This post has potentially manipulated dice roll results.
<Well, that's certainly less interesting than something actually happening. This is also the kind of thing that makes me want to see the answers to that survey. RaW, there is a 40% chsnce that the mage fails to summon anything, but the question I'm left with is "who cares"? Thats what the surveymight tell me.>
This post has potentially manipulated dice roll results.
Alright, so technically, i think I was supposed to roll for enemies abound for each attack. Maybe I'm misinterpreting the RAW on that, but I don't want o bother. Instead, I'm willing to bother rolling for the next target after the first bugbear drops, whixh happens on the first hit and we'll see where the remainder goes.
Confused by Akame's spell, Meldirn wounds Tlaknar as he slays Yilsebek, the mage with his shortsword, leaving the pair alone at each other's throats alongside the enraged bugbear chief.
As Samogri points out the sounds of nearby battle, Angus responds, "We can investigate, but I would vote to remain hidden and not interfere unless there were no other choice." He will then follow the lizardman as he directs them towards the noise.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As Samogri points out the sounds of nearby battle, Angus responds, "We can investigate, but I would vote to remain hidden and not interfere unless there were no other choice." He will then follow the lizardman as he directs them towards the noise.
G@Samogri, @Teteevesa, @Angus, pleas make a Group stealth check.
DC 17 for the nothics, DC 14 for the dryad.
<If you read earlier, players already know there is a dryad and nothics in the are between the combat and the city.>
<In case there's some reason it might matter, originally the distance between the bridge to Ythryn and the purple pear orchard is almost a mile, so even thunder step wouldn't be loud enough to hear. But we're changing this to accommodate reuniting the party>
One of these bugbears is dead, one is on a side if an ice wall 10ft high (though Morwena could hsve chosen to make it go to the ceiling) opposite from any enemies not counting the ice oiercers overhead (who function more like a trap thst moves to you. Total kamikaze, animated by divine magic as guadsians of the place, if youre noticing thst their actions defy self presevation instinct)
So, I'm just going with the better attack on the already bloodied drow warrior, even though it is actually the chief.
Emerging from the tunn3l, the trio of adventurers find an ancient orchard, filled with purple pear trees, somehow still growing in neat rows in this cavern under the ice. The tunnel at your back, you see, past the orchard before you, another passage. From here the sounds of swords, spells and Morningstar is heard. To the north and south there are other openings you will bypass uf you follow the sounds of combat.
<DC 15 perception to notice the dryad. Nothics are in a side cave. >
This post has potentially manipulated dice roll results.
Akame dedicates a prayer to Tymora as the drow attack each other, glad his magic had at least some use. He doesn't want to rely on it, though, and sends another fire bolt at the drow who seemed the most injured.
( Attack: 15 Damage: 5 fire damage)
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<Well, that's certainly less interesting than something actually happening. This is also the kind of thing that makes me want to see the answers to that survey. RaW, there is a 40% chsnce that the mage fails to summon anything, but the question I'm left with is "who cares"? Thats what the surveymight tell me.>
Drow mage Wis save vs Phantasmal killer 7
Morwena uses her staff of frost to cast wall of ice to divide herself from the drow, also leaving 2 of the bug ears on the far side if the wall.
Enemies abound
Drow warrior 1 1
Drow warrior 2 4
Targets: drow warrior 1 Bugbear 1 2, bugbear 2 3, drow mage 4
Both drow descend upon the nearest bugbear
17
12
26
21
for 7 piercing plus 10 poison damage each
Crit damage 13
Alright, so technically, i think I was supposed to roll for enemies abound for each attack. Maybe I'm misinterpreting the RAW on that, but I don't want o bother. Instead, I'm willing to bother rolling for the next target after the first bugbear drops, whixh happens on the first hit and we'll see where the remainder goes.
Drow warrior 1 1
Drow warrior 2 1
Targets: drow warrior 1 1, bugbear 1 2, drow mage 3
Confused by Akame's spell, Meldirn wounds Tlaknar as he slays Yilsebek, the mage with his shortsword, leaving the pair alone at each other's throats alongside the enraged bugbear chief.
Chadderlay, bugbears and Akame are up.
The tentacles summoned by the drow mage recede into the icy floor.
As Samogri points out the sounds of nearby battle, Angus responds, "We can investigate, but I would vote to remain hidden and not interfere unless there were no other choice." He will then follow the lizardman as he directs them towards the noise.
Bugbear 1 Attack: 14 Damage: 11
Bugbear Chief Attack: 25 Damage: 11
Bugbear 3 takes the Dodge action.
Chadderlay will also take the Dodge action.
G@Samogri, @Teteevesa, @Angus, pleas make a Group stealth check.
DC 17 for the nothics, DC 14 for the dryad.
<If you read earlier, players already know there is a dryad and nothics in the are between the combat and the city.>
<In case there's some reason it might matter, originally the distance between the bridge to Ythryn and the purple pear orchard is almost a mile, so even thunder step wouldn't be loud enough to hear. But we're changing this to accommodate reuniting the party>
One of these bugbears is dead, one is on a side if an ice wall 10ft high (though Morwena could hsve chosen to make it go to the ceiling) opposite from any enemies not counting the ice oiercers overhead (who function more like a trap thst moves to you. Total kamikaze, animated by divine magic as guadsians of the place, if youre noticing thst their actions defy self presevation instinct)
So, I'm just going with the better attack on the already bloodied drow warrior, even though it is actually the chief.
Con save for darkness (drow warrior) 17
And again 17
Thr darkness about the red wizards and Akame fades.
Akame and Morwena are up, then the drows, if they're alive
Sam will cast pass without a trace on the group
23
Emerging from the tunn3l, the trio of adventurers find an ancient orchard, filled with purple pear trees, somehow still growing in neat rows in this cavern under the ice. The tunnel at your back, you see, past the orchard before you, another passage. From here the sounds of swords, spells and Morningstar is heard. To the north and south there are other openings you will bypass uf you follow the sounds of combat.
<DC 15 perception to notice the dryad. Nothics are in a side cave. >
Angus Perception 8
Akame dedicates a prayer to Tymora as the drow attack each other, glad his magic had at least some use. He doesn't want to rely on it, though, and sends another fire bolt at the drow who seemed the most injured.
( Attack: 15 Damage: 5 fire damage)