Roxaria looks over the encampment one last time to make sure nobody accidentally left anything and that their stuff is all picked up. She begins snuffing out the fireplace and doing her best to return the encampment back to it’s natural state. She picks up her pack and patiently waits for everyone else. Her stomach is grumbling, but that is her fault.
She approaches Trem, “Are you okay if you do the talking when we meet up with Hulil? I don’t think she’ll warm up to me when she sees my Glassblade insignia. I’ll sort of stay in the back and out of sight and keep an eye on things to make sure nothing shady happens.”
Vauthok promises to tell Roxaria the rest of his story once they had achieved more downtime while they packed away the camp. The more the giant thought back to the days he moved along side his herd the more he began to figure out that it could have all stemmed from himself. Vauthok’s fall had been humbling if anything else. He scanned the top of the frozen dunes around the party while everyone else finished packing up their belongings and pulled his hood back up, shadows casting across his tribal-marked face.
“We should move along as quickly as we can.. The longer we stay in one place, the more blood these dunes will demand.”
This post has potentially manipulated dice roll results.
I guess it's my time to shine!
If Rox goves the go ahead, Trem wil make his way to the front and keep an eye out for a bandit/mercenary that he can speak to. (Outside the cave first)
It is quite dark inside the cave save for the light streaming in from the entrance. The slow dripping of water sounds out where it falls from stalactites down into a murky pool that fills the rough tunnel ahead. Every few moments, a loud croaking sounds out from somewhere in the darkness beyond.
No one answers Trems call.
Those with dark vision can see a heavy 25 ft long plank of wood leaning against the wall of the far side of the pool. The pool is 10 ft deep and looks quite cold with bits of ice floating on the surface.
This post has potentially manipulated dice roll results.
Roxaria places her hand on Trem and points to the 25’ flank of wood leaning against the wall across the pool. “Think that has any relevance?”
She begins looking along the ground to see if the footprints at the entrance of the cave make any small trails inside the cave and where they might lead to.
Roxaria looks over the encampment one last time to make sure nobody accidentally left anything and that their stuff is all picked up. She begins snuffing out the fireplace and doing her best to return the encampment back to it’s natural state. She picks up her pack and patiently waits for everyone else. Her stomach is grumbling, but that is her fault.
She approaches Trem, “Are you okay if you do the talking when we meet up with Hulil? I don’t think she’ll warm up to me when she sees my Glassblade insignia. I’ll sort of stay in the back and out of sight and keep an eye on things to make sure nothing shady happens.”
Sure, that's what I'm here for. Putting my handsome face to good use! *grumbling stomach noises*
Player: Any Good Alignment // DM: Lawful Evil
Roxaria shakes her head at the thick charm with a soft smile on her face and a light laugh. She teases back, “Okay, handsome.”
Every team needs a faceman!
Player: Any Good Alignment // DM: Lawful Evil
Vauthok promises to tell Roxaria the rest of his story once they had achieved more downtime while they packed away the camp. The more the giant thought back to the days he moved along side his herd the more he began to figure out that it could have all stemmed from himself. Vauthok’s fall had been humbling if anything else. He scanned the top of the frozen dunes around the party while everyone else finished packing up their belongings and pulled his hood back up, shadows casting across his tribal-marked face.
“We should move along as quickly as we can.. The longer we stay in one place, the more blood these dunes will demand.”
The party sets out and travels for most of the day. It is mid afternoon when the party reaches Croaker Cave.
I guess it's my time to shine!
If Rox goves the go ahead, Trem wil make his way to the front and keep an eye out for a bandit/mercenary that he can speak to. (Outside the cave first)
Perception: 22
Player: Any Good Alignment // DM: Lawful Evil
There is no one outside of the cave besides a few hardy trees.
Any tracks? Or does it look nobody has been here in a while?
Player: Any Good Alignment // DM: Lawful Evil
“Go for it, Trem. I’ve got your back.”. Roxaria follows Trem up to the entrance, keeping herself at the ready, hand on her sword hilt. “Let’s go in.”
There are humanoid tracks entering and leaving from the cave. The tracks are recent.
Once inside Trem yells in Thieves' Cant:
Hello? Anyone there? We have a message from Tulgi for her sister!
Player: Any Good Alignment // DM: Lawful Evil
It is quite dark inside the cave save for the light streaming in from the entrance. The slow dripping of water sounds out where it falls from stalactites down into a murky pool that fills the rough tunnel ahead. Every few moments, a loud croaking sounds out from somewhere in the darkness beyond.
No one answers Trems call.
Those with dark vision can see a heavy 25 ft long plank of wood leaning against the wall of the far side of the pool. The pool is 10 ft deep and looks quite cold with bits of ice floating on the surface.
Are the trees outside big enough for a makeshift bridge?
Player: Any Good Alignment // DM: Lawful Evil
Roxaria places her hand on Trem and points to the 25’ flank of wood leaning against the wall across the pool. “Think that has any relevance?”
She begins looking along the ground to see if the footprints at the entrance of the cave make any small trails inside the cave and where they might lead to.
Investigation: 3
Roxaria can see tracks that continue from one side to the other in a straight line.
The trees are big enough if tied together like a raft.
I see it! Eline, is there enough light for you? Can you use your Mage Hand to drag that plank over here?
Player: Any Good Alignment // DM: Lawful Evil
"I think so," Eline answers. "I'll give it a try." Casting Mage Hand, Eline attempts to move the wooden plank.
(DM, what do I need to roll/do?)
(Sorry for the late reply... been dealing with a terrible migraine lately...)
(No roll needed Mage Hand can carry no more than 10 pounds. The wooden plank is too heavy)
The plank budges and falls with a clatter onto the cave floor with a 1/3rd of it extending over the water.