Khessa shivers at the thought ofvthe harm and havoc the two swarm of enhanced vermins can cause if not disposed of quickly! That's why she decides that Parblex can live a few more seconds, while she slashes wildly with steel and green fire at the dangerous rats!
[[ Khessa attacks her swarm with Green-Flame Blade, doing eventual secondary damage to Eric's swarm. If at least one of the swarms survives, she will use Action Surge to give them more of the same ]]
Green-Flaming Greatsword Attack (versus her swarm): 13 Damage: 11 (slashing) + 5 (fire) = 16 or half (8) if missed (thanks to Potent Cantrip)
If swarm hit, green fire to leaps to the Eric's swarm causing Damage: 7 (fire)
It seems like it's quite difficult to attack rats that crawl over you. [miss] Fortunately, your magic makes sure you hit something. [potent cantrip] Unfortunately, it seems that these rats have dragon scales and your attack does even less damage than hoped (resistance against slashing). The fire seems to hurt them though.
Pharbles tries a new Thunderwave: Calvin, Zale and Kriv need to make CON save (DC 13) or take 18 thunder dmgand be pushed away (10 ft) half dmg on a save an no pushing. He heals himself for 4+3 = 7 hp.
The swars keep attack the person their on.
Khessa's swarm: bite 4 + 4 = 8 (that's a miss, looks like they are biting in your armor), but can they get their breath back? 4... nope!
Eric's swarm: Acid Breath for 25 acid dmgor 12 on DC 11 DEX save. Do they get their breath back: 6! yes they do!
The Bullywugs keep attacking. One against Eric: nat 3 and 13 + 3 = 16 both attack miss.
The other attacks Khessa: nat 1 / 9 and 11 / 17 + 3 = 14 both attacks miss.
"Eric!" An anguished cry escapes Khessa as she sees her beloved dwarf pretty hurt by yet another rat-dragon-breath "Retreat to safety and heal! Don't you dare to die now, before my eyes, or I will come right to visit Moradin and drag you back to us by the beard!"
"Gah!"Zale yelps when Crococalvin slams into her. "Watch were yer flyin!" Skipping backwards a few feet to regain her footing, lightning crackles around her throat as she hurriedly dances around the large lizard and charges towards Pharbles. If possible, she tries to angle herself to where she can hit Pharbles and the rat horde, if this isn't possible, then she aims for Pharbles.
Breath weapon: 7 lightning dmg (Dex save 12 for half damage)
[[ OOC: OK, Khessa is up, but given the situation I'm waiting to know the outcome of Zale's Turn before deciding on Khessa's actions. Among the actions I'm evaluating, there is also a damage area spell, so @DM if it were possible to have a map with the latest updated positions this would help me in my choices ]]
Pharblex DEX save: 14 + 1 = 15 so he takes 3 dmg (still up).
Zale are you sure about the swarm? Both swams occupy the same space as Khessa and Eric. You're going to hit your friends (and Eric is down to 7 hp... just enough to kill him if he fails).
[[ OOC: OK, Khessa is up, but given the situation I'm waiting to know the outcome of Zale's Turn before deciding on Khessa's actions. Among the actions I'm evaluating, there is also a damage area spell, so @DM if it were possible to have a map with the latest updated positions this would help me in my choices ]]
[[ OOC: OK, since the map has been provided and Zale probably won't include Khessa and Eric in her breath (hence their swarms either), I'm taking Khessa's turn... ]]
Realizing how much the dwarf cleric is in danger, Khessa decides to take some risks in order to damage as many opponents as possible (and maybe draw their attention on herself). She moves diagonally, temporarily gaining some distance from the fray and pulling out Steff's Rod. Once in position, she channels the magic of the Weave, uttering harsh words as she draws elegant arabesques with the arcane focus; her eyes, hair and even her mouth seem to crackle with pent-up electricity as she, as if ready to unleash... something... at any moment, shouts at Eric: "Disengage, my love! Go back! Now!"
[[ OOC: Khessa moves two squares diagonally, towards bottom-left (see violet arrow). Enemies can attempt Attacks of Opportunity - but they will have Disadvantage, since she is still Blurry. Once she is there, she casts Dragon's Breath which is a bonus action. From that moment on, she must concentrate on this new spell, so she isn't Blurry anymore. She takes the Ready action: she will release the breath that Dragon's Breath allows (she chooses lightning as damage type) in a cone pointing in the direction she came from (see violet cone ), as soon as Eric leaves the cone's area of effect (even a single step should be enough for him - although Khessa hopes he moves more so that the surviving enemies don't reach him). Once Eric is out of the area, the cone should only include enemies - specifically all enemies: the two Bullywugs, the two swarms and Pharblex ]]
If Action Surge needed, more of the same:
Green-Flaming Greatsword Attack (versus surviving swarm): 15 Damage: 10 (slashing) + Unable to parse dice roll. (fire) = 8 or half (4) if missed (thanks to Potent Cantrip)
If swarm hit, green fire to leaps to other swarm if surviving, else to a wounded bullywug causing Damage: Unable to parse dice roll. (fire)
Eric swings his hammer at the same Bullywug as he did before, while his flying fire hammer search for Pharblex
regular attack: to hit 21, damages 5
Spiritual weapon against Pharblex: to hit 20 damages: 8
Kriv ignores the incoming swarms, focusing on the largest threat. He swing the hammer and tentacle down towards Pharblex.
Fist
To hit: 17 Damage: 16
Tentacle
To hit: 17 Damage: 10
Yup, that will do. You take out teh Bullywug.
It seems like it's quite difficult to attack rats that crawl over you. [miss] Fortunately, your magic makes sure you hit something. [potent cantrip] Unfortunately, it seems that these rats have dragon scales and your attack does even less damage than hoped (resistance against slashing). The fire seems to hurt them though.
Same as above. Still, you to out almost a third of the rats.
Both hit, both are still standing.
Now he's looking hurt!
Player: Any Good Alignment // DM: Lawful Evil
Pharbles tries a new Thunderwave: Calvin, Zale and Kriv need to make CON save (DC 13) or take 18 thunder dmg and be pushed away (10 ft) half dmg on a save an no pushing. He heals himself for 4+3 = 7 hp.
The swars keep attack the person their on.
Khessa's swarm: bite 4 + 4 = 8 (that's a miss, looks like they are biting in your armor), but can they get their breath back? 4... nope!
Eric's swarm: Acid Breath for 25 acid dmg or 12 on DC 11 DEX save. Do they get their breath back: 6! yes they do!
The Bullywugs keep attacking. One against Eric: nat 3 and 13 + 3 = 16 both attack miss.
The other attacks Khessa: nat 1 /
9and 11 /17+ 3 = 14 both attacks miss.Player: Any Good Alignment // DM: Lawful Evil
(Calvin's con save: 4)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Well... that's a fail. You take full dmg and slam into Zale....
You can also take your action now.
Player: Any Good Alignment // DM: Lawful Evil
Con Save: 11
Con save: 20
Eric's save is 6 and takes 25 damage from rats.
He looks pretty hurt...
"Eric!" An anguished cry escapes Khessa as she sees her beloved dwarf pretty hurt by yet another rat-dragon-breath "Retreat to safety and heal! Don't you dare to die now, before my eyes, or I will come right to visit Moradin and drag you back to us by the beard!"
Calvin shakes himself, he looks hurt from that spell. He then looks to Zale to check that she is okay.
He then takes a moment to recover, before he lunges at the nearest foe biting at them.
(Combat Wild Shape: 17
Bite: Attack: 22 Damage: 5.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
That's a fail. You take full dmg and slam into the cave wall (again).
Nice! You keep your footing even as Crococalvin slams into you and only take half dmg.
That sucks...
You're so worried about friends that you bite nothing but air.
Player: Any Good Alignment // DM: Lawful Evil
From the top!
Round 5
Player: Any Good Alignment // DM: Lawful Evil
"Gah!" Zale yelps when Crococalvin slams into her. "Watch were yer flyin!" Skipping backwards a few feet to regain her footing, lightning crackles around her throat as she hurriedly dances around the large lizard and charges towards Pharbles. If possible, she tries to angle herself to where she can hit Pharbles and the rat horde, if this isn't possible, then she aims for Pharbles.
Breath weapon: 7 lightning dmg (Dex save 12 for half damage)
[[ OOC: OK, Khessa is up, but given the situation I'm waiting to know the outcome of Zale's Turn before deciding on Khessa's actions. Among the actions I'm evaluating, there is also a damage area spell, so @DM if it were possible to have a map with the latest updated positions this would help me in my choices ]]
Pharblex DEX save: 14 + 1 = 15 so he takes 3 dmg (still up).
Zale are you sure about the swarm? Both swams occupy the same space as Khessa and Eric. You're going to hit your friends (and Eric is down to 7 hp... just enough to kill him if he fails).
Player: Any Good Alignment // DM: Lawful Evil
I think it would something like this:
Player: Any Good Alignment // DM: Lawful Evil
[[ OOC: OK, since the map has been provided and Zale probably won't include Khessa and Eric in her breath (hence their swarms either), I'm taking Khessa's turn... ]]
Realizing how much the dwarf cleric is in danger, Khessa decides to take some risks in order to damage as many opponents as possible (and maybe draw their attention on herself). She moves diagonally, temporarily gaining some distance from the fray and pulling out Steff's Rod. Once in position, she channels the magic of the Weave, uttering harsh words as she draws elegant arabesques with the arcane focus; her eyes, hair and even her mouth seem to crackle with pent-up electricity as she, as if ready to unleash... something... at any moment, shouts at Eric: "Disengage, my love! Go back! Now!"
[[ OOC: Khessa moves two squares diagonally, towards bottom-left (see violet arrow). Enemies can attempt Attacks of Opportunity - but they will have Disadvantage, since she is still Blurry. Once she is there, she casts Dragon's Breath which is a bonus action. From that moment on, she must concentrate on this new spell, so she isn't Blurry anymore. She takes the Ready action: she will release the breath that Dragon's Breath allows (she chooses lightning as damage type) in a cone pointing in the direction she came from (see violet cone ), as soon as Eric leaves the cone's area of effect (even a single step should be enough for him - although Khessa hopes he moves more so that the surviving enemies don't reach him). Once Eric is out of the area, the cone should only include enemies - specifically all enemies: the two Bullywugs, the two swarms and Pharblex ]]
Khessa's lightning breath (triggers as soon as Eric goes out of the area of effect): 13 (lightning) DC 14 DEX for half