Eric would rather spend time with Khessa than joining the hunt. He also seems to dislike hunting something that may carry a nature's blessing. Nevertheless, if Khessa joins the hunt, he'll do it as well, although he may track down the deer without any harmful intention.
if survival check needed: 22
You manage to follow the tracks for about 500 yards. No sign of Khessa though. Make a new check.
Zale purposefully does not watch this little interaction. "That they be Kriv. Eye, let's find some whisky, or if we be lucky, some Rum!" She heads off after the other dragonborn. At some point she does realize that they have somehow been roped into hunting? No protecting some sort of deer? By hunting it? Huh. Ok then...
Survival: 18
After about 500 ft of following the stag's tracks you swear you saw a Dwarf in the forrest, moving like a Wood Elf. You rub your eyes and it's gone.
OCC: the threat roller made quite a mess (dunno what happened), I made the roll in the game roll
the next roll would be: 19 (20 if guidance allowed)
You stumble upon a moss-grown, ivy-draped ruin in the forest. The stag is standing near the entrance as if waiting for you. Suddenly you hear the rustling of leaves to your right, when you look...
[[ If Calvin and/or Zeminny pass 3 Survival Checks (DC 10) it's them, if not it's a squirrel ]]
"I assume tata stag has little to worry about hunters; it's pretty difficult to track it" thinks the dwarf. Eric approaches the entrance of the ruins, trying to appreciate their craftsmanship and then steps inside.
If history check needed would be 14 or 17 if Stonecunning feature is applicable. Plus 4 from Guidance
Zale, with her legendary perception walks strait into Kriv. It's not like a big blue dragonborn stands out in a forest anyway. Backing up a bit and rubbing her nose she chucles "Woah there. Heh, well imagine that. I sure be glad to've run into ye. These tree places sure ain't nothin like the open sea. Ida been runnin round here for hours. Heheh. Soooo ah, did ye find that deer thing we was looking fer? Why were we lookin for it again? Ugh. Either way i be ready for that drink...."
"I assume tata stag has little to worry about hunters; it's pretty difficult to track it" thinks the dwarf. Eric approaches the entrance of the ruins, trying to appreciate their craftsmanship and then steps inside.
If history check needed would be 14 or 17 if Stonecunning feature is applicable. Plus 4 from Guidance
Looks Human-made, that probably why nature could take it over so easily. The construction is sturdy enough in a brutalistic kinda way. Inside you are shocked that the stag greets you in a language you don't understand.
Hurbryn!
When it notices that you don't understand it switches to what you think is Elvish. Since you also don't know Elvish it tries heavily accented, pidgin Common.
You on right path. Keep follow river of gold. Reach castle in sky. Much pain and blood. Will aid you...
Suddenly, in front of your feet, a +1 longbow materializes.
The stag fades away but in your mind it speaks, well not actually words more like feelings or thoughts. There is no doubt about it: Not all will survive...
Eric takes the bow with him. He feels relieved in these ruin, although unfamiliar, the places appears to be a sanctuary of some kind. "Not all will survive" those worlds echoes in his head. He looks toward his shattered and rusty shield "no, they will.... She will" he lifts up is gaze to the sky "Thanks Moradin, lord of the iron and fire, cause I have a new purpose in my life now. Someone to protect" he murmurs. Afterward he heads back to the caravan and refers to the others about what happened and what he has found.
Eventually would-be hunters return and the caravan moves on.
Day 28
On a windy afternoon one of the Cult wagons overturns on a difficult corner. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry wrapped in wool for protection.
On a windy afternoon one of the Cult wagons overturns on a difficult corner. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry wrapped in wool for protection.
Khessa nudges Nixi, whispering: "How lucky, the Cult people, that there's no one invisible around... because if there were, it should be very easy to make some of that stuff disappear... They might not even notice, because I doubt they have a complete inventory of all their ill-gotten loot".
On a windy afternoon one of the Cult wagons overturns on a difficult corner. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry wrapped in wool for protection.
Khessa nudges Nixi, whispering: "How lucky, the Cult people, that there's no one invisible around... because if there were, it should be very easy to make some of that stuff disappear... They might not even notice, because I doubt they have a complete inventory of all their ill-gotten loot".
The Cultist did notice the accident. You guess the Cult members are angry that people saw the contents of their spilled cargo, but... this could be an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon?
The Cultist did notice the accident. You guess the Cult members are angry that people saw the contents of their spilled cargo, but... this could be an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon?
(OOC: Oh, ok. My guess was that the cultist would have been extra-wary, given the value of their cargo (and the fact that they were trying to keep it secret) - and therefore would treat anyone who approached with ostility. If they, instead, seem willing to accept help, Khessa will try to offer it to them... After all, she has so far always tried to help the members of the caravan that she has seen in trouble. She shouldn't arouse suspicion by trying to help them too)
"I'm sorry for your stroke of bad luck..." Khessa tries to approach, with a worried light deep in her blue eyes "Let me help you repair the wagon - or reload... I'm good at hard work - and with two extra arms we'll do it sooner - and we'll all be able to continue the journey in no time, right?"
Eric also approaches the Cult caravan "It's bad luck indeed, but we are in the same boat here together, sharing the same misfortune!" he says quite loudly " my folks are masters of craftsmanship, I'll be glad to offer you an hand and my hammer. You'll be back on track in no time!"
Zeminny says to himself " I ain't running after them things for a single horse. That merchant should have brought an extra anyhow...."
He will then look around at the cult wagons and see what them schmucks are up too
Looks like you've lost track of the stag. Looking around you guess most hunters haven't even com this far. The stag should be fine you think.
You manage to follow the tracks for about 500 yards. No sign of Khessa though. Make a new check.
After about 500 ft of following the stag's tracks you swear you saw a Dwarf in the forrest, moving like a Wood Elf. You rub your eyes and it's gone.
New check please.
Player: Any Good Alignment // DM: Lawful Evil
Edhelri Lewel slaps your daydreaming face. Go save that golden stag!
Player: Any Good Alignment // DM: Lawful Evil
Survival: 5 (lol)
new check: 8
Kriv makes his way back to the caravan. “I tracked it into the woods. Nobody is on its trail.”
Zale gets a bit lost... she's in luck that she bumps into Kriv who's on the way back.
Player: Any Good Alignment // DM: Lawful Evil
Eric is on the right track. He swears he saw a flash of gold in the distance.
(One more check please)
Player: Any Good Alignment // DM: Lawful Evil
OCC: the threat roller made quite a mess (dunno what happened), I made the roll in the game roll
the next roll would be: 19 (20 if guidance allowed)
You stumble upon a moss-grown, ivy-draped ruin in the forest. The stag is standing near the entrance as if waiting for you. Suddenly you hear the rustling of leaves to your right, when you look...
[[ If Calvin and/or Zeminny pass 3 Survival Checks (DC 10) it's them, if not it's a squirrel ]]
When you look back at the stag... it's gone...
Player: Any Good Alignment // DM: Lawful Evil
"I assume tata stag has little to worry about hunters; it's pretty difficult to track it" thinks the dwarf. Eric approaches the entrance of the ruins, trying to appreciate their craftsmanship and then steps inside.
If history check needed would be 14 or 17 if Stonecunning feature is applicable. Plus 4 from Guidance
Zale, with her legendary perception walks strait into Kriv. It's not like a big blue dragonborn stands out in a forest anyway. Backing up a bit and rubbing her nose she chucles "Woah there. Heh, well imagine that. I sure be glad to've run into ye. These tree places sure ain't nothin like the open sea. Ida been runnin round here for hours. Heheh. Soooo ah, did ye find that deer thing we was looking fer? Why were we lookin for it again? Ugh. Either way i be ready for that drink...."
Looks Human-made, that probably why nature could take it over so easily. The construction is sturdy enough in a brutalistic kinda way. Inside you are shocked that the stag greets you in a language you don't understand.
Hurbryn!
When it notices that you don't understand it switches to what you think is Elvish. Since you also don't know Elvish it tries heavily accented, pidgin Common.
You on right path. Keep follow river of gold. Reach castle in sky. Much pain and blood. Will aid you...
Suddenly, in front of your feet, a +1 longbow materializes.
The stag fades away but in your mind it speaks, well not actually words more like feelings or thoughts. There is no doubt about it: Not all will survive...
Player: Any Good Alignment // DM: Lawful Evil
Eric takes the bow with him. He feels relieved in these ruin, although unfamiliar, the places appears to be a sanctuary of some kind. "Not all will survive" those worlds echoes in his head. He looks toward his shattered and rusty shield "no, they will.... She will" he lifts up is gaze to the sky "Thanks Moradin, lord of the iron and fire, cause I have a new purpose in my life now. Someone to protect" he murmurs. Afterward he heads back to the caravan and refers to the others about what happened and what he has found.
Eventually would-be hunters return and the caravan moves on.
Day 28
On a windy afternoon one of the Cult wagons overturns on a difficult corner. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry wrapped in wool for protection.
Player: Any Good Alignment // DM: Lawful Evil
Khessa nudges Nixi, whispering: "How lucky, the Cult people, that there's no one invisible around... because if there were, it should be very easy to make some of that stuff disappear... They might not even notice, because I doubt they have a complete inventory of all their ill-gotten loot".
The Cultist did notice the accident. You guess the Cult members are angry that people saw the contents of their spilled cargo, but... this could be an excellent opportunity for the characters to see some of the contraband and even to get friendly with the cultists by helping them repair their wagon?
Player: Any Good Alignment // DM: Lawful Evil
(OOC: Oh, ok. My guess was that the cultist would have been extra-wary, given the value of their cargo (and the fact that they were trying to keep it secret) - and therefore would treat anyone who approached with ostility. If they, instead, seem willing to accept help, Khessa will try to offer it to them... After all, she has so far always tried to help the members of the caravan that she has seen in trouble. She shouldn't arouse suspicion by trying to help them too)
"I'm sorry for your stroke of bad luck..." Khessa tries to approach, with a worried light deep in her blue eyes "Let me help you repair the wagon - or reload... I'm good at hard work - and with two extra arms we'll do it sooner - and we'll all be able to continue the journey in no time, right?"
Eric also approaches the Cult caravan "It's bad luck indeed, but we are in the same boat here together, sharing the same misfortune!" he says quite loudly " my folks are masters of craftsmanship, I'll be glad to offer you an hand and my hammer. You'll be back on track in no time!"
Calvin watches as the contraband falls to the ground, and then he quickly rushes up. "Here, let me help you with that."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax