This post has potentially manipulated dice roll results.
As Ward sees the dog go down he hastily sends a magical command to the B.E.A.V.E.R.S "No Survivors" before reaching over and starting to pull Ambrosius back before putting 3 charges of Balm Of The Summer Court as a bonus action into it giving it 3 Temp HP and healing
Ludo starts to reach for Ambrosius, but moans as Ward pulls the dog away and heals it. Struck by what happened, Ludo makes several happy 'ooooh' sounds and scoops Ambrosius up, squeezing the dog close.
Travin hops in excited frustration at the loss of his wooden sill, this is not helped by the shrapnel that hits him.
Not knowing what else to do, Travin' grabs at his robe taking one of the unidentifiable patches and preparing to throw it toward the machine, in his hand the patch turns into 10 valuable gemstones and Travin' stops himself from throwing them "Ooooh! Ohhh! SHINY!!!! Yeh yeh yeh yeh yehhhh!" he shouts out in goblin, as he excitedly starts stowing away the gems and is wholly distracted from the fight for this moment.
Persuasion to distract the goblins, trying to call to their greedy side, however accidental. Rolled a 27
Delphinium isn't done yet. They may not be able to see in this darkness but neither can the goblins. So Delphinium uses this to their advantage. They first fly in between the goblins with the long ranged weapons trying their best to judge where they are so as to lie up a cross fire. They even say "You gobbies have terrible aim! You're noses are clean too!" (Perception: 10) Once there they stir up all their spectral fists and since Delph can't see the goblins the fairy has their spectral fists flail madly around instead as Delph resummons their fists in a frenzy of punches. Then they use the distraction of fists to fly up but they do so quietly aiming to hide on the ceiling in this darkness while the goblins hopefully fight and attack themselves. (Stealth: 26)
Delphinium used:
MOVE: Fly 40 feet
Bonus Action: Summon Astral Fists - 1 Ki point Dex save DC 17 or take 11 force damage to each goblin that fails.
Ralik flies straight at the strange large contraption that is assaulting him and his friends while he is enveloped in the darkness emanating from his longsword. As he approaches the machine and aims for the small opening that was used as a shot slit he transforms into a moving mist that slips through the opening to the other side. The mechanical claws rake at the mist to no effect. The mist quickly coalesce as fast as he had dispersed into it, making it seem like Ralik launched out of the mist mid spin to attack a heavily armored goblin holding some weapon the Desert Nomad had never seen before. Instinct kicks in as he hurls toward the target, spinning as he does letting the flow take him as he lands both hits, but feeling only one truly bite into the enemy to do any damage. As he does so he lests out his beattle cry of "OAH! OAH! OAH!"
Ralik stops the spin and his momentum in mid air and sees Delph handle itself well despite the darkness. The small Fey creature blindly but skillfully attacked with some strange ghostly copy of them self that was larger than the user then flies up above the confused goblins. This companion surely has seen combat and Ralik was glad for it. Slowly, and as quiet as possible, Ralik joins the small one close to the ceiling with his back pressed to it as if he were laying on a floor. "Smart idea Brother Fey" he whispers to Delph.
On the other side, Running Bird, (who is not the brightest but has a heart of gold and soul of a warrior) Aggressively approaches the the construct in the darkness and lashes out in a dizzying display of spinning kicks that would have made Ralik proud. Three rapid successive gongs, the last one resonates solidly, then Running Bird exits the darkness the way it came in a slide and faces the threatening area pensively. The Bird wasn't sure if it even hurt the thing but would not stand down while Ralik fought.
"You sons of a *****es!" One of the heavily clad Goblins shouted at his compatriots as he is savaged by the attacks and weapons of Ralik and Delphinium, though he believed it to be the work of his compatriots, not that of his enemies. His weapons began to fire into the darkness with no effect as he tried to gun down the other Goblins.
Shavaris watches as Ralik dives into the darkness and a couple seconds later she hears his rally cry. Not about to be left behind, she walks cautiously into the darkness, making sense of everything around her with her blindsight. Noting the openings she just shot an arrow through, she sets her bow again and looses another arrow, hoping to hit another goblin.
Johnathan sees the fight playing out through echo. He sees that the goblins are starting to attack each other. Johnathan let’s a small sigh of pain as the fox is reunited with his dog. He didn’t want to deal with this at the moment. I’ve got to get in there. That’s when Johnathan sees a gap on the top of the machine where the arm of the machine was. With that he pulls out a dead spider and starts eating it’s remains. A cloud of shadow washes over Johnathan for a moment before he starts moving up the walls like gravity was no long a problem for him. He crawls on his and and feet in an attempt to make himself as small as possible while trying to get on top of the cleaner.
Action: Cast spider climb
movement: climb to the ceiling above the cleaner.
(I don’t know what roll is required for squeezing into the top so I’ll make an acrobatic check for now)
Kerwyn seems lost in the darkness, he doesn’t feel that he can squeeze through and around the machine, so he finds a gap and tosses his glaive through in the general direction of the goblin sounds, through the darkness. “You might as well give up goblins, you don’t know who you are messing with, The Right Said Kerwyn” he says in a booming voice.
The arrow Shavaris fired sticks into the same Goblin that Kerwyn's glaive slashes, and it screams before the blade returns to its thrower. Between the bonging of Didymus's maul and Running Bird's kicks, its clear the front of the construct is getting beat all the hell, and then the Goblins begin to panic as the darkness and Kerwyn's scary voice drives them half crazy.
Then of course the BADGERS pour out on top of the ground behind the thing as the Goblins try to run. The Goblins run into their midst and all but one are cut down. The last one sets off screaming into the tunnel, trying to get far away from the abandoned cleaning contraption.
"Well then, that went better than expected. Shall we try and figure out how this thing works?" Ward says, looking around the device as much as he can and trying to see how damaged it is, and after that looking into his many vials and pouches for something.
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Once the noise of the goblins dies down, and the only signs of battle left are RunningBird and Didymus impotently banging in the front of the device, Travin begins making his way forward toward the area of battle, taking the tunnel under the machine made by the Badgers if needed. Travin has only one thing on his mind, looting!
As he finds the goblin corpses he searches every item of clothing, every pocket and every mouth for possible shinies, or just any old junk. He grunts and mutters angrily as he works, "gotta get what Travin is owed, yeh yeh! you all took away Travin's beautiful sill, hmmm, took away and-and exploded his treasures, bad goblins, bad bad goblinses yeh!"
Running Bird stops attacking once its clear the construct is...dead? Free of agency. In the meantime, his attacks, pair with Didymus's, have had the effect of turning the thing somewhat sideways in the tunnel, creating a gap between the wall and forward facing plate that most of them could slip through.
Mechanically, nothing seems to be broken on the machine. While it is definitely bent up and hammered all to hell, it looks like its still functional. There are two platforms on the back that look like pedals, and these are connected to a small control panel covered in switches and levers whose rods and whatnot are connected to the spinning disk that comprises the front of the thing as well as the two claws up top.
The platform at the rear of the thing is rather small. It looks like only four or five of them could ride on it.
The group watches as Travin pulls things from the goblin corpses; some varied explosives, a few hand held weapons bladed and ranged, and a whole goblinoid plate armour, he then sets about stashing each item in a chest or sequestered throughout his junk pile in strange fashion. The items seem to glue themselves to Travin further bolstering his defensive pile.
Once each goblin is thoroughly looted he picks up their arm and places it gently inside the same bag that he had attempted to put the worm in earlier. In each case, once the goblin's arm is placed in the bag, the entire goblin seems to be dragged quickly inside by something. After all the goblins have been somehow consumed by the bag, Travin turns it inside out revealing that the goblins have disappeared and the bag, now inside out, shows a few rows of teeth around the opening and a strangely textured glistening red lining.
He then nonchalantly moves to pick up the chest and sledge hammer that Ralik took from him and takes a lingering sad look at the splinters all over the floor in front of the now turned cleaner's machine, "a sad day indeed, hmmmm. Travin is ready to move, yeh yeh! Can Travin have fireflight back?"
Johnathan gives a look towards the fleeing goblin. A part of him wanted to kill the little bugger, it was a monster and was gonna give away our location. But, he sees the others more determined to leave it be. So Johnathan gives up the chase and climbs back on the ground to join the others. Johnathan looks towards Kerwyn. His current state was amusing at first but now it’s starting to get annoying. The over confidence, talking in the third person. He reminds him of the fox, which Johnathan sees clutching his “mount” after just barely escaping death. Great. Now there’s two of them. Johnathan wonders if maybe Jareth had the right idea. Maybe the fox drives people insane.
Thats when he hears crying from Shavaris. Johnathan figured it had something to do with the ghost that keeps following her. Shavaris, whats wrong? Do you see her? Before Johnathan could hear the response he sees Travin feeding the bag. Johnathan didn’t feel a lot of love for goblins, but he was somewhat surprised that he fed the bag living goblins. After all, Delphinium only knocks people out, never kills. Johnathan wasn’t expecting that. He turns to Travin very slowly and gives a disappointed look towards him. I assume you are holding onto that thing for a reason Travin. I also assume you just forgot to tell us of this thing rather than keep a secret from us. So I’m only gonna ask you once. What is in the bag and why did you not tell us? Johnathan gives a cold stare towards Travin. He still didn’t fully trust the thing yet. There are too many unknowns, too many things that could go wrong. Johnathan tries to keep his cool though. No point screaming and making a scene, it’ll just delay them. He knows that they aren’t safe and that they are exposed currently.
"This is baggy, Travin found baggy, Travin finds lots of things, yeh! Baggy gets hungry, so nothing is in baggy for long hmmm." Travin smiles at Johnathan, and it takes no amount of insight to determine that Travin has absolutely no idea that anything is wrong here, but then his attention turns elsewhere and his dopey smile fades "What is wrong with Shavaris? Hmmmm, who is the 'her' she sees?"
Kerwyn is pleased that the last goblin is fleeing. He does a victory dance, next to the machine, and a full moon is on display to show his thoughts about it, teaching that machine that it has shut down and failed due to his wonderous powers. "Yeah, hell yeah!" he keeps saying, kicking it and slapping it until you hear a small "ouch!" Now that the magical darkness is down, he winds and twists and scrunches his way to get behind the machine, see what is happening. He's alarmed by the bag that Travin has, but it doesn't seem to phase him. His victory dance is cut short however by the sight of Shavaris crying. He walks over and sits beside her.
"Hey baby, why the long face? We won! I know it was nip and tuck there for a bit, had to bring out my trusty glaive and show those gobbo's a thing or three, but you can trust ole Kerwyn baby, lemme wipe away your tears, honey bunch it's gonna be A-ok." Kerwyn seems genuinely concerned and can't understand why she isn't celebrating and fawning over his awesomeness. He looks at her with a quizzical look.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Ward will just nod at the bag and move on towards the machine and begin attempting to paint the front of the machine, doing a natural design with a lot of vines and the sorts and writing "Dawn Guard" on the front.
Sleight of Hand: 7
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
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As Ward sees the dog go down he hastily sends a magical command to the B.E.A.V.E.R.S "No Survivors" before reaching over and starting to pull Ambrosius back before putting 3 charges of Balm Of The Summer Court as a bonus action into it giving it 3 Temp HP and healing
Healing Amount: 6
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ludo starts to reach for Ambrosius, but moans as Ward pulls the dog away and heals it. Struck by what happened, Ludo makes several happy 'ooooh' sounds and scoops Ambrosius up, squeezing the dog close.
DM of AURYN: The Measure of Devotion - Escape from New York
Travin hops in excited frustration at the loss of his wooden sill, this is not helped by the shrapnel that hits him.
Not knowing what else to do, Travin' grabs at his robe taking one of the unidentifiable patches and preparing to throw it toward the machine, in his hand the patch turns into 10 valuable gemstones and Travin' stops himself from throwing them "Ooooh! Ohhh! SHINY!!!! Yeh yeh yeh yeh yehhhh!" he shouts out in goblin, as he excitedly starts stowing away the gems and is wholly distracted from the fight for this moment.
Persuasion to distract the goblins, trying to call to their greedy side, however accidental. Rolled a 27
Delphinium isn't done yet. They may not be able to see in this darkness but neither can the goblins. So Delphinium uses this to their advantage. They first fly in between the goblins with the long ranged weapons trying their best to judge where they are so as to lie up a cross fire. They even say "You gobbies have terrible aim! You're noses are clean too!" (Perception: 10) Once there they stir up all their spectral fists and since Delph can't see the goblins the fairy has their spectral fists flail madly around instead as Delph resummons their fists in a frenzy of punches. Then they use the distraction of fists to fly up but they do so quietly aiming to hide on the ceiling in this darkness while the goblins hopefully fight and attack themselves. (Stealth: 26)
Delphinium used:
MOVE: Fly 40 feet
Bonus Action: Summon Astral Fists - 1 Ki point Dex save DC 17 or take 11 force damage to each goblin that fails.
Action: Hide Action.
Ralik flies straight at the strange large contraption that is assaulting him and his friends while he is enveloped in the darkness emanating from his longsword. As he approaches the machine and aims for the small opening that was used as a shot slit he transforms into a moving mist that slips through the opening to the other side. The mechanical claws rake at the mist to no effect. The mist quickly coalesce as fast as he had dispersed into it, making it seem like Ralik launched out of the mist mid spin to attack a heavily armored goblin holding some weapon the Desert Nomad had never seen before. Instinct kicks in as he hurls toward the target, spinning as he does letting the flow take him as he lands both hits, but feeling only one truly bite into the enemy to do any damage. As he does so he lests out his beattle cry of "OAH! OAH! OAH!"
Ralik stops the spin and his momentum in mid air and sees Delph handle itself well despite the darkness. The small Fey creature blindly but skillfully attacked with some strange ghostly copy of them self that was larger than the user then flies up above the confused goblins. This companion surely has seen combat and Ralik was glad for it. Slowly, and as quiet as possible, Ralik joins the small one close to the ceiling with his back pressed to it as if he were laying on a floor. "Smart idea Brother Fey" he whispers to Delph.
On the other side, Running Bird, (who is not the brightest but has a heart of gold and soul of a warrior) Aggressively approaches the the construct in the darkness and lashes out in a dizzying display of spinning kicks that would have made Ralik proud. Three rapid successive gongs, the last one resonates solidly, then Running Bird exits the darkness the way it came in a slide and faces the threatening area pensively. The Bird wasn't sure if it even hurt the thing but would not stand down while Ralik fought.
Resources:
Spell Slots: 0/2
Winged Boots - 2/10 turns (for current minute) - 3/240 minutes
Darkness - 2 /100 turns - 1/10 minutes
Drow enthusiast
Lover of lore and magic.
-The White Crow-
"You sons of a *****es!" One of the heavily clad Goblins shouted at his compatriots as he is savaged by the attacks and weapons of Ralik and Delphinium, though he believed it to be the work of his compatriots, not that of his enemies. His weapons began to fire into the darkness with no effect as he tried to gun down the other Goblins.
Updated Post Order
Ludo
Travin
Delphinium
Ralik
Cleaners
Shavaris
Johnathan
Kerwyn
BADGERS
Cleaners
Hoggle
Didymus
Cleaners
Ward
It is Shavaris's turn
DM of AURYN: The Measure of Devotion - Escape from New York
Shavaris watches as Ralik dives into the darkness and a couple seconds later she hears his rally cry. Not about to be left behind, she walks cautiously into the darkness, making sense of everything around her with her blindsight. Noting the openings she just shot an arrow through, she sets her bow again and looses another arrow, hoping to hit another goblin.
Attack: 21 Damage: Unable to parse dice roll.
Johnathan sees the fight playing out through echo. He sees that the goblins are starting to attack each other. Johnathan let’s a small sigh of pain as the fox is reunited with his dog. He didn’t want to deal with this at the moment. I’ve got to get in there. That’s when Johnathan sees a gap on the top of the machine where the arm of the machine was. With that he pulls out a dead spider and starts eating it’s remains. A cloud of shadow washes over Johnathan for a moment before he starts moving up the walls like gravity was no long a problem for him. He crawls on his and and feet in an attempt to make himself as small as possible while trying to get on top of the cleaner.
Action: Cast spider climb
movement: climb to the ceiling above the cleaner.
(I don’t know what roll is required for squeezing into the top so I’ll make an acrobatic check for now)
acrobatics: 6+4=10
Kerwyn seems lost in the darkness, he doesn’t feel that he can squeeze through and around the machine, so he finds a gap and tosses his glaive through in the general direction of the goblin sounds, through the darkness. “You might as well give up goblins, you don’t know who you are messing with, The Right Said Kerwyn” he says in a booming voice.
Glaive attack 1 : Attack: 20 Damage: 13
Glaive attack 2 : Attack: 12 Damage: 10
Intimidation : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
The arrow Shavaris fired sticks into the same Goblin that Kerwyn's glaive slashes, and it screams before the blade returns to its thrower. Between the bonging of Didymus's maul and Running Bird's kicks, its clear the front of the construct is getting beat all the hell, and then the Goblins begin to panic as the darkness and Kerwyn's scary voice drives them half crazy.
Then of course the BADGERS pour out on top of the ground behind the thing as the Goblins try to run. The Goblins run into their midst and all but one are cut down. The last one sets off screaming into the tunnel, trying to get far away from the abandoned cleaning contraption.
Updated Post Order
Ludo
Travin
Delphinium
Ralik
Shavaris
Johnathan
Kerwyn
BADGERS
Cleaners
Hoggle
Didymus
Ward
It is Ward's turn
DM of AURYN: The Measure of Devotion - Escape from New York
"Well then, that went better than expected. Shall we try and figure out how this thing works?" Ward says, looking around the device as much as he can and trying to see how damaged it is, and after that looking into his many vials and pouches for something.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Once the noise of the goblins dies down, and the only signs of battle left are RunningBird and Didymus impotently banging in the front of the device, Travin begins making his way forward toward the area of battle, taking the tunnel under the machine made by the Badgers if needed. Travin has only one thing on his mind, looting!
As he finds the goblin corpses he searches every item of clothing, every pocket and every mouth for possible shinies, or just any old junk. He grunts and mutters angrily as he works, "gotta get what Travin is owed, yeh yeh! you all took away Travin's beautiful sill, hmmm, took away and-and exploded his treasures, bad goblins, bad bad goblinses yeh!"
Investigation 14
Running Bird stops attacking once its clear the construct is...dead? Free of agency. In the meantime, his attacks, pair with Didymus's, have had the effect of turning the thing somewhat sideways in the tunnel, creating a gap between the wall and forward facing plate that most of them could slip through.
Mechanically, nothing seems to be broken on the machine. While it is definitely bent up and hammered all to hell, it looks like its still functional. There are two platforms on the back that look like pedals, and these are connected to a small control panel covered in switches and levers whose rods and whatnot are connected to the spinning disk that comprises the front of the thing as well as the two claws up top.
The platform at the rear of the thing is rather small. It looks like only four or five of them could ride on it.
DM of AURYN: The Measure of Devotion - Escape from New York
Once the danger of the cleaning machine and the goblins has passed and her friends start scurrying around checking things out, Shavaris collapses.
She sits where she fell, arms wrapped around her knees, head buried, shoulders shaking while she silently weeps.
The group watches as Travin pulls things from the goblin corpses; some varied explosives, a few hand held weapons bladed and ranged, and a whole goblinoid plate armour, he then sets about stashing each item in a chest or sequestered throughout his junk pile in strange fashion. The items seem to glue themselves to Travin further bolstering his defensive pile.
Once each goblin is thoroughly looted he picks up their arm and places it gently inside the same bag that he had attempted to put the worm in earlier. In each case, once the goblin's arm is placed in the bag, the entire goblin seems to be dragged quickly inside by something. After all the goblins have been somehow consumed by the bag, Travin turns it inside out revealing that the goblins have disappeared and the bag, now inside out, shows a few rows of teeth around the opening and a strangely textured glistening red lining.
He then nonchalantly moves to pick up the chest and sledge hammer that Ralik took from him and takes a lingering sad look at the splinters all over the floor in front of the now turned cleaner's machine, "a sad day indeed, hmmmm. Travin is ready to move, yeh yeh! Can Travin have fireflight back?"
The room was suddenly dominated by two sounds. One was Shavaris weeping.
The other was the bag... Burping...
DM of AURYN: The Measure of Devotion - Escape from New York
Johnathan gives a look towards the fleeing goblin. A part of him wanted to kill the little bugger, it was a monster and was gonna give away our location. But, he sees the others more determined to leave it be. So Johnathan gives up the chase and climbs back on the ground to join the others. Johnathan looks towards Kerwyn. His current state was amusing at first but now it’s starting to get annoying. The over confidence, talking in the third person. He reminds him of the fox, which Johnathan sees clutching his “mount” after just barely escaping death. Great. Now there’s two of them. Johnathan wonders if maybe Jareth had the right idea. Maybe the fox drives people insane.
Thats when he hears crying from Shavaris. Johnathan figured it had something to do with the ghost that keeps following her. Shavaris, whats wrong? Do you see her? Before Johnathan could hear the response he sees Travin feeding the bag. Johnathan didn’t feel a lot of love for goblins, but he was somewhat surprised that he fed the bag living goblins. After all, Delphinium only knocks people out, never kills. Johnathan wasn’t expecting that. He turns to Travin very slowly and gives a disappointed look towards him. I assume you are holding onto that thing for a reason Travin. I also assume you just forgot to tell us of this thing rather than keep a secret from us. So I’m only gonna ask you once. What is in the bag and why did you not tell us? Johnathan gives a cold stare towards Travin. He still didn’t fully trust the thing yet. There are too many unknowns, too many things that could go wrong. Johnathan tries to keep his cool though. No point screaming and making a scene, it’ll just delay them. He knows that they aren’t safe and that they are exposed currently.
"This is baggy, Travin found baggy, Travin finds lots of things, yeh! Baggy gets hungry, so nothing is in baggy for long hmmm." Travin smiles at Johnathan, and it takes no amount of insight to determine that Travin has absolutely no idea that anything is wrong here, but then his attention turns elsewhere and his dopey smile fades "What is wrong with Shavaris? Hmmmm, who is the 'her' she sees?"
Kerwyn is pleased that the last goblin is fleeing. He does a victory dance, next to the machine, and a full moon is on display to show his thoughts about it, teaching that machine that it has shut down and failed due to his wonderous powers. "Yeah, hell yeah!" he keeps saying, kicking it and slapping it until you hear a small "ouch!" Now that the magical darkness is down, he winds and twists and scrunches his way to get behind the machine, see what is happening. He's alarmed by the bag that Travin has, but it doesn't seem to phase him. His victory dance is cut short however by the sight of Shavaris crying. He walks over and sits beside her.
"Hey baby, why the long face? We won! I know it was nip and tuck there for a bit, had to bring out my trusty glaive and show those gobbo's a thing or three, but you can trust ole Kerwyn baby, lemme wipe away your tears, honey bunch it's gonna be A-ok." Kerwyn seems genuinely concerned and can't understand why she isn't celebrating and fawning over his awesomeness. He looks at her with a quizzical look.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ward will just nod at the bag and move on towards the machine and begin attempting to paint the front of the machine, doing a natural design with a lot of vines and the sorts and writing "Dawn Guard" on the front.
Sleight of Hand: 7
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: