokes his dark, curly beard in an obviously mocking way, but gives the different pathways a thorough look.
Arcana (to notice traces of necromantic magic down any of the paths): 10
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
This post has potentially manipulated dice roll results.
Honor looks at each path in turn for tracks survival 20 and using her sense of sight, hearing and smell perception22 to make the best decision possible for the group of the three paths ahead.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
You are able to see three distinct set of footprints down each path. The leftmost path has two sets of humanoid prints and a set that looks like cow prints but you only see two hooves, not four. The middle path is three sets of humanoid prints. The rightmost path has two sets of those some weird two hooved cow prints and one set of humanoid. Down each path you hear movement and sounds but not words; just grunts.
Celus answers Teagans question. "I really donΒ΄t know if the drow use necromantic magic, love. But i suppose so.. It suits them, you know?.." He then turns to Honor. "Miss Honor, what way do you think we should take? If had to choose at random iΒ΄d go for the middle one, but that might just be me."
Honor explains what she sees from her tracking abilities and makes the judgement to take the center path with only humanoid footprints.
"I think the path in the center will offer us less trouble that either on the left or right but I am basing this off instincts," Honor begins, "also I think they have minotaurs," she says rather casually before heading down the center path.
OOC: What would I roll beyond a 24 survival for tracks to tell what the two roof animal is?!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
After hearing what Honor says about the tracks, Og would like to think on his experience with escort missions to see if he might know which set of tracks might be the best chance of being an escort for the Prince.
Insight: 15
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
This post has potentially manipulated dice roll results.
As the group follows the middle path the sounds you heard are getting much closer. As you round a bend and to the top of a hill you see four greyish humanoid figures, one with dirt on them as if it just recently came out of the ground. They have no hair and glowing green eyes. Worst of all they all have some bones in their hands as if they were chewing on them. As soon as you see them they throw the bones away and charge you five; hunger evident in their eyes. I need everyone to roll initiative please.
Celus
You know what these creatures are, you've fought them before. They are ghouls.
Teagan turns to Honor,β So what path do you think we should take?β
Og holds his nose as they approach the three paths and slightly gags while muttering something in Dwarvish under his breath
Smells like a dwarf latrine after a victory feast.
"Let's see if this can be of any use..." Og reaches into his pocket and takes out an ordinary looking colorless, translucent crystal. He holds it up to his face and closes his eyes briefly and pauses as if he's thinking about something, then utters a single word under his breath in what sounds like a unique form of Dwarvish. A brilliant light shines from the gem as Og holds it overhead.
Gem of Brightness - (1 command word, no charge) 30ft radius of bright light centered shines outward and 30ft of dim light extends pasts the area of bright light
Og holds up the gem with light pouring out of it to see if he can see anything down each path. Perception: 12 and holds it up to see if the others need to look around in the bright light.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Before Og lights his Gem of Brightness Celus answers the others. "To be honest, i dont have a clue this time".
As the gem flashes with bright light Celus covers his face. "Wooaa, big guy. That is quite the trick to have up your sleeve." When his eyes get used to the bright light emitting from the gem he looks to his fellow adventurers. "I donΒ΄t want to go any way in particular this time. So i trust our tracker an her excellent instinct."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og looks over to Celus and agrees, "Her tracking has been impeccable, so I agree with you there. If you aren't sure of which path is more significant, then we'll see if anyone else can see anything else. We basically followed our noses down here before at the last 3-way junction backed up by your vision, so I would rather at least follow our nose again instead of blindly picking a path. If we have to turn around we just lose needless time. Honor, Griff, Teaganβhave any thoughts on which path is best?"
Og continues holding up the gem with bright light pouring fourth. "As for this, it was a family heirloom given to me by my foster parents just before I left for the meeting at the Elven Spire. It has other powers, but those must be used wisely. I've avoided using this light feature because it can easily alert anything hostile to our position."
Whenever we're ready we'll march with our usual order, but with Griff protecting our arse; Honor, Og, Teagan, Celus, and Griff.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Teagan agrees with Og and Celus. "I believe we can trust Honor's instincts. I also believe this place smells disgusting. Fresh air would be a nice change. What do you think of the empty graves? DO you think there are undead down here? Griff have you seen any undead?" Teagan asks as she covers her nose.
"I can't say I've run into any undead so far. I'll trust whatever decision is made going forward."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
"What makes you think we have anything to do with undead down here in the drow infested underdark?" Celus smiles and strokes his dark, curly beard in an obviously mocking way, but gives the different pathways a thorough look.
Arcana (to notice traces of necromantic magic down any of the paths): 10
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
You get sense of some magic but you canβt pinpoint what kind nor if itβs coming from the graveyard are just you guys in general.
Honor looks at each path in turn for tracks survival 20 and using her sense of sight, hearing and smell perception22 to make the best decision possible for the group of the three paths ahead.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor
You are able to see three distinct set of footprints down each path. The leftmost path has two sets of humanoid prints and a set that looks like cow prints but you only see two hooves, not four. The middle path is three sets of humanoid prints. The rightmost path has two sets of those some weird two hooved cow prints and one set of humanoid. Down each path you hear movement and sounds but not words; just grunts.
Teagan turns to Celus,β the empty graves. Isnβt that where they come from? Or am I thinking of something else? Who knows what lurks downs here.β
Celus answers Teagans question. "I really donΒ΄t know if the drow use necromantic magic, love. But i suppose so.. It suits them, you know?.." He then turns to Honor. "Miss Honor, what way do you think we should take? If had to choose at random iΒ΄d go for the middle one, but that might just be me."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Honor explains what she sees from her tracking abilities and makes the judgement to take the center path with only humanoid footprints.
"I think the path in the center will offer us less trouble that either on the left or right but I am basing this off instincts," Honor begins, "also I think they have minotaurs," she says rather casually before heading down the center path.
OOC: What would I roll beyond a 24 survival for tracks to tell what the two roof animal is?!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After hearing what Honor says about the tracks, Og would like to think on his experience with escort missions to see if he might know which set of tracks might be the best chance of being an escort for the Prince.
Insight: 15
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
βWell your tracking skills havenβt let us down so far. Iβm confident in your abilities.β Teagan says.
βSo are we off to see the wizard? Or save the Prince?β
Og they all seem like viable options.
So, have you guys finally decided. Are you going down the middle path?
Middle path. Marching order: Honor, Og, Teagan, Celus, Griff
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Moving forward Honor keeps her sense about her. The tracks for the humanoids seem much more promising for the Prince than the other two paths.
OOC: I will roll again if you need me too.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the group follows the middle path the sounds you heard are getting much closer. As you round a bend and to the top of a hill you see four greyish humanoid figures, one with dirt on them as if it just recently came out of the ground. They have no hair and glowing green eyes. Worst of all they all have some bones in their hands as if they were chewing on them. As soon as you see them they throw the bones away and charge you five; hunger evident in their eyes. I need everyone to roll initiative please.
Celus
You know what these creatures are, you've fought them before. They are ghouls.
Enemy 1: 18
Enemy 2: 11
Enemy 3: 8
Enemy 4: 5
What you are fighting:
OOC: Well crap! Hey DM Honor's favored enemy is undead, can I get some info pretty please!!
Initiative roll 8
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.