This post has potentially manipulated dice roll results.
“I think we ought to set camp until this weather breaks. We’ll not make much distance in this, and without any sense of direction, we might get lost and find that it takes us longer to get where we need to go.”
Roxaria pulls her pack off and begins setting up her tent and bedroll. Afterwards, she helps others get their tents set up as well. Once set, she’ll try to start a campfire.
"Good find, Roxy." Kha steps into the cavern stomping off the snow and trying to warm himself. "Good to know that those that explore this area have made shelters for this kind of need."
The orc roams the cave to make sure nothing else is trying to get out of the weather. "Someone's gone through a lot of trouble to even out the ground here," he remarks as he searches.
Reginald warms Roxaria's and Trem's boots and coats with his prestidigitaion cantrip. He will continue to do so hourly, as needed. He then concentrates on his bonfire cantrip for about an hour to warm up the cave so the small fire Roxaria created can keep it comfortable for everyone. He will then rest up until last watch.
Trem makes a fire to keep himself warm. He sits close to the fire. Uncomfortably close.
Eline wraps her arms around him, and leans closely into him. Hugging the rogue, she can feel his chill. She undoes her cloak, and tosses it about his shoulders, and resumes holding him.
Kha sees chisel marks and faint drops of blood. It looks like its been here for years. It seems to lead to the unfrozen pool of water in the back of the cave.
Trem makes a fire to keep himself warm. He sits close to the fire. Uncomfortably close.
Eline wraps her arms around him, and leans closely into him. Hugging the rogue, she can feel his chill. She undoes her cloak, and tosses it about his shoulders, and resumes holding him.
Kha returns to those gathered around the fire and unwraps one of his rations. "So," he says gnashing on a hunk of dried meat, "there doesn't appear to be anything else here. But there is a few drops of dried blood, I think, that leads to the pool back there. Some marks in the ground too like someone was chipping away with a small axe or chisel."
Everyone hears water splashing, then the hide flap transmutes into a iron bound door. The lantern lights up with a purple flame. A segment of the cave wall blurs out of existence, revealing a hallway with the same tool markings.
A ghostly figure of a dwarven woman is seen in the hallway. Her spectral clothing seem of fine quality. Like one worn by a noble.
She extends her hand and gestures everyone to come to her. "Don't be alarmed. I mean you now harm"
Trem will want to stay near the fire, but Reginald can use prestidigitation to help make you feel warmer. Allowing Trem to travel with less discomfort.
Kha drops his food and draws back his hammer as the lantern springs to life. He turns to the voice and steps cautiously toward the figure.
"N-no harm, hmm?"The orc pauses to clear his throat of its waver. "Looks like you got us sealed in here now," and he gives a nod back to the transformed door. "So, what are you wanting from us?"
Best sit out the storm here.
(Do we know how long those blizzards usually last?)
Player: Any Good Alignment // DM: Lawful Evil
(Trem and Roxaria please roll Con Save DC 11 - to see if your Frigid Woe symptoms worsens)
(The blizzard will last the day)
Trem's Con save: 6...
Player: Any Good Alignment // DM: Lawful Evil
Trem speed is reduced by another 5 and his symptoms worsen. Trem feels fatigue and a deep chill.
Roxaria Con Save: 15
Roxaria passes and her symptoms do not worsen.
What do the party members do? ?Do you set up camp? Or does Trem try to make a fire because of his deep chill?
“I think we ought to set camp until this weather breaks. We’ll not make much distance in this, and without any sense of direction, we might get lost and find that it takes us longer to get where we need to go.”
Roxaria pulls her pack off and begins setting up her tent and bedroll. Afterwards, she helps others get their tents set up as well. Once set, she’ll try to start a campfire.
Survival: 10
Roxaria finds some twig and branches that must have blown in from the blizzard. Soon there is a campfire cheerily blazing away.
(I will continue once the others post)
"Good find, Roxy." Kha steps into the cavern stomping off the snow and trying to warm himself. "Good to know that those that explore this area have made shelters for this kind of need."
The orc roams the cave to make sure nothing else is trying to get out of the weather. "Someone's gone through a lot of trouble to even out the ground here," he remarks as he searches.
(Perception, 20 with guidance)
Reginald warms Roxaria's and Trem's boots and coats with his prestidigitaion cantrip. He will continue to do so hourly, as needed. He then concentrates on his bonfire cantrip for about an hour to warm up the cave so the small fire Roxaria created can keep it comfortable for everyone. He will then rest up until last watch.
Cats go Moo!
Trem makes a fire to keep himself warm. He sits close to the fire. Uncomfortably close.
Player: Any Good Alignment // DM: Lawful Evil
Eline wraps her arms around him, and leans closely into him. Hugging the rogue, she can feel his chill. She undoes her cloak, and tosses it about his shoulders, and resumes holding him.
Kha sees chisel marks and faint drops of blood. It looks like its been here for years. It seems to lead to the unfrozen pool of water in the back of the cave.
So... cold... Thank... you... E... line...
Player: Any Good Alignment // DM: Lawful Evil
Kha returns to those gathered around the fire and unwraps one of his rations. "So," he says gnashing on a hunk of dried meat, "there doesn't appear to be anything else here. But there is a few drops of dried blood, I think, that leads to the pool back there. Some marks in the ground too like someone was chipping away with a small axe or chisel."
Everyone hears water splashing, then the hide flap transmutes into a iron bound door. The lantern lights up with a purple flame. A segment of the cave wall blurs out of existence, revealing a hallway with the same tool markings.
A ghostly figure of a dwarven woman is seen in the hallway. Her spectral clothing seem of fine quality. Like one worn by a noble.
She extends her hand and gestures everyone to come to her. "Don't be alarmed. I mean you now harm"
Does is seems warmer further in the cave? Or is it more likely that Trem wants to stay near the fire?
Player: Any Good Alignment // DM: Lawful Evil
Trem will want to stay near the fire, but Reginald can use prestidigitation to help make you feel warmer. Allowing Trem to travel with less discomfort.
Kha drops his food and draws back his hammer as the lantern springs to life. He turns to the voice and steps cautiously toward the figure.
"N-no harm, hmm?" The orc pauses to clear his throat of its waver. "Looks like you got us sealed in here now," and he gives a nod back to the transformed door. "So, what are you wanting from us?"
Trem ignores the voice for now and keeps to the fire.
Player: Any Good Alignment // DM: Lawful Evil