Zale runs up to Guard and strikes at him with all her might. Unfortunately the Guard lifts his shield just in time. At that moment an arrow fired by Zeminny flies over his head.
Don't worry! Eek will take care of him!
Eek reaches for his weapons and realises that he had to drop them earlier. He wastes his turn searching for them and picking them up. He gets in a defensive position in front of Zeminny.
Telurion chuckled as Zale took her weapons back, but his mirth was short lived as the group of raiders ambushed them - “Damn!” - he scolded himself for not having noticed them.
He tried to find a path to the Acolyte, even if it meant risking passing by one of the ruffians guarding him.
OOC: If I pass by the guards to attack the acolyte, do I risk anything like an Attack of Opportunity?
This post has potentially manipulated dice roll results.
"Finally..I've always wanted to try this"Fizker mutters to himself before producing his orb again. He goes through a series of motions as he casts sleep centered on the acolyte. 21 vs Acolyte's health.
(OOC: Hopefully applies before Telurion runs over there, since he's after me in initiative)
(Good move, I love Sleep. You can take out the Acolyte and Guard (C). Does that change anything for you Telurion? I'll allow you to use your roll on Guard (A) or Guard (B). Guard (A) is the one that's in melee with Zale)
OOC: I knew I should have waited to state my actions. But then the spell could have also affected guard A and B, right (and we would not need to wait for my new actions, which could only come tomorrow :P I think in PbP it is important to be flexible, and adapt to what has happened before you posted)? In any case, I go for guard B.
Fizker releases his spell and the Acolyte and Guard (C) fall to ground. Telurion hears a soft snorring as he runs up to Guard (B). The Guard tries to block with his spear because his shield is on the wrong side. Telurion has no problem landing a decent hit, easily bypassing the clumsy defense.
With more luck than talent the Guard get his shield up in time to block Eric's blow.
Guard (A) sees his friend in trouble and ignores Zale to pierce Eric with his spear: to hit 3 + 3 = 6 But Eric has no problem wacking the shield away with his shield.
Zale you get an attack of opportunity.
The panicking Guard (B) tries to hit Telurion with his spear: to hit 5 + 3 = 8 and also misses as the spear harmlessly bounces of Telurion's shield.
Unfortunatly Calvin's attack isn't as helpful as hoped...
((btw I'm seeing an 8 on your to hit roll, but when I hover over the roll I see 6 + 7 = 13. They both miss so it doesn't really matter. But still... weird!))
That brings us back to Zale (who also can make that AoO).
Screaming his battlecry (or just his name, you don't know) and attacks Guard (B) with his dagger. To hit: 19 (advantage bc pack tactics) + 4 = 23 dmg: 4+2= 6
Strangely Eek seems to be most effective fighter of your team. He easily dispatches the guard with his small dagger with one quick stab in his neck. Eek gives Zale a wink and turns to Zeminny.
"GRRRR! I ain't gonna go down this time!" Zale will stab at a guard with her rapier.
To hit: 15
Damage: 7 plus Sneak attack (if he is within five feet of one of the others, or if she was able to flank him.) 5
Zale runs up to Guard and strikes at him with all her might. Unfortunately the Guard lifts his shield just in time. At that moment an arrow fired by Zeminny flies over his head.
Don't worry! Eek will take care of him!
Eek reaches for his weapons and realises that he had to drop them earlier. He wastes his turn searching for them and picking them up. He gets in a defensive position in front of Zeminny.
Player: Any Good Alignment // DM: Lawful Evil
Telurion chuckled as Zale took her weapons back, but his mirth was short lived as the group of raiders ambushed them - “Damn!” - he scolded himself for not having noticed them.
He tried to find a path to the Acolyte, even if it meant risking passing by one of the ruffians guarding him.
OOC: If I pass by the guards to attack the acolyte, do I risk anything like an Attack of Opportunity?
He remembered to try and capture, not kill.
Attack (game log): 22
Damage (game log) - nonlethal: 9
"Finally..I've always wanted to try this" Fizker mutters to himself before producing his orb again. He goes through a series of motions as he casts sleep centered on the acolyte. 21 vs Acolyte's health.
(OOC: Hopefully applies before Telurion runs over there, since he's after me in initiative)
(Good move, I love Sleep. You can take out the Acolyte and Guard (C). Does that change anything for you Telurion? I'll allow you to use your roll on Guard (A) or Guard (B). Guard (A) is the one that's in melee with Zale)
Player: Any Good Alignment // DM: Lawful Evil
OOC: I knew I should have waited to state my actions. But then the spell could have also affected guard A and B, right (and we would not need to wait for my new actions, which could only come tomorrow :P I think in PbP it is important to be flexible, and adapt to what has happened before you posted)? In any case, I go for guard B.
(Don't worry, you did good 😉)
Fizker releases his spell and the Acolyte and Guard (C) fall to ground. Telurion hears a soft snorring as he runs up to Guard (B). The Guard tries to block with his spear because his shield is on the wrong side. Telurion has no problem landing a decent hit, easily bypassing the clumsy defense.
Guard (B) is pretty hurt and starts to panick.
Eric you're up!
Player: Any Good Alignment // DM: Lawful Evil
Eric tries to get a final blow to Guard B ( he would deal non lethal damage even if not strictly necessary, the more prisoners we can get the better)
to hit: 11
Damage if hits: 10
With more luck than talent the Guard get his shield up in time to block Eric's blow.
Guard (A) sees his friend in trouble and ignores Zale to pierce Eric with his spear: to hit 3 + 3 = 6 But Eric has no problem wacking the shield away with his shield.
Zale you get an attack of opportunity.
The panicking Guard (B) tries to hit Telurion with his spear: to hit 5 + 3 = 8 and also misses as the spear harmlessly bounces of Telurion's shield.
And that brings us to Kriv.
Player: Any Good Alignment // DM: Lawful Evil
Kriv will turn his greataxe so he is striking with the flat part and swings at Guard A.
Attack: 11 Damage: 5
Guard (A) seems to be a pretty tough guy or Kriv just isn't fast enough? Anyway the stike misses.
With the Acolyte fast asleep it's now Calvin's turn.
Player: Any Good Alignment // DM: Lawful Evil
Calvin tries to knock out the guard by striking him with the flat side of his scimitar.
(Attack: 12 Damage: 2)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Unfortunatly Calvin's attack isn't as helpful as hoped...
((btw I'm seeing an 8 on your to hit roll, but when I hover over the roll I see 6 + 7 = 13. They both miss so it doesn't really matter. But still... weird!))
That brings us back to Zale (who also can make that AoO).
Player: Any Good Alignment // DM: Lawful Evil
OOC: You got this Zale!
Zale attacks again!
to hit: 10
damage:10
(One of us! One of us!)
You still got that AoO if you want Zale?
(I'm pretty sure that Zale is being played by Wil Wheaton)
Player: Any Good Alignment // DM: Lawful Evil
Zeminny will again shoot an arrow, aiming center of crotch or buttocks. Depending on how he is facing.
Attack: 11 Damage: 11
Unfortunately Eek keeps getting in your way to "protect" you. The arrow flies high over the guards.
Player: Any Good Alignment // DM: Lawful Evil
Eek saves you all! Eeeeeeeeek!!!!
Screaming his battlecry (or just his name, you don't know) and attacks Guard (B) with his dagger. To hit: 19 (advantage bc pack tactics) + 4 = 23 dmg: 4+2= 6
Strangely Eek seems to be most effective fighter of your team. He easily dispatches the guard with his small dagger with one quick stab in his neck. Eek gives Zale a wink and turns to Zeminny.
See? Eek protect you!
Player: Any Good Alignment // DM: Lawful Evil
(Lol, here’s that AoO. Missed that earlier. Hopefully it’s better than my last one!)
to hit: 5
damage: 9