Zale draws her rapier and lunges at the closest cultist. (Hopefully the same one Eric hit)
To hit: 15
Damage: 6
Sneak attack if possible: 6
Zale is close enough for a melee attack, but no sneak (you don't have advantage, are not hidden and theres no ally in melee with Wesley). Wesley is distracted by the sharp pain from Eric's cantrip. You stab him with ease, nearly killing him.
Once again, Zale will strike at Wesley with her Rapier. As she does so she yells, "Capture the other one!" Hoping that the kobold hoard doesn't just kill him.
Zale finishes Wesley with a stab to the gut. She takes a step back as she rips it out of him, letting him fall face down at her feet. She looks down at him, then up at Kurt. Pointing her rapier at him she says, "Surrender now if you don't want to end up like him."
This post has potentially manipulated dice roll results.
Zeminny since he is still too far to melee, will pull out a blunt arrow. The kind used for pinging rabbits and see if he can pop Kurt in the noggin to knock him out…or at least knock some sense into him
This post has potentially manipulated dice roll results.
Zeminny since he is still too far to melee, will pull out a blunt arrow. The kind used for pinging rabbits and see if he can pop Kurt in the noggin to knock him out…or at least knock some sense into him
Attack: 18 Damage: 11
( 11 seems to be my number, lol)
The original attack roll was 11 with a 6 dmg. It changed it even though I put lots of spaces after the roll
(So there is now a horde of Kobolds protecting "Queen" Zale.... It's the Horde of the Dragon Queen! lol)
"Ha! Ye thought I was bluffin' didn't ya!" Zale laughs at Kurt's unconscious body. "Ye thought wrong!" She moves towards her companions, having to step over some kobolds. Those pesky little creatures. If they hadn't been so helpful she wouldn't be so careful not to step on them. "Good job my friends!"
This post has potentially manipulated dice roll results.
Zeminny since he is still too far to melee, will pull out a blunt arrow. The kind used for pinging rabbits and see if he can pop Kurt in the noggin to knock him out…or at least knock some sense into him
Attack: 18 Damage: 11
( 11 seems to be my number, lol)
The original attack roll was 11 with a 6 dmg. It changed it even though I put lots of spaces after the roll
Well, that sucks. Let's not make a big deal of it bc the 14 of you should be able to take out an unarmed Cultist.
Rollback Post to RevisionRollBack
Player: Any Good Alignment // DM: Lawful Evil
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Eric could cast Toll the Dead on one of the remaining cultist before he approaches them grabbing his hammer.
Is 60 feet range, wisdom saving (DC 13) against 5 damage
Calvin takes the opportunity to cast Resistance on himself.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale draws her rapier and lunges at the closest cultist. (Hopefully the same one Eric hit)
To hit: 15
Damage: 6
Sneak attack if possible: 6
Zeminny will move with the Kobolds
Wesley fails his WIS ssave (rolled a 4 in game log) and takes the 1 dmg.
Player: Any Good Alignment // DM: Lawful Evil
Zale is close enough for a melee attack, but no sneak (you don't have advantage, are not hidden and theres no ally in melee with Wesley). Wesley is distracted by the sharp pain from Eric's cantrip. You stab him with ease, nearly killing him.
Player: Any Good Alignment // DM: Lawful Evil
End of the surprise round!
Rolls for round 1:
Zale: 19
Eek (+ army): 15
Wesley: 14 + 1 = 15
Zeminny: 12
Calvin: 9
Eric: 8
Kurt: 6 + 1 = 7
Kriv: 5
Player: Any Good Alignment // DM: Lawful Evil
Once again, Zale will strike at Wesley with her Rapier. As she does so she yells, "Capture the other one!" Hoping that the kobold hoard doesn't just kill him.
To hit: 19
Damage: 4
Well, Wesley dies. Zale can describe how it happens. And she needs to roll a Persuasion check for me.
Player: Any Good Alignment // DM: Lawful Evil
Zale finishes Wesley with a stab to the gut. She takes a step back as she rips it out of him, letting him fall face down at her feet. She looks down at him, then up at Kurt. Pointing her rapier at him she says, "Surrender now if you don't want to end up like him."
Zale, don't forget the Persuasion check to prevent that the Kobold army kills Kurt.
Player: Any Good Alignment // DM: Lawful Evil
Persuasion for Kobolds: 18
Persuasion for Kurt: 12
Zeminny since he is still too far to melee, will pull out a blunt arrow. The kind used for pinging rabbits and see if he can pop Kurt in the noggin to knock him out…or at least knock some sense into him
Attack: 8 Damage: 7
( 11 seems to be my number, lol)
Eek manages to keep his army under control. Instead of attacking they use their action to dash (to protect the queen). It's an impressive sight.
Kurt is not impressed by Zale's words however. Before he can respond Zeminny's arrow knocks him out.
Player: Any Good Alignment // DM: Lawful Evil
End of combat.
Kurt wil wake up in 1 hour unless you heal him or make a decent medicine check.
Player: Any Good Alignment // DM: Lawful Evil
With the fight over, Calvin relaxes and dismisses his spell.
"Well, that was rather easy."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The original attack roll was 11 with a 6 dmg. It changed it even though I put lots of spaces after the roll
Medicine check (plus guidance): 4 + 2
(So there is now a horde of Kobolds protecting "Queen" Zale.... It's the Horde of the Dragon Queen! lol)
"Ha! Ye thought I was bluffin' didn't ya!" Zale laughs at Kurt's unconscious body. "Ye thought wrong!" She moves towards her companions, having to step over some kobolds. Those pesky little creatures. If they hadn't been so helpful she wouldn't be so careful not to step on them. "Good job my friends!"
Well, that sucks. Let's not make a big deal of it bc the 14 of you should be able to take out an unarmed Cultist.
Player: Any Good Alignment // DM: Lawful Evil