@All Jade ties the rope up using the pitons, allowing the rest of the group to have an easier time getting up. Everyone who is not up yet now rolls with advantage to ascend the cragg. Elandra, give me 1 more athletics check and I'll take that one if it is higher (as if you had rolled with advantage in the first place)
This post has potentially manipulated dice roll results.
Liri follows after the others, using a combination of the natural holds provided by the rock face and the rope that Jade secured for them all to climb to the top.
This post has potentially manipulated dice roll results.
The rope provides a much needed security, as her hand slips at the last moment when reaching for one of the holds. Fortunately, Liri is able to catch herself using the rope and hauls herself to the top.
Upon seeing the ruined camp, Liri begins to look for any signs that might point to who, or what was responsible for the fight. Even though there is no obvious blood, she gets down low to the ground and starts to comb the area for any tracks or other information that she can glean, using her eyes, ears, and even sense of smell.
Preemptively rolling survival in case it's needed, just to help speed things along (let me know if I need to roll anything else instead):
This post has potentially manipulated dice roll results.
@Liri and Lux
Liri, you bound up the face of the crag Balthar lead all to you to with relative ease, using the rope for assistance as you climb. Lux waves his hand, offering you a bit of magical assistance as you search for signs of things going on. I'll roll the guidance die to keep things moving: 1
You get up the slope with relative ease and join Liri, Lux, and Jade in the ruins of the camp. What do you do now that you are up here?
@Liri
Looking around, you see a what look to be the footprints of two dwarves moving around the camp, but they soon fade out, and you can't make out any other footprints or signs of what may have happened to them
This post has potentially manipulated dice roll results.
Once all are safely up the crag, Jade joins Liri to check out the camp. She heads into the tents and keeps her head to the ground looking for drag marks or anything that might spark her interest.
Survival 17 Investigation 12
She also uses her Divine Sense to see if she can sense any celestial, fiend, undead within a 60 ft radius.
Both of you trace the footsteps Liri saw and can almost envision the battle that went on around the camp. The dwarven footprints cover almost the entire area, imprinted into a layer of dirt on top of the rock face. You still see no footprint for their possible adversaries, but you get the sense that's because there never were any other footprints, not that you are missing something
@Jade
As you investigate the camp, you check under the ruined tents and find a bit of old gear, including a light crossbow and about 25 crossbow bolts. There's also a longsword in the other tent, along with a small spell scroll that you can't read. Nothing else immediately sticks out to you
However, when you use your divine sense, you are immediately blown back. This place reeks undeath, polluted with necromantic energy far stronger than anything else around it, and although they are clearly far away, you can tell the two dwarves that camped here are clearly dead, and their souls are out there and they are restless, possessed by the dark energy of whatever fate they met here
This post has potentially manipulated dice roll results.
Eventually making her way up the path, heavily relying on the rope that Jade was able to tie off, Elandra sees everyone else hard at work checking the camp for clues. She turns around and stares out at the natural landscape around her, letting the vista bring its own inspiration, the mountains, the skies, and the trails they have walked. She looks for anything that might be notable but is searching for nothing in particular.
This post has potentially manipulated dice roll results.
Koric becomes increasingly alarmed as all of his companions start to climb to the top of the crag. He has expected a path of some sort...not rough stone handholds! When the rope drops down he does what he can to muster his courage, then straightens his worn clothes before reluctantly attempting the climb himself.
(( Athletics: 8 ))
He barely makes it up the first few feet before falling awkwardly back down. Indignant and bruised, he decides to wait at the base. He crouches down and contents himself with a vicarious investigation using Balthar's senses, trusting that his companions will find anything of note.
This post has potentially manipulated dice roll results.
@Koric
Even with the aid from your friends, you just simply aren't the most athletic man alive. From your fall, you take 4 bludgeoning damage, having not made it up too far before slipping off. Maybe climbing up there just isn't for you
@Elandra Looking over the landscape for your elevated position, you scan for anything that could be particularly relevant. From this high up, you don't see much of anything out in front of you as the path curves between the hills, although you do see a much larger rock shelf off the to the right about as far in the distance as you can possibly see. You also look behind you at the storm and notice that it is starting to shrink, fading into the distance with each minute despite the fact you aren't moving
Jade comes out of the tents and holds up the crossbow and longsword. "Anyone want these? oh, and bolts as well."
When she checks the area out and is blown away by the dark energy, she relays what she feels to the rest. "Obviously we aren't going to find anything alive here, and I don't know what we can do about the dark energy. Honestly, I would rather leave and just keep going on our mission." Jade is visibly disturbed by the pollution of the necromatic energy.
She leaves the camp area and looks down at Koric, "You ok down there?"
Koric squints up at Jade, "Bit of a fall. Knocked the stuffing out of me. Just...going to rest here a while." He smiles weakly, then returns his attention to the immediate surrounds.
(@Koric, Ledge is 50ft up, basically only scalable by the athletics check or some kind of magic that would allow you to get up there. It's also not going to take them a full hour to explore)
@Soloth
As far as you can tell, nothing is watching you. Whatever was once here is at this point gone. Aside from what your companions have already found, you don't see much else for you to investigate here
@Jade
You pick up the crossbow, longsword, and the crossbow bolts, showing them to your companions in case anyone wants them. Do you also take the spell scroll with you, or do you leave it behind?
@All
Jade ties the rope up using the pitons, allowing the rest of the group to have an easier time getting up. Everyone who is not up yet now rolls with advantage to ascend the cragg. Elandra, give me 1 more athletics check and I'll take that one if it is higher (as if you had rolled with advantage in the first place)
Liri follows after the others, using a combination of the natural holds provided by the rock face and the rope that Jade secured for them all to climb to the top.
23
The rope provides a much needed security, as her hand slips at the last moment when reaching for one of the holds. Fortunately, Liri is able to catch herself using the rope and hauls herself to the top.
Upon seeing the ruined camp, Liri begins to look for any signs that might point to who, or what was responsible for the fight. Even though there is no obvious blood, she gets down low to the ground and starts to comb the area for any tracks or other information that she can glean, using her eyes, ears, and even sense of smell.
Preemptively rolling survival in case it's needed, just to help speed things along (let me know if I need to roll anything else instead):
15
Lux will give Liri Guidance assistance
D&D since 1984
@Liri and Lux
Liri, you bound up the face of the crag Balthar lead all to you to with relative ease, using the rope for assistance as you climb. Lux waves his hand, offering you a bit of magical assistance as you search for signs of things going on. I'll roll the guidance die to keep things moving: 1
@Soloth
You get up the slope with relative ease and join Liri, Lux, and Jade in the ruins of the camp. What do you do now that you are up here?
@Liri
Looking around, you see a what look to be the footprints of two dwarves moving around the camp, but they soon fade out, and you can't make out any other footprints or signs of what may have happened to them
Once all are safely up the crag, Jade joins Liri to check out the camp. She heads into the tents and keeps her head to the ground looking for drag marks or anything that might spark her interest.
Survival 17 Investigation 12
She also uses her Divine Sense to see if she can sense any celestial, fiend, undead within a 60 ft radius.
Lux also looks
Survival 18
Investigation 13
D&D since 1984
@Lux and @Jade
Both of you trace the footsteps Liri saw and can almost envision the battle that went on around the camp. The dwarven footprints cover almost the entire area, imprinted into a layer of dirt on top of the rock face. You still see no footprint for their possible adversaries, but you get the sense that's because there never were any other footprints, not that you are missing something
@Jade
As you investigate the camp, you check under the ruined tents and find a bit of old gear, including a light crossbow and about 25 crossbow bolts. There's also a longsword in the other tent, along with a small spell scroll that you can't read. Nothing else immediately sticks out to you
However, when you use your divine sense, you are immediately blown back. This place reeks undeath, polluted with necromantic energy far stronger than anything else around it, and although they are clearly far away, you can tell the two dwarves that camped here are clearly dead, and their souls are out there and they are restless, possessed by the dark energy of whatever fate they met here
Athletics: 12
Bring out your inner chatacter class...
Eventually making her way up the path, heavily relying on the rope that Jade was able to tie off, Elandra sees everyone else hard at work checking the camp for clues. She turns around and stares out at the natural landscape around her, letting the vista bring its own inspiration, the mountains, the skies, and the trails they have walked. She looks for anything that might be notable but is searching for nothing in particular.
[Skill]Perception[skill]: 24
Bring out your inner chatacter class...
Koric becomes increasingly alarmed as all of his companions start to climb to the top of the crag. He has expected a path of some sort...not rough stone handholds! When the rope drops down he does what he can to muster his courage, then straightens his worn clothes before reluctantly attempting the climb himself.
(( Athletics: 8 ))
He barely makes it up the first few feet before falling awkwardly back down. Indignant and bruised, he decides to wait at the base. He crouches down and contents himself with a vicarious investigation using Balthar's senses, trusting that his companions will find anything of note.
@Koric
Even with the aid from your friends, you just simply aren't the most athletic man alive. From your fall, you take 4 bludgeoning damage, having not made it up too far before slipping off. Maybe climbing up there just isn't for you
@Elandra
Looking over the landscape for your elevated position, you scan for anything that could be particularly relevant. From this high up, you don't see much of anything out in front of you as the path curves between the hills, although you do see a much larger rock shelf off the to the right about as far in the distance as you can possibly see. You also look behind you at the storm and notice that it is starting to shrink, fading into the distance with each minute despite the fact you aren't moving
Koric settles down to rest at the bottom, asking Balthar to help him keep watch at the base of the crag.
"Take your time" he shouts up, hoping he will have enough time to recover from his wounds.
(( @DM: I assume it won't take an hour for them to explore, but if it is he will use a hit die to restore some points ))
Jade comes out of the tents and holds up the crossbow and longsword. "Anyone want these? oh, and bolts as well."
When she checks the area out and is blown away by the dark energy, she relays what she feels to the rest. "Obviously we aren't going to find anything alive here, and I don't know what we can do about the dark energy. Honestly, I would rather leave and just keep going on our mission." Jade is visibly disturbed by the pollution of the necromatic energy.
She leaves the camp area and looks down at Koric, "You ok down there?"
Koric squints up at Jade, "Bit of a fall. Knocked the stuffing out of me. Just...going to rest here a while." He smiles weakly, then returns his attention to the immediate surrounds.
@DM: How high is the climb?
(@Koric, Ledge is 50ft up, basically only scalable by the athletics check or some kind of magic that would allow you to get up there. It's also not going to take them a full hour to explore)
@Soloth
As far as you can tell, nothing is watching you. Whatever was once here is at this point gone. Aside from what your companions have already found, you don't see much else for you to investigate here
@Jade
You pick up the crossbow, longsword, and the crossbow bolts, showing them to your companions in case anyone wants them. Do you also take the spell scroll with you, or do you leave it behind?
Lux says “Did anyone see anything of note on the fight that took place here? We should be moving on then”
D&D since 1984