You all recieve your requested gear. Khessa and Nixi get their Harper symbols from Leosin the evening before departure. Eric also receives his Order's symbol.
The next morning you find Ontharr and Leosin at docks near a ship called "the Fist". It's an Order of the Gauntlet vessel that, to the untrained eye, looks seaworthy. Kriv and Zale would know that such a river vessel shouldn't be on open sea.
"So here we go..." Khessa pats Leosin and Onthar on the shoulder, smiling "Thank you very much for your assistance, we'll do whatever it takes to stop the Cult and its plans".
Then to Zale: "Come on captain, lead us on board and tell us how we can make ourselves useful (or at least how we can avoid to make ourselves harmful)!"
She stares very excited at the boat, eager to start the very first navigation of her whole life.
Eric greets Onthar and steps very awkwardly on the deck of the vessel. Is quite obvious that even small pinch of the ships makes him uncomfortable and he makes every possible effort to hide it.
"This dwarf is going to surprise you with his mariner skills!" he laughs "I feel totally comfortable on the water!" he also mutters some mariner ballads, looking pretty much like a parody of an boatswain.
You are taken below deck by the crew. There is a large open space with several hammocks. You are told that these are your sleeping quarters.
Eric, as a member of the Order you get a private cabin. It's not big and the bed (bolted to the floor) would be too small for a Human. However, it's fine for you. Next to the bed is a beer keg with a note.
"Oh, beer again! a little bit more won't harm; it's going to help with seasickness" he grabs the keg and read the note he saw.
You recognize the taste of the golden liquid. It's one of the beers you drank during the contest. The accessible and drinkable one with fruity aromas. You can taste the light sweetness of the malt again, with the subtle bitterness.
Zeminny will remark " there must be long legs attached to the bottom of this boat...so it can walk on the bottom of the river and keep it above the surface..."
Khessa follows Captain Zale, but is surprised by the swaying of the boat and instinctively clings to her dragonborn friend's arm to keep her balance: "Oh, sorry... I didn't expect this..." embarrassed, she tries to balance herself better and releases the grip on the Captain's arm "I'm not used to a self-moving ground! But I guess I'll get used to it..."
Taken below deck by the crew, the blonde arcane warrior chooses one of the hammocks and tries it: "These too are new for me... Ooopps! I have to be careful not to lose balance... Here, like this. If I lay down slowly, I can do it. Indeed, now that I'm more stable, it's almost funny that this thing rocks a bit... cool!"
'Would you mind pushing me a bit, Anator?' Khessa jokes telepathically with her familiar'What you say? Are you too small? All excuses, brother... I bet that if Nixi had asked you instead...'
During the day, however, unless advised against by the crew, the tall adventuress spends her time on deck, partly studying her grimoire, partly admiring the landscape passing before her blue eyes, for once, without her needing to do anything, partly making conversation with other members of the party who approach her.
It's fine. Eric would just wander around with curiosity, pretending to be an old sea-wolf (he is pretty sure he is the first dwarf of his people to have set a foot on a boat)
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Zeminny will exchange his green shirt and leather for a brown shirt and leather with some metal studs
Eric already has splint armor so no need for trading.
You all recieve your requested gear. Khessa and Nixi get their Harper symbols from Leosin the evening before departure. Eric also receives his Order's symbol.
The next morning you find Ontharr and Leosin at docks near a ship called "the Fist". It's an Order of the Gauntlet vessel that, to the untrained eye, looks seaworthy. Kriv and Zale would know that such a river vessel shouldn't be on open sea.
Ah! There they are! Frume calls out.
Player: Any Good Alignment // DM: Lawful Evil
"So here we go..." Khessa pats Leosin and Onthar on the shoulder, smiling "Thank you very much for your assistance, we'll do whatever it takes to stop the Cult and its plans".
Then to Zale: "Come on captain, lead us on board and tell us how we can make ourselves useful (or at least how we can avoid to make ourselves harmful)!"
She stares very excited at the boat, eager to start the very first navigation of her whole life.
("should be" or "should NOT be" ?)
Calvin stands admiring the boat, but he also fidgets as he stands there.
"This new armour is going to some getting used to," he mutters to himself.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Eric greets Onthar and steps very awkwardly on the deck of the vessel. Is quite obvious that even small pinch of the ships makes him uncomfortable and he makes every possible effort to hide it.
"This dwarf is going to surprise you with his mariner skills!" he laughs "I feel totally comfortable on the water!" he also mutters some mariner ballads, looking pretty much like a parody of an boatswain.
(Not! Typo...)
Player: Any Good Alignment // DM: Lawful Evil
You are taken below deck by the crew. There is a large open space with several hammocks. You are told that these are your sleeping quarters.
Eric, as a member of the Order you get a private cabin. It's not big and the bed (bolted to the floor) would be too small for a Human. However, it's fine for you. Next to the bed is a beer keg with a note.
Player: Any Good Alignment // DM: Lawful Evil
"Oh, beer again! a little bit more won't harm; it's going to help with seasickness" he grabs the keg and read the note he saw.
You recognize the taste of the golden liquid. It's one of the beers you drank during the contest. The accessible and drinkable one with fruity aromas. You can taste the light sweetness of the malt again, with the subtle bitterness.
Note: One for the road! - O.F.
Player: Any Good Alignment // DM: Lawful Evil
"One for the road!" Eric cheers loudly
Zeminny will remark " there must be long legs attached to the bottom of this boat...so it can walk on the bottom of the river and keep it above the surface..."
He will laugh as he pictures the idea in his mind
Kriv takes a look at the ship. “Hm, maybe it is good we stick to the river. The sea may be a bit too much for this boat.”
Zale elbows Kriv after he talks, "Eye, ye do be right about that! Heheh. That flat bellied boat wouldn't last a day on the open sea."
She grins at Khessa, "Heh, well let's get aboard and see who's really in charge shall we?"
With that, she leaps onto the ship, paying no mind to it's swaying as she easily lands.
Khessa follows Captain Zale, but is surprised by the swaying of the boat and instinctively clings to her dragonborn friend's arm to keep her balance: "Oh, sorry... I didn't expect this..." embarrassed, she tries to balance herself better and releases the grip on the Captain's arm "I'm not used to a self-moving ground! But I guess I'll get used to it..."
Taken below deck by the crew, the blonde arcane warrior chooses one of the hammocks and tries it: "These too are new for me... Ooopps! I have to be careful not to lose balance... Here, like this. If I lay down slowly, I can do it. Indeed, now that I'm more stable, it's almost funny that this thing rocks a bit... cool!"
'Would you mind pushing me a bit, Anator?' Khessa jokes telepathically with her familiar 'What you say? Are you too small? All excuses, brother... I bet that if Nixi had asked you instead...'
During the day, however, unless advised against by the crew, the tall adventuress spends her time on deck, partly studying her grimoire, partly admiring the landscape passing before her blue eyes, for once, without her needing to do anything, partly making conversation with other members of the party who approach her.
Zeminny will check out all the doodads and gadgets required to make the boat walk on the water and check out his sleep spot.
The crew mostly leaves you to your own devices. Eventually you all get your sea legs. Anything specific you want to do during this three-day trip?
Player: Any Good Alignment // DM: Lawful Evil
No, Khessa does the general activities I posted, unless something special happens. Nothing else comes to my mind.
It's fine. Eric would just wander around with curiosity, pretending to be an old sea-wolf (he is pretty sure he is the first dwarf of his people to have set a foot on a boat)