This post has potentially manipulated dice roll results.
@Lux
You rush to help Liri, attempting to scorch one of the ghouls attacking her Ghoul Dex Save: 14
Vyldara flings the spell Toll the Dead at the elk, attempting to take advantage of the elk's slightly injured state Attack: 18 Damage: 14
Ghast 5 rushes at the giant elk, attacking it with its claws Attack: 16 Damage: 11 Elk Con Save for if it hits to avoid paralysis: 22 Ghast 6 takes a dash action, rushing fully at the elk Ghast 7 moves into the moat a bit, but mostly stays back to defend the catacombs Ghast 8 rushes down to Liri, taking a swipe at her Attack: 22 Damage: 10 If it hits, make a DC 10 Con save or be paralyzed for 1 minute, repeating the save at the end of each of your turns
The giant elk is highly injured, but still looks like it has some fight in it, and shrugs off the attempt to paralyze it. Ghoul 12 takes the damage from Lux's spell, and looks relatively beat up
This post has potentially manipulated dice roll results.
With a glance at the ailing elk then at Elandra, Koric once more summons flames about him, then launches a small, intense, point of heat towards 5, 6, 7 and Vyldara. He utters a prayer to Mystra and whatever gods watch over such creatures, hoping the premature sacrifice is worth it. It's just a summoned creature, he tells himself, wondering what happens to them when they die.
He has seen this agonizing moment in his dreams, so he knows that he had no real choice in the matter.
This post has potentially manipulated dice roll results.
Dex Saves:
Vlydara automatically saves, and chooses to simply fail instead of using a point of Legendary Resistance Ghoul 7: 12 Ghast 6: 20 Elk: 15
I actually made a mistake earlier and Ghast 5 is already dead, having been killed by Soloth on his last turn. The elk does not take the 11 damage from its attack given it should already have been dead
Vlydara takes half damage from resistance, and the Elk saves, taking only half damage as well. Vlydara looks a bit more hurt, but relatively uninjured, and the elk is still standing, albeit heavily heavily injured
Ghoul 7 is instantly incinerated in the blast, and Ghast 6 just barely manages to live through it, looking nearly defeated
@All
The Statue waves its hammer, and an aura of glowing light eminates from it as it casts Aura of Vitality, moves a bit to be ahead of Jade, and then uses a bonus action to heal Jade for 4 damage as a bonus action
The elk just barely manages to hang on despite the heavy blow from the spell, looking mere inches from death
Balthar is up and then Liri!
Liri, you still need to take 11 damage for the Chill Touch Vyldara cast on you at the end of Soloth's last turn, the 10 damage from the ghast that attacked you, and make a DC 10 Con save or be paralyzed for 1 minute, repeating the save at the end of each of your turns to end the effect if you fail
In addition, at the start of your turn, due to starting your turn within 5 feet of a ghast, you need to make a DC 10 Con save or be poisoned until the start of your next turn. If you succeed, you are immune to this effect for 24 hours
Liri will snarl and launch an attack at ghast 8, jaws snapping in retaliation at the undead creature
Attack (with advantage due to Balthar's help) Attack: 20 Damage: 11 Additionally, if the attack hits, the ghast must make a DC 13 Str save or be knocked prone.
For her bonus action, she will continue to move the orb 30ft north, skirting to the east to avoid the statue and Jade.
This post has potentially manipulated dice roll results.
@All
The giant elk is finished off, finally falling to Vyldara's blow.
Dazlyn rushes 25ft northeast, flinging a bolt of flame at Ghoul 11. It has half cover due to being mostly obscured by Liri's wolf form Attack: 11 Damage: 10
The bolt misses, unable to hit its target. Soloth is up!
Seeing the elk fall, Elandra feels a momentary sorrow for the creature. She had pushed it far from the group and it had been mauled by the undead. The fallen majesty another blight on this cursed place. She darts forwards, running as far as she can and calling on her magic, being able to bring it to bear at last. "Light up, light up, until you die for good!"
Action: Faerie Fire covering Vyldara, 7 & 5 in violet light BA: Command Panther to advance with Jade Movement: 5ft NW, 25ft N
I believe I have you in the right place at the moment, so I am just going to have you move 30ft North and fire at the one of the ghouls attacking Liri (Ghoul 11)
Your arrows hit the ghoul hard, dealing massive damage and finishing the monster off in one fell swoop
@Elandra
Both ghoul 7 and ghast 5 are currently dead. Would you still like to cast Faerie Fire on Vlydara?
This post has potentially manipulated dice roll results.
@Elandra
You cast Fairy Fire on Vlydara, managing to get Ghast 6 in the spell as well Vlydara Dex Save: 4 Ghast Dex Save: 5
The panther rushes up to stand beside Jade, and the weasel simply stays put, waiting for future orders
The ghast is highlighted in the glowing light, and all attacks on it have advantage. However, Vyldara again pulls deep into her cursed bond to Axeholm's halls (expends her second point of Legendary Resistance) to instead succeed on the saving throw
At the end of your turn, she flies northwest 20 feet and north 20 feet to move herself further out of the range of combat
This post has potentially manipulated dice roll results.
@All
Again, 4 ghouls emerge from the catacombs, two from each entrance, the field growing ever fuller with dangerous creatures
The ghouls then begin to rush into combat, each taking on seperate foes Ghouls 8, 9, and 10 take dash actions and rush down towards Jade, ready to take her on as she approaches the upper half of the battlefield Ghoul 12 takes a swipe at Liri with its claws Attack: 9 Damage: 7 Ghouls 13 and 14 move out from the catacombs a bit, taking dodge actions as they hang back to ensure the tunnel is defended Ghouls 15 and 16 both instantly run at liri, swiping at her with their claws Attack: 15 Damage: 5 Attack: 20 Damage: 9
Norbus rushes up the battlefield to Ghoul 8, flying into a rage once again as he runs, and swings at the ghoul with his greataxe Attack: 15 Damage: 13 Attack: 24 Damage: 11
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@Lux
You rush to help Liri, attempting to scorch one of the ghouls attacking her
Ghoul Dex Save: 14
Vyldara flings the spell Toll the Dead at the elk, attempting to take advantage of the elk's slightly injured state
Attack: 18 Damage: 14
Ghast 5 rushes at the giant elk, attacking it with its claws
Attack: 16 Damage: 11
Elk Con Save for if it hits to avoid paralysis: 22
Ghast 6 takes a dash action, rushing fully at the elk
Ghast 7 moves into the moat a bit, but mostly stays back to defend the catacombs
Ghast 8 rushes down to Liri, taking a swipe at her
Attack: 22 Damage: 10
If it hits, make a DC 10 Con save or be paralyzed for 1 minute, repeating the save at the end of each of your turns
@All
The giant elk is highly injured, but still looks like it has some fight in it, and shrugs off the attempt to paralyze it. Ghoul 12 takes the damage from Lux's spell, and looks relatively beat up
Koric is up! Map Update:
With a glance at the ailing elk then at Elandra, Koric once more summons flames about him, then launches a small, intense, point of heat towards 5, 6, 7 and Vyldara. He utters a prayer to Mystra and whatever gods watch over such creatures, hoping the premature sacrifice is worth it. It's just a summoned creature, he tells himself, wondering what happens to them when they die.
He has seen this agonizing moment in his dreams, so he knows that he had no real choice in the matter.
DC 17 DEX save or take 27 fire damage.
Use 9 portent roll for Vyldara's save.
Dex Saves:
Vlydara automatically saves, and chooses to simply fail instead of using a point of Legendary Resistance
Ghoul 7: 12
Ghast 6: 20
Elk: 15
I actually made a mistake earlier and Ghast 5 is already dead, having been killed by Soloth on his last turn. The elk does not take the 11 damage from its attack given it should already have been dead
@Koric
Vlydara takes half damage from resistance, and the Elk saves, taking only half damage as well. Vlydara looks a bit more hurt, but relatively uninjured, and the elk is still standing, albeit heavily heavily injured
Ghoul 7 is instantly incinerated in the blast, and Ghast 6 just barely manages to live through it, looking nearly defeated
@All
The Statue waves its hammer, and an aura of glowing light eminates from it as it casts Aura of Vitality, moves a bit to be ahead of Jade, and then uses a bonus action to heal Jade for 4 damage as a bonus action
Jade is up!
(Sorry, weekends are difficult)
Jade continues her hunt of Vlydara, using her 30' of movement to move closer to her. Using her longbow to fire more arrows at the creature.
Attack: 9 Damage: 6 + 5
Attack: 13 Damage: 3 + 4
Using bardic inspiration for help on the attack...8
@Jade
With the help of barding inspirition, your first arrow hits (halved due to resistance), but your second arrrow is unable to connect
At the the end of your turn, Vlydara goes to finish off the elk, casting Toll the Dead on it
Elk Wis Save: 8
Damage: 12
@All
The elk just barely manages to hang on despite the heavy blow from the spell, looking mere inches from death
Balthar is up and then Liri!
Liri, you still need to take 11 damage for the Chill Touch Vyldara cast on you at the end of Soloth's last turn, the 10 damage from the ghast that attacked you, and make a DC 10 Con save or be paralyzed for 1 minute, repeating the save at the end of each of your turns to end the effect if you fail
In addition, at the start of your turn, due to starting your turn within 5 feet of a ghast, you need to make a DC 10 Con save or be poisoned until the start of your next turn. If you succeed, you are immune to this effect for 24 hours
Balthar will attempt to help Liri by distracting whatever they are attacking, before flying away again to a safe distance.
First Con save: 13
And second: 22
I believe I also need to make two concentration checks to maintain the orb due to the two sets of damage?
First concentration check: 19
Second concentration check: 14
All good on the con checks!
Liri will snarl and launch an attack at ghast 8, jaws snapping in retaliation at the undead creature
Attack (with advantage due to Balthar's help) Attack: 20 Damage: 11 Additionally, if the attack hits, the ghast must make a DC 13 Str save or be knocked prone.
For her bonus action, she will continue to move the orb 30ft north, skirting to the east to avoid the statue and Jade.
@Liri
You move the orb forward, getting it closer to combat as you attack the ghast
Ghast Str Save: 11
The ghast saves, not pushed over by your attack.
At the end of your turn, Vlydara goes to finish off the giant elk, casting Chill Touch on it
Attack: 19 Damage: 13
@All
The giant elk is finished off, finally falling to Vyldara's blow.
Dazlyn rushes 25ft northeast, flinging a bolt of flame at Ghoul 11. It has half cover due to being mostly obscured by Liri's wolf form
Attack: 11 Damage: 10
The bolt misses, unable to hit its target. Soloth is up!
Seeing the elk fall, Elandra feels a momentary sorrow for the creature. She had pushed it far from the group and it had been mauled by the undead. The fallen majesty another blight on this cursed place. She darts forwards, running as far as she can and calling on her magic, being able to bring it to bear at last. "Light up, light up, until you die for good!"
Action: Faerie Fire covering Vyldara, 7 & 5 in violet light
BA: Command Panther to advance with Jade
Movement: 5ft NW, 25ft N
Bring out your inner chatacter class...
@Soloth
I believe I have you in the right place at the moment, so I am just going to have you move 30ft North and fire at the one of the ghouls attacking Liri (Ghoul 11)
Your arrows hit the ghoul hard, dealing massive damage and finishing the monster off in one fell swoop
@Elandra
Both ghoul 7 and ghast 5 are currently dead. Would you still like to cast Faerie Fire on Vlydara?
Yes, if I can catch 6 in there as well then great, happy with just Vyldara though.
Bring out your inner chatacter class...
@Elandra
You cast Fairy Fire on Vlydara, managing to get Ghast 6 in the spell as well
Vlydara Dex Save: 4
Ghast Dex Save: 5
The panther rushes up to stand beside Jade, and the weasel simply stays put, waiting for future orders
The ghast is highlighted in the glowing light, and all attacks on it have advantage. However, Vyldara again pulls deep into her cursed bond to Axeholm's halls (expends her second point of Legendary Resistance) to instead succeed on the saving throw
At the end of your turn, she flies northwest 20 feet and north 20 feet to move herself further out of the range of combat
@All
Again, 4 ghouls emerge from the catacombs, two from each entrance, the field growing ever fuller with dangerous creatures
The ghouls then begin to rush into combat, each taking on seperate foes
Ghouls 8, 9, and 10 take dash actions and rush down towards Jade, ready to take her on as she approaches the upper half of the battlefield
Ghoul 12 takes a swipe at Liri with its claws
Attack: 9 Damage: 7
Ghouls 13 and 14 move out from the catacombs a bit, taking dodge actions as they hang back to ensure the tunnel is defended
Ghouls 15 and 16 both instantly run at liri, swiping at her with their claws
Attack: 15 Damage: 5
Attack: 20 Damage: 9
Norbus rushes up the battlefield to Ghoul 8, flying into a rage once again as he runs, and swings at the ghoul with his greataxe
Attack: 15 Damage: 13
Attack: 24 Damage: 11