Can we implement a time limit before we skip a players turn in combat so we can keep this going?To keep it fair maybe they also cant be attacked while AFK.
Can we implement a time limit before we skip a players turn in combat so we can keep this going?To keep it fair maybe they also cant be attacked while AFK.
I think this is a great idea. How about the tine limit is 1 hour, or a half hour, whichever you guys prefer.
I prefer half an hour but we should all vote. Also we might need a solution for this being abused. For example a player is at really low health so they go AFK. How would we solve this because the rules currently dictate not being allowed to be attacked while AFK?
Rahkota brandishes his Warhammer. He has tasted the flesh or wolf many times since living in the wild and starts to feel hungry. He turns to wolf #3 and swings his hammer down.
Rolls 17.
The Warhammer pounds into the skull of the weakened wolf.
(Sry, I was asleep - as I mentioned before, I'm in GMT+2 time zone, so right now it's 6:30 in the morning here)
[Hmm, some of them are more capable than I thought] - Darius thought to himself - [The question is that; It's the noise draw more creatures attention to us, or can we finally play some dice game?]
Seeing his two comrades fall, the last wolf standing tucks his tail in between his legs and his ears flatten, he starts slowly backing into the forest. Finally, when he thinks he has gone far enough, he dashes away into the endless trees.
it is my turn right?
Yes its is.
Ok.
Balasar ran toward the wolf and slashed with his shorsword.
6 damage
hit/DC = 12
You didnt show the roll to hit.
(Sorry, didn’t read closely enough)
Edwin shoved the wolf which attacked Scaliver.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Wolf saving throw: 16
How long should we wait for someone to go?
Enemy Hitpoints:
Wolf 1 - 11/11
Wolf 2 - 0/11
Wolf 3 - 5/11
Can we implement a time limit before we skip a players turn in combat so we can keep this going?To keep it fair maybe they also cant be attacked while AFK.
Would three didn't take any damage because it's ac is 13, sorry for not mentioning earlier.
I think this is a great idea. How about the tine limit is 1 hour, or a half hour, whichever you guys prefer.
I prefer half an hour but we should all vote. Also we might need a solution for this being abused. For example a player is at really low health so they go AFK. How would we solve this because the rules currently dictate not being allowed to be attacked while AFK?
Half hour is fine with me
Rahkota brandishes his Warhammer. He has tasted the flesh or wolf many times since living in the wild and starts to feel hungry. He turns to wolf #3 and swings his hammer down.
Rolls 17.
The Warhammer pounds into the skull of the weakened wolf.
7 damage
Wolf 1 is the only one remaining.
Glenn runs at the remaining wolf and punches it. To hit: 17
Damage: 10
He then punches it again.
To hit: 18
Damage: 5
(Sry, I was asleep - as I mentioned before, I'm in GMT+2 time zone, so right now it's 6:30 in the morning here)
[Hmm, some of them are more capable than I thought] - Darius thought to himself - [The question is that; It's the noise draw more creatures attention to us, or can we finally play some dice game?]
Seeing his two comrades fall, the last wolf standing tucks his tail in between his legs and his ears flatten, he starts slowly backing into the forest. Finally, when he thinks he has gone far enough, he dashes away into the endless trees.
(Like I said before, Balasars attack didn't hit because the wolf's AC is thirteen and Balasar rolled a twelve.)
(I would like to know everyone's time zone so that I can come up with a fitting cross-over time.)