This post has potentially manipulated dice roll results.
@Jade
Rushing at Vyldara, you land another two hits, damage still cut in half. She's looking a bit more wounded at this point, but still not all that harmed
At the end of your turn, in response, Vyldara again casts Chill Touch on you Attack: 16 Damage: 11 If it hits, Roll for concentration on Hunter's mark and you can't regain health until Vyldara's next turn
Liri will continue to move further northward, skirting closer to Lux to avoid ghoul 5. She will then cast Erupting Earth on the eastern catacomb entrance, in the hope that the explosion of earth and stone will cause the entrance to cave in. In case it's needed, damage: 25
For her bonus action she will move the flaming sphere directly west, slamming it back into ghast 1 again. Damage: 8, Dex save 15 required
You go to cast the spell, but as you attempt to churn the earth beneath the closest catacombs entrance, your spell is deflected and fizzles out into nothingness. Make either a perception or Arcana check.
@Soloth
You move your hunter's mark and attempt to attack Ghast 4, but both of your arrows miss entirely
Staring at the catacombs, you can now identify the outline of some type of glittering orb, surrounding the catacomb's entrance in a dome that extends about 10 feet out from the tunnel. It doesn't seem at all harmed by your spell, having simply deflected it. It's clearly some sort of powerful arcane spell, and while you can't figure out exactly what it is, it seems very able to deflect spells and presumably projectiles. Still, you know the ghasts and ghouls have been passing through it easily, so you don't get the sense the spell could stop you from physically approaching the entrance
Elandra sees both Dazlyn and Lux with undead pressing them, as Liri runs forwards seeming to do something but Elandra was unsure exactly what. Reaching into her bag she pulls out anotger of the fuzzy balls and rund towards Lux, stopping a short distance away and tossing the ball to land on tge far side of the ghoul, commanding the summoned creature to attack.
Dazlyn swings at Ghoul 5, swinging at it with his war pick Attack: 27 Damage: 7
Attack: 25 Damage: 11
@Elandra (Note: We aren't using flanking)
The ghoul the elk was originally going to attack is dead, so the rest of your turn will go as planned and then I will just have the elk move northward towards the other enemies.
The panther runs over to Norbus and bites at the ghast: Attack: 12 Damage: 5
At the end of your turn, Vlydara fires another Chill Touch at Jade, screeching as she flings the spell Attack: 25 Damage: 13 If it hits, roll for concentration and you can't heal until Vyldara's turn
This post has potentially manipulated dice roll results.
@All
Underestimated the Giant Elk's size and speed, so it actually reaches and kills Ghoul 6 (at the very bottom of the upper map)
The catacombs rumble again, and four more ghouls emerge from the shadows
Ghoul 7 then rushes at the middle bridge, taking a dash action to get there Ghoul 8 takes a dash action, rushing back to the leftmost bridge Ghoul 9 takes a dash action, rushing towards the middle bridge Ghoul 10 rushes at the leftmost bridge, and then swipes at it with his claws Attack: 16 Damage: 7 Ghouls 11 and 12 run over to and claw at the rightmost bridge Attack: 19 Damage: 10 Attack: 9 Damage: 8
Ghoul 10 misses, but the two other ghouls instantly break the rightmost bridge, shattering it into peices. They sink into the moat, which clearly isn't that deep at all by the fact that undead are standing in it, but the color of the thing still seems very very off
@All Note: Rolls changed again on the above post. Ghoul 10 missed, 11 and 12 both hit and did exactly 15 damage
Norbus swings at the ghast in front of him in a wild frenzy, hoping to finally finish it off Attack: 24 Damage: 12 Attack: 10 Damage: 11 Attack: 26 Damage: 14
Ghast 1 is utterly destroyed (and if it wasn't clear, Dazlyn killed Ghoul 5 on his turn)
About the water: The water doesn't seem particularly deep, so it won't count as difficult terrain, however, there's clearly some sort of reason the water is so discolored
Map Update: (Ghoul above Elk should be dead. Will fix on next update)
This post has potentially manipulated dice roll results.
@Lux
There's no one you can heal at the moment (Jade is the only injured one and cannot heal atm due to Vyldara's recent massive hit with chill touch), so you simply rush forward to try and get into the action
At the end of your turn, Vyldara casts Chill Touch again, this time targeting the giant elk Attack: 27 Damage: 11
@All
Vlydara then flies 35 feet east and 5 feet northeast, and frustrated by the giant elk clogging up the battlefield, casts Magic Missile at Elandra, hoping to prevent any more animals from being summoned 4 + 2 + 5 damage
The ghasts then stir again, ready to continue defending the city Ghast 4 runs at Jade, slashing at her with its claws Attack: 24 Damage: 13
At the end of the Ghast's turns, Vlydara moves 40 feet back towards the walls of the castle
This post has potentially manipulated dice roll results.
Remaining Ghast Turns: Ghast 5 takes a dash action and runs towards the middle bridge Ghast 6 claws at the middle bridge in order to try and break it Attack: 12 Damage: 9
Jade, the ghast's claws hit you: (Reminder damage is halved for both this and Vyldara's spell due to Warding Bond from the statue) -Roll for concentration on Hunter's Mark if you don't lose concentration on it with your roll for Vyldara's Chill Touch -Make a DC 10 Con save or be paralyzed for one minute, repeating the save at the end of each of your turns to end the effect
(Are these creatures floating/flying?)
if not, then we should take out those bridges or make them difficult ground or snare them.
D&D since 1984
On Lux’s turn he will move towards Liri to help get her close to the cave entrance
D&D since 1984
(( On his turn Balthar will fly north and a little east, but stay 30' from the nearest enemy ))
@Jade
Rushing at Vyldara, you land another two hits, damage still cut in half. She's looking a bit more wounded at this point, but still not all that harmed
At the end of your turn, in response, Vyldara again casts Chill Touch on you
Attack: 16 Damage: 11
If it hits, Roll for concentration on Hunter's mark and you can't regain health until Vyldara's next turn
Liri is up!
Liri will continue to move further northward, skirting closer to Lux to avoid ghoul 5. She will then cast Erupting Earth on the eastern catacomb entrance, in the hope that the explosion of earth and stone will cause the entrance to cave in. In case it's needed, damage: 25
For her bonus action she will move the flaming sphere directly west, slamming it back into ghast 1 again. Damage: 8, Dex save 15 required
@Liri
Ghast 1 Dex Save: 18
You go to cast the spell, but as you attempt to churn the earth beneath the closest catacombs entrance, your spell is deflected and fizzles out into nothingness. Make either a perception or Arcana check.
@Soloth
You move your hunter's mark and attempt to attack Ghast 4, but both of your arrows miss entirely
Elandra is up once I have that roll from Liri!
Liri's expression goes from a mixture of hope and anticipation to confusion and dispair as her spell just simply disappears into nothingness.
Perception: 21
@Liri
Staring at the catacombs, you can now identify the outline of some type of glittering orb, surrounding the catacomb's entrance in a dome that extends about 10 feet out from the tunnel. It doesn't seem at all harmed by your spell, having simply deflected it. It's clearly some sort of powerful arcane spell, and while you can't figure out exactly what it is, it seems very able to deflect spells and presumably projectiles. Still, you know the ghasts and ghouls have been passing through it easily, so you don't get the sense the spell could stop you from physically approaching the entrance
Elandra sees both Dazlyn and Lux with undead pressing them, as Liri runs forwards seeming to do something but Elandra was unsure exactly what. Reaching into her bag she pulls out anotger of the fuzzy balls and rund towards Lux, stopping a short distance away and tossing the ball to land on tge far side of the ghoul, commanding the summoned creature to attack.
Action: Gray Bag of Tricks - 8
BA: Command creature to attack the ghoul
Movement: as needed (can't see map whilst writing)
Panther will act on own judgement trying to follow previous commands.
Bardic Inspiration still available to Jade, Rocky, and Lux.
Bring out your inner chatacter class...
Giant Elk makes a Ram attack (standing)
Attack: 18 Damage: 10 bludgeoning damage.
I can't remember if we were using flanking, if so attack with adventage roll: 9
Bring out your inner chatacter class...
@All (Dazlyn's turn since I skipped it before)
Dazlyn swings at Ghoul 5, swinging at it with his war pick
Attack: 27 Damage: 7
Attack: 25 Damage: 11
@Elandra (Note: We aren't using flanking)
The ghoul the elk was originally going to attack is dead, so the rest of your turn will go as planned and then I will just have the elk move northward towards the other enemies.
The panther runs over to Norbus and bites at the ghast:
Attack: 12 Damage: 5
At the end of your turn, Vlydara fires another Chill Touch at Jade, screeching as she flings the spell
Attack: 25 Damage: 13
If it hits, roll for concentration and you can't heal until Vyldara's turn
@All
Underestimated the Giant Elk's size and speed, so it actually reaches and kills Ghoul 6 (at the very bottom of the upper map)
The catacombs rumble again, and four more ghouls emerge from the shadows
Ghoul 7 then rushes at the middle bridge, taking a dash action to get there
Ghoul 8 takes a dash action, rushing back to the leftmost bridge
Ghoul 9 takes a dash action, rushing towards the middle bridge
Ghoul 10 rushes at the leftmost bridge, and then swipes at it with his claws
Attack: 16 Damage: 7
Ghouls 11 and 12 run over to and claw at the rightmost bridge
Attack: 19 Damage: 10
Attack: 9 Damage: 8
Ghoul 10 misses, but the two other ghouls instantly break the rightmost bridge, shattering it into peices. They sink into the moat, which clearly isn't that deep at all by the fact that undead are standing in it, but the color of the thing still seems very very off
@All
Note: Rolls changed again on the above post. Ghoul 10 missed, 11 and 12 both hit and did exactly 15 damage
Norbus swings at the ghast in front of him in a wild frenzy, hoping to finally finish it off
Attack: 24 Damage: 12
Attack: 10 Damage: 11
Attack: 26 Damage: 14
@All
Ghast 1 is utterly destroyed (and if it wasn't clear, Dazlyn killed Ghoul 5 on his turn)
About the water: The water doesn't seem particularly deep, so it won't count as difficult terrain, however, there's clearly some sort of reason the water is so discolored
Map Update: (Ghoul above Elk should be dead. Will fix on next update)
I THINK we arenup to Lux? Soloth>Elandra>Lair Actions>Ghouls>Norbus>Lux>Vyldara>Ghasts>Koric>Statue>Jade>Balthar>Liri>Dazlyn.
Yep! Lux is now up! I know he put in some tentative orders a long while ago but a lot has changed, so Lux lmk if you want to do something different
Lux will ask if anyone is badly hurt. If none, then he will move towards the bridge where #8 is.
D&D since 1984
@Lux
There's no one you can heal at the moment (Jade is the only injured one and cannot heal atm due to Vyldara's recent massive hit with chill touch), so you simply rush forward to try and get into the action
At the end of your turn, Vyldara casts Chill Touch again, this time targeting the giant elk
Attack: 27 Damage: 11
@All
Vlydara then flies 35 feet east and 5 feet northeast, and frustrated by the giant elk clogging up the battlefield, casts Magic Missile at Elandra, hoping to prevent any more animals from being summoned
4 + 2 + 5 damage
The ghasts then stir again, ready to continue defending the city
Ghast 4 runs at Jade, slashing at her with its claws
Attack: 24 Damage: 13
At the end of the Ghast's turns, Vlydara moves 40 feet back towards the walls of the castle
Remaining Ghast Turns:
Ghast 5 takes a dash action and runs towards the middle bridge
Ghast 6 claws at the middle bridge in order to try and break it
Attack: 12 Damage: 9
Jade, the ghast's claws hit you: (Reminder damage is halved for both this and Vyldara's spell due to Warding Bond from the statue)
-Roll for concentration on Hunter's Mark if you don't lose concentration on it with your roll for Vyldara's Chill Touch
-Make a DC 10 Con save or be paralyzed for one minute, repeating the save at the end of each of your turns to end the effect
Map Update. Koric is up!: