There's definitely value in the mine still, though Dornikal suspects that it'd take some work to free anything. The sort of tapping and scraping that may bring company.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Looking around the chamber, assessing the wounds of the collection of allies, Coljin looks concerned.
"The bugs swarming us all in this fight was a good tactic for them. A lot of you have taken a fair amount of damage. I can heal us up some, but that'll drain me of most of my holy magic. If we have to face another swarm like that one, we might well be in a lot of trouble unless we replenish our magic and rest a bit."
Looking at Randerwaith he states, "Can you also ask them where they feel a good place nearby might be to do a quick retreat and take a safe rest? I don't think this mission has any reason why we have to rush and be careless, the bugs aren't going to change tactics if we delay."
The dragonborn convey that some of the more isolated mining chambers might be safer, but that these creatures have shown that they can burrow... and that the squad up top, with the human and half-orc might have returning bugs to deal with if you delay too long down here.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"Aye just need an hour or so and aye think we can keep on. Think we got time for that? Otherwise we push on with what have, aye don't want trouble finding those up top."
"Or, if we do rest longer, we go grab those waiting outside, since we have this area cleared out for the moment, and try resting in an isolated area. Just a thought, but I would be all right with us pushing on I guess, but I will have much less healing available after healing us all up after this. Ulmwin, how are you in spells?"
((I've got Dornikal at 25/67, Randy at 34/44, Coljin at 37/38, Zokk at 24/39, and Ulmwin at 27/44. Squads are at 3/8, 6/8, and 7/8. The 3/8 squad is the one with a member down, they'd be back up to 4/8 after either a short rest or receiving at least 1 die of healing.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
The caverns to the north are free of bugs as you sweep the room for hostiles. Dornikal probably has a religious moment at the sheer amount of rough gems studding the walls and spilling from leather sacks. Well beyond what Kreldoran said he needed to fix the tower, and plenty to fund whatever the dragonborn intend to do at the oasis. The places is only marred by the places where fire has scorched and split the leather, and some evidence of the fate that befell the workers here... charred tools, a waterskin, claw marks on the stone that would match a dragonborn being dragged out by bugs.
The squad with the injured member moves him in, others helping arrange some of the sacks to provide a place for them to rest.
((The most hearty squad will position themselves by the door, standing guard while the rest of you rest.))
((You're able to get a hour's rest, during which time you hear no further scurrying from the bugs. Those with HD can roll for some HP if you need to, all the dragonborn squads regain a health level, the injured member is back on their feet, but their squad is at half health levels, any substantial damage means that member or someone else is falling.))
"Dumathoin's blessing on us all! Aye can't think of a better place to rest. It's been so long since aye've been to a proper mine."
He'll place himself next to some bags of gems and begin sorting gems with a zealous fervor, placing them in small piles based on size and apparent quality, mumbling to himself the whole time, and blessing each pile. Once that is done he'll put them back, sorted into a bag as best he can. He'll do that for the full break, feeling very refreshed stating,
"Aye'm ready to reclaim this place of Dumathoin for these brave dragonborn from the godless coweaters!"
Two hit die: 18
((Puts me at 49, that right by your count Spider?))
Well Dornikal is going head over and check inspect the unworked gems he can see! He'll still keep his eyes on the tunnel and the rooms to the north.
Investigation (with prof? Otherwise -3): 11
He'll say,
"We should probably make sure the rooms to the north are clear before we try to push on to the west, aye?"
There's definitely value in the mine still, though Dornikal suspects that it'd take some work to free anything. The sort of tapping and scraping that may bring company.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Looking around the chamber, assessing the wounds of the collection of allies, Coljin looks concerned.
"The bugs swarming us all in this fight was a good tactic for them. A lot of you have taken a fair amount of damage. I can heal us up some, but that'll drain me of most of my holy magic. If we have to face another swarm like that one, we might well be in a lot of trouble unless we replenish our magic and rest a bit."
Looking at Randerwaith he states, "Can you also ask them where they feel a good place nearby might be to do a quick retreat and take a safe rest? I don't think this mission has any reason why we have to rush and be careless, the bugs aren't going to change tactics if we delay."
The dragonborn convey that some of the more isolated mining chambers might be safer, but that these creatures have shown that they can burrow... and that the squad up top, with the human and half-orc might have returning bugs to deal with if you delay too long down here.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Aye just need an hour or so and aye think we can keep on. Think we got time for that? Otherwise we push on with what have, aye don't want trouble finding those up top."
"Or, if we do rest longer, we go grab those waiting outside, since we have this area cleared out for the moment, and try resting in an isolated area. Just a thought, but I would be all right with us pushing on I guess, but I will have much less healing available after healing us all up after this. Ulmwin, how are you in spells?"
(So, who is in need of healing at this point?)
((I've got Dornikal at 25/67, Randy at 34/44, Coljin at 37/38, Zokk at 24/39, and Ulmwin at 27/44. Squads are at 3/8, 6/8, and 7/8. The 3/8 squad is the one with a member down, they'd be back up to 4/8 after either a short rest or receiving at least 1 die of healing.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Is that consensus for attempting a short rest? Doing it in this room? Clearing those to the north? Retreating?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Dornikal would suggest one of the smaller, more defensible rooms to the north, but wouldn't fight a decision to stay here for the rest.
Randy would agree to a short rest would also suggest one of the rooms to the north.
Noth sounds good to Zokk
Coljin does NOT want to do it in this room. And begins moving to the corridor that heads to the north caverns.
The caverns to the north are free of bugs as you sweep the room for hostiles. Dornikal probably has a religious moment at the sheer amount of rough gems studding the walls and spilling from leather sacks. Well beyond what Kreldoran said he needed to fix the tower, and plenty to fund whatever the dragonborn intend to do at the oasis. The places is only marred by the places where fire has scorched and split the leather, and some evidence of the fate that befell the workers here... charred tools, a waterskin, claw marks on the stone that would match a dragonborn being dragged out by bugs.
The squad with the injured member moves him in, others helping arrange some of the sacks to provide a place for them to rest.
((The most hearty squad will position themselves by the door, standing guard while the rest of you rest.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
13
((You're able to get a hour's rest, during which time you hear no further scurrying from the bugs. Those with HD can roll for some HP if you need to, all the dragonborn squads regain a health level, the injured member is back on their feet, but their squad is at half health levels, any substantial damage means that member or someone else is falling.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Dornikal's eyes widen and begin to water,
"Dumathoin's blessing on us all! Aye can't think of a better place to rest. It's been so long since aye've been to a proper mine."
He'll place himself next to some bags of gems and begin sorting gems with a zealous fervor, placing them in small piles based on size and apparent quality, mumbling to himself the whole time, and blessing each pile. Once that is done he'll put them back, sorted into a bag as best he can. He'll do that for the full break, feeling very refreshed stating,
"Aye'm ready to reclaim this place of Dumathoin for these brave dragonborn from the godless coweaters!"
Two hit die: 18
((Puts me at 49, that right by your count Spider?))
((One more die just to top him off
11))
((I had that 18 bringing him to 43, so 54 with the 11, but if you say it's 49, then he's at 60.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
17
((Okay, went back and checked. He's at 54 with the 11. Couple short of full.))
(Once everyone is done with HD healing, Coljin will do a go round and see what he can do with a few spells if needed. Speak up if you need his help)