(More than 10 hours have passed. I will do Duncan's turn now.)
Duncan moves next to Teslyn in BF10 and will try to hit the remaining goblin with his crossbow.
Attack: 10 Damage: 12
Goblin's Turn
The goblin, having just evaded the crossbow bolt, attempts to run away. He is simply outnumbered and there is nothing left to do.
He will dash straight to the southern room, but he does not get close enough to Maris to warrant a melee attack. Once in the southern room, he yells, capturing Klarg's and the other goblins' attention.
Their initiatives: Klarg: 9 Wolf: 6 Goblin A, B: 73
(Round 2) (Lillian, Teslyn, Tessa to go in any order)
This post has potentially manipulated dice roll results.
Teslyn moves to HJ14, and readies an attack with a dagger to attack the first creature to emerge from the southern room and get within 20 feet. SHe gives some words of encouragement to Maris. (1d6 Bardic Inspiration)
Dagger attack if needed: Attack: 10 Damage: 7
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Teslyn moves to HJ14, and readies an attack with a dagger to attack the first creature to emerge from the southern room and get within 20 feet. SHe gives some words of encouragement to Maris. (1d6 Bardic Inspiration)
Dagger attack if needed: Attack: 16 Damage: 6
She positions herself on BJ14 (all of these start with B) and prepares for the incoming enemies.
"Bugbear!" Maris shouts in common. "The rest of your goblins have been slain! You'll get no help from them, and your captive's been freed! Either resolve yourself to die here, or tell us where the dwarf is and you'll live."
No other action. Intimidation/Persuasion in the spoiler of you want it:
Then yes for the next few turns (idk how many turns of movement + dash it'd take but as many until we are back at the wolves) Duncan will sneak off from the rest of the group with Maris then quickly head over to the wolves pulling out some more jerky for the wolves
Seeing the enemy has a pretty good defensive position, Maris will go with Duncan and rush to the wolf chamber from before. Whenever we get there I'll use the Help action to bait the beasts before heading up the vertical shaft and attempting the pincer attack.
Seeing the enemy has a pretty good defensive position, Maris will go with Duncan and rush to the wolf chamber from before. Whenever we get there I'll use the Help action to bait the beasts before heading up the vertical shaft and attempting the pincer attack.
Since Maris hasn't moved on his turn yet, he makes an early start on the tactical retreat. (unless you don't want that, in which case I will put him back where he was)
Goblin 3's Turn:
The goblin who alerted Klarg will place himself in the back, on BI21, and prepare a shortbow attack for when either Klarg or the wolf move out of the way, since they are both currently blocking the path. He will shoot however he sees once he's able to do so unobstructedly.
Goblin B's Turn:
This goblin moves on BK23 and readies a shortbow attack just in case someone comes within range and he's free to shoot, again, unobstructedly.
(Round 3) (Lillian, Tessa, Teslyn to go in any order)
Lillian moves to BI 15 to try and further mask Duncan and Mariss' retreat. "It seems we have reached something of an impasse."She says to the bugbear. "We need to know what happened to the Dwarf and why. You need us to stop killing your minions."
Lillian moves to BI 15 to try and further mask Duncan and Mariss' retreat. "It seems we have reached something of an impasse."She says to the bugbear. "We need to know what happened to the Dwarf and why. You need us to stop killing your minions."
"I don't think a bugbear really cares if his goblins die or not,"Tessa whispers. " I try to put them out of action for a while."
The halfling moves to a better position, sheathing once more her weapon. There, she casts Sleep on the group of enemies
(Move to BK14, I think I can see Klarg's square from there. )
(Cast Sleep, affects 21 hp)
Yes, she can see Klarg's square from there. Once the Sleep spell is cast, the goblins (3) and (A) will fall asleep. (it's not quite enough to reach the last goblin and the wolf has more hp).
(More than 10 hours have passed. I will do Duncan's turn now.)
Duncan moves next to Teslyn in BF10 and will try to hit the remaining goblin with his crossbow.
Attack: 10 Damage: 12
Goblin's Turn
The goblin, having just evaded the crossbow bolt, attempts to run away. He is simply outnumbered and there is nothing left to do.
He will dash straight to the southern room, but he does not get close enough to Maris to warrant a melee attack. Once in the southern room, he yells, capturing Klarg's and the other goblins' attention.
Their initiatives:
Klarg: 9
Wolf: 6
Goblin A, B: 7 3
(Round 2)
(Lillian, Teslyn, Tessa to go in any order)
Right now, you are all here. You saw the goblin running south.
(Round 2)
(Tessa, Teslyn, Lillian to go in any order)
Teslyn moves to HJ14, and readies an attack with a dagger to attack the first creature to emerge from the southern room and get within 20 feet. SHe gives some words of encouragement to Maris. (1d6 Bardic Inspiration)
Dagger attack if needed: Attack: 10 Damage: 7
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
She positions herself on BJ14 (all of these start with B) and prepares for the incoming enemies.
(Tessa and Lillian to go in any order)
Lillian Dashes to HK 15
"Careful, there might be others" Tessa says, dashing towards the south exit.
(Dash to BK16)
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Got it, but there is no H like I said. It's BK15.
Got it.
Sildar's Turn
He says "I'll cover you, friends," and he moves to BK13 where he readies an attack with the shortbow if he sees anyone coming within 30ft.
Klarg's Turn
He uses his full movement to get to BI19, where he will use his javelin to attack Teslyn from a distance.
Attack Javelin Ranged: 23 Damage: 7
But he is also within 30ft. of Sildar, so Sildar will attack him with his shortbow.
Attack: 16 Damage: 3
Goblin A's Turn
He uses his full movement to get to BJ21 and proceeds to attack Teslyn with his shortbow.
Attack: 23 Damage: 4
(Duncan to go)
The dice on that previous post are completely broken. I might have to split posts in 2 when they get this long to avoid breaking the dice roller.
For now, I will say all attacks missed, but I'll be more careful in the future.
(Duncan to go)
(18 hours have passed. I will do Duncan's turn again [sorry]. They are probably busy right now.)
Duncan moves to BI13 and shoots a crossbow bolt at Klarg.
Attack: 9 Damage: 5
Wolf's Turn
Klarg's wolf will follow its master to BJ19 and will ready a bite attack for anyone who comes within melee range.
(Maris to go)
"Bugbear!" Maris shouts in common. "The rest of your goblins have been slain! You'll get no help from them, and your captive's been freed! Either resolve yourself to die here, or tell us where the dwarf is and you'll live."
No other action. Intimidation/Persuasion in the spoiler of you want it:
Intimidation and Persuasion are the same: 21
Eubraxa Rising: DM
Astray in the Stars: DM
I'd like to draw my two axes and stowe my crossbow as my action instead of attacking if thats okay
Then I'd like to whisper to Maris.
"The hole! We should go cut him off in case he tries to escape!"
(If Maris agrees I'll tell Teslyn to distract for me and Maris until we sneak around)
Maris replies, whispering. "Good, then we can track him to the Dwarf. Or he tells us now. Either way we get what we want"
Eubraxa Rising: DM
Astray in the Stars: DM
So, are Maris and Duncan going back to the wolf room now, or starting from their next turns?
If the latter:
Klarg laughs like a madman upon hearing Maris's proposal.
"Watch it, little man. I will feed you to my dog!"
(oof, sorry for that nat 20. Klarg is quite mad and won't listen to reason.)
Then yes for the next few turns (idk how many turns of movement + dash it'd take but as many until we are back at the wolves) Duncan will sneak off from the rest of the group with Maris then quickly head over to the wolves pulling out some more jerky for the wolves
Seeing the enemy has a pretty good defensive position, Maris will go with Duncan and rush to the wolf chamber from before. Whenever we get there I'll use the Help action to bait the beasts before heading up the vertical shaft and attempting the pincer attack.
Eubraxa Rising: DM
Astray in the Stars: DM
Since Maris hasn't moved on his turn yet, he makes an early start on the tactical retreat. (unless you don't want that, in which case I will put him back where he was)
Goblin 3's Turn:
The goblin who alerted Klarg will place himself in the back, on BI21, and prepare a shortbow attack for when either Klarg or the wolf move out of the way, since they are both currently blocking the path. He will shoot however he sees once he's able to do so unobstructedly.
Goblin B's Turn:
This goblin moves on BK23 and readies a shortbow attack just in case someone comes within range and he's free to shoot, again, unobstructedly.
(Round 3)
(Lillian, Tessa, Teslyn to go in any order)
Lillian moves to BI 15 to try and further mask Duncan and Mariss' retreat. "It seems we have reached something of an impasse." She says to the bugbear. "We need to know what happened to the Dwarf and why. You need us to stop killing your minions."
"I don't think a bugbear really cares if his goblins die or not," Tessa whispers. " I try to put them out of action for a while."
The halfling moves to a better position, sheathing once more her weapon. There, she casts Sleep on the group of enemies
(Move to BK14, I think I can see Klarg's square from there. )
(Cast Sleep, affects 22 hp)
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Got it. Does she take an action as well?
Yes, she can see Klarg's square from there. Once the Sleep spell is cast, the goblins (3) and (A) will fall asleep. (it's not quite enough to reach the last goblin and the wolf has more hp).
(Teslyn to go)
(@GM: You moved Tessa to BI 15 instead of BK 14. I don't to be there :) I think it was Lillian who moved to Bi 15)
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver