Jirel would blink. Was he like Finn? A soft low grumble to herself, the goliath would eventually grow accustomed to the man as he speaks. Her expression would express her sympathy for his loss. She’d dip her head in appreciation for his offer of lodgings. While perhaps a bit tight, it seemed at least a place they could trust? This was a trusted contact, right?
After Tylaerys carries on the conversation, Jirel shifts her weight. After a pause, she couldn’t help but think back to what Vellin had said. She clears her throat and speaks up. “I think someone might have talked.” When the words came out, she realized how off that may sound. “I thought we had a lead.” The goliath admits. “Maybe we lost it?” She scratches her head. Cutting with her axe was a lot easier work for her than this handling of information. She mouths the words to herself first, trying to remember what Finn told them exactly, before saying it out loud. “Talk to Jonnet at Sweetjen’s Spices, on the bridge. The Crossers know what you're looking for... could be a big score. Could be room to make a deal. Tell Jonnet that Riko sent you... that its about the treasure." Jirel then asks. “Would that mean anythin’ to you?” Then after yet another pause, she adds, “So, we did follow the lead. One of our team members went into Sweetjen’s alone. They didn’t like the vibe, an’ left. Someone then came out the tent, almost bumped into me, an’ now our teamate’s familiar’s followin’ them.” A soft grumble accompanied the end. She was really beginning to contemplate her complacent actions of not just going in and asking questions, or following the man, herself.
Jararaka stands a little behind Finn as the changeling navigates their short visit at the Flaming Fist. She huffs out a small sigh as the officer dismisses them, but leaves one last question if the officer's happy to indulge: "a'ight, a'ight, what's a name we can call for here when we come to show the evidence of cult's crimes?"
She then follows Finn out, pondering his suggestion, "Blackrim Exports and Transportation... they did say they might have a job for us. And I owe them a favour for their kind trade. Did they say where they were based?" She stretches her arms above her head, bones cracking and letting the subconscious tenseness leave her limbs, before continuing in a private voice, "it's weird the city is so... normal. Calm? In a bad way." She shakes her head to clear the thoughts, "I wanted to give a pawn shop a visit, Golden Pig- it's in Sow's Foot, in the outer city."
[been so busy at work i've completely forgot to check dndbeyond, my bad!!]
Vellin rubs his chin and turns to a stylized painting of the city on one of the office walls. It can't be size-accurate as some of the ships in the harbor are depicted as cartoonishly large, as is a tower in the Upper City, but he uses it for reference for what he says next. "That's what I've been wondering..." he begins in answer to Tylaerys. "We aren't aware of any large property holdings under the control of the cult. That isn't to say they couldn't have set something up 10 years ago under a shell owner, but that really isn't their M-O. So they are going to be in the same position as any other newcomers to the city... fighting for enough beds to sleep in. It's a near certainty they won't all be able to lodge together... depending on their numbers, there could be members of the Cult in virtually any inn in the City."
"Another question that remains is: where are they going next?" He points to the north of the city. "If they're planning to leave Baldur's Gate by land, they will need to secure wagons and transport up in Blackgate, outside the northern walls. On the other hand," he points to the bottom of the map, "if they plan to leave by sea, we would expect them to congregate nearer the harbor, either looking to hire a ship, or loading one they've already secured."
"We also don't know if they plan to move on piecemeal, as they are arriving, or if they intend to gather all their host together and leave as a group."
He pauses to listen to Jirel's comments. His eyes narrow and he looks gravely concerned. " I think your friend's instincts may have saved their life. Hang on," he says, leaving back through the door he entered through. He returns in 30 seconds and hands a small, flat reddish stone to Tylaerys. "This is a short range sending stone. Contact me if your familiar reports back with where that wandering rogue ends up. I might want to visit him for a chat."
"Otherwise, use this to stay in touch. As long as you don't travel more than a mile away, you should be able to reach me with this. Happy hunting, and welcome to Baldur's Gate."
The Flaming Fist officer sighs. "If you find something actionable," she says, her tone suggesting she very much doubts it, "then come back and ask for Sergeant Bloodworth."
As for the two employees of Blackrim Exports, they did not give specifics on where they could be found. Finn and Jararaka can ask around, or try and make a History check.
While they debate their next move, they continue through the winding roads and tracks through the Outer City. In the poor neighborhood of Sow's Foot, full of tanneries and upholsterers, the Golden Pig stands out as a local focal point of commerce. Small food carts are parked outside the doors and hawkers shout out whatever they have been hired to promote: inns with rooms still available; sales at shops inside the city; famous entertainers performing, one night only! Of the Golden Pig itself, it is an unassuming enough building, likely a converted brick warehouse. Over the front doors is a wood plaque with a pig's face painted in gold-foil. It is a little disconcerting, as the pig's teeth look too human, and its smile is... unwholesome. But it is hard to hold too much attention on the sign, as the real attention grabber is a 6' tall torch mounted outside. There is an enchantment of some sort at work here, as the torch gives off no heat, but instead a radiant, golden light. Furthermore, any who pass within 10' of the torch (necessary if you want to walk inside) take on golden hues as they are bathed in the torch's light.
Just inside the door, a tall, thin hobgoblin is leaning against the wall, eyes wary and obviously on guard. Stepping inside, you see the large pawn shop is divided into three sections. One is very much like a general store, with tools, ropes, tableware, cleaning supplies, paint, etc. The next area is full of tourist-trap nonsense. There are ale mugs painted with "BALDUR'S GATE" on the side, ceramic plates painted with the statue of Balduran, belt buckles with the Flaming Fist logo, etc. Finally, at the rear of the store, is the true 'pawn shop'. There is a hodgepodge of seemingly random items out on the sales floor: a finely crafted smoking table and padded chairs; a full suit of bronze-colored plate armor; a bin full of umbrellas, parasols, and carved walking sticks. Behind a counter are more smaller items: jewelry, smoking pipes, gems, rare coins, etc. And on the wall behind the counter hang weapons, including a heavy crossbow, several swords, and a shield enameled with a coiled snake. A heavy set, mustachioed human sits on a stool behind the counter. He looks up from a copy of the Baldur's Gate Gazette as Finn and Jararaka approach.
[Jararaka, from what you remember, you need to ask to see the 'private stock' in order to get in touch with the fence contact here at the Golden Pig.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
((I doubt Finn is familiar enough with Baldur’s Gate to know location of Blackrim Exportsunless it’s hugely infamous or something but… History: 17+3 for 20.))
Finn just isn’t feeling his mojo much what with the spicer not panning out nor his attempts to talk with the Flaming Fist do he kind of mentally falls back and lets Jararaka take the lead. It is her contact after all…. So Finn wanders the Golden Ppig a bit and eyes the wares and goodies on offer. He keeps Jararaka in view at all times, but he tries not to hover.
Finn, as you wander through the pawn shop, something occurs to you: Given Blackrim is an export and transportation enterprise, it would make sense for their offices to be located near the local transportation hubs. In Baldur's Gate, that means either near the harbor, or in Blackgate north of the city, where caravans are organized for traveling north. It may not be much to go on, but it seems like those would be the logical places to look for Blackrim.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tylaerys listens attentively to the words of the halfling Harper agent and she gratefully accepts the enchanted stone she is offered, quickly pocketing it for later use. "Thank you for your help Vellin, I promise we'll contact you as soon as we have something helpful to share."She says with a warm smile. She then looks up at the blonde giantess at her side to see if there was anything more the should ask about before leaving. She realized she was tired after many tendays of travel since she had left Waterdeep and she was somewhat looking forward to an evening at The Blade and Stars, maybe she would have a hot bath and wear that nice green dress she bought in Elturel to dinner, yes that would be nice.
Blackgate seems likely. Could be partly why Blackrim Exports got their name, Finn thinks. Though let's see what Jararaka comes up with here first... And if nothing else we can always ask at the shops and pubs along the way. Will need to find directions to The Blade and Stars to catch up with the others eventually anyway.
Jararaka pushes the door open to the Golden Pig, blinking after being a bit dazed by the torch. She nods casually at the hobgoblin as she passes by the souvenir section, pointing out and snickering at a particularly funny-looking Flaming Fist merchandise, then slowing to wander the inner shop a little, caught by the randomness of the arrangement. She puts a statuette of... some kind of creature back down onto it's seat besides the bin of umbrellas and canes and sticks, and approaches the counter.
"These are pretty nice, but we are looking for some of your private stock."
The mustachioed man gives Jararaka a look, then nods and whistles sharply.
Almost a full minute later, a human woman with a shaved head and an eyepatch comes out of the back. The mustachioed man nods at Jararaka and then goes back to reading his paper. The woman waves for you to follow as she continues walking behind the counter towards a quiet corner of the establishment. Once there she leans over the counter and says to Jararaka, "OK. What are you looking to unload? For your information, I've taken in a lot of new merchandise so I'm only looking to buy high quality bits and things I know I can move fast. So what have you got?"
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jararaka glances back at Finn before following the woman in. She blinks and asks as she reaches back in her pack, "rough times, good sales, huh. What kind of merchandise is coming through these days?"
Pulling out a vial of poison and the stinger javelin, she places these flat on the counter and claps a hand over them. "Poison. Wyvern stinger javelin, or you could whittle it down into something else, I don't know."
She taps a claw on the counter and does not yet move the two items over to the woman. "We're not looking for a gold trade here. Or at least not a full gold trade, depending on what you have. Me an' my friends, we're looking for information about some dragon fanatics. The ones ransacking towns and riding wyverns, heard of 'em?"
By the way, I haven't been in the big city in a while, how's it doing it business with the Crossers?"
The fence takes the vial of poison from Jararaka, angling it up to catch the sunlight as she observes the contents. Then, making sure no one is watching, she pulls a few more vials from under the counter. She uncorks the poison, pulls out a bit with a dropper and places it in another vial, then watches the reaction. Satisfied, she puts it all back under the counter, including your poison. She eyes the wyvern-tail javelin and places that behind the counter as well.
"Fair enough. Deal."
"I don't know much about wyvern-ridin', but given that doodad you got there I will take your word for it. As far as the Cult of the Dragon, aye, they are coming into town. Moving a ton of contraband as well. They've paid off the Flaming Fist and the customs officers, so they get to keep their hands on their goods without involving porters. Can't imagine what that must have cost them...".
"... But what you should know is that they paid off the Guild as well. Anyone asking around town about them... sticking their nose in... the Guild is contracted to take them out... and make a scene about it. Once again... that must have been one hell of a downpayment they made to the Guildmasters to setup that kind of arrangement."
The fence smiles. "Don't fret. I ain't seen a copper come my way, so I ain't got no reason to say nothing. But word to the wise... if you go asking around about this, you're like as not to get a blade in the ribs as you are an honest answer."
"So, I don't know what your interest in them is, but my professional advice is to drop it. If you won't take that recommendation, then my next suggestion would be to keep any poking around you do on the down-low. And maybe keep an eye out for shipments moving through the city but not handled by porters. Odds are good, those will be the Cult. You might try asking around among the porters as well... they might be sour about getting cut out of that work. Maybe they know something. Maybe not. Find a Half-Orc in Stoneyeyes, odds are good they're a porter. But again... asking around where the wrong voices can hear you will get you trouble."
"The Crossers are the Crossers... same as they ever have been... picking pockets and swindling travelers on the bridge. I'm not cross with them, and they bring me good business."
"And for a vial and stick, that's all you get. Safe travels, friend."
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jararaka nods along as the woman shares the information, sighing through her nose in a long-suffering way to hear that not only the Flaming Fist (they were just talking to them!), but also the Guild has been payed off. The task is starting to feel overwhelming in an out-of-hand way, but at least the price got her some things to look into.
"Where the hell are they getting that kind of gold..." She scowls, though doesn't look seriously offended at the end of that, "risked my life and all for that stinger, y'know. Anyhow, I'll keep all that in mind, pleasure doing business."
As she gets up to leave, she asks the fence, "what can I call you? Who knows when we'll be back to unload."
She then exits the way she came, adjusting and pulling her cloak back on. She waves to Finn, but doesn't reveal too much of what she'd gleaned, "bit expensive, but got us some leads. We gotta start steering clear of the Guild and the Flaming fist-- probably better to share it all together. Inn?"
"Good day Sir."Tylaerys says with a friendly smile and leaves for the door. Once outside on the bustling street again she turns to her tall blonde companion. "Should we head straight over to The Blade and Stars or would you prefer to sample some food and drink on our way there?"She asks the blonde giantess beside her with a playful smile, tugging her along in the general direction of the inn. "I'm sorry this didn't give as much as I hoped, perhaps Finn and Jararaka will have some sort of lead to the cult at least." She adds quietly, keeping her eyes out not only for things to treat herself and Jirel with but also for any interested eyes following them.
Finn puts down whatever he was looking at and follows Jararaka out of the pawn shop. "The inn is as good a place as any to get directions to Blackrim Exports," Finn agrees with a shrug and follows the lizardwoman.
The party is once again headed to reunite with one another, both groups looking for the Blade and Stars in the Eastway neighborhood of Baldur's Gate.
Finn and Jararaka, you are hit with yet another line and toll to pay when you pass through the Basilisk Gate. Additionally, you must stable Chomper and Pumpkinspice here, as horses are not allowed inside the city walls. Altogether, it is another 5sp, 8cp for each of you.
Tylaerys and Jirel, the tavern doesn't seem to be quite where Tylaerys remembered it, but then again the city is so large and crowded it is easy to get lost. Also, wandering with no rush to get anywhere, allows for a little window shopping. The shops of this district have large picture windows, with wares on display like fine clothing, furniture, and draperies. You point out interesting items to one another as you look for the Blade and Stars. Jirel, you spot a magic shop, the name 'Mystic East' emblazoned above the door in purple paint. The sign says it is closed, but you're about to point it out to Tylaerys anyway, for later. Perhaps the sorceress is interested in such things. Just then, Tylaerys calls out that she has spotted Finn and Jararaka.
The changeling and lizardperson have just at last made it through the gate an into the city proper and are marveling at the maze of streets and shops spread out before them. Once incide, the city can be a little intimidating and difficult to navigate. Luckily, no sooner have you started to try and get your bearings, than you hear Tylaerys calling your names from across s narrow square. Her and Jirel are just emerging from a side street and waving to get your attention.
Just as you are about to stride forward to meet them, you are horrified as a massive explosion rips through the building alongside them. Jirel and Tylaerys vanish in a flash of fire and debris, as the storefront alongside them is blasted out into the street. The roar of the blast is almost deafening. Windows shatter spilling glass into the street and a shockwave of heat and smoke billows out in all directions. People begin running and screaming, and you see the fire is already engulfing the building that exploded and threatening to spread to the building next door. In the smoke and fire, there is no sign of Jirel and Tylaerys, but you do see 4 other pedestrians who have been injured or killed in the blast, their wrecked bodies lying in the street.
For the moment, in the chaos no one is doing anything for the wounded or about the fire.
Jirel and Tylaerys, I need DEX saves, DC 12. You take 33 fire damage, or half that on a successful save. Tylaerys, you effectively have half cover from standing on the far side of Jirel, as her body helps to shield you from the worst of the blast. You get an extra +2 on the save.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"We're not sure quite what our plans are yet," Finn says at Basilisk's Gate as he is paying to have Chompers stabled. "If we're leaving by a different gate how do we get our horses there?"
Once satisfied with the answer, or at least once he has on, he tips an extra three silver. "I don't believe in tipping," Finn explains to Jararaka. "I believe in overtipping. You can't expect to get service above and beyond when you're only tipping what is expected, that's what everyone does otherwise it wouldn't be what is expected. If you really want those in the service industry to go that extra mile for you, you have to Overtip! At least the first few times, you know?"
Finn is lost in his diatribe about tipping, likely oblivious to Jararaka not being interested at all, when he hears Tylaerys call out to them. Doing a quick scan of the crowd in the direction of the voice Finn spots Jirel before Tylaerys, of course. Rising his hand to signal that he hears and see them Finn has his arm half raised when suddenly he is drawing it over his head and ducking from the sound and force of the explosion. Expletives are shouted and Finn pats himself down checking for injuries even as he is turning to Jararaka to ensure they are still by his side.
"You ok?" he shouts out to try to be heard over the chaos of the aftermath. Also because his own ears are ringing and he can barely hear a thing not shouted. "C'mon, we need to find them!"
Finn then runs against the tide of panicked Baldurites (Gaties?) who are trying to escape the chaos and heads into it himself. "Jirel!" he shouts out along with "Tylaerys!" He runs to the spot he last saw them the best he can remember but it's hard to orientate himself to the unfamiliar surroundings after having ducked away so suddenly and then found a good portion of the landmarks he would have been looking for now gone.
Though Finn has nothing to cast a spell at yet he is mentally preparing to unleash Healing Word or Shield as may be needed...
This post has potentially manipulated dice roll results.
"Jirel, I..."The sentence is cut short by the sudden massive blast of searing flames that engulfs the two companions, the young half-elf finding herself protected by the blonde giantess beside her, the immense heat of the fiery explosion still consuming the frail sorceress a she stands.
An upturned applecart lays in the street immediately behind Jirel and Tylaerys, the vendor trapped underneath. Despite the obscuring smoke and ringing in their ears, the goliath and the elf see a short figure in a white robe run toward the burning shop. The head turns back briefly at the cries of the injured peddler, but the face is not visible behind the voluminous hood, and the figure declines to return and help. However, the flames at the shop front are simply too intense, and after a cursory attempt to enter, the white robed personage gives up and hurries back to the applecart and its pinned owner.
After struggling briefly to budge the cart, two green-skinned hands reach up and draw back the white hood. The face of a young human girl with green-tinged skin and hair stares directly at Jirel.
Hey! Buff chick! Can you help over here?
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How does a red dragon blow out the candles on its birthday cake?
This post has potentially manipulated dice roll results.
As long she had the promise of a delicious meal by the end of all this city walking, Tylaerys could tug at Jirel all she wanted without much complaint, besides the occasional grunt of course. Her stomach would do most of the rest.
Jirel’s always alert. Her instincts, always en guard. However sometimes, things happen in rapid succession, as if stars are coming into alignment, and there’s only so much one could do in a moment so profound. The goliath feels her hair stand on end. Muscles tense. Eyes shift. Instincts triggered, Jirel pulls Tylaerys in to protectively shield her with her body. It was all she could do.
Dex ST vs DC12: 19
(lol ‘buff chick’. Should she fail the roll, she’d be unconscious.) (Alert feat question: I by no means expect Jirel to have been able to stop this explosion from happening, but if this was considered a surprise attack and not a freak accident, would she have maybe seen who/what may have triggered it?)
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just an unstable unicorn.
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Jirel would blink. Was he like Finn? A soft low grumble to herself, the goliath would eventually grow accustomed to the man as he speaks. Her expression would express her sympathy for his loss. She’d dip her head in appreciation for his offer of lodgings. While perhaps a bit tight, it seemed at least a place they could trust? This was a trusted contact, right?
After Tylaerys carries on the conversation, Jirel shifts her weight. After a pause, she couldn’t help but think back to what Vellin had said. She clears her throat and speaks up. “I think someone might have talked.” When the words came out, she realized how off that may sound. “I thought we had a lead.” The goliath admits. “Maybe we lost it?” She scratches her head. Cutting with her axe was a lot easier work for her than this handling of information. She mouths the words to herself first, trying to remember what Finn told them exactly, before saying it out loud. “Talk to Jonnet at Sweetjen’s Spices, on the bridge. The Crossers know what you're looking for... could be a big score. Could be room to make a deal. Tell Jonnet that Riko sent you... that its about the treasure." Jirel then asks. “Would that mean anythin’ to you?” Then after yet another pause, she adds, “So, we did follow the lead. One of our team members went into Sweetjen’s alone. They didn’t like the vibe, an’ left. Someone then came out the tent, almost bumped into me, an’ now our teamate’s familiar’s followin’ them.” A soft grumble accompanied the end. She was really beginning to contemplate her complacent actions of not just going in and asking questions, or following the man, herself.
just an unstable unicorn.
Jararaka stands a little behind Finn as the changeling navigates their short visit at the Flaming Fist. She huffs out a small sigh as the officer dismisses them, but leaves one last question if the officer's happy to indulge: "a'ight, a'ight, what's a name we can call for here when we come to show the evidence of cult's crimes?"
She then follows Finn out, pondering his suggestion, "Blackrim Exports and Transportation... they did say they might have a job for us. And I owe them a favour for their kind trade. Did they say where they were based?" She stretches her arms above her head, bones cracking and letting the subconscious tenseness leave her limbs, before continuing in a private voice, "it's weird the city is so... normal. Calm? In a bad way." She shakes her head to clear the thoughts, "I wanted to give a pawn shop a visit, Golden Pig- it's in Sow's Foot, in the outer city."
[been so busy at work i've completely forgot to check dndbeyond, my bad!!]
Vellin rubs his chin and turns to a stylized painting of the city on one of the office walls. It can't be size-accurate as some of the ships in the harbor are depicted as cartoonishly large, as is a tower in the Upper City, but he uses it for reference for what he says next. "That's what I've been wondering..." he begins in answer to Tylaerys. "We aren't aware of any large property holdings under the control of the cult. That isn't to say they couldn't have set something up 10 years ago under a shell owner, but that really isn't their M-O. So they are going to be in the same position as any other newcomers to the city... fighting for enough beds to sleep in. It's a near certainty they won't all be able to lodge together... depending on their numbers, there could be members of the Cult in virtually any inn in the City."
"Another question that remains is: where are they going next?" He points to the north of the city. "If they're planning to leave Baldur's Gate by land, they will need to secure wagons and transport up in Blackgate, outside the northern walls. On the other hand," he points to the bottom of the map, "if they plan to leave by sea, we would expect them to congregate nearer the harbor, either looking to hire a ship, or loading one they've already secured."
"We also don't know if they plan to move on piecemeal, as they are arriving, or if they intend to gather all their host together and leave as a group."
He pauses to listen to Jirel's comments. His eyes narrow and he looks gravely concerned. " I think your friend's instincts may have saved their life. Hang on," he says, leaving back through the door he entered through. He returns in 30 seconds and hands a small, flat reddish stone to Tylaerys. "This is a short range sending stone. Contact me if your familiar reports back with where that wandering rogue ends up. I might want to visit him for a chat."
"Otherwise, use this to stay in touch. As long as you don't travel more than a mile away, you should be able to reach me with this. Happy hunting, and welcome to Baldur's Gate."
The Flaming Fist officer sighs. "If you find something actionable," she says, her tone suggesting she very much doubts it, "then come back and ask for Sergeant Bloodworth."
As for the two employees of Blackrim Exports, they did not give specifics on where they could be found. Finn and Jararaka can ask around, or try and make a History check.
While they debate their next move, they continue through the winding roads and tracks through the Outer City. In the poor neighborhood of Sow's Foot, full of tanneries and upholsterers, the Golden Pig stands out as a local focal point of commerce. Small food carts are parked outside the doors and hawkers shout out whatever they have been hired to promote: inns with rooms still available; sales at shops inside the city; famous entertainers performing, one night only! Of the Golden Pig itself, it is an unassuming enough building, likely a converted brick warehouse. Over the front doors is a wood plaque with a pig's face painted in gold-foil. It is a little disconcerting, as the pig's teeth look too human, and its smile is... unwholesome. But it is hard to hold too much attention on the sign, as the real attention grabber is a 6' tall torch mounted outside. There is an enchantment of some sort at work here, as the torch gives off no heat, but instead a radiant, golden light. Furthermore, any who pass within 10' of the torch (necessary if you want to walk inside) take on golden hues as they are bathed in the torch's light.
Just inside the door, a tall, thin hobgoblin is leaning against the wall, eyes wary and obviously on guard. Stepping inside, you see the large pawn shop is divided into three sections. One is very much like a general store, with tools, ropes, tableware, cleaning supplies, paint, etc. The next area is full of tourist-trap nonsense. There are ale mugs painted with "BALDUR'S GATE" on the side, ceramic plates painted with the statue of Balduran, belt buckles with the Flaming Fist logo, etc. Finally, at the rear of the store, is the true 'pawn shop'. There is a hodgepodge of seemingly random items out on the sales floor: a finely crafted smoking table and padded chairs; a full suit of bronze-colored plate armor; a bin full of umbrellas, parasols, and carved walking sticks. Behind a counter are more smaller items: jewelry, smoking pipes, gems, rare coins, etc. And on the wall behind the counter hang weapons, including a heavy crossbow, several swords, and a shield enameled with a coiled snake. A heavy set, mustachioed human sits on a stool behind the counter. He looks up from a copy of the Baldur's Gate Gazette as Finn and Jararaka approach.
[Jararaka, from what you remember, you need to ask to see the 'private stock' in order to get in touch with the fence contact here at the Golden Pig.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
((I doubt Finn is familiar enough with Baldur’s Gate to know location of Blackrim Exportsunless it’s hugely infamous or something but… History: 17+3 for 20.))
Finn just isn’t feeling his mojo much what with the spicer not panning out nor his attempts to talk with the Flaming Fist do he kind of mentally falls back and lets Jararaka take the lead. It is her contact after all…. So Finn wanders the Golden Ppig a bit and eyes the wares and goodies on offer. He keeps Jararaka in view at all times, but he tries not to hover.
Finn, as you wander through the pawn shop, something occurs to you: Given Blackrim is an export and transportation enterprise, it would make sense for their offices to be located near the local transportation hubs. In Baldur's Gate, that means either near the harbor, or in Blackgate north of the city, where caravans are organized for traveling north. It may not be much to go on, but it seems like those would be the logical places to look for Blackrim.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tylaerys listens attentively to the words of the halfling Harper agent and she gratefully accepts the enchanted stone she is offered, quickly pocketing it for later use. "Thank you for your help Vellin, I promise we'll contact you as soon as we have something helpful to share." She says with a warm smile. She then looks up at the blonde giantess at her side to see if there was anything more the should ask about before leaving. She realized she was tired after many tendays of travel since she had left Waterdeep and she was somewhat looking forward to an evening at The Blade and Stars, maybe she would have a hot bath and wear that nice green dress she bought in Elturel to dinner, yes that would be nice.
Blackgate seems likely. Could be partly why Blackrim Exports got their name, Finn thinks. Though let's see what Jararaka comes up with here first... And if nothing else we can always ask at the shops and pubs along the way. Will need to find directions to The Blade and Stars to catch up with the others eventually anyway.
Jararaka pushes the door open to the Golden Pig, blinking after being a bit dazed by the torch. She nods casually at the hobgoblin as she passes by the souvenir section, pointing out and snickering at a particularly funny-looking Flaming Fist merchandise, then slowing to wander the inner shop a little, caught by the randomness of the arrangement. She puts a statuette of... some kind of creature back down onto it's seat besides the bin of umbrellas and canes and sticks, and approaches the counter.
"These are pretty nice, but we are looking for some of your private stock."
The mustachioed man gives Jararaka a look, then nods and whistles sharply.
Almost a full minute later, a human woman with a shaved head and an eyepatch comes out of the back. The mustachioed man nods at Jararaka and then goes back to reading his paper. The woman waves for you to follow as she continues walking behind the counter towards a quiet corner of the establishment. Once there she leans over the counter and says to Jararaka, "OK. What are you looking to unload? For your information, I've taken in a lot of new merchandise so I'm only looking to buy high quality bits and things I know I can move fast. So what have you got?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jararaka glances back at Finn before following the woman in. She blinks and asks as she reaches back in her pack, "rough times, good sales, huh. What kind of merchandise is coming through these days?"
Pulling out a vial of poison and the stinger javelin, she places these flat on the counter and claps a hand over them. "Poison. Wyvern stinger javelin, or you could whittle it down into something else, I don't know."
She taps a claw on the counter and does not yet move the two items over to the woman. "We're not looking for a gold trade here. Or at least not a full gold trade, depending on what you have. Me an' my friends, we're looking for information about some dragon fanatics. The ones ransacking towns and riding wyverns, heard of 'em?"
By the way, I haven't been in the big city in a while, how's it doing it business with the Crossers?"
The fence takes the vial of poison from Jararaka, angling it up to catch the sunlight as she observes the contents. Then, making sure no one is watching, she pulls a few more vials from under the counter. She uncorks the poison, pulls out a bit with a dropper and places it in another vial, then watches the reaction. Satisfied, she puts it all back under the counter, including your poison. She eyes the wyvern-tail javelin and places that behind the counter as well.
"Fair enough. Deal."
"I don't know much about wyvern-ridin', but given that doodad you got there I will take your word for it. As far as the Cult of the Dragon, aye, they are coming into town. Moving a ton of contraband as well. They've paid off the Flaming Fist and the customs officers, so they get to keep their hands on their goods without involving porters. Can't imagine what that must have cost them...".
"... But what you should know is that they paid off the Guild as well. Anyone asking around town about them... sticking their nose in... the Guild is contracted to take them out... and make a scene about it. Once again... that must have been one hell of a downpayment they made to the Guildmasters to setup that kind of arrangement."
The fence smiles. "Don't fret. I ain't seen a copper come my way, so I ain't got no reason to say nothing. But word to the wise... if you go asking around about this, you're like as not to get a blade in the ribs as you are an honest answer."
"So, I don't know what your interest in them is, but my professional advice is to drop it. If you won't take that recommendation, then my next suggestion would be to keep any poking around you do on the down-low. And maybe keep an eye out for shipments moving through the city but not handled by porters. Odds are good, those will be the Cult. You might try asking around among the porters as well... they might be sour about getting cut out of that work. Maybe they know something. Maybe not. Find a Half-Orc in Stoneyeyes, odds are good they're a porter. But again... asking around where the wrong voices can hear you will get you trouble."
"The Crossers are the Crossers... same as they ever have been... picking pockets and swindling travelers on the bridge. I'm not cross with them, and they bring me good business."
"And for a vial and stick, that's all you get. Safe travels, friend."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jararaka nods along as the woman shares the information, sighing through her nose in a long-suffering way to hear that not only the Flaming Fist (they were just talking to them!), but also the Guild has been payed off. The task is starting to feel overwhelming in an out-of-hand way, but at least the price got her some things to look into.
"Where the hell are they getting that kind of gold..." She scowls, though doesn't look seriously offended at the end of that, "risked my life and all for that stinger, y'know. Anyhow, I'll keep all that in mind, pleasure doing business."
As she gets up to leave, she asks the fence, "what can I call you? Who knows when we'll be back to unload."
She then exits the way she came, adjusting and pulling her cloak back on. She waves to Finn, but doesn't reveal too much of what she'd gleaned, "bit expensive, but got us some leads. We gotta start steering clear of the Guild and the Flaming fist-- probably better to share it all together. Inn?"
It appeared they had a direction and an answer. Jirel had nothing to add besides a grunt with a respectful nod to Vellin.
just an unstable unicorn.
"Good day Sir." Tylaerys says with a friendly smile and leaves for the door. Once outside on the bustling street again she turns to her tall blonde companion. "Should we head straight over to The Blade and Stars or would you prefer to sample some food and drink on our way there?" She asks the blonde giantess beside her with a playful smile, tugging her along in the general direction of the inn. "I'm sorry this didn't give as much as I hoped, perhaps Finn and Jararaka will have some sort of lead to the cult at least." She adds quietly, keeping her eyes out not only for things to treat herself and Jirel with but also for any interested eyes following them.
Perception: 13
Finn puts down whatever he was looking at and follows Jararaka out of the pawn shop. "The inn is as good a place as any to get directions to Blackrim Exports," Finn agrees with a shrug and follows the lizardwoman.
The party is once again headed to reunite with one another, both groups looking for the Blade and Stars in the Eastway neighborhood of Baldur's Gate.
Finn and Jararaka, you are hit with yet another line and toll to pay when you pass through the Basilisk Gate. Additionally, you must stable Chomper and Pumpkinspice here, as horses are not allowed inside the city walls. Altogether, it is another 5sp, 8cp for each of you.
Tylaerys and Jirel, the tavern doesn't seem to be quite where Tylaerys remembered it, but then again the city is so large and crowded it is easy to get lost. Also, wandering with no rush to get anywhere, allows for a little window shopping. The shops of this district have large picture windows, with wares on display like fine clothing, furniture, and draperies. You point out interesting items to one another as you look for the Blade and Stars. Jirel, you spot a magic shop, the name 'Mystic East' emblazoned above the door in purple paint. The sign says it is closed, but you're about to point it out to Tylaerys anyway, for later. Perhaps the sorceress is interested in such things. Just then, Tylaerys calls out that she has spotted Finn and Jararaka.
The changeling and lizardperson have just at last made it through the gate an into the city proper and are marveling at the maze of streets and shops spread out before them. Once incide, the city can be a little intimidating and difficult to navigate. Luckily, no sooner have you started to try and get your bearings, than you hear Tylaerys calling your names from across s narrow square. Her and Jirel are just emerging from a side street and waving to get your attention.
Just as you are about to stride forward to meet them, you are horrified as a massive explosion rips through the building alongside them. Jirel and Tylaerys vanish in a flash of fire and debris, as the storefront alongside them is blasted out into the street. The roar of the blast is almost deafening. Windows shatter spilling glass into the street and a shockwave of heat and smoke billows out in all directions. People begin running and screaming, and you see the fire is already engulfing the building that exploded and threatening to spread to the building next door. In the smoke and fire, there is no sign of Jirel and Tylaerys, but you do see 4 other pedestrians who have been injured or killed in the blast, their wrecked bodies lying in the street.
For the moment, in the chaos no one is doing anything for the wounded or about the fire.
Jirel and Tylaerys, I need DEX saves, DC 12. You take 33 fire damage, or half that on a successful save. Tylaerys, you effectively have half cover from standing on the far side of Jirel, as her body helps to shield you from the worst of the blast. You get an extra +2 on the save.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"We're not sure quite what our plans are yet," Finn says at Basilisk's Gate as he is paying to have Chompers stabled. "If we're leaving by a different gate how do we get our horses there?"
Once satisfied with the answer, or at least once he has on, he tips an extra three silver. "I don't believe in tipping," Finn explains to Jararaka. "I believe in overtipping. You can't expect to get service above and beyond when you're only tipping what is expected, that's what everyone does otherwise it wouldn't be what is expected. If you really want those in the service industry to go that extra mile for you, you have to Overtip! At least the first few times, you know?"
Finn is lost in his diatribe about tipping, likely oblivious to Jararaka not being interested at all, when he hears Tylaerys call out to them. Doing a quick scan of the crowd in the direction of the voice Finn spots Jirel before Tylaerys, of course. Rising his hand to signal that he hears and see them Finn has his arm half raised when suddenly he is drawing it over his head and ducking from the sound and force of the explosion. Expletives are shouted and Finn pats himself down checking for injuries even as he is turning to Jararaka to ensure they are still by his side.
"You ok?" he shouts out to try to be heard over the chaos of the aftermath. Also because his own ears are ringing and he can barely hear a thing not shouted. "C'mon, we need to find them!"
Finn then runs against the tide of panicked Baldurites (Gaties?) who are trying to escape the chaos and heads into it himself. "Jirel!" he shouts out along with "Tylaerys!" He runs to the spot he last saw them the best he can remember but it's hard to orientate himself to the unfamiliar surroundings after having ducked away so suddenly and then found a good portion of the landmarks he would have been looking for now gone.
Though Finn has nothing to cast a spell at yet he is mentally preparing to unleash Healing Word or Shield as may be needed...
"Jirel, I..." The sentence is cut short by the sudden massive blast of searing flames that engulfs the two companions, the young half-elf finding herself protected by the blonde giantess beside her, the immense heat of the fiery explosion still consuming the frail sorceress a she stands.
Tylaerys Dex Save: 8
An upturned applecart lays in the street immediately behind Jirel and Tylaerys, the vendor trapped underneath. Despite the obscuring smoke and ringing in their ears, the goliath and the elf see a short figure in a white robe run toward the burning shop. The head turns back briefly at the cries of the injured peddler, but the face is not visible behind the voluminous hood, and the figure declines to return and help. However, the flames at the shop front are simply too intense, and after a cursory attempt to enter, the white robed personage gives up and hurries back to the applecart and its pinned owner.
After struggling briefly to budge the cart, two green-skinned hands reach up and draw back the white hood. The face of a young human girl with green-tinged skin and hair stares directly at Jirel.
Hey! Buff chick! Can you help over here?
How does a red dragon blow out the candles on its birthday cake?
As long she had the promise of a delicious meal by the end of all this city walking, Tylaerys could tug at Jirel all she wanted without much complaint, besides the occasional grunt of course. Her stomach would do most of the rest.
Jirel’s always alert. Her instincts, always en guard. However sometimes, things happen in rapid succession, as if stars are coming into alignment, and there’s only so much one could do in a moment so profound. The goliath feels her hair stand on end. Muscles tense. Eyes shift. Instincts triggered, Jirel pulls Tylaerys in to protectively shield her with her body. It was all she could do.
Dex ST vs DC12: 19
(lol ‘buff chick’. Should she fail the roll, she’d be unconscious.)
(Alert feat question: I by no means expect Jirel to have been able to stop this explosion from happening, but if this was considered a surprise attack and not a freak accident, would she have maybe seen who/what may have triggered it?)
just an unstable unicorn.