“Does not the leave fall from the tree in autumm?” Responds the monk at the bosses comment and he rushes forward with his weapons ready to dispatch the guards.
(Initiative: 18)
"We aren't leaves and there is no autumn in hell. And we sure as hell aren't as stupid as our bosses are."
(OOC: For the record, I think examining the demon bodies might be interesting. It's just that Harmond 's dominant emotion is "annoyed".
This post has potentially manipulated dice roll results.
"Well, let's not play around with these shall we."
Gadyr will cast Synaptic Strike Static a 20' radius to catch as many of the guards as possible.
32 make an intelligence save versus DC 17 to reduce to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Harmond moves back a bit to put some distance between him and the guards. He then opens fire with his longbow. He tries tries to attack a guard that took more damage and who is within 5ft of another guard. If none of the guards are in 5ft of each other, then he will target the guard who took the most damage.
Hit: 23 Damage: 6 (If the guards are fiend type damage is 10) Extra Attack- Hit:18 Damage: 7 (If the guards are fiend type damage is 11)
If another guard is within 5ft of his target (Horde Breaker):
Hit: 15 Damage: 11 (If the guards are fiend type damage is 15)
(Does extra attack apply to Horde Breaker? If so: Hit: 16 Damage: 9 +4 from Greater Favored enemy)
This post has potentially manipulated dice roll results.
What the heck, I'll throw in a cone of Cold(60 ft. Cone) on the greatest concentration of enemies.
enemies make DC 17 con save (three have disadvantage because I will use heightened spell thrice) or take 48 (8d8+9(because elemental affinity)(also do I add my spell casting mod to that if so an additional +5)) damage, half on successful save.
"Chill out." (I'm so sorry for that terrible pun)
SSSWWWOOOOOSSSHHHHH ICE AND STUFF SSSWWWOOOOOOOOOOOOOOSSSSSHHHHHHH
"Well, let's not play around with these shall we."
Gadyr will cast Synaptic Strike on a 20' radius to catch as many of the guards as possible.
32 make an intelligence save versus DC 17 to reduce to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Do you mean synaptic static?
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"Ignorance is bliss, and you look absolutely miserable."
"Well, let's not play around with these shall we."
Gadyr will cast Synaptic Strike Static a 20' radius to catch as many of the guards as possible.
32 make an intelligence save versus DC 17 to reduce to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
You hit two guards. (will post a map later)
3
16
OOC: All guards are just tieflings - men with horn and tails and ugly red eyes.
The first two guards are slammed with a psychic blow and before they can get a grip on themselves, the cone of cold freezes them into an icy statue.
The other two guards fail to move aside from the spell and scream as they are covered with hoarfrost. They try to move but their attempts are more or less futile.
The last guards are filled with arrows loosed from Harmond's bow and the last one, before he can make a move, is cut to shreds by the monk's blade and the remains of his corpse are kicked across the prison.
Is recycling arrows a thing? If so, Harmond will take his fired arrows out of the guard's corpse and put it back into his quiver. He will also check to see if the guards have anything useful on them (Like more arrows).
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(OOC: are those numbers the guards' initiatives?)
"Ignorance is bliss, and you look absolutely miserable."
(OOC: also, what do the guards look like? Zanver would like to study them later, take a look at their anatomy and such.)
"Interesting creatures, these demons. I will have to study you later."
"Ignorance is bliss, and you look absolutely miserable."
"You seriously want to take the time to study these things? After we turn them into corpses, you can do whatever you want."
"Oh, shush. You have no appreciation for SCIENCE!"
"Ignorance is bliss, and you look absolutely miserable."
"Well, let's not play around with these shall we."
Gadyr will cast Synaptic
StrikeStatic a 20' radius to catch as many of the guards as possible.32 make an intelligence save versus DC 17 to reduce to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
(I guess we're fighting now)
Harmond moves back a bit to put some distance between him and the guards. He then opens fire with his longbow. He tries tries to attack a guard that took more damage and who is within 5ft of another guard. If none of the guards are in 5ft of each other, then he will target the guard who took the most damage.
Hit: 23 Damage: 6 (If the guards are fiend type damage is 10)
Extra Attack- Hit:18 Damage: 7 (If the guards are fiend type damage is 11)
If another guard is within 5ft of his target (Horde Breaker):
Hit: 15 Damage: 11 (If the guards are fiend type damage is 15)
(Does extra attack apply to Horde Breaker? If so: Hit: 16 Damage: 9 +4 from Greater Favored enemy)
What the heck, I'll throw in a cone of Cold(60 ft. Cone) on the greatest concentration of enemies.
enemies make DC 17 con save (three have disadvantage because I will use heightened spell thrice) or take 48 (8d8+9(because elemental affinity)(also do I add my spell casting mod to that if so an additional +5)) damage, half on successful save.
"Chill out." (I'm so sorry for that terrible pun)
SSSWWWOOOOOSSSHHHHH ICE AND STUFF SSSWWWOOOOOOOOOOOOOOSSSSSHHHHHHH
"Ignorance is bliss, and you look absolutely miserable."
(OOC: Hurray for using my best spell attack first!)
"Ignorance is bliss, and you look absolutely miserable."
"Ignorance is bliss, and you look absolutely miserable."
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
6 16
(rolling for first three guards)
14
Guards 1 and 2: dead (-81 hit points)
Guards 3 and 4: -49 hp
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
The first two guards are slammed with a psychic blow and before they can get a grip on themselves, the cone of cold freezes them into an icy statue.
The other two guards fail to move aside from the spell and scream as they are covered with hoarfrost. They try to move but their attempts are more or less futile.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Using his sword the monk cuts the guard that is still standing with two fast cuts and finsih hitting with a lateral kick.
(Attack:11 / Damage: 11
Attack2:13 / Damage: 11
Ki point spent: 1
Flurry of blows: 19 / Damage: 8
10 / Damage:7 )
PbP Character: A few ;)
If two are within 5 ft. of each other I will cast acid splash on them, otherwise chill touch on one.
chill touch: con 17 save or (2d8)10 necrotic damage or half on save success.
acid splash: con 17 save for two within 5 ft. or 6 (2d6) acid damage or half on save success.
(also I still don't know if I add my spell casting mod to that if so +5 to both)
"Ignorance is bliss, and you look absolutely miserable."
OOC: O please great GM teleport two of them within 5 ft. of each other so I don't deal TWO damage.
"Ignorance is bliss, and you look absolutely miserable."
OOC: I BESEECH THEE! HAVE MERCY!
"Ignorance is bliss, and you look absolutely miserable."
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
OOC: All dead
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Is recycling arrows a thing? If so, Harmond will take his fired arrows out of the guard's corpse and put it back into his quiver. He will also check to see if the guards have anything useful on them (Like more arrows).