If I had taken a liking to breath like a dragon (maybe, gradually, Tiamat is influencing me! Lol!)... how many enemies could I fit in a 15' cone? They're still quite grouped, aren't they? The battle has just begun...
Khessa raises an eyebrow, not at all impressed by the opponent's hurried blows, which she easily deflected: "Ah, so you're 'taking me out'? Uhm... Your plan is boring me to death, I suppose?"
After that: If Khessa can include 5-6 enemies in a 15' cone:
A) The blonde arcane warrior takes a hand off the hilt of the Greatsword for a moment, touching, not without a smile of affection, her trusty Steff's Rod and pronouncing ancient words of power.
The next moment, the power of dragons awakens within her... a power she lets out, breathing acid against as many foes as possible.
If she can't include that many:
B) The blonde arcane warrior quickly intones a mysterious whispering psalmody.
The figure of the tall adventuress becomes blurred and indistinct and she takes advantage of the confused expression that appears on the Bandit Captain's face to whirl her heavy blade in a diagonal slash at the collarbone (OOC: using Action Surge to attack).
B) Diagonal slash at the collarbone (OOC: using Action Surge to attack): 21 Damage: 8 (slashing)
They attacked your flank from the side (think Line Infantry) and the Captain rushed forward. So you have to move away from him to get 3 maybe 4. B it is I guess.
The Captain takes a small cut but he is more annoyed that his own attacks were deflected. Look out boys! This is a slippery one!
Zale draws her rapier. Another fight already? Good thing they're getting paid for this. She growls when the captain charges Khessa, "Ah no ye don't." She grumbles as she darts towards her friend. She will try to get to the opposite side of where Eric is so that they are flanking him if possible.
Zale draws her rapier. Another fight already? Good thing they're getting paid for this. She growls when the captain charges Khessa, "Ah no ye don't." She grumbles as she darts towards her friend. She will try to get to the opposite side of where Eric is so that they are flanking him if possible.
To hit: 19
Damage: 10
Sneak if applicable: 15
Yep, that's a good hit for 25 dmg! He's looking hurt!
Kriv raises the Fist and calls lightening down on the bandits. (Aimed so I don’t hit Calvin should he charge the bandits.)
Damage 24
He lets out a roar and charges those that remain.
I'd say you get 6 Bandits in the 60 ft radius. Here are their DEX saves: nat 20, 12+1=13, 11+1=12, 13+1=14 10+1=11 and nat1. 3 save and ow well... they still die!
(How much time has passed since the last battle again?)
Learning from his mistake in the previous battle, Calvin draws on the energy of nature around him to enhance his speed.
(Cast: Longstrider.)
You've had a long rest ;)
The remaining Bandits don't want to get close to you. Except for the one guy that was ordered to help the Captain.
It run to the captain's side to attack the one that hurt him the most (Zale): 3 + 1 = 4 to hit...
The others try to take out the ranged spell casters (they think). 3 attack Kriv with their Crossbow: 14 + 3 = 17 to hit for 6 + 1 = 7 dmg, 15 + 3 = 18 to hit for 7 + 1 = 8 dmg and 11 + 3 = 14 to hit for 6 + 1 = 7 dmg.
2 attack Eric: nat 1 to hit and 18 + 3 = 21 to hit for 6 + 1 = 7 dmg (and see if you maintain concentration)
Khessa looks at the bandit captain with disapproval: "Hey! First you seem to want to dedicate yourself to me... then you put me aside like this!? How rude..." and while she still shakes her head to mock him, she delivers a downward slash, at thigh height.
After that, the blurry silhouette of the blonde arcane warrior moves to engage in melee as many crossbowmen as possible, while in her blue eyes a murderous light seems to suggest that she wants to slice them up as soon as possible.
(OOC: If the bandit captain still lives he can do an Attack of Opportunity - Khessa is blurry, so the attack is made at Disadvantage)
With another yell, he summons a tentacle formed of water. However the tentacle now has vines and thorns swirling throughout. It lashes out at another bandit.
Zale stares the soon-to-be dead man right back in the eye. "Hah! I've face much worse than you. Don't you be thinkin you'll be the one to hand me to Death!"She barely flinches when the man strikes her. She's had far worse...
(Will post an action after I know what enemies still exist lol)
After that, the blurry silhouette of the blonde arcane warrior moves to engage in melee as many crossbowmen as possible, while in her blue eyes a murderous light seems to suggest that she wants to slice them up as soon as possible.
(OOC: If the bandit captain still lives he can do an Attack of Opportunity - Khessa is blurry, so the attack is made at Disadvantage)
It depends on the Spirit Guardians I forgot about: WIS save 9 + 2 = 11 (I think that fails, but Eric still has to make his CON save for Concentration)
With another yell, he summons a tentacle formed of water. However the tentacle now has vines and thorns swirling throughout. It lashes out at another bandit.
To hit: 10+4=14 Damage: 6+1=7
Both hit! 1 bandit goes down, and other isn't that far away from death...
Seeing that the one bandit is down, and the other bandit is close to death, Calvin makes use of his faster speed to close the gap between them and then attacks with his scimitar.
(Attack: 5 Damage: 5)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Seeing that the one bandit is down, and the other bandit is close to death, Calvin makes use of his faster speed to close the gap between them and then attacks with his scimitar.
(Attack: 5 Damage: 5)
No problem with your speed, however in your hurry you fail to strike down the bandit.
They attacked your flank from the side (think Line Infantry) and the Captain rushed forward. So you have to move away from him to get 3 maybe 4. B it is I guess.
The Captain takes a small cut but he is more annoyed that his own attacks were deflected. Look out boys! This is a slippery one!
Player: Any Good Alignment // DM: Lawful Evil
Captain's save: 14 he takes 3 dmg (the other bandits are still out of reach or you'll have to move a bit past the Captain further away from Khessa)
The spiritual weapon hits and does the moste dmg.
Player: Any Good Alignment // DM: Lawful Evil
'Well...' thinks Khessa 'So, according to this gentleman, I'm both big and slippery... He took me for a giant eel?!'
Zale draws her rapier. Another fight already? Good thing they're getting paid for this. She growls when the captain charges Khessa, "Ah no ye don't." She grumbles as she darts towards her friend. She will try to get to the opposite side of where Eric is so that they are flanking him if possible.
To hit: 19
Damage: 10
Sneak if applicable: 15
Kriv raises the Fist and calls lightening down on the bandits. (Aimed so I don’t hit Calvin should he charge the bandits.)
Damage 24
He lets out a roar and charges those that remain.
Yep, that's a good hit for 25 dmg! He's looking hurt!
I'd say you get 6 Bandits in the 60 ft radius. Here are their DEX saves: nat 20, 12+1=13, 11+1=12, 13+1=14 10+1=11 and nat1. 3 save and ow well... they still die!
(Waiting for Calvin)
Player: Any Good Alignment // DM: Lawful Evil
(How much time has passed since the last battle again?)
Learning from his mistake in the previous battle, Calvin draws on the energy of nature around him to enhance his speed.
(Cast: Longstrider.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
You've had a long rest ;)
The remaining Bandits don't want to get close to you. Except for the one guy that was ordered to help the Captain.
It run to the captain's side to attack the one that hurt him the most (Zale): 3 + 1 = 4 to hit...
The others try to take out the ranged spell casters (they think). 3 attack Kriv with their Crossbow: 14 + 3 = 17 to hit for 6 + 1 = 7 dmg, 15 + 3 = 18 to hit for 7 + 1 = 8 dmg and 11 + 3 = 14 to hit for 6 + 1 = 7 dmg.
2 attack Eric: nat 1 to hit and 18 + 3 = 21 to hit for 6 + 1 = 7 dmg (and see if you maintain concentration)
Player: Any Good Alignment // DM: Lawful Evil
Round 2
Post when able.
The Bandit Captain sees he's in trouble. He looks Zale dead in the eye and says: I'm taking you down with me! Rhaaagh!!
2 attacks with Scimitar: 15 + 5 = 20 to hit for 2 + 3 = 5 dmg and 3 + 5 = 8 to hit.
1 attack with Dagger: 5 + 5 = 10 to hit...
Player: Any Good Alignment // DM: Lawful Evil
Khessa looks at the bandit captain with disapproval: "Hey! First you seem to want to dedicate yourself to me... then you put me aside like this!? How rude..." and while she still shakes her head to mock him, she delivers a downward slash, at thigh height.
Attack: 15 Damage: 16 (slashing)
After that, the blurry silhouette of the blonde arcane warrior moves to engage in melee as many crossbowmen as possible, while in her blue eyes a murderous light seems to suggest that she wants to slice them up as soon as possible.
(OOC: If the bandit captain still lives he can do an Attack of Opportunity - Khessa is blurry, so the attack is made at Disadvantage)
Kriv swings the Fist down on one of the bandits.
To hit: 6+8=14 Damage: 6+6+5+2 (for Rage)=19
With another yell, he summons a tentacle formed of water. However the tentacle now has vines and thorns swirling throughout. It lashes out at another bandit.
To hit: 10+4=14 Damage: 6+1=7
Zale stares the soon-to-be dead man right back in the eye. "Hah! I've face much worse than you. Don't you be thinkin you'll be the one to hand me to Death!" She barely flinches when the man strikes her. She's had far worse...
(Will post an action after I know what enemies still exist lol)
It depends on the Spirit Guardians I forgot about: WIS save 9 + 2 = 11 (I think that fails, but Eric still has to make his CON save for Concentration)
Player: Any Good Alignment // DM: Lawful Evil
Both hit! 1 bandit goes down, and other isn't that far away from death...
Player: Any Good Alignment // DM: Lawful Evil
Seeing that the one bandit is down, and the other bandit is close to death, Calvin makes use of his faster speed to close the gap between them and then attacks with his scimitar.
(Attack: 5 Damage: 5)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale strikes at whatever enemy looks the most alive.
Rapier to hit: 24
Damage: 7
Sneak if applicable: 11
Constitution save is 12 so I guess he has passed it
Spirit guardians deal 16 damages all around.
As bonus action he uses 2° level healing word on Zale, healing 10 damages
As regular action he attacks the bandit's leader (if he still stands) or another one in case he doesn't. to hit 7
No problem with your speed, however in your hurry you fail to strike down the bandit.
At the moment there are no bandits left in melee with anyne, so no sneak. But you land a good hit.
Timon's save: 3 + 1 = 4, he fails and dies...
The 2 remaining uninjured bandit run for their lives (action Dash). The one just hit by Zale disengages and rties to join his friends.
Player: Any Good Alignment // DM: Lawful Evil