(OOC: Oof, I missed the fact that guard17 saw me and shot me. I'd hoped my nat 20 would protect me lol. I guess my question about ranged weapons is answered here...I'm going to have to throw out my original plan now...lets see...)
(I'd assumed the stealth roll was for being quiet as you clambered atop the wagon, which you did most silently. But once you fired your bow, you became instantly visible.)
(Lol, yeah. I should have made another stealth check to stay hidden after firing. My idea had been to stay low enough that they might not have been able to see me immediately. My bad. I was joking about the nat 20 lol.)
Jhaartael slings sticky webs from his fingers at the half-orc boss and his nearby minions. Nothing to see here, just your friendly neighborhood wizard.
Human boss 000 attacks Rigel twice with his scimitar, and again with his dagger.
Attack: 25 Damage: 11
Attack: 18 Damage: Unable to parse dice roll.
Attack: 19 Damage: 6
Half-orc boss XXX finds himself covered in webbing (DEX Save 8). If he avoids entanglement, he will run to II15 and take cover behind the wagon, using the dodge action. He screams, "Dump the goods! Dump the goods!"
Mina 21- decides to switch targets and finally has success, striking Guard 15 solidly (11)
Tamryn 18- steps out of hiding, shoots Guard 21 successfully in the calf, and disappears back into the trees (13 + SA damage)
Kyrsa 15- engages in an archery-duel atop the wagon, wounding Guard 17 (13)
Team Two 15 pending
Akyan 14- sends two more psychic blades hurtling towards a guard, this time Guard 15. His mental defenses deflect the first attack, but the second scores a direct hit (19)
(OOC: Thanks for clarifying that. I didn't know that i should have advantage from being hidden, though i did add sneak attack. I will be sure to do that next round, hopefully i will avoid another nat 1 lol.)
Spar wields his crackling warhammer once again on the human boss 000, solidly hitting him in the chest. The boss crumples to the ground, lifeless. The dwarf then moves to O11 to support Mollie.
Mollie, meanwhile, cuts down Guard 11 with ease, and then, turning to guard 12 in her rage, she savagely slashes him. (19)
Annika's Force Ballista once more belches a bolt of force energy, this time at guard 12, and finishes him off, the impact tossing his corpse backwards 10 feet. The artificer then aims her iron rod at Guard 16, burning him with another mote of fire (17). She advances to S9.
Duncan swings his battleaxe at guard 14 twice, adding psionic energy to each strike. The guard drops to his knees one arm clutching his abdomen, the other his head, and keels over onto the ground.
Beside him, Millie savagely attacks Guard 15 twice with her greataxe, striking once. She then knees him in the groin with her spiked leg-plate. (16)
Rigel, finding himself left behind, will move and dash to T12.
This post has potentially manipulated dice roll results.
Round 3 cont
Guards
Guard 15, seeing his companions dropping like flies and face-to-face with two savage dwarven warriors, will promptly disengage and flee into the trees, unfortunately running straight into the arms of Mina at Q19.
Guard 16, with Rigel breathing down his neck, will attempt to follow orders by hurriedly unlocking the back of the first wagon, disengaging from the barbarian, and entering the wagon.
Guard 17 will attempt to avoid the webbing, (DEX save 13). If successful, he will return fire at Kyrsa (Attack: 20 Damage: 8)
Guard 18 will also attempt to avoid the webbing, (DEX save 6). If successful, he will unlock the back of the second wagon and enter.
Guard 19 will also attempt to avoid the webbing, (DEX save 2). If successful, he will unlock the back of the second wagon and enter if 18 hasn't done so. Otherwise he will rush to the side of XXX to assist him
Guards 20 and 21 will also unlock their wagon and enter it.
This post has potentially manipulated dice roll results.
Fearing the worst Lyndaran runs to see the interior of the wagon. Changing the focus from the half-orc to one of the guards at the interior of the wagon he fired his bow towards him.
(Movement to MM13 BA hunter’s mark Guard20 attack at him. Attack: 18
Damage: 11
I doubt it but in case he has advantage:
15
Sneak attack damage: 1 keeps moving to MM15 to have visual on the half-orc boss. )
Akyan, seeing the dwarves gathering around the first wagon, and the guards starting to enter the wagons, switches targets. Racing towards the second wagon, he tries to remain undetected until he makes his attack. His new position is now AA16.
Since her current target is now restrained and less of a threat at the moment, Kyrsa slings her bow over her back and moves down the back of the wagon and attempts to swing from the top of the wagon into the open back of the wagon.
If guard 18 is close enough, she will try to knock him prone with a swinging kick. (Not sure what to roll for this...would it be just an Athletics check and then an unarmed strike? I'm just not sure how it works with me trying to knock him over.)
Athletics: 15
Unarmed Strike: Attack: 25 Damage: 5
If this works it should put her at CC13, and knock guard 18 into BB13.
If the guard is not close enough, she will swing into the wagon, and in a single fluid motion draw one short sword and deliver a slash to the guard's back.
Jhaartael maneuvers into position to have a shot at guard 14. Despite the half-cover of being inside the wagon, the elf's arrow flies true, striking the tiefling guard in the back. (10)
The half-orc boss XXX crawls under the wagon for half-cover and continues shouting, "Dump the goods!"
This post has potentially manipulated dice roll results.
Tamryn runs into the rear wagon, using Dash as a bonus action and attacks the wounded guard, if still standing, or the other guard, if the wounded guard is down. (OOC: I'm assuming no advantage)
1st Attack: 16 Damage: 10
2nd Attack: 22 Damage: 1 (dagger in off hand)
He is also going to attempt to [Tooltip Not Found]: 9
"If you touch one of these women, no-one will ever find enough of you to resurrect you."
Tamryn runs into the rear wagon, using Dash as a bonus action and attacks the wounded guard, if still standing, or the other guard, if the wounded guard is down. (OOC: I'm assuming no advantage)
1st Attack: 17 Damage: 9
2nd Attack: 11 Damage: 2 (dagger in off hand)
He is also going to attempt to [Tooltip Not Found]: 7
"If you touch one of these women, no-one will ever find enough of you to resurrect you."
(You rogues know that if you have advantage on your attack due to being hidden, you can add sneak attack damage.... right?)
(Lol, yeah. I should have made another stealth check to stay hidden after firing. My idea had been to stay low enough that they might not have been able to see me immediately. My bad. I was joking about the nat 20 lol.)
End of Round 2
Jhaartael slings sticky webs from his fingers at the half-orc boss and his nearby minions. Nothing to see here, just your friendly neighborhood wizard.
Human boss 000 attacks Rigel twice with his scimitar, and again with his dagger.
Attack: 25 Damage: 11
Attack: 18 Damage: Unable to parse dice roll.
Attack: 19 Damage: 6
Half-orc boss XXX finds himself covered in webbing (DEX Save 8). If he avoids entanglement, he will run to II15 and take cover behind the wagon, using the dodge action. He screams, "Dump the goods! Dump the goods!"
Round 3
Lyndaran 22- attacks Guard 20 (11)
Mina 21- decides to switch targets and finally has success, striking Guard 15 solidly (11)
Tamryn 18- steps out of hiding, shoots Guard 21 successfully in the calf, and disappears back into the trees (13 + SA damage)
Kyrsa 15- engages in an archery-duel atop the wagon, wounding Guard 17 (13)
Team Two 15 pending
Akyan 14- sends two more psychic blades hurtling towards a guard, this time Guard 15. His mental defenses deflect the first attack, but the second scores a direct hit (19)
Guards 14 pending
Jhaartael 7
Bosses 7
(OOC: Thanks for clarifying that. I didn't know that i should have advantage from being hidden, though i did add sneak attack. I will be sure to do that next round, hopefully i will avoid another nat 1 lol.)
(OOC: That was with Sneak Attack damage. I didn't roll well)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Round 3 (Cont)
Team 2
Spar wields his crackling warhammer once again on the human boss 000, solidly hitting him in the chest. The boss crumples to the ground, lifeless. The dwarf then moves to O11 to support Mollie.
Mollie, meanwhile, cuts down Guard 11 with ease, and then, turning to guard 12 in her rage, she savagely slashes him. (19)
Annika's Force Ballista once more belches a bolt of force energy, this time at guard 12, and finishes him off, the impact tossing his corpse backwards 10 feet. The artificer then aims her iron rod at Guard 16, burning him with another mote of fire (17). She advances to S9.
Duncan swings his battleaxe at guard 14 twice, adding psionic energy to each strike. The guard drops to his knees one arm clutching his abdomen, the other his head, and keels over onto the ground.
Beside him, Millie savagely attacks Guard 15 twice with her greataxe, striking once. She then knees him in the groin with her spiked leg-plate. (16)
Rigel, finding himself left behind, will move and dash to T12.
Round 3 cont
Guards
Guard 15, seeing his companions dropping like flies and face-to-face with two savage dwarven warriors, will promptly disengage and flee into the trees, unfortunately running straight into the arms of Mina at Q19.
Guard 16, with Rigel breathing down his neck, will attempt to follow orders by hurriedly unlocking the back of the first wagon, disengaging from the barbarian, and entering the wagon.
Guard 17 will attempt to avoid the webbing, (DEX save 13). If successful, he will return fire at Kyrsa (Attack: 20 Damage: 8)
Guard 18 will also attempt to avoid the webbing, (DEX save 6). If successful, he will unlock the back of the second wagon and enter.
Guard 19 will also attempt to avoid the webbing, (DEX save 2). If successful, he will unlock the back of the second wagon and enter if 18 hasn't done so. Otherwise he will rush to the side of XXX to assist him
Guards 20 and 21 will also unlock their wagon and enter it.
Guards 17 and 19 failed to escape the webs, and are restrained
Jhaartael now up for round 3, then XXX, then round 4 begins.
Fearing the worst Lyndaran runs to see the interior of the wagon.
Changing the focus from the half-orc to one of the guards at the interior of the wagon he fired his bow towards him.
(Movement to MM13 BA hunter’s mark Guard20 attack at him.
Attack: 18
Damage: 11
I doubt it but in case he has advantage:
15
Sneak attack damage: 1
keeps moving to MM15 to have visual on the half-orc boss. )
PbP Character: A few ;)
((Sorry - not enough spell slots for what I was thinking))
Jhaartael will move to FF9 and fire upon guard 18:
Attack: 23 Damage 10
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Akyan, seeing the dwarves gathering around the first wagon, and the guards starting to enter the wagons, switches targets. Racing towards the second wagon, he tries to remain undetected until he makes his attack. His new position is now AA16.
Stealth:18
To hit:21
Damage:9
Sneak attack:6
To hit:26 (Finally! Nat 20!)
Damage: 11 (crit)
Since her current target is now restrained and less of a threat at the moment, Kyrsa slings her bow over her back and moves down the back of the wagon and attempts to swing from the top of the wagon into the open back of the wagon.
If guard 18 is close enough, she will try to knock him prone with a swinging kick. (Not sure what to roll for this...would it be just an Athletics check and then an unarmed strike? I'm just not sure how it works with me trying to knock him over.)
Athletics: 15
Unarmed Strike: Attack: 25 Damage: 5
If this works it should put her at CC13, and knock guard 18 into BB13.
If the guard is not close enough, she will swing into the wagon, and in a single fluid motion draw one short sword and deliver a slash to the guard's back.
Attack: 9 Damage: 5
(Trying to knock someone prone is called a "shove attack". You can either push the target 5 feet OR knock it prone, not both.)
So, give me an Acrobatics roll for swinging into the wagon, and you can keep the Athletics roll for the kick-shove.
Round 3 Cont
Jhaartael maneuvers into position to have a shot at guard 14. Despite the half-cover of being inside the wagon, the elf's arrow flies true, striking the tiefling guard in the back. (10)
The half-orc boss XXX crawls under the wagon for half-cover and continues shouting, "Dump the goods!"
End Round 3
Lyndaran fires another arrow to the guard that's inside the wagon.
target guard20
Attack: 26 Damage: 18
If he is down he will use his BA to put the Hunter's Mark on the other one.
He notches another arrow and says
"Leave them alone. Now"
Intimidation in case applies: 11
He is really trying to make himself the target.
PbP Character: A few ;)
Tamryn runs into the rear wagon, using Dash as a bonus action and attacks the wounded guard, if still standing, or the other guard, if the wounded guard is down. (OOC: I'm assuming no advantage)
1st Attack: 16 Damage: 10
2nd Attack: 22 Damage: 1 (dagger in off hand)
He is also going to attempt to [Tooltip Not Found]: 9
"If you touch one of these women, no-one will ever find enough of you to resurrect you."
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Intimidate. I was trying to intimidate. sigh
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd