This post has potentially manipulated dice roll results.
Bree looks to the floor and tries to determine if the same, clawed tracks walked into here. While she's looking, she makes note of any other tracks she sees.
This post has potentially manipulated dice roll results.
As Jane approaches the door and begins her examination, she hears scrabbling from the rubble to the south, turning just in time to see rodents of some sort shoot out and strike at the warrior.
This post has potentially manipulated dice roll results.
Bree's head snaps up and to the side as the rats explode out of the rumble and attack her companion. Yanking her daggers from her belt, she braces for whatever comes next.
Bree rushes up to defend Jane against the rat. She swings both daggers, attempting to slice through the rat's neck and incapacitate it so it can't attack her companion again, or her for that matter.
Jane is calm as the chaos erupts around her, even in the shadow of death she feels close to her goddess. she whispers a word and a small wave of healing starts to close the wounds, With another word a much brighter light pulses out of her and into the rats.
Bonus action: Healing word on herself for 10
Action: Word of radiance, excluding all allies, within 5 ft Con save (DC 13) or take 6 radiant damage
This post has potentially manipulated dice roll results.
Bree cuts down the rat attacking Jane, neatly cleaving it in two. She swings at another and cuts it deeply just as Zerexius smashes it with his boot, before Jane's radiant energy washes over it, destroying the rodent.
As Hogshead reaches out to try to open the door, he stops short, realizing this is no ordinary door, more like a portal than the other doors they've encountered so far.
The door is set firmly into the wall, fit tightly into the stone around it. The door itself is made of a smooth dark stone, which in turn has been intricately carved to resemble a rearing dragon emerging from flames. The head and neck of the dragon protrude from the stone, twisting to lean out and down over a normal-sized humanoid standing in front of the door.
The effect is chilling. Hogshead finds himself looking up into the maw of a lifelike carving of a nine-foot-tall dragon, the open mouth large enough that even the stocky dwarf's gauntleted arm could pass through the rows of teeth with no trouble. The eyes of the carving are of the same stone as the rest of the door, even still they seem to ..... glow? shimmer? It's hard to tell, but Hogshead can feel the weight of them pressing down on his tiny, frail form.
Hogshead give me a Wisdom saving throw, please
Summary and Action
It's a door without a handle or an obvious keyhole.
Hogshead is underneath a looming dragon's mouth and making a saving throw.
The rest of you are within 10 feet of the door in a hall that runs 40 feet North to South and 20 feet East to West.
The Southern wall is collapsed and rubble fills the room for about 5 feet there - the same rubble where the unusual rodents made their appearance.
The door you came in through is to the Northeast and remains open.
Feel free to drop Investigation, Perception or Arcana at your discretion
As you all lean your heads in the room, no one notices anything unusual or amiss.
Bree looks to the floor and tries to determine if the same, clawed tracks walked into here. While she's looking, she makes note of any other tracks she sees.
Survival: 7
There are very few tracks in this room, a single set of human footprints can be seen going to and from the ornate door.
None of the claw-footed tracks can be seen in this area
Jane approaches the door and examines it and the vicinity for any markings that might be writing, or some form of communication
Perception: 13
As Jane approaches the door and begins her examination, she hears scrabbling from the rubble to the south, turning just in time to see rodents of some sort shoot out and strike at the warrior.
Surprise round - rat-attack!
R1 Attack: 8 Damage: 5 Initiative 21
R2 Attack: 24 Damage: 9 Initiative 10
R3 Attack: 16 Damage: 3 Initiative 21
R4 Attack: 22 Damage: 4 Initiative 14
Summary and Action
Roll 'em up!
Initiative: 16
Laissez les bons temps rouler
Jane struggles to block the rats with her shield, but two manage to dodge around and tear large gashes in her arm and leg. ((Jane is bloodied))
Initiative: 8
Initiative 11 - should be a 13, not sure why it's changing.
Bree's head snaps up and to the side as the rats explode out of the rumble and attack her companion. Yanking her daggers from her belt, she braces for whatever comes next.
Initiative: 18
Rantel initiative: 13
The boldest of the rats presses it's attack on Jane
Attack: 14 Damage: 6
Initiative
R4 | Hogshead | Bree | Jane | Rantel | Zerxius | R1 | R2 | R3
Everyone is up!
Bree rushes up to defend Jane against the rat. She swings both daggers, attempting to slice through the rat's neck and incapacitate it so it can't attack her companion again, or her for that matter.
Attack 1: 12 Damage: 7
Attack 2: 17 Damage: 2
Zerxius also rushes to Janes defence
Attack: Attack: 15 Damage: 6
Second attack: Attack: 12 Damage: 5
Laissez les bons temps rouler
Jane is calm as the chaos erupts around her, even in the shadow of death she feels close to her goddess. she whispers a word and a small wave of healing starts to close the wounds, With another word a much brighter light pulses out of her and into the rats.
Bonus action: Healing word on herself for 10
Action: Word of radiance, excluding all allies, within 5 ft Con save (DC 13) or take 6 radiant damage
no movement
((no longer bloodied))
Bree cuts down the rat attacking Jane, neatly cleaving it in two. She swings at another and cuts it deeply just as Zerexius smashes it with his boot, before Jane's radiant energy washes over it, destroying the rodent.
Summary and Action
Two down and two to go!
R1 save 20
R2 save 16
R3 save 18
Rantel again casts create bonfire on the closest rat, for 3 fire damage on a failed DEX 15 save, his shell pulsing orange.
The flames erupt, licking at the rodents and dancing right up to Jane's boots, consuming the last of the vicious assailants.
R1 save 19
R2 save 2
R3 save 18.Summary and Action
That does it. All of the unusually large rodents dead. For now.
Strange, ornately carved door in front of you, empty chamber behind you.
How would you like to proceed?
Hoghead charges into the fray to find all of the rats dead. "Uh, sorry bout that. I got distracted."
He walks up to the door and tries the handle
As Hogshead reaches out to try to open the door, he stops short, realizing this is no ordinary door, more like a portal than the other doors they've encountered so far.
The door is set firmly into the wall, fit tightly into the stone around it. The door itself is made of a smooth dark stone, which in turn has been intricately carved to resemble a rearing dragon emerging from flames. The head and neck of the dragon protrude from the stone, twisting to lean out and down over a normal-sized humanoid standing in front of the door.
The effect is chilling. Hogshead finds himself looking up into the maw of a lifelike carving of a nine-foot-tall dragon, the open mouth large enough that even the stocky dwarf's gauntleted arm could pass through the rows of teeth with no trouble. The eyes of the carving are of the same stone as the rest of the door, even still they seem to ..... glow? shimmer? It's hard to tell, but Hogshead can feel the weight of them pressing down on his tiny, frail form.
Hogshead give me a Wisdom saving throw, please
Summary and Action
It's a door without a handle or an obvious keyhole.
Hogshead is underneath a looming dragon's mouth and making a saving throw.
The rest of you are within 10 feet of the door in a hall that runs 40 feet North to South and 20 feet East to West.
The Southern wall is collapsed and rubble fills the room for about 5 feet there - the same rubble where the unusual rodents made their appearance.
The door you came in through is to the Northeast and remains open.
Feel free to drop Investigation, Perception or Arcana at your discretion