Zale draws her rapier and glances at her own employer. "Not sure why me friend just decided to run off like that, but I think she do have the right idea. Best take care of those goons before they come after us too. I best go help er before things escalate." With that, she heels her horse's flank pushing the steed to a canter and heads off after Khessa.
Initiative: 22
To hit: 19
Damage: 9
Sneak attack if applicable: 10 (She will try to put herself into a position where this is possible)
You won't reach them with your rapier so I'm going to assume you used your crossbow (looking at your CS the modifiers and dice are the same). I'm allowing sneak. Your bolt hit Hobgoblin B in the back of his head. The unwary enemy drops dead.
(Ah! Sorry i'm holding you all up! That's fine with the crossbow!)
(Not sure how having a mount in combat affects sneak attack, specifically rackish audacity)
Grinning as her target topples, the rogue reins in her mount then prepares for another attack. If possible, Zale with holster her crossbow (since it seems unrealistic to be able to reload it while mounted) and draw her rapier, then she will heel her steed onward and rush one of the hobgoblins. Her plan is to gallop towards one and slash it on the way by so that she can get back out of melee with it. (If possible, again I'm not sure how the horse affects her class abilities, like rackish audacity and fancy footwork.)
Seeing the hobgoblins approaching, Khessa furtively strokes her personal arcane focus, Stef's Rod, thinking: 'It seems to me that to my question they are answering with a convinced "yes, please, warm us up a with more serious fireworks". ..' and a smile begins to curl her lips...
(Ah! Sorry i'm holding you all up! That's fine with the crossbow!)
(Not sure how having a mount in combat affects sneak attack, specifically rackish audacity)
Grinning as her target topples, the rogue reins in her mount then prepares for another attack. If possible, Zale with holster her crossbow (since it seems unrealistic to be able to reload it while mounted) and draw her rapier, then she will heel her steed onward and rush one of the hobgoblins. Her plan is to gallop towards one and slash it on the way by so that she can get back out of melee with it. (If possible, again I'm not sure how the horse affects her class abilities, like rackish audacity and fancy footwork.)
To hit: 9
Damage: 7
Sneak attack if applicable: 8
I personally believe that it's should be easy for a rogue to get sneak attack. That's their schtick in combat and what makes them competitive with the tanks and spellslingers. But you miss so... Are you leaving the Hobgoblin's melee range?
Kriv will charge forward in and let out his rage. He pulls his maul and takes a swing at the captain.
Attack: 19 Damage: 8
That's a good hit! And it shows!
It's looking real hurt nw, but it's not giving up! It's usses it's Multiattack with his greatsword against Kriv: 13 + 4 = 17 to hit for 7 + 2 = 9 dmg on the first attack (halved) and 10 + 4 = 14 to hit for 8 + 4 = 12 dmg (halved).
It's going to use it's Martial Advantage for another 18 (oof!!!) dmg (halved).
Khessa exploits her horse's speed as best she can, trying to position herself so as to include all enemies (or at least as many enemies as possible) in an imaginary 15' cone; then she hold her hands with thumbs touching and fingers spread, intoning an arcane chant... and suddenly a thin sheet of flames shoots forth from her outstretched fingertips towards the goblinoids!
(OOC: if she has to pick a few targets to exclude, Khessa prefers to exclude the captain, whom everyone is already targeting, and include as many common hobgoblins as possible)
"I told you, that if you didn't stop, 'more serious fireworks' would arrive..." sighs the blonde arcane warrior, talking to the enemies invested by the flames.
Now...
If more than one of the enemies affected by the flames survive:
The tall adventuress is determined to wipe out and demoralize these enemies before they can organize themselves and become dangerous: the first terrible blaze of fire has just gone out when Khessa, with a prodigious effort of determination and concentration, summons a second one, which strikes with a dull roar at the already scalded survivors!
(OOC: Using Action Surge to cast a second Burning Hands to (hopefully) finish the targets)
else, if all the enemies affected by the flames die or only one survives:
Satisfied with the effect of her spell, the tall adventuress draws her greatsword, rerady to defend herself or to finish the last hobgoblins... while her blue eyes stare coldly at decimated foes.
Nixi will cast toll the dead on the wounded captain (DC 15 WIS save else 11necrotic damage)
WIS save: 4
The Hobgoblin Captain let's out one last scream in Goblin (does anyone speak Goblins? If not, then you don't know what this roll is about: 5 + 1 = 6) and drops dead.
Khessa exploits her horse's speed as best she can, trying to position herself so as to include all enemies (or at least as many enemies as possible) in an imaginary 15' cone; then she hold her hands with thumbs touching and fingers spread, intoning an arcane chant... and suddenly a thin sheet of flames shoots forth from her outstretched fingertips towards the goblinoids!
(OOC: if she has to pick a few targets to exclude, Khessa prefers to exclude the captain, whom everyone is already targeting, and include as many common hobgoblins as possible)
"I told you, that if you didn't stop, 'more serious fireworks' would arrive..." sighs the blonde arcane warrior, talking to the enemies invested by the flames.
Now...
If more than one of the enemies affected by the flames survive:
The tall adventuress is determined to wipe out and demoralize these enemies before they can organize themselves and become dangerous: the first terrible blaze of fire has just gone out when Khessa, with a prodigious effort of determination and concentration, summons a second one, which strikes with a dull roar at the already scalded survivors!
(OOC: Using Action Surge to cast a second Burning Hands to (hopefully) finish the targets)
else, if all the enemies affected by the flames die or only one survives:
Satisfied with the effect of her spell, the tall adventuress draws her greatsword, rerady to defend herself or to finish the last hobgoblins... while her blue eyes stare coldly at decimated foes.
Calvin shifts back into his crocodile form. Then he launches a bite attack.
(Attack: 16 Damage: 8, if hit the target is grappled.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Your little peck of fire slightly burns a Hobgoblin's hair... at least it got it's attention?
The arrow bounces off his half plate.
I'd say you get to 60 ft. So here's the Hobgoblin's save: nat 1! Hobgoblin A takes 2 dmg.
You won't reach them with your rapier so I'm going to assume you used your crossbow (looking at your CS the modifiers and dice are the same). I'm allowing sneak. Your bolt hit Hobgoblin B in the back of his head. The unwary enemy drops dead.
That's a good hit. He takes the blast to his shoulder. He's not happy!
Nice, he's looking hurt!
I rolled initiative for you (5). You can't quite reach them yet (but a 16 wouldn't hit anyway), next turn you can get close enough.
Player: Any Good Alignment // DM: Lawful Evil
The Hobgoblins are now aware of you and decide to attack you instead of the fortified defenders.
ROUND 1
B, C, D, E, F)You can come within melee range now (and so can the Hobgoblins). Zale you're up!
Player: Any Good Alignment // DM: Lawful Evil
(Ah! Sorry i'm holding you all up! That's fine with the crossbow!)
(Not sure how having a mount in combat affects sneak attack, specifically rackish audacity)
Grinning as her target topples, the rogue reins in her mount then prepares for another attack. If possible, Zale with holster her crossbow (since it seems unrealistic to be able to reload it while mounted) and draw her rapier, then she will heel her steed onward and rush one of the hobgoblins. Her plan is to gallop towards one and slash it on the way by so that she can get back out of melee with it. (If possible, again I'm not sure how the horse affects her class abilities, like rackish audacity and fancy footwork.)
To hit: 9
Damage: 7
Sneak attack if applicable: 8
Seeing the hobgoblins approaching, Khessa furtively strokes her personal arcane focus, Stef's Rod, thinking: 'It seems to me that to my question they are answering with a convinced "yes, please, warm us up a with more serious fireworks". ..' and a smile begins to curl her lips...
(OOC: ... but it's not her turn to act yet)
Kriv will charge forward in and let out his rage. He pulls his maul and takes a swing at the captain.
Attack: 17 Damage: 14
I personally believe that it's should be easy for a rogue to get sneak attack. That's their schtick in combat and what makes them competitive with the tanks and spellslingers. But you miss so... Are you leaving the Hobgoblin's melee range?
That's a good hit! And it shows!
It's looking real hurt nw, but it's not giving up! It's usses it's Multiattack with his greatsword against Kriv: 13 + 4 = 17 to hit for 7 + 2 = 9 dmg on the first attack (halved) and 10 + 4 = 14 to hit for 8 + 4 = 12 dmg (halved).
It's going to use it's Martial Advantage for another 18 (oof!!!) dmg (halved).
[Good thing you raged! Let's go Nixi!]
Player: Any Good Alignment // DM: Lawful Evil
Nixi will cast toll the dead on the wounded captain (DC 15 WIS save else 8 necrotic damage)
Khessa exploits her horse's speed as best she can, trying to position herself so as to include all enemies (or at least as many enemies as possible) in an imaginary 15' cone; then she hold her hands with thumbs touching and fingers spread, intoning an arcane chant... and suddenly a thin sheet of flames shoots forth from her outstretched fingertips towards the goblinoids!
(OOC: if she has to pick a few targets to exclude, Khessa prefers to exclude the captain, whom everyone is already targeting, and include as many common hobgoblins as possible)
Burning Hands damage: 13 (fire) DEX save DC 13 for half
"I told you, that if you didn't stop, 'more serious fireworks' would arrive..." sighs the blonde arcane warrior, talking to the enemies invested by the flames.
Now...
If more than one of the enemies affected by the flames survive:
The tall adventuress is determined to wipe out and demoralize these enemies before they can organize themselves and become dangerous: the first terrible blaze of fire has just gone out when Khessa, with a prodigious effort of determination and concentration, summons a second one, which strikes with a dull roar at the already scalded survivors!
(OOC: Using Action Surge to cast a second Burning Hands to (hopefully) finish the targets)
else, if all the enemies affected by the flames die or only one survives:
Satisfied with the effect of her spell, the tall adventuress draws her greatsword, rerady to defend herself or to finish the last hobgoblins... while her blue eyes stare coldly at decimated foes.
If more than one of the enemies affected by the flames survive:
That's the roll for the 2nd Burning Hands: 11 (fire) DEX save DC 13 for half
Seeing the hobgoblin Captain being suitably beaten on, Zeminny will hunters mark one of the other hobgoblin attackers and send an arrow into him
Attack: 18 Damage: 9 + HM dmg 2
WIS save: 4
The Hobgoblin Captain let's out one last scream in Goblin (does anyone speak Goblins? If not, then you don't know what this roll is about: 5 + 1 = 6) and drops dead.
I'd say you can get A, C and D in your cone.
A's save: 9 + 1 = 10 it take full dmg and dies.
C's save: nat 20 still takes 6 dmg
D's save: 8 + 1 = 9 takes full dmg and dies
Only one of the 3 survived. So, no surge I guess?
See above.
That just hits and you take out Hobgoblin F with that.
Calvin is next, with only 2 Hobgoblins remaining.
Player: Any Good Alignment // DM: Lawful Evil
Yes, no surge for just one. I'll leave him to consider his options
Zeminny speaks Goblin
(If she can use fancy footwork to disengage while mounted then yes she will have moved out of melee range.)
Calvin approaches the nearest hobgoblin before trying to bite it.
(Attack: 10 Damage: 6 piercing damage and grappled if hit.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
A bright hammer enveloped in flames starts floating at Eric side (he casts Spiritual Weapon) and charges the closest Hobgoblin.
His regular hammer: to hit: 7 damages: 3
Spiritual Weapon: to hit: 11 damages. 6
Avenge me!
Player: Any Good Alignment // DM: Lawful Evil