Jane takes a few seconds on the way down to mutter soft words and make some small hand gestures, and ends up with a handful of blueberries. She quickly hands one to each of the people in the cage. Hold onto this for an emergency. It'll fill your belly, but it'll also heal you just a bit. She tucks the remaining berries in her pocket.
This post has potentially manipulated dice roll results.
Hoghead initiative 16
Hoghead finishes his drink and hurriedly climbs in the cage. He thanks Jane for the blueberry and tucks it in his pocket. He straps his shield to his arm and pulls out his hammer, giving it a brief twirl.
Drax takes the offered blueberry, nods and goes back to wringing the haft his axe in nervous anticipation of facing whatever might be waiting for them.
The gnome waits until all of you have crammed into the Cage before stepping in last. He reaches to the left of the entrance and flips a release, letting a door slide closed and into place. You are all now in the Cage. Ornate iron scrollwork makes up the floor and walls, walls which gently curve into a peak where a large iron hoop meets a thick rope which in trun dangles from a pulley system suspended high above the Well itself.
The gnome turns to the rest of you 'Ready? Good. You might want to grab on to something.' turning from you he addresses the goliath, whose spectral hand continues to hold the Cage in place. 'Alright, let's go!'
At his simple command, the mage hand lets go, and the Cage swings out over the abyss like a pendulum. Those of you paying close attention would see the same spectral hand climb all the way up to trip a latch on a pulley mechanism high above you, loosing the Cage and triggering your descent.
The fall is fast and feels uncontrolled. The Cage continues to swing back and forth, nearly but not quite bouncing off the sides of the well while you plummet into the darkness below.
The gnome leaps up onto the walls of the Cage, gripping with his un-gauntleted hand and with his bare toes. He begins cackling manically 'Te-he-heh-he-hehe! Down, down, down she goes! The Ride is free it's the Return that'll cost ya!' after about 20 seconds or so he leans back into the cage and addresses the lot of you again 'Alright, I'll go down first and clear us a landing spot, nothing worse than getting overrun before ya can even get the Cage open. Don't dally, strike hard and strike fast to hold the landing spot or it's over before it's begun.'
Without another word and without preamble, he reaches down, triggers the latch on the door, and drops out into the darkness.
From far below, you hear the sound of something heavy smashing into what sounds like a stone floor followed by flashes of red arcane energy lighting up the blackness below.
Almost 30 seconds later, as the Cage approaches the floor below you feel a brake - whether mechanical or of an arcane sort - catch, and your plummet turns into a controlled fall for the last 15 feet. The Cage smashes down, the sound echoing off the walls around you.
You find yourselves in a large chamber, roughly 60 feet in diameter. Directly underneath the Cage you see the crushed bodies of several largish spiders, their legs sticking out from under the iron grating. About 20 feet to your north a large armored figure is fighting against a Spider unlike anything any of you have ever seen. This creature is nearly 10 feet tall and 40 feet wide. Its spindly legs appear to be everywhere, two dancing high in the air, readying a strike down on the armored figure while the two in the rear are gripping the wall behind it.
On either side of the armored figure, a half dozen spiders like the ones under the cage hiss and shoot webs, attempting to surround the iron-clad warrior and pull him to the ground.
Between the cage and the unfolding battle lie the broken bodies of an adventuring party - a dwarf, an elf and a human sprawled where they fell. The area around them is littered with spider parts - as if several of them had been blown to pieces.
OK, here we go:
Initiative Order:
The Armored Figure, Hoghead, Rantel, Spider Block A, Zerxius, Drax, Spider Block B, Bree, Jane, SpiderMom
First-round only I need a DC 10 Con save from everyone or you have disadvantage on your first round of attacks from the disorienting ride down.
The Armored figure holds his ground in the center of the ring of spiders. As you watch, he appears to vibrate, his image becoming hard to look at or pin down. 'C'mon ya wankers, I've got 'em right where we want 'em'
You all are in the center of a large room. Action is happening roughly 30 ft to your north. SpiderMom is the big mamajama. Spider Block A is the 6 medium spiders to the West, Spider Block B is the group of 6 to the East. Right now you can see 12 medium spiders and 1 Ginormous one.
Before he even exits the cage, the tortle takes in the spider diorama and yells "KILL IT WITH FIRE!"and points at the large one, somehow managing to create bonfire right underneath it. (7 fire damage on a failed DEX 14 save). He moves out of the cage and to the side a bit.
The magical flames roar up and lick the underside of the massive spider, scorching the underside of the gigantic creature.
Hogshead steps forward and brings his hammer into the fight, smashing into the monster.
The spider pack to the West leap into action to cut off the new arrivals, two of them shooting thick ropey webs at the beardless dwarf and the other four scuttling forward to swarm and cut him down. Those of you still in the cage watch as the spiders move together, using feints and strikes in coordination.
Jane and Rantel both catch a glimpse of something - or someone - wrapped and bound in web and attached to the underside of the Giant Spider.
Spider 1: Web DC 16 Dex check or restrained Spider 2: Web DC 16 Dex check or restrained Spider 3: Attack: 23 Damage: 13 Spider 4: Attack: 17 Damage: 6 Spider 5: Attack: 19 Damage: 6 Spider 6: Attack: 23 Damage: 7
Hoghead gets a hit in on the large spider and is immediately wrapped in webbing. He is then swarmed by multiple spiders but only one is able to get through his armor.
This post has potentially manipulated dice roll results.
Webbing covers the ground at Hogshead's feet, binding the beardless dwarf to the ground as the spiders swarm him. His shield and armor hold all but one of them off, as the monk and barbarian move in to try to thin the horde. Zerxius manages to land a glancing blow on one of the foul creatures, but can't connect with his staff. Drax on the other hand, splatters one of the spiders as it ricochets off Hogshead's shield.
The spiders to the east (Spider Block B) scuttle ahead, throwing their bodies at the armored figure, attempting to pull him down with webs and weight alone.
Spider 7: Web DC 16 Dex check or restrained Spider 8: Web DC 16 Dex check or restrained Spider 9: Attack: 13 Damage: 6 Spider 10: Attack: 17 Damage: 3 Spider 11: Attack: 15 Damage: 7 Spider 12: Attack: 14 Damage: 5
Armored Figure Dex Checks 15 and 19
Advancing past the melee swirl of 11 spiders is now difficult terrain due to the webbing on the floor around Hogshead and the Armored Figure. Means you need a move of 40ft+ to melee the SpiderMom for anyone not currently in combat with the Giant Spider.
This post has potentially manipulated dice roll results.
Con Save: 5
Bree grips the side of the cage in an attempt to steady herself as it hurls downward.
Upon reaching the bottom, she's almost distracted by the chaotic scene before her and the dizzying speed in which they reached it. Fortunately, her companions charging ahead focuses her and she leaps out, drawing her shortbow as she goes. She aims at the Giant Spider and fires.
Jane finally makes her way out of the cage, rapidly thinking through her options. seeing so many spiders around she maneuvers herself beside as many of the smaller spiders as she can, touches the broach on her scarf, says a holy word, and a burst of light emanates from herself.
Word of Radiance all enemies within 5 ft make a Con save DC 13 or take 1 radiant damage. No damage on a save. All allies are excluded.
Bree's arrow strikes true, finishing off the spider injured by the whirling monk. Jane wades into the webbing and releases a pulse of radiant energy into the scrabbling spiders.
As the packs of spiders bind and bite the two heavily armored figures, the Gigantic spider backs up, squeezing itself into the tunnel opening behind it. As it pulls away, Jane and Rantel see black ichor flowing freely from open wounds around its sides.
The Armored Figure swings out with his armored fists as it pulls away, but the massive creature is surprisingly quick and ducks out of the way, disappearing down the tunnel.
Armored Figure Opportunity Attack: 23 Damage: 10. Hogshead gets an opportunity attack as well!
END R1
Initiative Order: The Armored Figure, Hoghead, Rantel, Spider Block A(4 Spiders), Zerxius, Drax, Spider Block B(6 spiders), Bree, Jane, SpiderMom (out of the main room)
As the four dog-sized spiders clamber up and over him, the Armored Figure crouches for a moment, pulling the spiders in with him before exploding outwards with a Thunderwave.
Thunderwave damage 20 Con Save Spider 9 13 Con Save Spider 10 21 Con Save Spider 11 12 Con Save Spider 12 6
Three of the spiders burst from the force of the Thunderwave scattering legs and bits of the fell creatures across the room. The Armored figure reaches down, almost casually, with a large gauntleted fist and pulses another wave of force energy into the last surviving spider.
Attack 2: 28 Damage: 12
A shimmering field around him seems to wobble and then flare a bit brighter, even as he begins pulling at the webbing at his feet.
Hogshead connects with a shattering blow as the Gigantic Spider skitters away. The squeals of pain echo down the tunnel as the monstrous creature disengages.
'It's got an Olem Shard, ya fools! Don't let it get away!' a booming voice echoesout from the Armored Figure even as he struggles with his own swarm of spiders.
Hogshead swings at the two remaining spiders swarming and pulling him down, but the webbing and weight of them prevent him from connecting his swing.
To Recap:
2 spiders on Hogshead in melee 2 spiders to the East out of melee - they fired webs at Hogshead in R1 2 spiders to the West out of melee - they fired webs at Armored Figure in R1 Gigantic spider seems gravely hurt but has pulled back into the tunnel and is currently out of sight Both Hogshead and the Armored Figure are currently restrained by webbing The area around Hogshead and the Armored Figure is webbed - counts as difficult terrain and requires a DC 16 Dex check or get restrained in the webbing. Rantel's Bonfire is to the north of the current melee swirl, keeping the webbing from encroaching on the mouth of the tunnel, but also preventing anyone from seeing past the fire into the darkness beyond.
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The halfling steps inside to join the gnome.
Initiative: 6
Jane takes a few seconds on the way down to mutter soft words and make some small hand gestures, and ends up with a handful of blueberries. She quickly hands one to each of the people in the cage. Hold onto this for an emergency. It'll fill your belly, but it'll also heal you just a bit. She tucks the remaining berries in her pocket.
((These Goodberries will heal you for 4 hp))
Hoghead initiative 16
Hoghead finishes his drink and hurriedly climbs in the cage. He thanks Jane for the blueberry and tucks it in his pocket. He straps his shield to his arm and pulls out his hammer, giving it a brief twirl.
Drax takes the offered blueberry, nods and goes back to wringing the haft his axe in nervous anticipation of facing whatever might be waiting for them.
Zerxius just holds his quarterstaff vertically in front of his face eyes closed breathing softly
Laissez les bons temps rouler
The gnome waits until all of you have crammed into the Cage before stepping in last. He reaches to the left of the entrance and flips a release, letting a door slide closed and into place. You are all now in the Cage. Ornate iron scrollwork makes up the floor and walls, walls which gently curve into a peak where a large iron hoop meets a thick rope which in trun dangles from a pulley system suspended high above the Well itself.
The gnome turns to the rest of you 'Ready? Good. You might want to grab on to something.' turning from you he addresses the goliath, whose spectral hand continues to hold the Cage in place. 'Alright, let's go!'
At his simple command, the mage hand lets go, and the Cage swings out over the abyss like a pendulum. Those of you paying close attention would see the same spectral hand climb all the way up to trip a latch on a pulley mechanism high above you, loosing the Cage and triggering your descent.
The fall is fast and feels uncontrolled. The Cage continues to swing back and forth, nearly but not quite bouncing off the sides of the well while you plummet into the darkness below.
The gnome leaps up onto the walls of the Cage, gripping with his un-gauntleted hand and with his bare toes. He begins cackling manically 'Te-he-heh-he-hehe! Down, down, down she goes! The Ride is free it's the Return that'll cost ya!' after about 20 seconds or so he leans back into the cage and addresses the lot of you again 'Alright, I'll go down first and clear us a landing spot, nothing worse than getting overrun before ya can even get the Cage open. Don't dally, strike hard and strike fast to hold the landing spot or it's over before it's begun.'
Without another word and without preamble, he reaches down, triggers the latch on the door, and drops out into the darkness.
From far below, you hear the sound of something heavy smashing into what sounds like a stone floor followed by flashes of red arcane energy lighting up the blackness below.
Almost 30 seconds later, as the Cage approaches the floor below you feel a brake - whether mechanical or of an arcane sort - catch, and your plummet turns into a controlled fall for the last 15 feet. The Cage smashes down, the sound echoing off the walls around you.
You find yourselves in a large chamber, roughly 60 feet in diameter. Directly underneath the Cage you see the crushed bodies of several largish spiders, their legs sticking out from under the iron grating. About 20 feet to your north a large armored figure is fighting against a Spider unlike anything any of you have ever seen. This creature is nearly 10 feet tall and 40 feet wide. Its spindly legs appear to be everywhere, two dancing high in the air, readying a strike down on the armored figure while the two in the rear are gripping the wall behind it.
On either side of the armored figure, a half dozen spiders like the ones under the cage hiss and shoot webs, attempting to surround the iron-clad warrior and pull him to the ground.
Between the cage and the unfolding battle lie the broken bodies of an adventuring party - a dwarf, an elf and a human sprawled where they fell. The area around them is littered with spider parts - as if several of them had been blown to pieces.
OK, here we go:
Initiative Order:
The Armored Figure, Hoghead, Rantel, Spider Block A, Zerxius, Drax, Spider Block B, Bree, Jane, SpiderMom
First-round only I need a DC 10 Con save from everyone or you have disadvantage on your first round of attacks from the disorienting ride down.
The Armored figure holds his ground in the center of the ring of spiders. As you watch, he appears to vibrate, his image becoming hard to look at or pin down. 'C'mon ya wankers, I've got 'em right where we want 'em'
Action:Blur
Bonus action Defensive Field.
You all are in the center of a large room. Action is happening roughly 30 ft to your north. SpiderMom is the big mamajama. Spider Block A is the 6 medium spiders to the West, Spider Block B is the group of 6 to the East. Right now you can see 12 medium spiders and 1 Ginormous one.
Con save: 25
Rantel CON save: 6
Before he even exits the cage, the tortle takes in the spider diorama and yells "KILL IT WITH FIRE!" and points at the large one, somehow managing to create bonfire right underneath it. (7 fire damage on a failed DEX 14 save). He moves out of the cage and to the side a bit.
Hoghead Con save 10
Hoghead move towards the large spider and takes a swing with his hammer. "Let's get this started!" Attack: 17 Damage: 7
The magical flames roar up and lick the underside of the massive spider, scorching the underside of the gigantic creature.
Hogshead steps forward and brings his hammer into the fight, smashing into the monster.
The spider pack to the West leap into action to cut off the new arrivals, two of them shooting thick ropey webs at the beardless dwarf and the other four scuttling forward to swarm and cut him down. Those of you still in the cage watch as the spiders move together, using feints and strikes in coordination.
Jane and Rantel both catch a glimpse of something - or someone - wrapped and bound in web and attached to the underside of the Giant Spider.
Spider 1: Web DC 16 Dex check or restrained
Spider 2: Web DC 16 Dex check or restrained
Spider 3: Attack: 23 Damage: 13
Spider 4: Attack: 17 Damage: 6
Spider 5: Attack: 19 Damage: 6
Spider 6: Attack: 23 Damage: 7
Zerxius and Drax are up!
Con save: 18
Laissez les bons temps rouler
In a sudden dash Zerxius runs from the cage smacking the closest small spider with his quarter staff. Following. Up with a kick/punt.
Staff attack: Attack: 25 Damage: 13
Kick: Attack: 13 Damage: 6
Laissez les bons temps rouler
Hoghead Dex Save #1 3
Hoghead Dex Save #2 14
Hoghead gets a hit in on the large spider and is immediately wrapped in webbing. He is then swarmed by multiple spiders but only one is able to get through his armor.
"Is that all you got, you dumb bugs?!"
Drax let’s out a battle induced rage-filled roar as he rushes towards Hoghead’s defense. Swinging his battleaxe at the first giant spider he reaches.
Attack: 24 Damage: 13
BA: rage (round 1/10)
Webbing covers the ground at Hogshead's feet, binding the beardless dwarf to the ground as the spiders swarm him. His shield and armor hold all but one of them off, as the monk and barbarian move in to try to thin the horde. Zerxius manages to land a glancing blow on one of the foul creatures, but can't connect with his staff. Drax on the other hand, splatters one of the spiders as it ricochets off Hogshead's shield.
The spiders to the east (Spider Block B) scuttle ahead, throwing their bodies at the armored figure, attempting to pull him down with webs and weight alone.
Spider 7: Web DC 16 Dex check or restrained
Spider 8: Web DC 16 Dex check or restrained
Spider 9: Attack: 13 Damage: 6
Spider 10: Attack: 17 Damage: 3
Spider 11: Attack: 15 Damage: 7
Spider 12: Attack: 14 Damage: 5
Armored Figure Dex Checks 15 and 19
Advancing past the melee swirl of 11 spiders is now difficult terrain due to the webbing on the floor around Hogshead and the Armored Figure. Means you need a move of 40ft+ to melee the SpiderMom for anyone not currently in combat with the Giant Spider.
Bree and Jane are up!
Con Save: 5
Bree grips the side of the cage in an attempt to steady herself as it hurls downward.
Upon reaching the bottom, she's almost distracted by the chaotic scene before her and the dizzying speed in which they reached it. Fortunately, her companions charging ahead focuses her and she leaps out, drawing her shortbow as she goes. She aims at the Giant Spider and fires.
Attack: 14
Damage: 5
Jane finally makes her way out of the cage, rapidly thinking through her options. seeing so many spiders around she maneuvers herself beside as many of the smaller spiders as she can, touches the broach on her scarf, says a holy word, and a burst of light emanates from herself.
Word of Radiance all enemies within 5 ft make a Con save DC 13 or take 1 radiant damage. No damage on a save. All allies are excluded.
Con saves for 3 spiders swarming Hogshead
Spider 3 12
Spider 4 8
Spider 5 6
Bree's arrow strikes true, finishing off the spider injured by the whirling monk. Jane wades into the webbing and releases a pulse of radiant energy into the scrabbling spiders.
As the packs of spiders bind and bite the two heavily armored figures, the Gigantic spider backs up, squeezing itself into the tunnel opening behind it. As it pulls away, Jane and Rantel see black ichor flowing freely from open wounds around its sides.
The Armored Figure swings out with his armored fists as it pulls away, but the massive creature is surprisingly quick and ducks out of the way, disappearing down the tunnel.
Armored Figure Opportunity Attack: 23 Damage: 10.
Hogshead gets an opportunity attack as well!
END R1
Initiative Order: The Armored Figure, Hoghead, Rantel, Spider Block A(4 Spiders), Zerxius, Drax, Spider Block B(6 spiders), Bree, Jane, SpiderMom (out of the main room)
As the four dog-sized spiders clamber up and over him, the Armored Figure crouches for a moment, pulling the spiders in with him before exploding outwards with a Thunderwave.
Thunderwave damage 20
Con Save Spider 9 13
Con Save Spider 10 21
Con Save Spider 11 12
Con Save Spider 12 6
Three of the spiders burst from the force of the Thunderwave scattering legs and bits of the fell creatures across the room. The Armored figure reaches down, almost casually, with a large gauntleted fist and pulses another wave of force energy into the last surviving spider.
Attack 2: 28 Damage: 12
A shimmering field around him seems to wobble and then flare a bit brighter, even as he begins pulling at the webbing at his feet.
Hogshead and Rantel are up!
Attack of Opportunity on Mom Spider Attack: 14 Damage: 9
Attack the other group of spiders Attack: 18 Damage: 10
Hogshead connects with a shattering blow as the Gigantic Spider skitters away. The squeals of pain echo down the tunnel as the monstrous creature disengages.
'It's got an Olem Shard, ya fools! Don't let it get away!' a booming voice echoes out from the Armored Figure even as he struggles with his own swarm of spiders.
Hogshead swings at the two remaining spiders swarming and pulling him down, but the webbing and weight of them prevent him from connecting his swing.
To Recap:
2 spiders on Hogshead in melee
2 spiders to the East out of melee - they fired webs at Hogshead in R1
2 spiders to the West out of melee - they fired webs at Armored Figure in R1
Gigantic spider seems gravely hurt but has pulled back into the tunnel and is currently out of sight
Both Hogshead and the Armored Figure are currently restrained by webbing
The area around Hogshead and the Armored Figure is webbed - counts as difficult terrain and requires a DC 16 Dex check or get restrained in the webbing.
Rantel's Bonfire is to the north of the current melee swirl, keeping the webbing from encroaching on the mouth of the tunnel, but also preventing anyone from seeing past the fire into the darkness beyond.