This post has potentially manipulated dice roll results.
Lynistra sweeps her blade through the pack, leaving the air rent once more.
(Attack: 21 for 12 damage. If they move before my next turn, they take an additional 1 thunder damage from booming blade. Well I failed at typing the first series of rolls and thunder damage got messed up. It was a 1 for thunder and as above for the attack/damage.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the flames lick at the rats you hear them scream in pain and scatter to darker parts of the tunnel. All the rats are gone now time to get out of the tunnel via the grate.
As you find your way to the end of the tunnel, you see and hear to stream just outside the grate. The grate is large enough for one person to pass thru unimpeded but it is locked. Over the sound of the water you stream you can hear so fighting still happening.
"Let's get out there and make an opening. These people likely can't fight if they're taking shelter."
(You can create spoiler blocks by switching to Desktop Mode and clicking the ! Button)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lynistra blinks for a sarcastic moment, "We are in the middle of a city being attacked and are tasked with moving people down the street through potentially crowds of enemies. Yeah, I think silence is really going to be an option." Rolling her eyes, she presses against the bars to get a better look at the street situation.
(Lyn's got a bit of a snarky streak if we hadn't noticed. Nothing personal, just that she feels the need to over-perform due to a low view of her by her family.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Considering we are under siege, and trying to get people who cannot fight out of the city limits... It might be a good idea to do things that dont bring attention to this here tunnel... But if you insist."
Roth'gar begins to ready himself break open the door with his axe.
(What kind of check do I need to make Strength right?)
“If no one can pick tha lock, th’n my hammer might do tha trick. Being sneaky isn’t really my speciality.” Amrak clanks over to the grate and will take a swing at the lock if Roth’gar does not get it open.
Roth'gar's second attack lands squarely in the middle of the pack, smashing 2 more rats.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine slashes and stabs again, a look of disgust on his face.
Attack: 14 Damage: 17
Attack: 21 Damage: 5
And that's all I have to say about that.
As Fontaine skewers 3 more rats the rest of that pack begins to scatter back into the tunnel.
(pack 2 is gone.)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine stabs at the pack as they flee.
Opportunity Attack: 8 Damage: 8
And that's all I have to say about that.
(that's a miss)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Adrex takes his Longsword and attacks the Pack of Rats.
Attack: 11 Damage: 12
OOC: Swarmsie, just to be sure that you read it: don't forget that the Rats still get 4 damage from the Breath :)
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Adrex's Swing swipes thru the pack of rats and sends 3 more to their death.
(Yeah that was on the group that is gone now)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Lynistra sweeps her blade through the pack, leaving the air rent once more.
(Attack: 21 for 12 damage. If they move before my next turn, they take an additional 1 thunder damage from booming blade. Well I failed at typing the first series of rolls and thunder damage got messed up. It was a 1 for thunder and as above for the attack/damage.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Wretched vermin! Kiron Keshan!" Amrak points his hammer above his head as it begins to glow, then at the remaining pack.
Sacred Flame DC 13 DEX Save or 6 radiant damage.
((I don’t know how to do spoiler blocks from mobile, sorry.))
Check out my Extended Signature here
pack 1 sav 4
As the flames lick at the rats you hear them scream in pain and scatter to darker parts of the tunnel. All the rats are gone now time to get out of the tunnel via the grate.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
As you find your way to the end of the tunnel, you see and hear to stream just outside the grate. The grate is large enough for one person to pass thru unimpeded but it is locked. Over the sound of the water you stream you can hear so fighting still happening.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
"Let's get out there and make an opening. These people likely can't fight if they're taking shelter."
(You can create spoiler blocks by switching to Desktop Mode and clicking the ! Button)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Easy enough, but how do we do this? Breaking that open I can do... but what about the noise?"
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Lynistra blinks for a sarcastic moment, "We are in the middle of a city being attacked and are tasked with moving people down the street through potentially crowds of enemies. Yeah, I think silence is really going to be an option." Rolling her eyes, she presses against the bars to get a better look at the street situation.
(Lyn's got a bit of a snarky streak if we hadn't noticed. Nothing personal, just that she feels the need to over-perform due to a low view of her by her family.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(You can not see the streets from here)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
"Considering we are under siege, and trying to get people who cannot fight out of the city limits... It might be a good idea to do things that dont bring attention to this here tunnel... But if you insist."
Roth'gar begins to ready himself break open the door with his axe.
(What kind of check do I need to make Strength right?)
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
you are at the number 2, 3 is the temple 4 is the saw mill
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
“If no one can pick tha lock, th’n my hammer might do tha trick. Being sneaky isn’t really my speciality.” Amrak clanks over to the grate and will take a swing at the lock if Roth’gar does not get it open.
Check out my Extended Signature here
"I know how to pick locks," Fontaine says, frowning thoughtfully,
"but I don't have anything to do it with."
And that's all I have to say about that.
(I'm going to assume its a strength check)
Strength check to break open door: 15
Roth'gar winds up and slams his axe onto the locked door.
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids