Two armies clash on a fog-shrouded battlefield, heralded by the sound of trumpets and drums on one side, and by an eerie, chirping whistle like countless thousands of wailing crickets on the other. A raven, its ebon feathers spattered with blood, alights on one of the fallen corpses and gently raps its beak on the soldier’s helmet. The raven looks up, curious, and flies into the sky. A land embroiled in war expands beneath it, and yet, within the shroud of conflict, the raven sees twinkling pockets of light.
The raven sees souls that shine bright with courage, kindness, and determination. It sees souls lustrous with greed, fear, and anger. And most of all, it sees souls radiating with a desire to discover their place in the world. The raven sees Wildemount.
I'm recruiting players for a Wildmount campaign, and who enjoy the best of what PbP has to offer: Engaging, descriptive posts and good RP, with fun and unique character development. I already have two players, (Wizard and a Bard), and so I'm looking to fill out the party with 2-3 more. This will be classic D&D, played here on the forums,
In my games, I encourage a wide mix of creative roleplaying and descriptive narrative, with dialogue, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs.
We'll start small, and expand the scope of the adventures as we go along. Essentially, your actions will largely determine the scope of our story, and there will be plenty of classic D&D sword and sorcery adventure, (combat, mysteries, action, struggle, uncertainty, reward). However, I want the focus of this campaign to be on your characters, however great or tragic, and your deeds as you progress and explore the continent of Wildmount, and perhaps even become legends of your own.
How to Apply
Post here with your name race, class, background and a description & backstory; the more detailed, the better. If you're selected, I'll have you complete the Heroic Chronicle and we'll work to flesh out your character even further.
Roll ability scores, using either dice roller tool, point buy or standard array (Start at LVL 1)
Alignments: I won't rule out evil, but I'll need to be convinced with a good backstory
Include your character link
Posting Style & Frequency
I'll try to post at least once per day, sometimes more, sometimes less, depending on my schedule. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
I'll give this a few days to run, then choose a good mix of characters and notify you if you're chosen for this campaign.
Backstory: Drevduul grew up different from most other hobgoblins. While others concerned themselves with battle and glory, Drevduul just wanted to build. Like all in his community, he was forced to learn to fight. They were particularly hard on Drevduul and needlessly cruel. Drevduul began began stealing the materials from nearby communities for the materials he needed for his passion. One night, he was caught by a tinkerer while raiding his supplies. The tinkerer took pity on Drevduul and helped him hone his craft. Drevduul's tinkering was discovered by his clan and he was driven out. Unable to remain in his homeland, he ventures out to find a way to repay his mentor
Backstory: Cetos grew up in an average home. Cetos was bullied as a child for being small, but his parents taught him to stand up for himself and others. As he grew up Cetos taught himself taught himself to fight, so he could defend the underdogs, like he had been. Still struggling with insecurity, Cetos had a habit of drinking to gain some confidence. Cetos became known for fighting for the people and traveled the world looking for people to help.
This post has potentially manipulated dice roll results.
Ability scores: Ability scores: 141316171114
Name: Sunita Han
Race: Human
Class: Fighter
Background: Soldier
Backstory: Sunita grew up in Kamordah and though a bit of a rapscallion in her youth she steadied and and took a job as an estate guard for the Stassman family. It was a pretty good gig....until that horrific night. ( see Obann and Co. raid on the Stassman estate).
With family members and most of her workmates dead Sunita was cast adrift and with her parents retired to the Menagerie coast she had no family local to stay with, suddenly homeless she was reduced to working odd jobs as a caravan guard and was even considering signing up for the war effort....
( Keeping the rest loose for now so its easier to work in Heroic Chronicle stuff.)
This post has potentially manipulated dice roll results.
Ironroute got its name from the long miles of tunnel that snaked through the mountain before its ancient deposites had played out. That gave it an ecosystem all its own. The weather from the outside found its way in, with half a week's delay. Four days ago it had been raining, so now the tunnels between the travelers' district echoed with the enervating din of a subsequent rain, this one falling from the stalactites. By design, the ones that hadn't been cleared from the tunnel ceilings hung over the streets, channeling the water down into the aquifers at the city's lower levels. Rain only hit the streets in Ironroute.
'The streets and those on them', thought Tap. Right now, that was him and a nervous little fellow named Ponifer Gilted. A fellow too nervous to notice who was behind him. Tap stepped close enough for the front of his inverness cape to touch the back of the dwarf's neck. As intended, Ponifer turned his head and jumped as his face made contact with the side of Tap's beak. One red eye swiveled to meet Ponifer's, as the little man stammered and stumbled.
"Uh-ah, Inspector, uh, hi, hello. Uh. What brings you out on a night like tonight?"
Tap raised one feathered eyebrow. That could mean anything, he knew. He also knew someone nervous enough would take it to mean exactly whatever he was hoping it didn't mean. The kenku had nothing to go on really, nothing that indicated any specific crime, but he also knew Ponifer didn't know that. Ponifer just looked nervous, and he didn't work in the travelers' district.
"Uh, oh me? No I'm out for a stroll."
Tap crossed his arms and let out a disapproving sigh. It was a sound he borrowed from his adopted father, a man who likewise used it without letting on how little he knew. It had turned out to be a great parenting technique.
"Ok, no but really. It's not anything. Not anything really."
Tap imitated the sound of a ticking clock, specifically the one on the tower in the city center. It ran fast.
"Well, I mean nothing illegal. Not strictly illegal. Strictly not illegal. He checked." This time Tap borrowed the dwarf's voice and tiled the inflection and timing for effect.
"Strictly. Not strictly... not illegal?" Narrowing his avian eyes Tap added, "He?"
Backstory; Once a dwarven scrivener bought an enormous egg from a travelling peddler, aiming at an omelette of epic size. When the egg hatched, and the pink little birdlette turned out to be humanoid, the scrivener awkwardly decided to raise the child. A kenku in a dwarven hold was an outsider by default. For a time he thought he'd found an in-road to acceptance as a scrivener himself, being naturally able to copy documents, but even that soured in time, and he found himself the constant target of suspicion. It was accusations of counterfeiting that introduced him to local law enforcement, but it turned out that would be how he would ultimately find his place. In understanding intrinsically how one goes about copying perfectly, he also understood what made counterfeiting more or less difficult, and he was able to advise the constabulary just how someone would need to counterfeit the bills they were seeing. Being an outsider gave him the inclination to watch others carefully as well, and he eventually found employment as part of the watch. It wasn't long before he made Inspector.
Cynical toward people but greatly impressed by the power of information, both in how people trade it and what one can do with enough facts, Tap is a cleric of knowledge. Even so, he'd never use the term cleric to describe himself, and approaches the knowledge domain in clinical, pragmatic fashion. He values truth more than feelings, and just a little more than morality.
Class Fighter/Rogue intended subclass Echo Knight./Phantom
Background: Haunted one
Backstory: Haunted by the screams of war. Monty's memories are of past life's. Men and people who died in battles he can still remember. Strategies still echo in his head. Each war each battle relived. Sometimes leaves him distant in thought. Sometimes ending in his death. Sometimes glory. But each one aids him during battle. Wearing a flat brimmed hat, black with silver conchs seems to comfort him in his memories he could see the same hat covered in blood after each death.
This post has potentially manipulated dice roll results.
If its ok i will go with heroic chronicle from the start. Rolls are manipulated because i am not going strictly in the order of how it is presented in the chronicle
This post has potentially manipulated dice roll results.
Nice! I love longer posts.
Rolling ability scores, assigning them in order and then letting my imagination work. Will continue later in the evening.
Ability scores: 1489151714
Oh boy, wise AND charismatic! (well that's a first for me to get the "manipulated dice rolls" error.. I guess I wrote too much of a backstory or something. Oh, it went away...)
Name: Barthrum Daerdahk Race: mountain dwarf Class: paladin Background: Far Traveler Link: https://ddb.ac/characters/40250823/k0t34B Description: Barthrum is an exemplary sample of what a proper dwarf should look like - well kept, well built, holds himself with ease and converses freely on many topics.
Backstory:
It's so GREEN! And there are so many different things and PEOPLE!
Mom and Dad kept saying that there was no outside world left, but there is!
Barthrum has very few memories from the time before the dragon attacked and all of their clan hid in the mountains. Then the main entrance flooded and they had to flee even deeper. First it was for a few days, but the water took its time to recede. Then it was a few weeks and nothing was left of the path they had come from - there had been a landslide of some sort and the exit was just not there.
Mom always told me to be nice to people, whoever they are - everyone has their own story.
The chiefs sent out exploration parties to find other exits, but none came back with success. They did find a large cave system though that had been abandoned by someone intelligent a long time ago. There was water and some fungi, fish and other edible wildlife and the Blue Hill Clan was never one to just lay down and die - work had to be done to make this into a new home.
Dad really didn't want me to climb up this new tunnel we found - he was sure the dragon was still there waiting for us. But it was nowhere to be found!
Weeks and months and years went by. The Clan survived and figured out a life for themselves in these new circumstances. Passages were fortified, food was carefully hunted and cultivated, the young were kept safe and everyone was taught all the crafts. They were completely isolated from the outside world for two full decades before another tunnel collapse a bit outside the main area opened up an unknown vertical shaft...
The Clan trusted me to determine if the outside was safe for good - to really take a good long look around. It's not worth digging ourselves out only to go into hiding once again, is it now. That's what Dad used to tell.
This post has potentially manipulated dice roll results.
Ability scores: 13913161513
Work in progress, at work right now.
Name: Del
Races: Half-Elf (High Elf heritage)
Class: Rogue (going arcane trickster)
Description: Del is a scrawny, young half-elf with greasy black hair and green eyes. He tends to be reserved in social situations and often appears nervous or twitchy. The few possessions he has are of low quality and dirty. He is missing his right hand, his arm ending in a crudely made hook halfway down the forearm.
Background/Backstory: (Urchin) Del has lived a rough life growing up on the streets of (insert largest nearby city). He never knew his mother, who died during childbirth, and his father, who turned to drugs and alcohol after his wife's death, was in and out of trouble with the law. His father was sentenced to death a few years after his mother's passing due to an attempted robbery that lead to the death of a local nobleman, leaving Del to spend most of his years growing up bouncing between shelters and living on the streets where he learned to do whatever it took to survive.
One night, when Del was in his late teens, he was caught attempting to lift a coin purse from a wealthy merchant. The man's hired guards beat Del nearly to death and left him to die in a nearby alleyway. He regained consciousness a week later in a modest dwelling under the care of an elderly human mage named Sofia Hiltred. She had found him in the alley and paid what she could afford for a local temple to heal him. The clerics where able to prevent his death but the wounds to his right arm were beyond their ability to save and it had to be amputated just below his elbow. The two bonded over the next couple of weeks while Del recovered and Sofia decided to let him stay with her in exchange for his help with things around the house that were getting difficult for her to do on her own since she had no one else to care for her.
Del lived with Sofia for the last several years of her life, during which time he took care of her and she showed him care and kindness like he had never known before. She taught him how to use the mage hand cantrip (which came easy thanks to his half High-Elf heritage) to help with the difficulties brought on by his missing limb. During their time together Del tried to take on honest work, but often resorted to stealing and selling things he thought the owners could do without. Eventually Sofia passed away of old age, once again leaving Del with no where to call home. Unwilling to return to life on the street he decided to take what coin he had saved up to buy some gear and head out to find work, and hopefully companionship.
Will you have books shared in the campaign or should I buy the ones I need to make my character? A friend of mine shares all the books in the campaign I run so I never bothered buying any of them.
BunniRabbi- no, that’s not an issue. If you‘re selected, then I’ll work with you to add depth to your character with the Heroic Chronicle, which is an extra background building tool in the Wildmount book.
MeTaLh3d - I don't actually have a Master Tier subscription yet, so, at this point, I can't say for sure if I'll be able to share content. However, I'm thinking of upgrading.
Remember, you don't need to buy the complete books in order to make a character; you have the option to only purchase the races and classes that you need. That said, if you're on the fence, you can just submit a character idea and background here, and wait to see if you make the cut before purchasing anything.
This post has potentially manipulated dice roll results.
Ability scores: 1216871213
Name: Narumi Flamewinged Kalagiano
Class: Barbarian (Multiclassing into a Celestial Warlock of Xalixas I think)
Race: Goliath
Background: Tribe Member
Description: Narumi towers nearly 8 feet tall. A long mane of braided and beaded white hair tumbles down her back. Her face is covered in tattoos of her tribe, marking her as a warrior. Her ruby eyes wander and she rarely sits still. Adorning her ears are nearly a dozen rings and piercings. Her few pieces of leather armor are made from bears and other predators of the mountains. Never far from her hand is a great axe that she wields with ease. It has been passed down in her tribe for generations.
Backstory:
Narumi was raised deep in the Cyrios Mountains. Her tribe followed a burning chained deity. Often they would raid down into the lowlands for supplies and honor. Narumi grew up on stories of how the lowlanders once worshiped their god until there was a great war in the heavens. Their god was betrayed by a group of mages who imprisoned her deep in the earth. When they weren't raiding, Narumi and her clan would hunt, spar, and compete with each other. Velka was Narumi's best friend. The two of them would often explore the mountains to try and find a challenge worthy of earning them their tribe name. Velka earned hers when she wrestled and subdued a bear with her hands. It took Narumi until a raid on a village to earn hers. As the tribe fell upon the village, they quickly realized there was a mage. He stood in the center of the town and hurled fire from his fingers. As his fires held the tribe back, Narumi climbed one of the burning buildings nearby and leapt from the roof. The mage never saw her coming and she earn the name Narumi Flamewinged.
One day, while she was hunting alone, Narumi lost her footing climbing and fell. Breaking her leg she found herself stuck and alone. A wandering group of lowlanders found her. Instead of attacking her, a young elf whispered a prayer to an Everlight. Narumi felt her leg healing. She promised them that in return for his service, she would help them back down to the lowlands. As they traveled, she began to realize that her tribe was mistaken, not all of the lowlanders hated and despised them for following their god. She even befriended the young elf, Niall, who said he was a cleric of Raei, the Everlight, a goddess of healing and redemption.
As they neared the bottom of the mountains, a pack of wolves fell upon the group at night. Narumi quickly grabbed a burning torch and her axe and tried to hold the pack off. Against the wolves numbers, she was no match and soon was covered in gashes and bites. Knowing the wolves would follow a lone wounded prey in favor of attacking a larger pack, Narumi handed her torch to Niall and sprinted into the woods. As she plowed through the underbrush, she heard the pack closing in on her. A large wolf dove out of the shadows and knocked her axe away. Narumi readied herself, but before the wolves could leap, there was a burst of light. A stranger stood before Narumi, a bandage covered the person's eyes and they were covered in scars. Bolts of light shone from them and the wolves that did not flee burst into flames. A soft, warm voice told Narumi, "Your blade deserves greater purpose than pillaging. Use it to help this world and save others like your friends. I give you a second life." As the stranger turned to leave, Narumi saw blackened wings tucked behind their back. Narumi tried to find Niall again but by the time she found their camp, he was long gone. She turned to head back up the mountains to her tribe, but as she did, her mind was filled with the voice of the stranger. What if there were more like Niall who might need her aid? She did owe this stranger a debt for saving her life. Shouldering her mighty axe, Narumi walked down into the lowlands, to see what else might be out there.
Personality and Goals:
Narumi is still unsure of her place in the world. She is torn between her tribe and their god and her new patron (Xalicas I am thinking) and his desire to serve the greater good. Even though she left her tribe, she does miss them, especially Velka
She is brash and always seeking a new challenge. She hides her lack of knowledge of the lowlands behind her physical confidence and prowess. Narumi is quick to anger. She loves to learn about others and their stories.
She wants to help others and find her friend Niall again. She wonders if the stranger who saved her is connected to his Everlight god.
She still has an intense distrust of mages and the arcane from her tribe.
She is fascinated by tales of the past and of the greater world. Her tribe knows little of the great war known as the Calamity. Narumi feels that learning more about that event might show her the way, although she does find it hard to learn about as she does not read common. Her tribe would worship and pray in infernal but she doesn't know the history of that language.
Please let me know if you have any questions or things you want me to add. I looked over the heroic chronical and it sounds really cool (I may have stolen a mysterious secret from it already that caught my eye)
Bosko was among a group of goblinkin who settled in Lushgut Forest on the Menagarie Coast, making a peaceful home for themselves having used druidic meditation to become free of the corrupting influence of Bane. His role within the clan was that of hunter and leatherworker, his abilities useful for both clothing and feeding his people.
On one particular hunt he had made his way to the very east of the forest and reached it’s border. Being intrigued as to what lay beyond he ventured out and onto the coast, coming upon the scene of a boat making it’s way ashore. This boat was occupied by a scruffy looking bunch of sailors, all armed, who immediately made their way to the small fishing village.
The pirates, as they turned out to be, took food and whatever else they could find from the simple fisherfolk. But he watched horrified as the last of the pirates to return from the village, a big brutish Orc, dragged a young girl behind him as he made his way back to the boat. Bosko knew he could not stand idly by in the shadows and let this happen.
As the Orc passed close to his hiding place, Bosko ambushed it, a lucky hit knocking the senses out of it. He ushered the young girl away as he took the weapons from the orc, and stood facing it down with it’s own weapons. The orc, still dazed, retreated to the boat and fled with his crew mates.
Bosko found the orc’s hat on the ground, and claimed that and it’s weapons as his own. The villager’s, wary at first, came out to thank him. From that day on he began trading with the villages on the coast, making a name for himself as one who is willing to help those in need.
His father a warrior, and mother a tailor, Bronze Viper had little connection to his family when he was invited to join a monastery in his early years. Invite may have been a stretch, but he took quickly to the monastic ways, and enjoyed his training. Growing stronger in faith and mind, Bronze Viper was tasked with a quest to find his calling. As he left the monastery to fulfill his quest, he was confident he would return shortly.
Description:
In the monastery's main yard, a young bronze dragonborn is seen moving fluently through his martial techniques - occasionally unsheathing his short sword and bending blade forms into his dance. At two meters in height, and a hundred kilos mass, he is tall and lithe, chiseled with lean muscle. His whip like tasseled hair is long, and pulled tightly into a braid. His dobok is tan, and across the back is a burnt orange embroidered visage of Paladine, his order's deity.
Her name wasn't always Nox. She hadn't always been a...criminal (she still shuddered at the word). The things she did, she did to survive, because it was better than going back home. At home, a disapproving father, a hopeless mother, and an arranged marriage waited for her. And she refused to let her parents control the one thing she thought they couldn't touch. So she ran, and stole, and went hungry some nights, wanting to be a part of something bigger than herself.
Description:
A willowy figure clothed in black leather, with choppy blonde hair so pale it looks almost white, and matching pale skin. Her eyes are a strange golden color, and she twists the daggers in her hands uncomfortably.
Two armies clash on a fog-shrouded battlefield, heralded by the sound of trumpets and drums on one side, and by an eerie, chirping whistle like countless thousands of wailing crickets on the other. A raven, its ebon feathers spattered with blood, alights on one of the fallen corpses and gently raps its beak on the soldier’s helmet. The raven looks up, curious, and flies into the sky. A land embroiled in war expands beneath it, and yet, within the shroud of conflict, the raven sees twinkling pockets of light.
The raven sees souls that shine bright with courage, kindness, and determination. It sees souls lustrous with greed, fear, and anger. And most of all, it sees souls radiating with a desire to discover their place in the world. The raven sees Wildemount.
I'm recruiting players for a Wildmount campaign, and who enjoy the best of what PbP has to offer: Engaging, descriptive posts and good RP, with fun and unique character development. I already have two players, (Wizard and a Bard), and so I'm looking to fill out the party with 2-3 more. This will be classic D&D, played here on the forums,
In my games, I encourage a wide mix of creative roleplaying and descriptive narrative, with dialogue, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs.
We'll start small, and expand the scope of the adventures as we go along. Essentially, your actions will largely determine the scope of our story, and there will be plenty of classic D&D sword and sorcery adventure, (combat, mysteries, action, struggle, uncertainty, reward). However, I want the focus of this campaign to be on your characters, however great or tragic, and your deeds as you progress and explore the continent of Wildmount, and perhaps even become legends of your own.
How to Apply
Posting Style & Frequency
I'll try to post at least once per day, sometimes more, sometimes less, depending on my schedule. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
I'll give this a few days to run, then choose a good mix of characters and notify you if you're chosen for this campaign.
Ability scores: 15 13 12 13 11 14
Name: Drevduul
Race: Hobgoblin
Class: Artificer
Background: Criminal
Backstory: Drevduul grew up different from most other hobgoblins. While others concerned themselves with battle and glory, Drevduul just wanted to build. Like all in his community, he was forced to learn to fight. They were particularly hard on Drevduul and needlessly cruel. Drevduul began began stealing the materials from nearby communities for the materials he needed for his passion. One night, he was caught by a tinkerer while raiding his supplies. The tinkerer took pity on Drevduul and helped him hone his craft. Drevduul's tinkering was discovered by his clan and he was driven out. Unable to remain in his homeland, he ventures out to find a way to repay his mentor
Link: https://ddb.ac/characters/73745889/wPo9KI
Name: Cetos Ahlorsath
Race: Triton
Class: Fighter
Background: Folk Hero
Backstory: Cetos grew up in an average home. Cetos was bullied as a child for being small, but his parents taught him to stand up for himself and others. As he grew up Cetos taught himself taught himself to fight, so he could defend the underdogs, like he had been. Still struggling with insecurity, Cetos had a habit of drinking to gain some confidence. Cetos became known for fighting for the people and traveled the world looking for people to help.
Link: https://ddb.ac/characters/73723276/QW8PYG
Ability scores: Ability scores: 14 13 16 17 11 14
Name: Sunita Han
Race: Human
Class: Fighter
Background: Soldier
Backstory: Sunita grew up in Kamordah and though a bit of a rapscallion in her youth she steadied and and took a job as an estate guard for the Stassman family. It was a pretty good gig....until that horrific night. ( see Obann and Co. raid on the Stassman estate).
With family members and most of her workmates dead Sunita was cast adrift and with her parents retired to the Menagerie coast she had no family local to stay with, suddenly homeless she was reduced to working odd jobs as a caravan guard and was even considering signing up for the war effort....
( Keeping the rest loose for now so its easier to work in Heroic Chronicle stuff.)
Sheet: https://ddb.ac/characters/72692523/dCosGD
Ironroute got its name from the long miles of tunnel that snaked through the mountain before its ancient deposites had played out. That gave it an ecosystem all its own. The weather from the outside found its way in, with half a week's delay. Four days ago it had been raining, so now the tunnels between the travelers' district echoed with the enervating din of a subsequent rain, this one falling from the stalactites. By design, the ones that hadn't been cleared from the tunnel ceilings hung over the streets, channeling the water down into the aquifers at the city's lower levels. Rain only hit the streets in Ironroute.
'The streets and those on them', thought Tap. Right now, that was him and a nervous little fellow named Ponifer Gilted. A fellow too nervous to notice who was behind him. Tap stepped close enough for the front of his inverness cape to touch the back of the dwarf's neck. As intended, Ponifer turned his head and jumped as his face made contact with the side of Tap's beak. One red eye swiveled to meet Ponifer's, as the little man stammered and stumbled.
"Uh-ah, Inspector, uh, hi, hello. Uh. What brings you out on a night like tonight?"
Tap raised one feathered eyebrow. That could mean anything, he knew. He also knew someone nervous enough would take it to mean exactly whatever he was hoping it didn't mean. The kenku had nothing to go on really, nothing that indicated any specific crime, but he also knew Ponifer didn't know that. Ponifer just looked nervous, and he didn't work in the travelers' district.
"Uh, oh me? No I'm out for a stroll."
Tap crossed his arms and let out a disapproving sigh. It was a sound he borrowed from his adopted father, a man who likewise used it without letting on how little he knew. It had turned out to be a great parenting technique.
"Ok, no but really. It's not anything. Not anything really."
Tap imitated the sound of a ticking clock, specifically the one on the tower in the city center. It ran fast.
"Well, I mean nothing illegal. Not strictly illegal. Strictly not illegal. He checked."
This time Tap borrowed the dwarf's voice and tiled the inflection and timing for effect.
"Strictly. Not strictly... not illegal?" Narrowing his avian eyes Tap added, "He?"
----------------------
Cynical toward people but greatly impressed by the power of information, both in how people trade it and what one can do with enough facts, Tap is a cleric of knowledge. Even so, he'd never use the term cleric to describe himself, and approaches the knowledge domain in clinical, pragmatic fashion. He values truth more than feelings, and just a little more than morality.
Ability scores: 13 11 17 15 12 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Standard Array
Character Name: Monty Moricy
Alignment Chaotic Neutral
Race Tabaxi
Class Fighter/Rogue intended subclass Echo Knight./Phantom
Background: Haunted one
Backstory: Haunted by the screams of war. Monty's memories are of past life's. Men and people who died in battles he can still remember. Strategies still echo in his head. Each war each battle relived. Sometimes leaves him distant in thought. Sometimes ending in his death. Sometimes glory. But each one aids him during battle. Wearing a flat brimmed hat, black with silver conchs seems to comfort him in his memories he could see the same hat covered in blood after each death.
Character Sheet Link
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I haven’t decided yet. Still working on that.
Ok 👌
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If its ok i will go with heroic chronicle from the start. Rolls are manipulated because i am not going strictly in the order of how it is presented in the chronicle
Ability scores: 16 14 17 14 11 9
Homeland: 17
Settlement: 33
Background: 4
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
I should say I'm not really familiar with the setting or Heroic Chronicle. Would that be an issue?
Nice! I love longer posts.
Rolling ability scores, assigning them in order and then letting my imagination work. Will continue later in the evening.
Ability scores: 14 8 9 15 17 14
Oh boy, wise AND charismatic! (well that's a first for me to get the "manipulated dice rolls" error.. I guess I wrote too much of a backstory or something. Oh, it went away...)
Name: Barthrum Daerdahk
Race: mountain dwarf
Class: paladin
Background: Far Traveler
Link: https://ddb.ac/characters/40250823/k0t34B
Description: Barthrum is an exemplary sample of what a proper dwarf should look like - well kept, well built, holds himself with ease and converses freely on many topics.
Backstory:
It's so GREEN! And there are so many different things and PEOPLE!
Mom and Dad kept saying that there was no outside world left, but there is!
Barthrum has very few memories from the time before the dragon attacked and all of their clan hid in the mountains. Then the main entrance flooded and they had to flee even deeper. First it was for a few days, but the water took its time to recede. Then it was a few weeks and nothing was left of the path they had come from - there had been a landslide of some sort and the exit was just not there.
Mom always told me to be nice to people, whoever they are - everyone has their own story.
The chiefs sent out exploration parties to find other exits, but none came back with success. They did find a large cave system though that had been abandoned by someone intelligent a long time ago. There was water and some fungi, fish and other edible wildlife and the Blue Hill Clan was never one to just lay down and die - work had to be done to make this into a new home.
Dad really didn't want me to climb up this new tunnel we found - he was sure the dragon was still there waiting for us. But it was nowhere to be found!
Weeks and months and years went by. The Clan survived and figured out a life for themselves in these new circumstances. Passages were fortified, food was carefully hunted and cultivated, the young were kept safe and everyone was taught all the crafts. They were completely isolated from the outside world for two full decades before another tunnel collapse a bit outside the main area opened up an unknown vertical shaft...
The Clan trusted me to determine if the outside was safe for good - to really take a good long look around. It's not worth digging ourselves out only to go into hiding once again, is it now. That's what Dad used to tell.
I miss Mom... Is that a ... squirrel?
Ability scores: 13 9 13 16 15 13
Work in progress, at work right now.
Name: Del
Races: Half-Elf (High Elf heritage)
Class: Rogue (going arcane trickster)
Description: Del is a scrawny, young half-elf with greasy black hair and green eyes. He tends to be reserved in social situations and often appears nervous or twitchy. The few possessions he has are of low quality and dirty. He is missing his right hand, his arm ending in a crudely made hook halfway down the forearm.
Background/Backstory: (Urchin) Del has lived a rough life growing up on the streets of (insert largest nearby city). He never knew his mother, who died during childbirth, and his father, who turned to drugs and alcohol after his wife's death, was in and out of trouble with the law. His father was sentenced to death a few years after his mother's passing due to an attempted robbery that lead to the death of a local nobleman, leaving Del to spend most of his years growing up bouncing between shelters and living on the streets where he learned to do whatever it took to survive.
One night, when Del was in his late teens, he was caught attempting to lift a coin purse from a wealthy merchant. The man's hired guards beat Del nearly to death and left him to die in a nearby alleyway. He regained consciousness a week later in a modest dwelling under the care of an elderly human mage named Sofia Hiltred. She had found him in the alley and paid what she could afford for a local temple to heal him. The clerics where able to prevent his death but the wounds to his right arm were beyond their ability to save and it had to be amputated just below his elbow. The two bonded over the next couple of weeks while Del recovered and Sofia decided to let him stay with her in exchange for his help with things around the house that were getting difficult for her to do on her own since she had no one else to care for her.
Del lived with Sofia for the last several years of her life, during which time he took care of her and she showed him care and kindness like he had never known before. She taught him how to use the mage hand cantrip (which came easy thanks to his half High-Elf heritage) to help with the difficulties brought on by his missing limb. During their time together Del tried to take on honest work, but often resorted to stealing and selling things he thought the owners could do without. Eventually Sofia passed away of old age, once again leaving Del with no where to call home. Unwilling to return to life on the street he decided to take what coin he had saved up to buy some gear and head out to find work, and hopefully companionship.
Will you have books shared in the campaign or should I buy the ones I need to make my character? A friend of mine shares all the books in the campaign I run so I never bothered buying any of them.
BunniRabbi- no, that’s not an issue. If you‘re selected, then I’ll work with you to add depth to your character with the Heroic Chronicle, which is an extra background building tool in the Wildmount book.
MeTaLh3d - I don't actually have a Master Tier subscription yet, so, at this point, I can't say for sure if I'll be able to share content. However, I'm thinking of upgrading.
Remember, you don't need to buy the complete books in order to make a character; you have the option to only purchase the races and classes that you need. That said, if you're on the fence, you can just submit a character idea and background here, and wait to see if you make the cut before purchasing anything.
I could share. I have the Wildmount book but never started a Campaign.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ability scores: 12 16 8 7 12 13
Name: Narumi Flamewinged Kalagiano
Class: Barbarian (Multiclassing into a Celestial Warlock of Xalixas I think)
Race: Goliath
Background: Tribe Member
Description: Narumi towers nearly 8 feet tall. A long mane of braided and beaded white hair tumbles down her back. Her face is covered in tattoos of her tribe, marking her as a warrior. Her ruby eyes wander and she rarely sits still. Adorning her ears are nearly a dozen rings and piercings. Her few pieces of leather armor are made from bears and other predators of the mountains. Never far from her hand is a great axe that she wields with ease. It has been passed down in her tribe for generations.
Backstory:
Narumi was raised deep in the Cyrios Mountains. Her tribe followed a burning chained deity. Often they would raid down into the lowlands for supplies and honor. Narumi grew up on stories of how the lowlanders once worshiped their god until there was a great war in the heavens. Their god was betrayed by a group of mages who imprisoned her deep in the earth. When they weren't raiding, Narumi and her clan would hunt, spar, and compete with each other. Velka was Narumi's best friend. The two of them would often explore the mountains to try and find a challenge worthy of earning them their tribe name. Velka earned hers when she wrestled and subdued a bear with her hands. It took Narumi until a raid on a village to earn hers. As the tribe fell upon the village, they quickly realized there was a mage. He stood in the center of the town and hurled fire from his fingers. As his fires held the tribe back, Narumi climbed one of the burning buildings nearby and leapt from the roof. The mage never saw her coming and she earn the name Narumi Flamewinged.
One day, while she was hunting alone, Narumi lost her footing climbing and fell. Breaking her leg she found herself stuck and alone. A wandering group of lowlanders found her. Instead of attacking her, a young elf whispered a prayer to an Everlight. Narumi felt her leg healing. She promised them that in return for his service, she would help them back down to the lowlands. As they traveled, she began to realize that her tribe was mistaken, not all of the lowlanders hated and despised them for following their god. She even befriended the young elf, Niall, who said he was a cleric of Raei, the Everlight, a goddess of healing and redemption.
As they neared the bottom of the mountains, a pack of wolves fell upon the group at night. Narumi quickly grabbed a burning torch and her axe and tried to hold the pack off. Against the wolves numbers, she was no match and soon was covered in gashes and bites. Knowing the wolves would follow a lone wounded prey in favor of attacking a larger pack, Narumi handed her torch to Niall and sprinted into the woods. As she plowed through the underbrush, she heard the pack closing in on her. A large wolf dove out of the shadows and knocked her axe away. Narumi readied herself, but before the wolves could leap, there was a burst of light. A stranger stood before Narumi, a bandage covered the person's eyes and they were covered in scars. Bolts of light shone from them and the wolves that did not flee burst into flames. A soft, warm voice told Narumi, "Your blade deserves greater purpose than pillaging. Use it to help this world and save others like your friends. I give you a second life." As the stranger turned to leave, Narumi saw blackened wings tucked behind their back. Narumi tried to find Niall again but by the time she found their camp, he was long gone. She turned to head back up the mountains to her tribe, but as she did, her mind was filled with the voice of the stranger. What if there were more like Niall who might need her aid? She did owe this stranger a debt for saving her life. Shouldering her mighty axe, Narumi walked down into the lowlands, to see what else might be out there.
Personality and Goals:
Narumi is still unsure of her place in the world. She is torn between her tribe and their god and her new patron (Xalicas I am thinking) and his desire to serve the greater good. Even though she left her tribe, she does miss them, especially Velka
She is brash and always seeking a new challenge. She hides her lack of knowledge of the lowlands behind her physical confidence and prowess. Narumi is quick to anger. She loves to learn about others and their stories.
She wants to help others and find her friend Niall again. She wonders if the stranger who saved her is connected to his Everlight god.
She still has an intense distrust of mages and the arcane from her tribe.
She is fascinated by tales of the past and of the greater world. Her tribe knows little of the great war known as the Calamity. Narumi feels that learning more about that event might show her the way, although she does find it hard to learn about as she does not read common. Her tribe would worship and pray in infernal but she doesn't know the history of that language.
Character Sheet: https://ddb.ac/characters/74016262/Vj7sQV
Please let me know if you have any questions or things you want me to add. I looked over the heroic chronical and it sounds really cool (I may have stolen a mysterious secret from it already that caught my eye)
Stats: 17 12 9 14 16 14
Name: Bosko
Race: Bugbear
Class: Ranger
Background: Folk Hero
Backstory:
Bosko was among a group of goblinkin who settled in Lushgut Forest on the Menagarie Coast, making a peaceful home for themselves having used druidic meditation to become free of the corrupting influence of Bane. His role within the clan was that of hunter and leatherworker, his abilities useful for both clothing and feeding his people.
On one particular hunt he had made his way to the very east of the forest and reached it’s border. Being intrigued as to what lay beyond he ventured out and onto the coast, coming upon the scene of a boat making it’s way ashore. This boat was occupied by a scruffy looking bunch of sailors, all armed, who immediately made their way to the small fishing village.
The pirates, as they turned out to be, took food and whatever else they could find from the simple fisherfolk. But he watched horrified as the last of the pirates to return from the village, a big brutish Orc, dragged a young girl behind him as he made his way back to the boat. Bosko knew he could not stand idly by in the shadows and let this happen.
As the Orc passed close to his hiding place, Bosko ambushed it, a lucky hit knocking the senses out of it. He ushered the young girl away as he took the weapons from the orc, and stood facing it down with it’s own weapons. The orc, still dazed, retreated to the boat and fled with his crew mates.
Bosko found the orc’s hat on the ground, and claimed that and it’s weapons as his own. The villager’s, wary at first, came out to thank him. From that day on he began trading with the villages on the coast, making a name for himself as one who is willing to help those in need.
Link: https://ddb.ac/characters/74038251/PNVDUz
Name: Bronze Viper
Race: Dragonborn (Bronze)
Class: Monk
Character Sheet Standard Array (+/- Racial Bonuses)
Backstory:
His father a warrior, and mother a tailor, Bronze Viper had little connection to his family when he was invited to join a monastery in his early years. Invite may have been a stretch, but he took quickly to the monastic ways, and enjoyed his training. Growing stronger in faith and mind, Bronze Viper was tasked with a quest to find his calling. As he left the monastery to fulfill his quest, he was confident he would return shortly.
Description:
In the monastery's main yard, a young bronze dragonborn is seen moving fluently through his martial techniques - occasionally unsheathing his short sword and bending blade forms into his dance. At two meters in height, and a hundred kilos mass, he is tall and lithe, chiseled with lean muscle. His whip like tasseled hair is long, and pulled tightly into a braid. His dobok is tan, and across the back is a burnt orange embroidered visage of Paladine, his order's deity.
Dragonborn Monk Bronze Viper
Name: Nox
Race: High Elf
Class: Rogue
Background: Criminal
Alignment: Neutral Good
Backstory:
Her name wasn't always Nox. She hadn't always been a...criminal (she still shuddered at the word). The things she did, she did to survive, because it was better than going back home. At home, a disapproving father, a hopeless mother, and an arranged marriage waited for her. And she refused to let her parents control the one thing she thought they couldn't touch. So she ran, and stole, and went hungry some nights, wanting to be a part of something bigger than herself.
Description:
A willowy figure clothed in black leather, with choppy blonde hair so pale it looks almost white, and matching pale skin. Her eyes are a strange golden color, and she twists the daggers in her hands uncomfortably.
https://www.dndbeyond.com/characters/74104722