occ: I won't probably able to post for about the next 24 hours so I think I could take my action now, it won't make much difference and I don't want to slow down the combat too much.
Eric shield resist to the first clash of the berserk. then he tries to exploit his recklessness for placing a good hammer blow: to hit: 20 (dirty) dealing 7 damages.
After his blow, Eric takes a brief look to his surrounding, seeing the other berserk ostinate in maintaining his grasp to the boiling axe, for one second he is pleased by his tenacity or by his stupidity and smiles while concentrating on heat metal, dealing another 4 damages.
He needs another Con save to drop the axe if he fails, if he succeeds he will have disadvantage on attack rolls
(That is true, but yes, Zale is very much acting on instinct. She was downed just about every other fight we've been in, so her survival instincts are super sensitive right now. That aside, moving over also surrounds the berserkers. With Zale moving to the new position, I actually thought i was giving Nixi an opening. Nixi just has to move one square to the right to get a clear shot at b2... Now that i think about it i should have had her only move 5ft so she could have used her breath weapon on them... Oh well! I'm sure we'll do fine...)
This post has potentially manipulated dice roll results.
Moving south, passing to the east of Calvin, Nixi will end up right beside b2. Aiming her wand right at the berserker, she will calmly say "Iris brillantus!" as a blindingly bright rainbow of color bursts forth and strikes at the eyes of b2 and b1, blinding them (color spray for 41 hp of creatures to be blinded, starting with the one of the lowest hp)
(Oh lol that is true. I really need to get my rules strait. She's still going to move so that only b2 could potentially hit her. I will remember that going forward. ;D)
Moving south, passing to the east of Calvin, Nixi will end up right beside b2. Aiming her wand right at the berserker, she will calmly say "Iris brillantus!" as a blindingly bright rainbow of color bursts forth and strikes at the eyes of b2 and b1, blinding them (color spray for 49 hp of creatures to be blinded, starting with the one of the lowest hp)
B1 has the lowest HP and is Blinded. B2 isn't affected.
occ: I won't probably able to post for about the next 24 hours so I think I could take my action now, it won't make much difference and I don't want to slow down the combat too much.
Eric shield resist to the first clash of the berserk. then he tries to exploit his recklessness for placing a good hammer blow: to hit: 20 (dirty) dealing 7 damages.
After his blow, Eric takes a brief look to his surrounding, seeing the other berserk ostinate in maintaining his grasp to the boiling axe, for one second he is pleased by his tenacity or by his stupidity and smiles while concentrating on heat metal, dealing another 4 damages.
He needs another Con save to drop the axe if he fails, if he succeeds he will have disadvantage on attack rolls
Did you roll that d8 to see how many rounds SoF is up?
A good swing hit the poor wounded, Reckless, Blinded Berserker. To top it off a bit Poison (from the trap) now finds it's way in it's circulatory system. CON save 8 + 3 = 11 He shrugs it off.
Zale takes her focus off the enemy for just a moment when Khessa speaks. Normally she trusts her instincts, but lately they hadn’t seemed to be doing her much good. Eh, why not strike down the blind one first.
“Alrighty, I suppose that one do be hurtin, let’s do ‘im a favor and put im out o his misery.”
Using Cunning action to dance around b2, she strikes at the blinded b1.
This post has potentially manipulated dice roll results.
Reeling from the attack, Kriv lets out a scream. As he does, a ghostly tentacle rises up behind Cyanwrath. Kriv swings his greataxe and lashes out with the tentacle.
Reeling from the attack, Kriv lets out a scream. As he does, a ghostly tentacle rises up behind Cyanwrath. Kriv swings his greataxe and lashes out with the tentacle.
Greataxe: Attack: 11 Damage: 7
Tentacle: Attack: 23 Damage: 16
The attack with your Greataxe misses, but the tentacle surprises LC and does some serious dmg!
Now, let's see if Calvin can make that hit a crit!
Rollback Post to RevisionRollBack
Player: Any Good Alignment // DM: Lawful Evil
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occ: I won't probably able to post for about the next 24 hours so I think I could take my action now, it won't make much difference and I don't want to slow down the combat too much.
Eric shield resist to the first clash of the berserk. then he tries to exploit his recklessness for placing a good hammer blow: to hit: 20 (dirty) dealing 7 damages.
After his blow, Eric takes a brief look to his surrounding, seeing the other berserk ostinate in maintaining his grasp to the boiling axe, for one second he is pleased by his tenacity or by his stupidity and smiles while concentrating on heat metal, dealing another 4 damages.
He needs another Con save to drop the axe if he fails, if he succeeds he will have disadvantage on attack rolls
(That is true, but yes, Zale is very much acting on instinct. She was downed just about every other fight we've been in, so her survival instincts are super sensitive right now. That aside, moving over also surrounds the berserkers. With Zale moving to the new position, I actually thought i was giving Nixi an opening. Nixi just has to move one square to the right to get a clear shot at b2... Now that i think about it i should have had her only move 5ft so she could have used her breath weapon on them... Oh well! I'm sure we'll do fine...)
(I'll post shortly. for some reason I can't see the maps on my work computer)
Moving south, passing to the east of Calvin, Nixi will end up right beside b2. Aiming her wand right at the berserker, she will calmly say "Iris brillantus!" as a blindingly bright rainbow of color bursts forth and strikes at the eyes of b2 and b1, blinding them (color spray for 41 hp of creatures to be blinded, starting with the one of the lowest hp)
Zale lands a good strike on B2.
B1 has the lowest HP and is Blinded. B2 isn't affected.
Did you roll that d8 to see how many rounds SoF is up?
(CON save B2: 14 + 3 = 17)
B3 takes the hit and doesn't flitch.
Player: Any Good Alignment // DM: Lawful Evil
The blue Half-Dragon takes 2 swings at Kriv again:
1st attack: 5 + 6 = 11 (miss)
2nd attack: 16 + 6 = 22 for 11 + 4 = 15 slashing dmg.
Khessa's turn now.
Player: Any Good Alignment // DM: Lawful Evil
At the sight of Zale stepping away to hit a different target, Khessa advises: "Don't! Let's focus on this one! We need to reduce them in numbers!"
And to set her good example, she whirls her greatsword in a mighty slash at the blinded and wounded berserker.
OOC Do you want me rounding up or down? Since it’s half damage from Rage.
Attack: 18 Damage: 7
((Let's make it 7. How's Kriv holding up?))
Player: Any Good Alignment // DM: Lawful Evil
(Nice hit)
A good swing hit the poor wounded, Reckless, Blinded Berserker. To top it off a bit Poison (from the trap) now finds it's way in it's circulatory system. CON save 8 + 3 = 11 He shrugs it off.
Player: Any Good Alignment // DM: Lawful Evil
OOC He’s hurting, but alive.
Good thing he can take his turn now!
Player: Any Good Alignment // DM: Lawful Evil
(No, I didn't roll with advantage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(Make another roll to see if you crit)
Player: Any Good Alignment // DM: Lawful Evil
Zale takes her focus off the enemy for just a moment when Khessa speaks. Normally she trusts her instincts, but lately they hadn’t seemed to be doing her much good. Eh, why not strike down the blind one first.
“Alrighty, I suppose that one do be hurtin, let’s do ‘im a favor and put im out o his misery.”
Using Cunning action to dance around b2, she strikes at the blinded b1.
To hit: 23
Damage: 8
Sneak Attack: 2
Shield of faith is already gone since Eric is concentrating on heat metal.
Before taking action I'll need to know if b2 is still alive or not...
Reeling from the attack, Kriv lets out a scream. As he does, a ghostly tentacle rises up behind Cyanwrath. Kriv swings his greataxe and lashes out with the tentacle.
Greataxe: Attack: 8 Damage: 10
Tentacle: Attack: 19 Damage: 4
For some reason I thought SoF was a Paladin/Cleric feature. Must be Telurion's ghost that still haunts me.
Player: Any Good Alignment // DM: Lawful Evil
The attack with your Greataxe misses, but the tentacle surprises LC and does some serious dmg!
Now, let's see if Calvin can make that hit a crit!
Player: Any Good Alignment // DM: Lawful Evil