Arcis making his way to the cart when he hears the explosion of Ferg'sthunderwave on the mound and the sounds of more than one Goblin hollering in anger as they claw their way out of the debris and into the fray.
OOC What do you do?
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
The first goblin stands upright from the debris, facing Effulgyn, Fern and Fin and not realizing that Arc is on the other side with his crossbow aimed squarely at her back. Roll damage
The bolt hits her in the lung and she goes down, sputtering wetly as she dies.
Ashis next in the order and uses his turn to run 60 feet toward the mound, his spear raised above his head and ready to throw at a moment’s notice.
Next is Fergwho just saw the first goblin fall with an arrow in her back. He can see that there is at least one other goblin trying to get out but that it is still partially obscured.
Ferg casts fire bolt knowing that he can't fully see the goblin but hoping to hit him just the same (OOC: assuming partially obscured is like partial cover and gives a +2 AC, DM can correct as needed) and then will move back. He will instruct Parson to distract the goblin but there may not be time (if movement allows Parson will give the help action to give Ferg advantage on the attack. He and Parson will then move 25 feet back.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fergcasts firebolt in the general direction of the mound and though he is not able to see the goblin attempting to scramble out, manages to hit him, burning his hands and arms. Some splinters from the imploded door catch fire. It's a feeble, tentative flame but fires have a life of their own and certainly there is a lot of wood reinforcing the walls of this particular tunnel...
Parson flies alongside Ferg as he retreats into the field.
OOC Fin is next (since I actually rolled a 16 for Barlow, which is so odd).
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((OH, my mistake, I missed that one. Awesome that it came out identical lol. From where Fin is with his dumb human eyes (lol), can he see a goblin scrambling out at all?))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You can tell where the door is and you know that goblins are trying to get out but you might not be able to see anything clearly. Some attack rolls (like maybe crossbow) would be at disadvantage, then. But maybe others (like a ranged spell that hits a diameter or a radius) would not be.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
(OOC: pointing out that Effulgyn never extinguished his lantern, and did state that he was watching the hole from cover. I imagine his lantern would likely be focused on the hole, although I did not specify.)
This post has potentially manipulated dice roll results.
((Perfect. In that case, Fin will throw a javelin at the first goblin he sees. Due to the...state of the goblins, this may not be immediately apparent, so I'm good with moving 30' away from the hole and a Held Action for the round until one appears. Preemptive attack roll in case one pops up before next turn to prevent PBP stalling: 10 attack for 3 piercing if it hits.))
Fin squints in the early evening light. It was such a bother dealing with these little terrors, let alone in darkness where anyone could creep up. Blood pounded in his ears so much that the quiet night seemed alive with chaos. Taking a few steady breaths, he held a javelin aloft and watched Effulgyn's light with a frozen intensity.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The goblin that took fire damage from Ferg's firebolt is almost out of the tunnel, his hands still smoking as they clumsily clutch at the earth in an attempt to hoist the body out. Another goblin is speaking to him in their language but since neither Finnor Effulgyn(who are within earshot) can speak Goblin their words fall on deaf ears.
Fin readies his javelin at the Goblin's head but it he is able to move just in time to avoid being caught between the eyes.
OOC: Fin you can also move after having thrown the javelin; please place your square somewhere (and keep in mind that each square is 5 feet)
Also OOC: Parsonis next in the order. With Fintaking a movement, I have Effulgyn the only remaining target for the Goblin that is now out of the tunnel, and at least one other Goblin besides trying to get out. What does Parson do?
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Parson will perform the help action so that whoever (Doesn't need to be Ferg) takes the next attack on the first goblin, they have advantage. He is able to fly in. and back out without provoking an oppurtunity attack because he is an owl.
Parsonbegins a complicated flight pattern in the sky above themound to confuse the goblinsas they emerge from the tunnel and keep their gaze awayfrom Effulgynwho is still quiteclose to the door andmay be the target oftheirnextattack.
OOC Effulgyn: Ferg has granted you advantage through Parson, so please roll accordingly on your next turn. You are next in the order, and are placed at the mound, raod side (so side furthest the door).
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
This post has potentially manipulated dice roll results.
‘Oi!,’ thinks Effulgyn as Fin’s Mold Earth and Ferg’s Thunderwave brusquely shake the mound he’s lying upon, and he half-sinks underground. His head pops up, smeared with dirt, and he sees by the light of his lantern – his arm, holding it, the only part of him not covered in dirt, a goblin standing in front of him, another one about to climb out. Eyes wide in fear, Effulgyn recoils backwards, his hand stretched out between himself and the goblin, and his irises glow with arcane golden light as he shouts, “B’djet Q’imbti!,”. A tiny blob of green acid comes into being, extends a thin strand of itself to salute the halfling, peals in a tiny voice,“Q’imb-Tiiii!!!,” and flies at the goblin, its tiny form clenched in effort. Effulgyn then stands up and sidesteps around the mound, keeping his lantern pointed at the goblin so Fin can see clearly.
You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw (Spell DC 12) or take 2 acid damage. (Effulgyn will target both goblins if he can see the second one).
Movement: Stand up, then move sideways, 10 feet west
NOTE: Effulgyn did not use Parson’s help action, since there was no attack roll.
Though the first Goblin is closest, it ducks just out of the green blob's assailing form, leaving his comrade to take it full in the chest. With an angry howl the second goblin spits something out in his tongue, furious at his comrade for ducking out of the way. He is quite hurt, trying to wipe the green goo from the skin peaking out of his leather armour, howling as the acid rips into the skin of his fingers and the palm of his left hand.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
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Initiative: 16
Lot's of stuff ...
Initiative: 21
D&D since 1984
Arc is making his way to the cart when he hears the explosion of Ferg's thunderwave on the mound and the sounds of more than one Goblin hollering in anger as they claw their way out of the debris and into the fray.
OOC What do you do?
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Arc, seeing and hearing that they are going to attack, readys his crossbow. When he sees the first one appear, he fires. To hit: 15
D&D since 1984
The first goblin stands upright from the debris, facing Effulgyn, Fern and Fin and not realizing that Arc is on the other side with his crossbow aimed squarely at her back.
Roll damage
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Damage: 10
D&D since 1984
The bolt hits her in the lung and she goes down, sputtering wetly as she dies.
Ash is next in the order and uses his turn to run 60 feet toward the mound, his spear raised above his head and ready to throw at a moment’s notice.
Next is Ferg who just saw the first goblin fall with an arrow in her back. He can see that there is at least one other goblin trying to get out but that it is still partially obscured.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Ferg casts fire bolt knowing that he can't fully see the goblin but hoping to hit him just the same (OOC: assuming partially obscured is like partial cover and gives a +2 AC, DM can correct as needed) and then will move back. He will instruct Parson to distract the goblin but there may not be time (if movement allows Parson will give the help action to give Ferg advantage on the attack. He and Parson will then move 25 feet back.
ACTION: fire bolt Attack: Attack: 18 Damage: 1
If advantage then here is another roll: 20
MOVEMENT: Move back full movement (25 ft)
Wow and wow, damage of 1 but the advantage roll was a natural 20 critical. If that counts then here is the added damage: 5
Lot's of stuff ...
((Fin Initiative: 16. Want me to declare for the round or wait until the next initiative round?))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferg casts firebolt in the general direction of the mound and though he is not able to see the goblin attempting to scramble out, manages to hit him, burning his hands and arms. Some splinters from the imploded door catch fire. It's a feeble, tentative flame but fires have a life of their own and certainly there is a lot of wood reinforcing the walls of this particular tunnel...
Parson flies alongside Ferg as he retreats into the field.
OOC Fin is next (since I actually rolled a 16 for Barlow, which is so odd).
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((OH, my mistake, I missed that one. Awesome that it came out identical lol. From where Fin is with his dumb human eyes (lol), can he see a goblin scrambling out at all?))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You can tell where the door is and you know that goblins are trying to get out but you might not be able to see anything clearly. Some attack rolls (like maybe crossbow) would be at disadvantage, then. But maybe others (like a ranged spell that hits a diameter or a radius) would not be.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
(OOC: pointing out that Effulgyn never extinguished his lantern, and did state that he was watching the hole from cover. I imagine his lantern would likely be focused on the hole, although I did not specify.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
This is a good point- if Effulgyn is still there and is illuminating the area then you would be able to see and take any action without disadvantage.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Perfect. In that case, Fin will throw a javelin at the first goblin he sees. Due to the...state of the goblins, this may not be immediately apparent, so I'm good with moving 30' away from the hole and a Held Action for the round until one appears. Preemptive attack roll in case one pops up before next turn to prevent PBP stalling: 10 attack for 3 piercing if it hits.))
Fin squints in the early evening light. It was such a bother dealing with these little terrors, let alone in darkness where anyone could creep up. Blood pounded in his ears so much that the quiet night seemed alive with chaos. Taking a few steady breaths, he held a javelin aloft and watched Effulgyn's light with a frozen intensity.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The goblin that took fire damage from Ferg's firebolt is almost out of the tunnel, his hands still smoking as they clumsily clutch at the earth in an attempt to hoist the body out. Another goblin is speaking to him in their language but since neither Fin nor Effulgyn (who are within earshot) can speak Goblin their words fall on deaf ears.
Fin readies his javelin at the Goblin's head but it he is able to move just in time to avoid being caught between the eyes.
OOC: Fin you can also move after having thrown the javelin; please place your square somewhere (and keep in mind that each square is 5 feet)
Also OOC: Parson is next in the order. With Fin taking a movement, I have Effulgyn the only remaining target for the Goblin that is now out of the tunnel, and at least one other Goblin besides trying to get out. What does Parson do?
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Parson will perform the help action so that whoever (Doesn't need to be Ferg) takes the next attack on the first goblin, they have advantage. He is able to fly in. and back out without provoking an oppurtunity attack because he is an owl.
Lot's of stuff ...
Parson begins a complicated flight pattern in the sky above the mound to confuse the goblins as they emerge from the tunnel and keep their gaze away from Effulgyn who is still quite close to the door and may be the target of their next attack.
OOC Effulgyn: Ferg has granted you advantage through Parson, so please roll accordingly on your next turn. You are next in the order, and are placed at the mound, raod side (so side furthest the door).
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
‘Oi!,’ thinks Effulgyn as Fin’s Mold Earth and Ferg’s Thunderwave brusquely shake the mound he’s lying upon, and he half-sinks underground. His head pops up, smeared with dirt, and he sees by the light of his lantern – his arm, holding it, the only part of him not covered in dirt, a goblin standing in front of him, another one about to climb out. Eyes wide in fear, Effulgyn recoils backwards, his hand stretched out between himself and the goblin, and his irises glow with arcane golden light as he shouts, “B’djet Q’imbti!,”. A tiny blob of green acid comes into being, extends a thin strand of itself to salute the halfling, peals in a tiny voice, “Q’imb-Tiiii!!!,” and flies at the goblin, its tiny form clenched in effort. Effulgyn then stands up and sidesteps around the mound, keeping his lantern pointed at the goblin so Fin can see clearly.
Action: cast Acid Splash
You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw (Spell DC 12) or take 2 acid damage. (Effulgyn will target both goblins if he can see the second one).
Movement: Stand up, then move sideways, 10 feet west
NOTE: Effulgyn did not use Parson’s help action, since there was no attack roll.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Though the first Goblin is closest, it ducks just out of the green blob's assailing form, leaving his comrade to take it full in the chest. With an angry howl the second goblin spits something out in his tongue, furious at his comrade for ducking out of the way. He is quite hurt, trying to wipe the green goo from the skin peaking out of his leather armour, howling as the acid rips into the skin of his fingers and the palm of his left hand.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle