(Using scores from above, keep getting an error if I try to post further in that message.)
Name : Carcan Hunter
Race / Class : Longtooth Fighter
Dragonmark : No
Backstory :
When you grow up on the street, you take nothing for granted. Most people ignore the less pleasant side of Whitebarrow, the nameless ones, the children and poor who are abandoned and disappear. That could have easily been the story for Carcan. He didn't know his surname, but as he grew up he had been given the second name of "Hunter." He never knew his parents. All he knew was the wilderness, how to fight and kill to survive.
Carcan grew up living on the edges of society, living outside of town, spending most of his time in the woods. He learned to hunt at an early age, learned that he had an animal instinct for catching prey, he was fast and powerful. There are rumors of those with a more bestial side, who shift into part animal form when under duress. Carcan didn't know the source of his powers, he just knew that he had a powerful punch, he could chase down his prey, physically forcing them to the ground, and in the thrill of the hunt, actually bite them on the neck to finish them off. He ate raw meat from his kill under the moonlight for many years, really becoming an effective predator at age 10.
When he turned 15, someone had taken notice of his skills. He was lured out under a full moon, chasing prey, and suddenly several people surrounded him and overpowered him. He ended up in a strange place where there were others with skill, other young men and women, being trained for some unknown purpose. They were regularly visited by the Queen, were made to straighten up, act proper, play your part - or there would be no food for the next two days. Every day involved drills, he still remembered the wooden whistle that signaled that he should attack his drilling partner. He heard that whistle so many times, when he left the academy he made a special point to steal it.
While others learned specialty weapons and magic, many different ways of eliminating the enemy, Carcan grew physically more powerful and his style was to bring his enemy to the ground, punching and biting them. The problem is that sometimes he overzealously wouldn't stop when the whistle was blown. He was known in the academy for being the first in his class to kill a fellow student. The others didn't know that Finglas was placing a curse on him as he was fighting, clearly was trying to kill Carcan and he acted in self defense. He was beaten severely and shunned by many of the students for the rest of his stay.
Every night, especially when the moon is full, he sees the young tiefling's face in his dreams. He has been made into an efficient killing machine, he lives for the day where he can return to the academy and change the training, make it so that young ones are not taken advantage of, and treated properly. But for now he is here to do the Queen's bidding in Whitebarrow, whatever that may be. He awaits the next signal, the next message that he needs to act, who he will meet up with, and who must meet a bitter end.
Sharlan was a foundling, orphaned during the Great War like so many. He had been found wandering the streets of Sharn, but how he arrived is a mystery. He suspects it has something to do with “her”… his fairy godmother. He’d rather not talk about her, as he was teased mercilessly for having “an imaginary friend” when he arrived at the Academy. He found comfort in her hidden presence when he was younger, visiting his dreams. Now he finds his dreams just a bit too vivid, and she has lessons and tasks for him. Some of them gave him a reputation for having done horrid things during the final years of the War. On top of that… he’s received a letter from someone claiming to know who he is, along with the name and location of his sister. They claim they want money for the information. Sharlan needs to get the coin, fast.
The oldest memory Caelyn has is the one that puzzles her still. She was about 6 years old in her parents house when her father told her to hide. Something was wrong, she had picked up on that for a few days but now it was serious. The memory of her mother pushing her to move faster towards a hiding spot is engraved in her mind like it happened but a few moments ago. Caelyn did as she was told, scared but clever enough to know when her parents meant it. Shortly after she heard people arguing with her parents, even shouting. Much noise followed and screams of her mother. When the sounds stopped she dared not come out yet. Peeking from her hiding spot she took some time to move towards the living room as silently as she could. They were gone. The room was a mess and there were a few spots of blood here and there. Clearly they had been fighting. Someone had taken her parents away. Her eyes fell upon a small but bright green feather. Something she had not seen before, her only clue to what had just happened.
A few days passed and nobody showed up, nobody came back. And the food ran out so she was forced to leave the house. But she was so young and had no money. She remembered her parents once talk about how children who were alone would be taken away. So she tried her best to not let anyone know she was alone. Days went by slowly as she clearly struggled, was it two or three days, she cant remember. But she was walking down an ally when she was captured by agents of the crown. Caelyn had caught their attention and they snatched her up and brought her to the secret training academy.
At first she feared the worst but quickly found out they took care of her. Fed her and gave her a place to stay. Which was technically better than the streets. The academy even started to teach her things. She enjoyed learning. It kept her mind off of what had happened. A few months passed before she worked up the courage to ask if someone knew what happened. But nobody seemed to know. Which meant Caelyn would have to find out herself. She eagerly studied and trained to give herself a better chance. Keeping herself focussed on her goal, the goal above all others, that green feather. One day she would find out who it belonged to and get her answers. And maybe more.
Until that day she kept training, and after she got old enough start to take on assignments. Studying and working with other children wasnt always easy. Her temperament could change in a day. Something the other kids knew her for. Some days she was joyfull and giving, the next sadness rained supreme. A quirk that ran in her bloodline. As for the academy, they often placed her in assignments to gather information. Investigation was something Caelyn thrived at. That was common knowledge. A rumor however was she took on a job above her station. To get her extra funds to further her personal investigation, very few knew she was still trying to figure out what happened to her parents. So another child from the academy who she had done missions with before went along with her. She was to deliver a package, seemed simple enough. Everything was going well before they noticed they were getting followed. Not giving up quickly the two darted into the alleys and tried to disappear into crowds. After a long chase they found themselves in a dead end. Caelyn was nimble enough to climb towards a ledge and get to the roof. Leaning down to extend a hand to her friend. But arrows started to land on the roof near her. Their pursuers were to close, there was no time. And nothing she could do. She couldnt get caught, not now, not like this. She rolled herself away and moved across the roof to the other side to hide nearby. But what of her friend, there was nothing she could of done. So she returned to the academy, having failed the mission and not knowing what happened to her friend.
The rumor was Caelyn had killed her friend. Nobody really knew for sure, but she was the last one to be seen with him. But Caelyn said nothing, she couldnt. They were never supposed to be there.
She had overestimated her own abilities. She still had much to learn. Another mistake to add to the list, something she would have to chase later on. One day she would be smart and experienced enough to get tasks like this done without mistakes. To not miss any clues, to for once be a step ahead instead of behind. That would be the day she could find out about her parents and who that damned green feather belonged to..
Debt: 4: "You were making a delivery on behalf of the Boromar Clan (see chapter 3) and you lost the merchandise."
Regret: 1: "While you were serving in the Last War, you were forced to abandon an injured comrade. You don’t know if they survived." (Since we are very young i will modify this into my background as 'During a mission'.
Trinket from my past (from background): Bright green feather (will add background once in campaign)
This post has potentially manipulated dice roll results.
Ability scores: 141816171613
Ability scores: 161515171615
Ability scores: 141513121517
Character name: Jadyn "Jay"
Race / Class: Human (Variant)/Monk (planing on Shadow)
Dragonmark? No.
Backstory: WIP - Debt (6)/Regret (10) - When Jay was 5 they were taken from their family and to a lab for experimentation (of a new technology that would turn them into a living weapon meant to fight with and through the shadows), but it went wrong so the lab cast them out. Years later they were taken into the Academy and raised but over the years strange properties of the experiment linger, manifesting as both beneficial abilities and detrimental effects. The most recent change causes decay in various parts of their body, which will cause unpredictable damage if not stopped. Jay wants to both cure the decay them and find the lab where they were experimented on to find more answers and knowledge about the properties of their affliction. They are particularly motivated to find a cure because their decay spread to their best friend at the academy, Bella. She began decaying at a much faster rate and if Jay doesn't find a cure soon then she will die.
Would you permit the Primal Companion beastmaster variant found in Tasha's?
EDIT: In general, actually, how do you feel about optional class features? Because I want to play a ranger, but the ranger is hilariously bad and frustrating to play without TCoE's optional features.
Sorry for the delay - Tasha's class and background changes are acceptable =)
Email to follow: Elf/Eladrin Paladin ; or maybe Ranger
And, I'd just like to check: am I correct in assuming no PVP and no substantial misaligned player objectives? The "handler" thing might makes me ask.
Correct - no PVP (although you may have to go against other Academy students...who knows?! ;-) And who can say if one player's objectives may be different than another's (think the old Guild objectives...)
Would you permit the Primal Companion beastmaster variant found in Tasha's?
EDIT: In general, actually, how do you feel about optional class features? Because I want to play a ranger, but the ranger is hilariously bad and frustrating to play without TCoE's optional features.
Sorry for the delay - Tasha's class and background changes are acceptable =)
You could try gloom stalker with flavor text changing the entire approach to huntsman/striker with sharpshooter variant human… They hit hard super hard first round… :)
This post has potentially manipulated dice roll results.
Ability scores: 131512141114
Ability scores: 12131091312
Ability scores: 141314131510
Character name: Rain Deeki
Race / Class : Changling/Druid (eventually moon)
Dragonmark? No
Alignment: True Neutral
Backstory: While being overwhelmed with emotion, Rain cannot control her shift in appearance. Many people stayed away from her, thinking she was sick or vexed, however one person in particular person knew she would be worth extra coin. When she was out with her mom, she was kidnapped suddenly, bag offer her head and a hand over the bag to cover her mouth. She tried to scream but could not. After awakening in an unusual place, gagged and tied up she tried to escape several times. The last time, she tried was when the man was sleeping and she concentrated as best as she could, taking a long time and exhausting herself. She finally got loose and ran as far as she could. She ran and ran, looking like an urchin. She tried to find her parents, but this city is different and larger. Eventually, she found a guard who guided her to her new house. She lived there for 4 more years before going to the academy, her trainers want her to focus on her shifting abilities to hone so that she can blend wherever she goes. This has advanced to beyond the normal scope of a changing and now the focus is to try to change into something that is not humanoid.
This post has potentially manipulated dice roll results.
Ability scores: 16121214715
Ability scores: 13111271217
Ability scores: 111214121515
Name: Pernach
Race/Class: Warforged Barbarian (Path of Wild Magic)
Backstory: Pernach is a bit of an... oddity. They don't have any memories of being in the Last War, nor the sort of origin that other warforged speak of. The best guess of the Academy artificers who have examined them is that they were perhaps the side project of someone whose reach exceeded their grasp; or perhaps a "graduation" project of a student attempting to show off whose ambition backfired. With neither the agility of one of the scout models, nor the disciplined skill of the common "warrior" model, Pernach is a bit of an odd mishmash, with occasional strange bursts of magical energy. Thus far these bursts have seemed purely cosmetic, although they do seem to result in a surge of power, aggression, and increased hardiness so the academy has thus far regarded them as "worth the risk".
They know they are a bit of an oddity, but the academy is full of other unusual or cast-off people, so Pernach feels a sense of belonging to a point. Learning who created them and what the intended result was is of interest; and they found someone who claims to have useful information in that vein, if they can come up with the expected money before they seek another buyer (debt item).
There are plenty of theories from those at the Academy with an interest in Pernach's origin, as well as those whose interests are more strictly aligned with mere rumor mongering. Which (if any) are true is as yet unknown....
ABILITY SET 1:141310151615 ABILITY SET 2:141214111213 ABILITY SET 3:121414141410
Will use set 1
NAME: Oliver Straw RACE: Variant Human (feat - Magic Initiate: Wizard) CLASS: Rogue (subclass either Arcane Trickster or Soulknife) DRAGONMARK?: No ALIGNMENT: Chaotic Neutral DEBT: Someone knows the whereabouts of an older brother who vanished years ago, but the knowledge will be costly. REGRET: Oliver has already done unforgivable things as part of the Queen's Bastards BACKSTORY: Oliver grew up poor, and tragedy struck when a house fire orphaned him and his older brother. The two struggled on their own on the streets for two years, avoiding notice for the most part, until Over discovered he could cast magic (after having watched a bard perform.) Days later, his brother mysteriously vanished, and it was soon after that the Academy tracked down the "spellcasting street urchin." He was quite the rebel at first, until he solidified his loyalty by performing an act (allegedly) still whispered about among the other students. Now, still something of the rebel, he secretly seeks to work his way up the ranks, find his brother, and escape, leaving the Academy, the kingdom, and everything else behind for a new life in a foreign land. CHARACTER SHEET:https://ddb.ac/characters/64609632/dJi0tG
Race/Class: Warforged Barbarian (Path of Wild Magic)
Backstory: TBD is a bit of an... oddity. They don't have any memories of being in the Last War, nor the sort of origin that other warforged speak of. The best guess of the Academy artificers who have examined them is that they were perhaps the side project of someone whose reach exceeded their grasp; or perhaps a "graduation" project of a student attempting to show off whose ambition backfired. With neither the agility of one of the scout models, nor the disciplined skill of the common "warrior" model, TBH is a bit of an odd mishmash, with occasional strange bursts of magical energy. Thus far these bursts have seemed purely cosmetic, although they do seem to result in a surge of power, aggression, and increased hardiness so the academy has thus far regarded them as "worth the risk".
They know they are a bit of an oddity, but the academy is full of other unusual or cast-off people, so TBD feels a sense of belonging to a point. Learning who created them and what the intended result was is of interest; and they found someone who claims to have useful information in that vein, if they can come up with the expected money before they seek another buyer (debt item).
There are plenty of theories from those at the Academy with an interest in TBD's origin, as well as those whose interests are more strictly aligned with mere rumor mongering. Which (if any) are true is as yet unknown....
Merry Christmas, everyone! There are a lot of really great characters so far - and since I'm visiting relatives this week I have to leave the recruitment open until I get home =)
Some clarification on the Bastards if you want to tweak your backstories: Nobody chooses to go to the Academy. The Bastards are society's cast-offs. The kids nobody will miss, but who display unique talents or abilities. Training is hard. (If you saw Season 2 of HANNA on Amazon Prime, you'll get a feel for my inspiration...) We're going to start with you taking your graduation exercises and final exams, then you will be sent on missions around 2nd level. Eberron is a dark and gritty setting - think Bladerunner with magic-infused items and magical races/creatures!
For clarity, here are the character creation items woven into Rodrick’s backstory:
Trinket: An ornate scabbard that fits no blade you have found so far
Regret: You were subjected to for mystical experiments. These may be responsible for your class abilities, but you might experience side effects.
Debt: You own an uncommon magic item (bag of holding with smith's tools and supplies), but you had to sell it to a pawn shop. If you can’t reclaim it within the month, they’ll sell it off.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Esperanza grew up with her father conscripted into the war and subsequently lost. No body was ever found. Her mother worked as a lady's maid for one of the merchant families. At a young age, Esperanza also began working for the family as a scullery maid where her inquisitiveness and kindness caught the attention of Madam Emily, the dowager of the merchant family. The old woman took a instant liking to her and always made sure the girl had some quiet, mundane work to attend to in the corner as the merchant's four girls took lessons with a private tutor.
In the evening after dinner, the elderly matriarch would retire to her private quarters and call for the fire in the hearth to be tended by the girl. Esperanza would excitedly retell the lessons to the old woman as she tended to her. For four and half years, the arrangement lasted. The conversations between the old woman and the girl were intellectual and sometimes personal. The dowager loaned the girl more and more advanced books to read and even gifted her one of her own pen and ink sets. "If you were a girl of means," the old woman asked one cold evening, "what would you do for your training?" Esperanza laughed at the question, but was quick to answer, "To learn something that would help others." The old woman nodded, as if making a decision. As the winter plodded on, the dowager began to fatigue more easily and her ankles became swollen like sausages. Late one evening Esperanza hugged the old woman goodnight and left her sitting in her chair by the fire. Death visited the house that night. Of all the merchant's children, not one was more broken by the woman's death than Esperanza, the scullery maid.
It wasn't long after that Esperanza's mother caught a cold that worsened and worsened until she was coughing thick, purulent mucus and could no longer leave the bed. Esperanza stopped working for the merchant's family to care for her mother. She tirelessly tried one herbal remedy after another. In her last days, her mother's skin was colorless and her lips and nailbeds dulled with a dusky blue-grey hue. One morning she slipped into unconsciousness, her breathing ragged and course. Despite Esperanza's best efforts, her mother died on the bed in the tiny room they shared in a tenet house. Esperanza sat for hours holder her mother's cooling hand, apologizing for being unable to help her.
Some days later, Esperanza returned to the merchant's family to reclaim her job. "The position has been filled," she was told and the door closed hurriedly. With tears running down her cheeks, the girl had barely turned the corner of the next street when she was guided gently by a stranger into an unmarked door in an alleyway. This was the beginning of her journey as a Queen's Bastard. In the academy, it was found she had a talent for the healing arts. Ironic, since she lost the two most important people to her to illness.
Dreams and aspirations: to help others, specifically with the training of healing she has learned at the academy.
What is she known for at the academy: When frustrated, angry, or dealing with any uncomfortable emotion, Esperanza furiously begins to perform some needed labor, whether it be scrubbing a floor or carrying firewood. She refuses to companionship during this time and dives into something manual to clear her mind. One particularly well-known example was when another Bastard, who somehow found out about her mother's death, made a joke at Esperanza's expense relating to her healing skills or lack thereof.
Quick question... what is the mood/flavor you expect from this game, on a continuum from say, Joe Abercrombie's First Law at one end, through Glen Cook's Black Company in the middle, to like, Dumas' Three Musketeers at the other end. Abercrombie is super grimdark, Cook is grim but there's a lot of sarcastic overlay, and the Musketeers do some skullduggery (and man the main story is dark) but there's a more swashbuckling feel to it.
This post has potentially manipulated dice roll results.
Sounds fun, here we go!
Ability scores: 131618101617
Ability scores: 14121313168
Ability scores: 151118171616
Character name: Willam Bastion Race: Human (variant) Class: Warlock of The Genie (Marid) Dragonmark?: No
Backstory: How did you end up in the Academy? - Like many orphans in Khorvaire I lost my parents in the during the Last War. As my town was engulfed by the war, we ran to the mountains to try and escape. Explosions and rouge spells flew all around us, dead bodies littered the ground, and warforged rushed from all sides. My parents did their best to protect me, but a nearby fireball incinerated them instantly, and left me badly burned. As I laid there dying I saw a shining blue light coming from a body near me. With the little strength I had left I reached out and pulled a strange lantern from beneath the dead soldier.
I touched the lantern, running my finger over its ornate designs. Suddenly, there was a cold rush of air. The fires around me extinguished, time stood still, and before floated a large fish like humanoid, a Marid, a Noble Genie. The elemental stared down at my burned and mangled body and declared, " I am Suko, ruler of the Eastern Seas. You have freed me from my prison, for this I shall grant you one wish. Speak child! What do you desire?"Looking up at this powerful creature, feeling the life leaving me, I responded without thinking, "I ...want to live..." Suko nodded, "It is done." With a thunderous clap my world went white, and then black. When I awoke I found myself in a bed at the academy infirmary. My wounds were completely healed, I was alive. Not only that, but I felt a new strength within me, something left behind by the Genie's power.
I was relived, but my joy was short lived. Yes I was alive, but my parents were gone, and what's more, I was now a pawn in the Queen's secret army. Forced to endure harsh training and day in and day out. The academy had no quams about using my newfound power, and I quickly advanced through the trials. Many times I almost gave in to despair, but I gritted my teeth and pushed through. Because I decided that I would grow my abilities and with that strength, put an end to the academy and all of these pointless conflicts.
What are your dreams and aspirations? - My Dream is to gain enough power to escape from the shackles of the Academy and prevent any more war by gaining the Genie's power of wishes.
Finally, what is one thing you are known for in the academy? - Everyone at the academy knows I have a great hatred for arcane warmachines and rarely use them unless there is no choice. I believe they are too destructive and should be destroyed.
Debt: You have a degenerative disease that can’t be cured by mundane means. If you can’t get a lesser restoration soon, you’re going to start showing symptoms.
Regret: You murdered a rival. Your actions may have been justified, but their face still haunts you.
I went with the third set of abilities: 15 14 17 16 13 11
Here's my fighter girl. She's hard, tough, quick tempered, and loyal, and she's repressed a lot of stuff. Fun to role-play!
Pepper
Human (Variant) Fighter
No Dragonmark
Pepper was born to someone, raised somewhere, but the first thing she remembers is life in the run down orphanage in Downwind that sold babies for coin. Nobody wanted the cursed girl with the white hair, even when they renamed her Peppermint, so she was there a long while. She grew up hearing whispers of "kalashtar" and "witch," and for a long time she wished she was either. She made up stories about her family, fables built on rumors of spirit riders and persecuted women, but as much as she prayed and hoped, she never showed any spark of magic. Eventually, the orphanage got tired of feeding her and putting up with her hard headedness, and they threw her out on the street. She was there just a year, getting into fights, smash and grab stealing, running with a loose crew of other street kids, when the Academy swooped in and plucked her out of that life.
At the Academy she quickly found her groove, a punishing, no holds-barred fighter. Eschewing the use of a shield, she's proven adept at two swords, though she often takes as much punishment as she deals out. She's bold in a fight, and bold with her friendships, rude and brash, but behind it all is a fiercely loyal girl who would die for the people she loves. She's found a crew, and taken down a bully or two. The rumor she can't shake is that she left a lover in the city... she can't shake it because it's true. They'd promised each other they'd get out, and they were getting ready for a big job, one that would give them enough to leave. Pepper got pulled before it happened, and though she about went mad trying to get away, as the years went by, eventually she found a place at the Academy.
She doesn't aspire to much these days, a warm bed and a regular meal is more than she's ever known. In her heart of hearts—a place she doesn't visit any more—there's a place for her that is safe, calm, filled with light and love. She tries not to think about the girl she left behind—the girl who knows her as Peppermint—and where she might be now. Instead, she plasters over those cracks with hard fighting and hard drinking.
For the two skills from the background I took Insight and Stealth (let me know if I did that wrong, the home-brew background didn't offer skills). I added "Bastard's Cant" to languages, and a Masterwork Dagger to inventory. Her regret is clearly that she left her lover behind (though it wasn't her fault, she's been gone a number of years and not tried to get back in touch). Still working on her debt. Her trinket is an empty bottle of the perfume her lover used to wear.
(Using scores from above, keep getting an error if I try to post further in that message.)
Name : Carcan Hunter
Race / Class : Longtooth Fighter
Dragonmark : No
Backstory :
When you grow up on the street, you take nothing for granted. Most people ignore the less pleasant side of Whitebarrow, the nameless ones, the children and poor who are abandoned and disappear. That could have easily been the story for Carcan. He didn't know his surname, but as he grew up he had been given the second name of "Hunter." He never knew his parents. All he knew was the wilderness, how to fight and kill to survive.
Carcan grew up living on the edges of society, living outside of town, spending most of his time in the woods. He learned to hunt at an early age, learned that he had an animal instinct for catching prey, he was fast and powerful. There are rumors of those with a more bestial side, who shift into part animal form when under duress. Carcan didn't know the source of his powers, he just knew that he had a powerful punch, he could chase down his prey, physically forcing them to the ground, and in the thrill of the hunt, actually bite them on the neck to finish them off. He ate raw meat from his kill under the moonlight for many years, really becoming an effective predator at age 10.
When he turned 15, someone had taken notice of his skills. He was lured out under a full moon, chasing prey, and suddenly several people surrounded him and overpowered him. He ended up in a strange place where there were others with skill, other young men and women, being trained for some unknown purpose. They were regularly visited by the Queen, were made to straighten up, act proper, play your part - or there would be no food for the next two days. Every day involved drills, he still remembered the wooden whistle that signaled that he should attack his drilling partner. He heard that whistle so many times, when he left the academy he made a special point to steal it.
While others learned specialty weapons and magic, many different ways of eliminating the enemy, Carcan grew physically more powerful and his style was to bring his enemy to the ground, punching and biting them. The problem is that sometimes he overzealously wouldn't stop when the whistle was blown. He was known in the academy for being the first in his class to kill a fellow student. The others didn't know that Finglas was placing a curse on him as he was fighting, clearly was trying to kill Carcan and he acted in self defense. He was beaten severely and shunned by many of the students for the rest of his stay.
Every night, especially when the moon is full, he sees the young tiefling's face in his dreams. He has been made into an efficient killing machine, he lives for the day where he can return to the academy and change the training, make it so that young ones are not taken advantage of, and treated properly. But for now he is here to do the Queen's bidding in Whitebarrow, whatever that may be. He awaits the next signal, the next message that he needs to act, who he will meet up with, and who must meet a bitter end.
Character Link : https://ddb.ac/characters/64462709/pGvDVf
Carcan :
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ability scores: 8 13 15 18 12 14
Ability scores: 14 11 12 14 13 15
Ability scores: 10 13 13 17 12 15
On top of that… he’s received a letter from someone claiming to know who he is, along with the name and location of his sister. They claim they want money for the information. Sharlan needs to get the coin, fast.
https://www.dndbeyond.com/profile/nschrock/characters/64471196
Paladin - warforged - orange
Ability scores: 12 16 10 13 12 13
9 15 11 17 18 17
14 16 9 12 13 15
Character name: Caelyn
Race / Class: Eladrin Elf / Rogue (planning mastermind)
Dragonmark: no
Backstory:
The oldest memory Caelyn has is the one that puzzles her still. She was about 6 years old in her parents house when her father told her to hide. Something was wrong, she had picked up on that for a few days but now it was serious. The memory of her mother pushing her to move faster towards a hiding spot is engraved in her mind like it happened but a few moments ago.
Caelyn did as she was told, scared but clever enough to know when her parents meant it. Shortly after she heard people arguing with her parents, even shouting. Much noise followed and screams of her mother. When the sounds stopped she dared not come out yet. Peeking from her hiding spot she took some time to move towards the living room as silently as she could. They were gone.
The room was a mess and there were a few spots of blood here and there. Clearly they had been fighting. Someone had taken her parents away. Her eyes fell upon a small but bright green feather. Something she had not seen before, her only clue to what had just happened.
A few days passed and nobody showed up, nobody came back. And the food ran out so she was forced to leave the house. But she was so young and had no money. She remembered her parents once talk about how children who were alone would be taken away. So she tried her best to not let anyone know she was alone.
Days went by slowly as she clearly struggled, was it two or three days, she cant remember. But she was walking down an ally when she was captured by agents of the crown. Caelyn had caught their attention and they snatched her up and brought her to the secret training academy.
At first she feared the worst but quickly found out they took care of her. Fed her and gave her a place to stay. Which was technically better than the streets. The academy even started to teach her things. She enjoyed learning. It kept her mind off of what had happened. A few months passed before she worked up the courage to ask if someone knew what happened. But nobody seemed to know. Which meant Caelyn would have to find out herself. She eagerly studied and trained to give herself a better chance. Keeping herself focussed on her goal, the goal above all others, that green feather. One day she would find out who it belonged to and get her answers. And maybe more.
Until that day she kept training, and after she got old enough start to take on assignments. Studying and working with other children wasnt always easy. Her temperament could change in a day. Something the other kids knew her for. Some days she was joyfull and giving, the next sadness rained supreme. A quirk that ran in her bloodline. As for the academy, they often placed her in assignments to gather information. Investigation was something Caelyn thrived at.
That was common knowledge. A rumor however was she took on a job above her station. To get her extra funds to further her personal investigation, very few knew she was still trying to figure out what happened to her parents. So another child from the academy who she had done missions with before went along with her. She was to deliver a package, seemed simple enough.
Everything was going well before they noticed they were getting followed. Not giving up quickly the two darted into the alleys and tried to disappear into crowds. After a long chase they found themselves in a dead end. Caelyn was nimble enough to climb towards a ledge and get to the roof. Leaning down to extend a hand to her friend.
But arrows started to land on the roof near her. Their pursuers were to close, there was no time. And nothing she could do. She couldnt get caught, not now, not like this. She rolled herself away and moved across the roof to the other side to hide nearby. But what of her friend, there was nothing she could of done. So she returned to the academy, having failed the mission and not knowing what happened to her friend.
The rumor was Caelyn had killed her friend. Nobody really knew for sure, but she was the last one to be seen with him. But Caelyn said nothing, she couldnt. They were never supposed to be there.
She had overestimated her own abilities. She still had much to learn. Another mistake to add to the list, something she would have to chase later on. One day she would be smart and experienced enough to get tasks like this done without mistakes. To not miss any clues, to for once be a step ahead instead of behind. That would be the day she could find out about her parents and who that damned green feather belonged to..
Debt: 4: "You were making a delivery on behalf of the Boromar Clan (see chapter 3) and you lost the merchandise."
Regret: 1: "While you were serving in the Last War, you were forced to abandon an injured comrade. You don’t know if they survived." (Since we are very young i will modify this into my background as 'During a mission'.
Trinket from my past (from background): Bright green feather (will add background once in campaign)
Appearance concept:
Ability scores: 14 18 16 17 16 13
Ability scores: 16 15 15 17 16 15
Ability scores: 14 15 13 12 15 17
Sorry for the delay - Tasha's class and background changes are acceptable =)
Love God. Love Others. Any Questions?
Correct - no PVP (although you may have to go against other Academy students...who knows?! ;-) And who can say if one player's objectives may be different than another's (think the old Guild objectives...)
Love God. Love Others. Any Questions?
You could try gloom stalker with flavor text changing the entire approach to huntsman/striker with sharpshooter variant human… They hit hard super hard first round… :)
Ability scores: 13 15 12 14 11 14
Ability scores: 12 13 10 9 13 12
Ability scores: 14 13 14 13 15 10
debt: 10
regret 8
trinket: 54
Ability scores: 16 12 12 14 7 15
Ability scores: 13 11 12 7 12 17
Ability scores: 11 12 14 12 15 15
Name: Pernach
Race/Class: Warforged Barbarian (Path of Wild Magic)
Backstory: Pernach is a bit of an... oddity. They don't have any memories of being in the Last War, nor the sort of origin that other warforged speak of. The best guess of the Academy artificers who have examined them is that they were perhaps the side project of someone whose reach exceeded their grasp; or perhaps a "graduation" project of a student attempting to show off whose ambition backfired. With neither the agility of one of the scout models, nor the disciplined skill of the common "warrior" model, Pernach is a bit of an odd mishmash, with occasional strange bursts of magical energy. Thus far these bursts have seemed purely cosmetic, although they do seem to result in a surge of power, aggression, and increased hardiness so the academy has thus far regarded them as "worth the risk".
They know they are a bit of an oddity, but the academy is full of other unusual or cast-off people, so Pernach feels a sense of belonging to a point. Learning who created them and what the intended result was is of interest; and they found someone who claims to have useful information in that vein, if they can come up with the expected money before they seek another buyer (debt item).
There are plenty of theories from those at the Academy with an interest in Pernach's origin, as well as those whose interests are more strictly aligned with mere rumor mongering. Which (if any) are true is as yet unknown....
ABILITY SET 1: 14 13 10 15 16 15
ABILITY SET 2: 14 12 14 11 12 13
ABILITY SET 3: 12 14 14 14 14 10
Will use set 1
NAME: Oliver Straw
RACE: Variant Human (feat - Magic Initiate: Wizard)
CLASS: Rogue (subclass either Arcane Trickster or Soulknife)
DRAGONMARK?: No
ALIGNMENT: Chaotic Neutral
DEBT: Someone knows the whereabouts of an older brother who vanished years ago, but the knowledge will be costly.
REGRET: Oliver has already done unforgivable things as part of the Queen's Bastards
BACKSTORY: Oliver grew up poor, and tragedy struck when a house fire orphaned him and his older brother. The two struggled on their own on the streets for two years, avoiding notice for the most part, until Over discovered he could cast magic (after having watched a bard perform.) Days later, his brother mysteriously vanished, and it was soon after that the Academy tracked down the "spellcasting street urchin." He was quite the rebel at first, until he solidified his loyalty by performing an act (allegedly) still whispered about among the other students. Now, still something of the rebel, he secretly seeks to work his way up the ranks, find his brother, and escape, leaving the Academy, the kingdom, and everything else behind for a new life in a foreign land.
CHARACTER SHEET: https://ddb.ac/characters/64609632/dJi0tG
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
You can reroll 1s for your ability scores.
Merry Christmas, everyone! There are a lot of really great characters so far - and since I'm visiting relatives this week I have to leave the recruitment open until I get home =)
Some clarification on the Bastards if you want to tweak your backstories: Nobody chooses to go to the Academy. The Bastards are society's cast-offs. The kids nobody will miss, but who display unique talents or abilities. Training is hard. (If you saw Season 2 of HANNA on Amazon Prime, you'll get a feel for my inspiration...) We're going to start with you taking your graduation exercises and final exams, then you will be sent on missions around 2nd level. Eberron is a dark and gritty setting - think Bladerunner with magic-infused items and magical races/creatures!
Cheers!
Love God. Love Others. Any Questions?
Rodrick:
For clarity, here are the character creation items woven into Rodrick’s backstory:
Trinket: An ornate scabbard that fits no blade you have found so far
Regret: You were subjected to for mystical experiments. These may be responsible for your class abilities, but you might experience side effects.
Debt: You own an uncommon magic item (bag of holding with smith's tools and supplies), but you had to sell it to a pawn shop. If you can’t reclaim it within the month, they’ll sell it off.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ability scores: 16 11 13 8 14 18
Ability scores: 12 13 14 12 16 15
Ability scores: 15 14 11 14 16 12
Debt: 7
Regret: 2
Esperanza grew up with her father conscripted into the war and subsequently lost. No body was ever found. Her mother worked as a lady's maid for one of the merchant families. At a young age, Esperanza also began working for the family as a scullery maid where her inquisitiveness and kindness caught the attention of Madam Emily, the dowager of the merchant family. The old woman took a instant liking to her and always made sure the girl had some quiet, mundane work to attend to in the corner as the merchant's four girls took lessons with a private tutor.
In the evening after dinner, the elderly matriarch would retire to her private quarters and call for the fire in the hearth to be tended by the girl. Esperanza would excitedly retell the lessons to the old woman as she tended to her. For four and half years, the arrangement lasted. The conversations between the old woman and the girl were intellectual and sometimes personal. The dowager loaned the girl more and more advanced books to read and even gifted her one of her own pen and ink sets. "If you were a girl of means," the old woman asked one cold evening, "what would you do for your training?" Esperanza laughed at the question, but was quick to answer, "To learn something that would help others." The old woman nodded, as if making a decision. As the winter plodded on, the dowager began to fatigue more easily and her ankles became swollen like sausages. Late one evening Esperanza hugged the old woman goodnight and left her sitting in her chair by the fire. Death visited the house that night. Of all the merchant's children, not one was more broken by the woman's death than Esperanza, the scullery maid.
It wasn't long after that Esperanza's mother caught a cold that worsened and worsened until she was coughing thick, purulent mucus and could no longer leave the bed. Esperanza stopped working for the merchant's family to care for her mother. She tirelessly tried one herbal remedy after another. In her last days, her mother's skin was colorless and her lips and nailbeds dulled with a dusky blue-grey hue. One morning she slipped into unconsciousness, her breathing ragged and course. Despite Esperanza's best efforts, her mother died on the bed in the tiny room they shared in a tenet house. Esperanza sat for hours holder her mother's cooling hand, apologizing for being unable to help her.
Some days later, Esperanza returned to the merchant's family to reclaim her job. "The position has been filled," she was told and the door closed hurriedly. With tears running down her cheeks, the girl had barely turned the corner of the next street when she was guided gently by a stranger into an unmarked door in an alleyway. This was the beginning of her journey as a Queen's Bastard. In the academy, it was found she had a talent for the healing arts. Ironic, since she lost the two most important people to her to illness.
Dreams and aspirations: to help others, specifically with the training of healing she has learned at the academy.
What is she known for at the academy: When frustrated, angry, or dealing with any uncomfortable emotion, Esperanza furiously begins to perform some needed labor, whether it be scrubbing a floor or carrying firewood. She refuses to companionship during this time and dives into something manual to clear her mind. One particularly well-known example was when another Bastard, who somehow found out about her mother's death, made a joke at Esperanza's expense relating to her healing skills or lack thereof.
Here are some dice rolls to help me choose a race/class...
Ability scores set 1: 11 11 16 16 18 10
Ability scores set 2: 14 14 14 12 13 11
Ability scores set 3: 14 15 16 12 13 17
...oof the 8... I'm going to make it work because of all those 17s... actually, all three sets are pretty good. I'm off to workshop them.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Quick question... what is the mood/flavor you expect from this game, on a continuum from say, Joe Abercrombie's First Law at one end, through Glen Cook's Black Company in the middle, to like, Dumas' Three Musketeers at the other end. Abercrombie is super grimdark, Cook is grim but there's a lot of sarcastic overlay, and the Musketeers do some skullduggery (and man the main story is dark) but there's a more swashbuckling feel to it.
Thanks!
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Would Goliath be an acceptable race? Or is that considered monstrous?
Sounds fun, here we go!
Ability scores: 13 16 18 10 16 17
Ability scores: 14 12 13 13 16 8
Ability scores: 15 11 18 17 16 16
Character name: Willam Bastion
Race: Human (variant)
Class: Warlock of The Genie (Marid)
Dragonmark?: No
Backstory:
How did you end up in the Academy? - Like many orphans in Khorvaire I lost my parents in the during the Last War. As my town was engulfed by the war, we ran to the mountains to try and escape. Explosions and rouge spells flew all around us, dead bodies littered the ground, and warforged rushed from all sides. My parents did their best to protect me, but a nearby fireball incinerated them instantly, and left me badly burned. As I laid there dying I saw a shining blue light coming from a body near me. With the little strength I had left I reached out and pulled a strange lantern from beneath the dead soldier.
I touched the lantern, running my finger over its ornate designs. Suddenly, there was a cold rush of air. The fires around me extinguished, time stood still, and before floated a large fish like humanoid, a Marid, a Noble Genie. The elemental stared down at my burned and mangled body and declared, " I am Suko, ruler of the Eastern Seas. You have freed me from my prison, for this I shall grant you one wish. Speak child! What do you desire?"Looking up at this powerful creature, feeling the life leaving me, I responded without thinking, "I ...want to live..." Suko nodded, "It is done." With a thunderous clap my world went white, and then black. When I awoke I found myself in a bed at the academy infirmary. My wounds were completely healed, I was alive. Not only that, but I felt a new strength within me, something left behind by the Genie's power.
I went with the third set of abilities: 15 14 17 16 13 11
Here's my fighter girl. She's hard, tough, quick tempered, and loyal, and she's repressed a lot of stuff. Fun to role-play!
At the Academy she quickly found her groove, a punishing, no holds-barred fighter. Eschewing the use of a shield, she's proven adept at two swords, though she often takes as much punishment as she deals out. She's bold in a fight, and bold with her friendships, rude and brash, but behind it all is a fiercely loyal girl who would die for the people she loves. She's found a crew, and taken down a bully or two. The rumor she can't shake is that she left a lover in the city... she can't shake it because it's true. They'd promised each other they'd get out, and they were getting ready for a big job, one that would give them enough to leave. Pepper got pulled before it happened, and though she about went mad trying to get away, as the years went by, eventually she found a place at the Academy.
She doesn't aspire to much these days, a warm bed and a regular meal is more than she's ever known. In her heart of hearts—a place she doesn't visit any more—there's a place for her that is safe, calm, filled with light and love. She tries not to think about the girl she left behind—the girl who knows her as Peppermint—and where she might be now. Instead, she plasters over those cracks with hard fighting and hard drinking.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
what kind of team are you looking for? :) happy holidays everyone