(On my turn, I fire from my position of cover / concealment and then stay hidden. I target whichever droid is closest to 905. Attack roll = 12, if I hit then Damage = 12 Energy Damage) (Just adding this note: Fighter Specialty = Covert, Master = Covert:
Specialty level:
You can take the Hide action as a bonus action. If you could already take the Hide action as a bonus action, you can instead take it as a reaction on your turn.
Creatures you’ve dealt damage to since the start of your last turn have disadvantage on Wisdom (Perception) checks made to find you.
Master Level:
You can try to hide when you are lightly obscured from the creature from which you are hiding. <- This is why I said I would try to hide and take cover before the encounter
Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks that rely on sight.
When you are hidden from a creature and miss it with an unarmed strike or weapon attack, making the attack doesn’t automatically reveal your position.
Once per turn, when you deal damage to a creature with an unarmed strike or weapon attack while hidden from it, you deal additional damage equal to your proficiency bonus.)
(No, the forum did something, the original roll was a 2, then I used the edit feature to make my comment about low rolls and when I saved it re-rolled both the attack and damage)
(WAIT - my original roll was a 2 to hit, the forum just glitched)
Well im seeing a nat 20. And i use the crunchy crits rule. so one of your damage dice is automatically maxed. cuz rolling two nat 1's for damage sucks. so you need to pick which to attack as they were both equally near 905
(Ok - but let's all be aware of a glitch if we edit a post too soon after posting it. Since they spoke in Binary to 905, I am unaware that one is the chief of security. I would attack Droid #1 arbitrarily. It would be an additional 8 damage = 14 total.)
Korvo slowly takes aim from behind discarded supply crates just inside the tunnel entrance and fires a precise shot at the head of one of the oncoming security droids. An arc of light erupts its head into smoldering ruin, and Korvo silently recedes back into cover.)
(Ya)
(On my turn, I fire from my position of cover / concealment and then stay hidden. I target whichever droid is closest to 905. Attack roll = 12, if I hit then Damage = 12 Energy Damage)
(Just adding this note: Fighter Specialty = Covert, Master = Covert:
Specialty level:
Master Level:
(Let me know when I’m up!)
Sorry for the wait here is the order
Initiative order
Vos
Battle droid 2
Battle droid 1
Dead ones
Tesservett
Vos you are up first
(No worries, do you want me to keep my declared action and rolls, or start fresh?)
(Please start over)
(From cover and (hopefully) concealment, Korvo takes aim at the droid nearest 905 and fires.)
Attack = 13
If hit, Damage = 9
*due to Fighter Mastery I do not lose concealment after attacking, and add my proficiency bonus to my damage roll.
(Those low rolls though!!)
(WAIT - my original roll was a 2 to hit, the forum just glitched)
(Is that a natural 20? Crit?)
(No, the forum did something, the original roll was a 2, then I used the edit feature to make my comment about low rolls and when I saved it re-rolled both the attack and damage)
Well im seeing a nat 20. And i use the crunchy crits rule. so one of your damage dice is automatically maxed. cuz rolling two nat 1's for damage sucks. so you need to pick which to attack as they were both equally near 905
(Ok - but let's all be aware of a glitch if we edit a post too soon after posting it. Since they spoke in Binary to 905, I am unaware that one is the chief of security. I would attack Droid #1 arbitrarily. It would be an additional 8 damage = 14 total.)
Cool dead. describe what happens
Korvo slowly takes aim from behind discarded supply crates just inside the tunnel entrance and fires a precise shot at the head of one of the oncoming security droids. An arc of light erupts its head into smoldering ruin, and Korvo silently recedes back into cover.)
(Well, you impressed Fayva!)
(Let's hope Zolo's held action disables the comms on the other droid!)
The battle droid next to 905, after watching 905 try and fail to hit them will now attempt to hit 905. He go's to strike but misses
It will then go onto 905
(wait so I don't get a turn?, got a 22 initiative)
(oh shit my bad. if the guys still alive after 905 then you'll go next)
Tel3 will assist 905 killing the fellow droid because I most certianally did not forget last round.
Attack: 27 Damage: 7
quarry+ slayer: 7 Target lock: 2
Both quarry and target will go to the other droid
if crit: quarry+ slayer: 5 Target lock: 2