Zale nods as she waits for the Merc to get out of hearing range. After making sure they can’t be overheard, she says, “I agree, we should use this chance to get out of here. But we have a different problem.” She leans in closer to the group, “That one merc we left to the Kobolds. If he escapes what do you think he’s gonna tell Anne? How’s she gonna take to us if she finds out we murdered her husband? As much as I don’t like it, we may need to kill him.”
Let's say you all leave with The Company of the Price and drag Zeminny with you. After a mile (to the north) or so they stop and settle in for the night. They're not setting up their tents anything like that. It's a nice night for sleeping under the stars. Anne approaches Kriv:
We're stopping here for the night. Gotta wait for Wesley. But don't let us slow you down.
Calvin nods to Anne, "Farewell, and I will make sure to remember that."
He then walks a few paces away with the group before saying in a quieter voice, "Come on, let's get back to Greenest. We don't want to stay out here too long we're too vulnerable."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
I need some Perception checks for the walk back to Greenest. Zeminny are you going to split from the group? If yes, you can choose how you want to find Eek (scouting ahead/speeding to Greenest, searching for tracks, trying to remember where he sent the other Kobolds).
Although Eric would suffer Zaminny departure, he is not willing to risk his life and the life of his friends for seeking the Kobolds (although useful he never got close to Eek and his crew and still doesn't trust any of that kind) so he is up to leave straight to Greenest.
Perception check: 23 + 4 if guidance allowed
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One of the Mercs approaches Kriv.
You Kriv? Capt'n Anne asked me to tell you that we're leaving in half an hour.
Player: Any Good Alignment // DM: Lawful Evil
“Thanks.” Kriv turns back to the group. “I know you didn’t want to go, but we can get out without worrying anymore.”
"I do not have better alternative" Eric nods back
Calvin nods, "Alright, let's get out of here then."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale nods as she waits for the Merc to get out of hearing range. After making sure they can’t be overheard, she says, “I agree, we should use this chance to get out of here. But we have a different problem.” She leans in closer to the group, “That one merc we left to the Kobolds. If he escapes what do you think he’s gonna tell Anne? How’s she gonna take to us if she finds out we murdered her husband? As much as I don’t like it, we may need to kill him.”
“I think we’ll have to figure that out when we get to it.”
Zale nods again, "Alright, lets get out of here. I take it we be leaving with Anne's group?"
“It’s our best chance.”
"Agreed."
Once the Mercs are ready, Zale will head out. (I'm assuming the others will too?)
About half an hour later the Mercs indeed start leaving. I assume you'll join them?
Player: Any Good Alignment // DM: Lawful Evil
Kriv will join them.
Let's say you all leave with The Company of the Price and drag Zeminny with you. After a mile (to the north) or so they stop and settle in for the night. They're not setting up their tents anything like that. It's a nice night for sleeping under the stars. Anne approaches Kriv:
We're stopping here for the night. Gotta wait for Wesley. But don't let us slow you down.
Player: Any Good Alignment // DM: Lawful Evil
"Good luck. Thank you for the help." Kriv looks to the group. "Shall we keep moving?"
Zale nods to Anne then replies to Kriv, "Yes, we best be off."
Don't forget! You owe me one! Anne replies with a smile.
As she waits for the love of her life (who will never come), what are guys doing doing? Straight back to Greenest? Fast? Slow? Stealthy?
Player: Any Good Alignment // DM: Lawful Evil
Calvin nods to Anne, "Farewell, and I will make sure to remember that."
He then walks a few paces away with the group before saying in a quieter voice, "Come on, let's get back to Greenest. We don't want to stay out here too long we're too vulnerable."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale waves to Anne as she starts on her way, “Yes and keep an eye out for that bloody kobold. We don’t want him running into Anne.”
Zeminny will volunteer to find Eeks and crew and bring them back to greenest to plan for the next move
I need some Perception checks for the walk back to Greenest. Zeminny are you going to split from the group? If yes, you can choose how you want to find Eek (scouting ahead/speeding to Greenest, searching for tracks, trying to remember where he sent the other Kobolds).
Player: Any Good Alignment // DM: Lawful Evil
Although Eric would suffer Zaminny departure, he is not willing to risk his life and the life of his friends for seeking the Kobolds (although useful he never got close to Eek and his crew and still doesn't trust any of that kind) so he is up to leave straight to Greenest.
Perception check: 23 + 4 if guidance allowed