This post has potentially manipulated dice roll results.
Festoon sneaks up to an angle to get a view behind the waterfall, and hopefully some other target of opportunity.
Sneak:8
Shoot: Attack: 17 Damage: 8
If he gets Adv from being sneaky - Attack: 21 Damage: 8
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
As Sorrow, Veeshal, J'nah and Millwater attack the the big guy Festoon moves to where he can see more of what is behind the waterfall. He can see six goblin bowmen coming out from behind the waterfall to engage the party again now that the birds have been dealt with. Festoon shoots and kills one of trhe archers leaving five to shoot back at him now that they see him. He is hit only one time for 5 damage.
Meanwhile between Sorrow and J'nah both miss the big guy but Millwater and Veeshal together deal enough damage to kill the big guy.
Tail-Feathers sees the goblin archers come out from behind the waterfall before seeing one killed by Festoon. She watches as the others shoot back but only one hitting. Even though others came pretty close.
This is the end of the this round. The big guy is dead and you all can see that five goblin archers remain. What are your next actions?
Millwater charges into the middle of the goblin archers! Knocking arrows outa hand, using his surujin(whip) like Christ at the temple market. A dervish of mayhem and chaos that comes down like a hammer on every arrow nocked in a bow. "Rrraaaaaah!!!" Screaming while running thro the archers.
Use Ki for Flurry of Blows claws slashing
Attack. 13 +6 =192 +4 =6 Damage
Bonus Attack 15 +6 =212 +4 =6 Damage
Bonus Attack 1 +6 =72 +4 =6 Damage
The tone of the screaming turns to "Ahaaaaah!!!" When Millwater kicks a rock.
This post has potentially manipulated dice roll results.
Festoon yells out loudly "Hey! That hurts! You five had better drop your bows or you're going to get kicked, hard!" As he sees Millwater moving swiftly into the group. He then shoots another arrow, once they're engaged, and hides behind a boulder or something bigger than he is.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
J'nah hears the goblins and the situation is not good to switch back to the bow, but since they're close enough for him to reach, he runs forth again to help give Festoon and the others better opportunities. "It's us or them! Aaaaaaaahhhh.....!"
Sorrow barks out in Orcish ‘Drop your weapons and live-don’t and we’ll see if you can breathe water! Or without a head!’ as she steps towards the closest gob and draws back her axe.
Tail Feathers looks around, seeing the goblins emerge. Barely a tail twitch and she went after them, pulling her scimitar out to attack the one closest to her.
As Sorrow yells at the goblins the others spring into the goblins attacking them. Tail-Feathers, Millwater, J'nah and Festoon each take out a goblin leaving one who drops its bow and turns around to run away.
Are you going to try and capture this goblin or let it run away?
Sorrow leaps after the gob apparently ready to flee the carnage. 'Capture if possible!' Reaching the gob, she tries to grab onto something to stop it's rush.
Grapple: 6
Arggg. Even if she gets advantage for the others threatening the gob, an 8 isn't gonna do it.
Using his last spell slot, J'nah uses his small size to run with intense purpose thru the group of pursuing adventures putting himself in front of the goblin smacking him with the flat of the blade.
BA: Zephyr Strike - Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
(Using the extra movement, I get around the goblin and try to knock him out with the flat of the blade) If he's still standing, I point the blade at him.
Surprised that the last enemy headed his way, and watching as the other stumble about trying to catch him, Festoon shrugs and runs over to make a grab as well.
Grapple attempt: 13
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
As everyone attempts to capture the goblin you all end up in a heap of bodies as everyone misses the goblin but they do capture one another. Everyone that is except for J;nah who suddenly with some great speed gets in front of the goblin. Everyone hears the crack as J'nah hits the goblin in the head with the flat of his blade. The goblin goes down and hits a rock hard enough to crack his skull. The goblin is dead. (Sorry he rolled a 1)
This ends the combat with everyone in a pile and J'nah looking at the goblin and then his sword as this was not the outcome he or everyone else was hoping for. What is your next moves?
Oh with the successful ending of this battle everyone has leveled up to the third level. Please edit your character sheets to reflect the change. Remember you can take half your hit die +1 or roll for your hit points. If you roll and roll a 1 you can reroll.
Rolling with the tumbles as he is trotted upon, he laughs at the end when J'nah clubs the goblin with the flat of a sword. He lays back arms stretched out, chuckles as a pair of birds fly overhead. (Thank you Catlord for blessing me this life!) He prays quietly, then leaps to his feet in a seamless supple motion.
Millwater searches for his clothing and gear. He digs out some journey bread from his pack before putting it on. Finding a high dry spot, he crumbles up the bread and starts cat-calling. "Eeeep, Eeeep, EEEeeeP"
While listening to nature, katas and old lessons flood his mind. Kata fuse together, unrelated lessons correlates, a whole new insight into physiology and nutrition! (Oh my! Journey bread should grow right little beasties)
"I did not mean to hit him that hard, I meant to knock him out, but from the ear blood and size of the divot in the back of his skull it wasn't all my fault..." J'nah shruggs, "too bad I used my last spell I had available. Tomorrow I plan on trying my hand at a new one that my mom used, it's how we got better after some of the more nasty tussles with the kobolds." J'nah pulls out his waterskin and catches some of the falling water in his hand. Smelling it before tasting it, he checks to see if it's good to drink.
After catching up to the rest, Festoon shrugs, looking down at the body. "That's okay, he wanted to kill us anyways. We should go check out their waterfall camp. Anyone going to use the big guy's gear?" He says, going through the goblin's pockets with nimble hands.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
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Festoon sneaks up to an angle to get a view behind the waterfall, and hopefully some other target of opportunity.
Sneak:8
Shoot: Attack: 17 Damage: 8
If he gets Adv from being sneaky - Attack: 21 Damage: 8
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
As Sorrow, Veeshal, J'nah and Millwater attack the the big guy Festoon moves to where he can see more of what is behind the waterfall. He can see six goblin bowmen coming out from behind the waterfall to engage the party again now that the birds have been dealt with. Festoon shoots and kills one of trhe archers leaving five to shoot back at him now that they see him. He is hit only one time for 5 damage.
Meanwhile between Sorrow and J'nah both miss the big guy but Millwater and Veeshal together deal enough damage to kill the big guy.
Tail-Feathers sees the goblin archers come out from behind the waterfall before seeing one killed by Festoon. She watches as the others shoot back but only one hitting. Even though others came pretty close.
This is the end of the this round. The big guy is dead and you all can see that five goblin archers remain. What are your next actions?
Millwater charges into the middle of the goblin archers! Knocking arrows outa hand, using his surujin(whip) like Christ at the temple market. A dervish of mayhem and chaos that comes down like a hammer on every arrow nocked in a bow. "Rrraaaaaah!!!" Screaming while running thro the archers.
Use Ki for Flurry of Blows claws slashing
Attack. 13 +6 =19 2 +4 =6 Damage
Bonus Attack 15 +6 =21 2 +4 =6 Damage
Bonus Attack 1 +6 =7 2 +4 =6 Damage
The tone of the screaming turns to "Ahaaaaah!!!" When Millwater kicks a rock.
Millwater Male Tabaxi Monk 2 I HP 9/13
Festoon yells out loudly "Hey! That hurts! You five had better drop your bows or you're going to get kicked, hard!" As he sees Millwater moving swiftly into the group. He then shoots another arrow, once they're engaged, and hides behind a boulder or something bigger than he is.
Attack: 10 Damage: 11
Stealth :21
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
J'nah hears the goblins and the situation is not good to switch back to the bow, but since they're close enough for him to reach, he runs forth again to help give Festoon and the others better opportunities. "It's us or them! Aaaaaaaahhhh.....!"
MH Shortsword Atk (Action): 16
MH Shortsword DMG: 4
OH Shortsword Atk (Bonus Action): 14
OH Shortsword DMG: 2
Sorrow barks out in Orcish ‘Drop your weapons and live-don’t and we’ll see if you can breathe water! Or without a head!’ as she steps towards the closest gob and draws back her axe.
Intimidate roll (see chat): 19
Veeshal-not understanding a word-shakes his head, grips his hammer and steps toward a gob, attacking if it doesn’t flee or cower.
Tail Feathers looks around, seeing the goblins emerge. Barely a tail twitch and she went after them, pulling her scimitar out to attack the one closest to her.
Attack: 21 Damage: 8
As Sorrow yells at the goblins the others spring into the goblins attacking them. Tail-Feathers, Millwater, J'nah and Festoon each take out a goblin leaving one who drops its bow and turns around to run away.
Are you going to try and capture this goblin or let it run away?
Millwater leaps over the dead and sprints to tackle the goblin.
Grapple 3 +2 =5 Athletics
Millwater Male Tabaxi Monk 2 I HP 9/13
J'nah quickly shouts "what's the plan" as he readies his bow. "We trying to catch it?"
Sorrow leaps after the gob apparently ready to flee the carnage. 'Capture if possible!' Reaching the gob, she tries to grab onto something to stop it's rush.
Grapple: 6
Arggg. Even if she gets advantage for the others threatening the gob, an 8 isn't gonna do it.
Vee, half a step behind Sorrow, also makes a grab.
Grapple: 11
Using his last spell slot, J'nah uses his small size to run with intense purpose thru the group of pursuing adventures putting himself in front of the goblin smacking him with the flat of the blade.
BA: Zephyr Strike - Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8
force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
(Using the extra movement, I get around the goblin and try to knock him out with the flat of the blade) If he's still standing, I point the blade at him.
Shortsword Attack: A - 21
Shortsword Damage: 8
Surprised that the last enemy headed his way, and watching as the other stumble about trying to catch him, Festoon shrugs and runs over to make a grab as well.
Grapple attempt: 13
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Watching the wild attempts to get the last goblin standing, Tail shrugs her shoulders and jumps into the party. "Guess we are going for the capture."
Grapple: 10
As everyone attempts to capture the goblin you all end up in a heap of bodies as everyone misses the goblin but they do capture one another. Everyone that is except for J;nah who suddenly with some great speed gets in front of the goblin. Everyone hears the crack as J'nah hits the goblin in the head with the flat of his blade. The goblin goes down and hits a rock hard enough to crack his skull. The goblin is dead. (Sorry he rolled a 1)
This ends the combat with everyone in a pile and J'nah looking at the goblin and then his sword as this was not the outcome he or everyone else was hoping for. What is your next moves?
Oh with the successful ending of this battle everyone has leveled up to the third level. Please edit your character sheets to reflect the change. Remember you can take half your hit die +1 or roll for your hit points. If you roll and roll a 1 you can reroll.
Rolling with the tumbles as he is trotted upon, he laughs at the end when J'nah clubs the goblin with the flat of a sword. He lays back arms stretched out, chuckles as a pair of birds fly overhead. (Thank you Catlord for blessing me this life!) He prays quietly, then leaps to his feet in a seamless supple motion.
Millwater searches for his clothing and gear. He digs out some journey bread from his pack before putting it on. Finding a high dry spot, he crumbles up the bread and starts cat-calling. "Eeeep, Eeeep, EEEeeeP"
While listening to nature, katas and old lessons flood his mind. Kata fuse together, unrelated lessons correlates, a whole new insight into physiology and nutrition! (Oh my! Journey bread should grow right little beasties)
Millwater Male Tabaxi Monk 3 I HP 14/18
"I did not mean to hit him that hard, I meant to knock him out, but from the ear blood and size of the divot in the back of his skull it wasn't all my fault..." J'nah shruggs, "too bad I used my last spell I had available. Tomorrow I plan on trying my hand at a new one that my mom used, it's how we got better after some of the more nasty tussles with the kobolds." J'nah pulls out his waterskin and catches some of the falling water in his hand. Smelling it before tasting it, he checks to see if it's good to drink.
After catching up to the rest, Festoon shrugs, looking down at the body. "That's okay, he wanted to kill us anyways. We should go check out their waterfall camp. Anyone going to use the big guy's gear?" He says, going through the goblin's pockets with nimble hands.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar