Celus takes out one of the small balls of fuzz from the gray bag and holds it up. "So.." He clears his throat. "This is a bag of fancy dust bunnies, so to speak. Or rather dust animals." He releases a hint of a chuckle at his own joke before continuing. "Throw them out and they will transform into a random animal, in other words.. Pretty neat." He puts the ball of fuzz back into the bag and looks to Honor. "If you say so, honored tracker."
(OOC: How long has it been since we "woke up this morning"?)
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Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
After the party has taken thier second short rest for the day Og begins looking at the statue again. And upon seeing the out of place brick pushes it and in doing so activates some sort of mechanism that opens the brick door. Looking inside the room it seems to be some sort of simple tomb. One room with a black stone coffin in the middle raised on some sort of platform. And in the back of the room is wooden chest.
Honor begins looking around for traps. Her eyes scanning for anything that looks dangerous. Then one of her eyelashes falls off and lands into her eye.
This post has potentially manipulated dice roll results.
Og says to Celus, "Interesting, it may come in handy."
Og takes out the Gem of Brightness, utters one command word and fills the room with light. He sees Honor rubbing her eye and decides to look himself. Looking for anything out of the ordinary like footsteps inside the room or anything else that looks out of place, as well as traps.
Perception 15
Investigation 17
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After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
"It might sound crazy, but these animals here might come in handy if we are afraid of any traps triggered by mere presence." Celus holds a fuzzball ready in front of the group. "We could just throw this in there and let it trigger any traps if we are afraid." He notices that Og is looking for traps too, but continues on. "Eh, its just a suggestion if we cant seem to find any ourselves and are afraid anyway."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og as you begin to look around you donβt see any traps along the walls or floor or ceiling. You begin to believe that there are no traps in the room however, as you look at the coffin there seems to be some sort of weird, what you would guess is a glyph on it.
OOC: As in arcane? Honor reads undercommon and with undead being her favoured enemy I'm assuming she knows a bit about necromancy too. I'll roll to check but I think she'd at least get advantage!!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"The glyph is dangerous. We should probably dispel it or risk taking the full blunt of whatever effect it triggers." Celus tugs his beard and lets out a frustrated sigh. "I canΒ΄t dispel it myself unfortunately." He looks to Silas with a concerned look. "How about you?"
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Silas puts his finger to his lips in contemplation, then turns to the group.
"It's possible the ward is bound to the lid alone. Would it be possible to pick the coffin up and move it? These magics are often bound geographically. If we can move the coffin about 10 feet from it's current location, that could dispel the ward without triggering it."
Og says, "I'm not picking up a magically protected coffin. We don't even know if it's safe to touch. Clear the room, I'll try the bag and see what it does."
When everyone gets out Og will reach into the bag and pull out a fuzzy ball then tosses it on the ground in front of him.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
"What if triggering it also destroys the content? If we can dispel it I suggest that. But i will agree with whatever the majority decides to do." Celus looks to the rest.
(OOC: We should wait for Griff, but im down with whatever)
Celus takes out one of the small balls of fuzz from the gray bag and holds it up. "So.." He clears his throat. "This is a bag of fancy dust bunnies, so to speak. Or rather dust animals." He releases a hint of a chuckle at his own joke before continuing. "Throw them out and they will transform into a random animal, in other words.. Pretty neat." He puts the ball of fuzz back into the bag and looks to Honor. "If you say so, honored tracker."
(OOC: How long has it been since we "woke up this morning"?)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
After the party has taken thier second short rest for the day Og begins looking at the statue again. And upon seeing the out of place brick pushes it and in doing so activates some sort of mechanism that opens the brick door. Looking inside the room it seems to be some sort of simple tomb. One room with a black stone coffin in the middle raised on some sort of platform. And in the back of the room is wooden chest.
How do you proceed?
//Itβs been about 7 hours since βmorningβ//
Honor investigates for traps 10 blocking the party from proceeding until she's done.
OOC: some one help!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor begins looking around for traps. Her eyes scanning for anything that looks dangerous. Then one of her eyelashes falls off and lands into her eye.
Og says to Celus, "Interesting, it may come in handy."
Og takes out the Gem of Brightness, utters one command word and fills the room with light. He sees Honor rubbing her eye and decides to look himself. Looking for anything out of the ordinary like footsteps inside the room or anything else that looks out of place, as well as traps.
Perception 15
Investigation 17
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"It might sound crazy, but these animals here might come in handy if we are afraid of any traps triggered by mere presence." Celus holds a fuzzball ready in front of the group. "We could just throw this in there and let it trigger any traps if we are afraid." He notices that Og is looking for traps too, but continues on. "Eh, its just a suggestion if we cant seem to find any ourselves and are afraid anyway."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og as you begin to look around you donβt see any traps along the walls or floor or ceiling. You begin to believe that there are no traps in the room however, as you look at the coffin there seems to be some sort of weird, what you would guess is a glyph on it.
OOC: As in arcane? Honor reads undercommon and with undead being her favoured enemy I'm assuming she knows a bit about necromancy too. I'll roll to check but I think she'd at least get advantage!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Celus investigates the strange glyph.
Investigation: 18
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Honor you wouldnβt have advantage.
Celus as you check out the glyph you recognize it as a Glyph of Warding
"The glyph is dangerous. We should probably dispel it or risk taking the full blunt of whatever effect it triggers." Celus tugs his beard and lets out a frustrated sigh. "I canΒ΄t dispel it myself unfortunately." He looks to Silas with a concerned look. "How about you?"
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says, "If we cannot dispel it or disable whatever it is, then we have no choice, but to try the bag. I'm not touching that thing."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: Y'all wait for Silas/Grimm to check-in eh?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I could, but I would need a long rest before I would be able to attempt such magic."
"Honor unless you have any ideas to try then there isn't much else to try other than triggering this thing."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Silas puts his finger to his lips in contemplation, then turns to the group.
"It's possible the ward is bound to the lid alone. Would it be possible to pick the coffin up and move it? These magics are often bound geographically. If we can move the coffin about 10 feet from it's current location, that could dispel the ward without triggering it."
//Let me know what you guys decide to do and then Iβll tell you how it works out.//
Og says, "I'm not picking up a magically protected coffin. We don't even know if it's safe to touch. Clear the room, I'll try the bag and see what it does."
When everyone gets out Og will reach into the bag and pull out a fuzzy ball then tosses it on the ground in front of him.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"I agree with Og," Honor says turning to Celus. "Let's see how that furry bag of tricks works," she adds with a grin gesturing to the coffin.
OOC: Let it rip Celus but Honor is leaving the area of effect at least as far as she can go without stumbling into different trouble!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"What if triggering it also destroys the content? If we can dispel it I suggest that. But i will agree with whatever the majority decides to do." Celus looks to the rest.
(OOC: We should wait for Griff, but im down with whatever)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure