With more and more Lizardfolk falling, Khessa seeks a new target for her magical fire that she has learned to unlock the full potential of.
If J is still alive, the blonde arcane warrior aims at that target. If not, she moves out of the fort of wagons (2 steps north-east) and aims at H. If H is also already dead, she instead moves approximately behind Zale (6 steps west) and aims at E or F.
With more and more Lizardfolk falling, Khessa seeks a new target for her magical fire that she has learned to unlock the full potential of.
If J is still alive, the blonde arcane warrior aims at that target. If not, she moves out of the fort of wagons (2 steps north-east) and aims at H. If H is also already dead, she instead moves approximately behind Zale (6 steps west) and aims at E or F.
Calvin moves on to the next target, biting into his foe.
(Attack: 9 Damage: 8 on hit, grappled.)
That would be (J), however this is also an agile one...
Now it's their turn a (J) tries to slam Calvin with his Spiked Shield 7 + 4 = 11 to hit (that misses) and a Bite when that fails: 13 + 4 = 17 to hit for 5 + 2 = 7 dmg.
(F) attacks Eric Heavy Club 7 + 4 = 11 to hit and Bite 16 + 4 = 20 to hit for 4 + 2 = 6 dmg.
(G) attacl Kriv 10 + 4 = 14 to hit for 4 + 2 = 6 dmg and 4 + 4 to hit.
Seeing the enemies now in disarray, Khessa tries to finish off the lizardman he can see (OOC: that is J) by directing another mote of magical fire at him!
Spirits deal 16 damages, burning the unfortunate lizard fellow to the ground.
Then Eric uses the dash action to the the closest possible to E and F (so they also need a WIS save)
As bonus action the spiritual hammer flies toward J attacking if able to reach him. to hit: 21 damages: 6
(OOC: Khessa is up for the new round, I think)
With more and more Lizardfolk falling, Khessa seeks a new target for her magical fire that she has learned to unlock the full potential of.
If J is still alive, the blonde arcane warrior aims at that target. If not, she moves out of the fort of wagons (2 steps north-east) and aims at H. If H is also already dead, she instead moves approximately behind Zale (6 steps west) and aims at E or F.
Fire Bolt Attack: 7 Damage: 13 (fire) or 6 if missed (thanks to Potent Cantrip)
(OOC: Something tells me it will be 6...)
Zale continues to stab at the lizard folks who try to get by her.
To hit:19
Damage:11
Sneak:10
AoA hurts (D), but he manages. Your mighty swing with the Fist is enough to finish him off (a bit overkill if you ask me).
Player: Any Good Alignment // DM: Lawful Evil
WIS saves: 16 + 1 = 17 for (E) and nat 1 for (F), go roll dmg.
The hammer can't get close enough....
Player: Any Good Alignment // DM: Lawful Evil
(J) is very much alive, I made you move a bit to get a clear shot. It takes 6 fire dmg.
Player: Any Good Alignment // DM: Lawful Evil
In combination with Eric's roll for Spirit Guardians, that would be enough to kill (E).
Player: Any Good Alignment // DM: Lawful Evil
ROUND 3
Calvin, you're up!
Player: Any Good Alignment // DM: Lawful Evil
Spirits deal 11 damages
Calvin moves on to the next target, biting into his foe.
(Attack: 12 Damage: 10 on hit, grappled.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
That would be (J), however this is also an agile one...
Now it's their turn a (J) tries to slam Calvin with his Spiked Shield 7 + 4 = 11 to hit (that misses) and a Bite when that fails: 13 + 4 = 17 to hit for 5 + 2 = 7 dmg.
(F) attacks Eric Heavy Club 7 + 4 = 11 to hit and Bite 16 + 4 = 20 to hit for 4 + 2 = 6 dmg.
(G) attacl Kriv 10 + 4 = 14 to hit for 4 + 2 = 6 dmg and 4 + 4 to hit.
Kriv's up!
Player: Any Good Alignment // DM: Lawful Evil
When F starts his turn he takes damages from the spirits: 9 damages WIS save DC 15 to halve
Good call: WIS save nat 1 (they're rolling really bad. It takes 9 dmg but still lives.
Player: Any Good Alignment // DM: Lawful Evil
G takes 10 points of cold damage and AoA is gone.
Kriv lets go of the Fist and takes a swing at the lizard, hoping to knock the creature unconscious.
To hit: 11 Damage: 7
If it hits, he will try to grapple the lizard and pin it to the ground.
Athletics: 18
Eric swings his hammer at F Lizardfolk: to hit: 23 damages 3
As the flying hammer finally reaches the other Lizardfolk it hits 21 dealing 7 damages
(OOC: So Khessa is up again for Round 4!)
Seeing the enemies now in disarray, Khessa tries to finish off the lizardman he can see (OOC: that is J) by directing another mote of magical fire at him!
Fire Bolt Attack: 19 Damage: 10 (fire) or 5 if missed (thanks to Potent Cantrip)
If there are any enemies still standing, Zale will rush out from behind the wagons and try to finish one off.
To hit: 9 (Or not lol)