"uhhh some o' them nasty lil kobolds be missin."Zale points out as she watches Khessa and Eric's back. "Hmmm, may wanna hurry this up."She says glancin at the other two.
"Kobolds missing?" Khessa points out "Maybe they went to Talis to confirm that we could take what we took... You're right, my friend, better to hurry up. They might not mention the armors to Talis (the kobolds were already missing when we took them, so even if my guess is correct, they should only tell her that we took the banner, as per her instructions) but there's no point in taking useless risks. We have nothing more to do here, let's go our way".
Since Anator's services have never been requested since we left the Castle for the Lodge, I would say that he is in his pocket dimension. Khessa will call upon him when she actually needs him.
Anyway... with 'Dispel Magic works well enough' do you mean Khessa and Eric finally own a Plate Armor? Can we add it to our sheets?
"uhhh some o' them nasty lil kobolds be missin."Zale points out as she watches Khessa and Eric's back. "Hmmm, may wanna hurry this up."She says glancin at the other two.
"Kobolds missing?" Khessa points out "Maybe they went to Talis to confirm that we could take what we took... You're right, my friend, better to hurry up. They might not mention the armors to Talis (the kobolds were already missing when we took them, so even if my guess is correct, they should only tell her that we took the banner, as per her instructions) but there's no point in taking useless risks. We have nothing more to do here, let's go our way".
That would be wise because... well...
The 2 Perytons on the roof, which you couldn't see (without Anator's help), attempt to grab Khessa and Eric and fly away.
Khessa Peryton’s Grapple Attempt: 17 + 3 = 20
Eric Peryton’s Grapple Attempt: 11 + 3 = 14
You both get to make contested Athletics or Acrobatics check.
"Bloody Sea Biscuits." Zale curses when the creatures swoop down to try to grab her comrades. "Friggin Kobolds must be behind this." She growls. Grrrr. If Eek randomly shows up she's gonna... well she's not sure what she'll do but she'll do SOMETHING.
"COMMON get yer sorry tails outta there! Maybe they'll leave ye alone if ye leave the room!"
Zale yells at Khessa and Eric who both miraculously escape the clutches of the flying creatures. She also pulls out her crossbow and prepares to fire at the beasts if they try to attack again.
The Perytons swoop down, miss their targets and circle back up behind the edge of the roof (without provoking an opportunity attack bc of their flyby ability).
The Pertons don't seem to continue their attack. You're pretty sure it would be wise to flee the lodge while you still can, hiding in the nearest wooded area.
And so you begin your hike to the village of Parnast wheren you hope to find the castle. Your path takes you through forested hills, over logs and rushing creeks, and along muddy trails.
We are proud members of the Cult, complete with banner... Khessa suggests steady pace, since she thinks that proceeding stealthy slows us down without giving us any real advantages and that proceeding fast can tire us.
Keeping a steady pace it still takes the better part of the day to reacht Parnast. Although the trip is not easy, you are quite satisfied with yourself.Stealing the armor might come back to bite you in ass. But for now, you've achieved your goal with minimal effort and even gained a little more from it. With that in mind, you feel a bit stronger than yesterday. Rezmir better watch out!
Level up to level 7!
If you don't take time to rest, you arrive just before dusk sets in. The village has a few dozen houses and a small square, with buildings that include a tavern, a stable, and a shrine. In contrast to this rustic burg stands a mighty ice castle half hidden in a fog-shrouded ravine: walls stand forty feet high, huge narrow towers loom upward—one of blue ice, one crumbling—and all of it is built to a scale for giants. Wisps of fog hide much of the castle’s detail, but you see two statues standing just before the enormous gate.
Khessa is ecstatic at the sight of the mysterious giant ice castle... What a wonder of magic, to be able to make such a fortress fly... She can't wait to set foot in it - but she would prefer to do it with all her strength, considering that the party will set foot in there to sabotage it...
Plus, with a few hours to spare, the blonde arcane warrior might be able to add more spells to her repertoire, copying them from the spellbooks 'obtained' by the Cult in the castle in the middle of the swamp!
"What do you think?" the tall adventuress consults with her adventure companions "Should we find a tavern here in Parnats and spend the night there? Or should we try to get permission to stay in the Ice Castle directly?"
“I wonder if they have reptiles there,” Calvin replies, glaring at the castle.
"If I were a White Dragon," Khessa replies thoughtfully "I see no better place to be than in an Ice Castle ruled by Dragon Cultists. A 'reptile' of that sort, I would not be surprised to find".
Just after the party escaped from the lodge, Eric would like to spend one use of his Artisan Blessing to change the appearance of Khessa's new armor, magically sculpting small small bas-reliefs, encircling the neck's opening and the shoulders of the armor, the decorations would be flaming letters composing her name as well dwarfish runes saying "shielded by the steel and by the love" he would love to present it as gift for her, and he also hopes he might be able to disguise their theft in that way....
Once they arrive at the village he answers "Well, we are high ranking-bannered cultist now as you said; I think a flying castle suits us more than a common tavern!"
Khessa is literally delighted by the gift of her beloved dwarf and the long kiss while she holds him in her warm embrace probably shows it. "Oh, Eric... With a defense like this, there is no enemy that I cannot face".
Once in Parnast, the blonde arcane warrior agrees with the considerations of the wise cleric: "All right! Then... to the castle!" and she lets the 'banner bearer' lead the way, remaining at his side with a haughty and proud bearing.
Artisan Blessing takes an hour. So it's now dark instead of dusk. You arrive in Parnast just in time to see the castle floating away against a sky full of stars.
"The departure of the castle was indeed imminent..." Khessa comments, partly surprised, partly annoyed, but not willing to give up "However, it is still in sight... If 'our friends' of the Cult have flying creatures in Parnast, perhaps we can convince them to take us to the Castle urgently, for we are on an important mission. Let's hurry and ask".
And, if no one has better ideas or contraindications, the blonde arcane warrior, alongside the 'banner bearer' Eric, enters Parnast and goes in search of Cult officers - or flying creatures.
"uhhh some o' them nasty lil kobolds be missin." Zale points out as she watches Khessa and Eric's back. "Hmmm, may wanna hurry this up." She says glancin at the other two.
"Kobolds missing?" Khessa points out "Maybe they went to Talis to confirm that we could take what we took... You're right, my friend, better to hurry up. They might not mention the armors to Talis (the kobolds were already missing when we took them, so even if my guess is correct, they should only tell her that we took the banner, as per her instructions) but there's no point in taking useless risks. We have nothing more to do here, let's go our way".
Yes, you now have 1 Plate Armor.
Crococalvin followed Zale outside.
That would be wise because... well...
The 2 Perytons on the roof, which you couldn't see (without Anator's help), attempt to grab Khessa and Eric and fly away.
Khessa Peryton’s Grapple Attempt: 17 + 3 = 20
Eric Peryton’s Grapple Attempt: 11 + 3 = 14
You both get to make contested Athletics or Acrobatics check.
Player: Any Good Alignment // DM: Lawful Evil
Eric's one is 18
Khessa's Athletics: 8
"Bloody Sea Biscuits." Zale curses when the creatures swoop down to try to grab her comrades. "Friggin Kobolds must be behind this." She growls. Grrrr. If Eek randomly shows up she's gonna... well she's not sure what she'll do but she'll do SOMETHING.
"COMMON get yer sorry tails outta there! Maybe they'll leave ye alone if ye leave the room!"
Zale yells at Khessa and Eric who both miraculously escape the clutches of the flying creatures. She also pulls out her crossbow and prepares to fire at the beasts if they try to attack again.
The Perytons swoop down, miss their targets and circle back up behind the edge of the roof (without provoking an opportunity attack bc of their flyby ability).
Player: Any Good Alignment // DM: Lawful Evil
Now aware of the predators, Khessa keeps an eye on them, ready to attack them if they return.
But if they leave the party alone, the blonde arcane warrior wastes no time in leading the party toward the castle.
Extremely proud of the new armor, she dons it as soon as the lodge is out of sight.
The Pertons don't seem to continue their attack. You're pretty sure it would be wise to flee the lodge while you still can, hiding in the nearest wooded area.
And so you begin your hike to the village of Parnast wheren you hope to find the castle. Your path takes you through forested hills, over logs and rushing creeks, and along muddy trails.
Are you being stealthy? Fast? Steady pace?
Player: Any Good Alignment // DM: Lawful Evil
We are proud members of the Cult, complete with banner... Khessa suggests steady pace, since she thinks that proceeding stealthy slows us down without giving us any real advantages and that proceeding fast can tire us.
Keeping a steady pace it still takes the better part of the day to reacht Parnast. Although the trip is not easy, you are quite satisfied with yourself.Stealing the armor might come back to bite you in ass. But for now, you've achieved your goal with minimal effort and even gained a little more from it. With that in mind, you feel a bit stronger than yesterday. Rezmir better watch out!
Level up to level 7!
If you don't take time to rest, you arrive just before dusk sets in. The village has a few dozen houses and a small square, with buildings that include a tavern, a stable, and a shrine. In contrast to this rustic burg stands a mighty ice castle half hidden in a fog-shrouded ravine: walls stand forty feet high, huge narrow towers loom upward—one of blue ice, one crumbling—and all of it is built to a scale for giants. Wisps of fog hide much of the castle’s detail, but you see two statues standing just before the enormous gate.
Player: Any Good Alignment // DM: Lawful Evil
[[ OOC: Welcome level 7! Khessa takes a Fighter level, becoming Fighter 4/Wizard 3 ]]
Khessa is ecstatic at the sight of the mysterious giant ice castle... What a wonder of magic, to be able to make such a fortress fly... She can't wait to set foot in it - but she would prefer to do it with all her strength, considering that the party will set foot in there to sabotage it...
Plus, with a few hours to spare, the blonde arcane warrior might be able to add more spells to her repertoire, copying them from the spellbooks 'obtained' by the Cult in the castle in the middle of the swamp!
"What do you think?" the tall adventuress consults with her adventure companions "Should we find a tavern here in Parnats and spend the night there? Or should we try to get permission to stay in the Ice Castle directly?"
“I wonder if they have reptiles there,” Calvin replies, glaring at the castle.
Player: Any Good Alignment // DM: Lawful Evil
"If I were a White Dragon," Khessa replies thoughtfully "I see no better place to be than in an Ice Castle ruled by Dragon Cultists. A 'reptile' of that sort, I would not be surprised to find".
OCC: the dwarf is back
Just after the party escaped from the lodge, Eric would like to spend one use of his Artisan Blessing to change the appearance of Khessa's new armor, magically sculpting small small bas-reliefs, encircling the neck's opening and the shoulders of the armor, the decorations would be flaming letters composing her name as well dwarfish runes saying "shielded by the steel and by the love" he would love to present it as gift for her, and he also hopes he might be able to disguise their theft in that way....
Once they arrive at the village he answers "Well, we are high ranking-bannered cultist now as you said; I think a flying castle suits us more than a common tavern!"
Khessa is literally delighted by the gift of her beloved dwarf and the long kiss while she holds him in her warm embrace probably shows it. "Oh, Eric... With a defense like this, there is no enemy that I cannot face".
Once in Parnast, the blonde arcane warrior agrees with the considerations of the wise cleric: "All right! Then... to the castle!" and she lets the 'banner bearer' lead the way, remaining at his side with a haughty and proud bearing.
Artisan Blessing takes an hour. So it's now dark instead of dusk. You arrive in Parnast just in time to see the castle floating away against a sky full of stars.
Player: Any Good Alignment // DM: Lawful Evil
BTW Eric make a perception check.
Player: Any Good Alignment // DM: Lawful Evil
"The departure of the castle was indeed imminent..." Khessa comments, partly surprised, partly annoyed, but not willing to give up "However, it is still in sight... If 'our friends' of the Cult have flying creatures in Parnast, perhaps we can convince them to take us to the Castle urgently, for we are on an important mission. Let's hurry and ask".
And, if no one has better ideas or contraindications, the blonde arcane warrior, alongside the 'banner bearer' Eric, enters Parnast and goes in search of Cult officers - or flying creatures.
Eric's perception is 16