Vee switches back to his Xbow, reloading and shouldering it as well. When his trigger hand is freed up, he sends the Spiritual Hammer to hover next to Sorrow as a menacing presence to reinforce her command to surrender.
J'nah shoots again but misses with both shots. Sorrow demands the Goblins to surrender but they ignore her and attack. Mouser shoots one of them causing some damage. Veeshal readies his crossbow and spiritual hammer to see if they surrender which they do not. (Both Sorrow and Veeshal have readied actions they can take at the end of this round.) Goblin one moves towards Tail-feathers to attack her but misses. Millwaters jumps up and gets ready to attack as he looks around for the closest opponent. The second one moves to attack Sorrow. He successfully attacks his own boot. Tail-feathers looks on.
Festoon takes another pot shot at an inured goblin from his illusionary screening, s******ing as he thinks how it looks when the arrow appears out of nowhere.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Millwater rummages thro the Goblin's kit, looking for water and rags to clean up with. Wiping his face and hands, he realizes he is high. "Nirjala-vrata" he says aloud. (7 day fast without water) A state of empty body. He smiles as the combat concludes around him.
He ponders with his heightened intelligence what his body just went thro.
Sorrow hits the goblin close to her for some damage. Mouser shoots the same goblin hitting it and killing it. Veeshal hits the goblin by him with the hammer killing it. This brings the combat to a end. You are now standing in front of the cave entrance. You can see about 25 feet inside before it is too dark compared to the sunlight outside. IT will have to mid afternoon before the sun shines enough to allow a more clear picture of what is inside the cave. You can see numerous tracks from many different types of feet, boots, paws and claws in the dirt floor of the cave. You can see what maybe wagon or cart tracks but mostly they are obscured by the many things that are on foot. Sorrow looks for her missing axe and sees it down below the fortifications west of the cave opening. She will have to climb down and then come back up before she is ready to enter the cave.
"Nyugh, this is my fault. I'll retrieve the axe." Millwater looks back into the cave "Want me to scout upfront like a silent fart?" He says with a giggle.
"I can't see much." He starts taking his scarf off and wrapping it around his head covering his aiming eye (Right), tucking a piece of gauze up in under it ot help blot out the light in preparation for going into the cave.
Millwater is able to scamper down to the axe. While down there he spots a small pool in swift running stream that he uses to wash away most of the offal that is covering himself. He is able to climb back up smelling a lot less funky and bringing Sorrow her axe. As others enter the mouth of the cave with the sun no longer able to block their view of the cave they can see it extends about 40 feet as it narrows to a 20 foot opening in the back left side of the entryway. This appears to run at a hard angle away from the opening of the cave thus not allowing anyone to see beyond that opening to know what is down that passageway. Meanwhile Veeshal asks those who are injured to gather around Sorrow and himself so he can cast some healing upon everyone.
Mouser talks quietly with the others "I'm going to make a big illusion of the outside of the cave, as if you were looking from inside, and I'll move it forward and change it gradually as we proceed. You should have no issue seeing through it as we go. I'll carry a torch as well, and be at the back, ready to shoot if needed."
With that, once everyone is ready, he will put words into action and creates the mobile duckblind as they enter the cavern.
OOC Silent Image is 15' wide and high. It will try to change to fake an empty passage for as long as it works (10 minutes max).
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Those who were injured and around Veeshal to receive healing will get 18 points back. Millwater still has a couple of those wraps left if someone still wants some temp hitpoints.
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Sorrow growls in common at the goblin closets to her ‘Feeling lucky-or just plain stupid? Drop your weapons and sit down. NOW!’
After barking out the orders, she scans the area quickly for signs of her axe
Vee switches back to his Xbow, reloading and shouldering it as well. When his trigger hand is freed up, he sends the Spiritual Hammer to hover next to Sorrow as a menacing presence to reinforce her command to surrender.
J'nah shoots again but misses with both shots. Sorrow demands the Goblins to surrender but they ignore her and attack. Mouser shoots one of them causing some damage. Veeshal readies his crossbow and spiritual hammer to see if they surrender which they do not. (Both Sorrow and Veeshal have readied actions they can take at the end of this round.) Goblin one moves towards Tail-feathers to attack her but misses. Millwaters jumps up and gets ready to attack as he looks around for the closest opponent. The second one moves to attack Sorrow. He successfully attacks his own boot. Tail-feathers looks on.
This ends this round. Still two goblins up.
Festoon takes another pot shot at an inured goblin from his illusionary screening, s******ing as he thinks how it looks when the arrow appears out of nowhere.
Attack: 16 Damage: 14
Stealth: 17
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Tails looks for a close enemy and swings at them.
Attack: 18 Damage: 9
Using their held actions Both Sorrow and Veeshal miss at the end of the last round.
Sorrow, shaking her head at the gob stupidity, backhand swings the hand axe at him.
Att:18
Dam: 9
Not wanting to waste another bolt, Vee pulls the Spirit Hammer up to the insolent little snot trying to hit him and returned the favor.
Att: 20
Dam: 10
Millwater rummages thro the Goblin's kit, looking for water and rags to clean up with. Wiping his face and hands, he realizes he is high. "Nirjala-vrata" he says aloud. (7 day fast without water) A state of empty body. He smiles as the combat concludes around him.
He ponders with his heightened intelligence what his body just went thro.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
Sorrow hits the goblin close to her for some damage. Mouser shoots the same goblin hitting it and killing it. Veeshal hits the goblin by him with the hammer killing it. This brings the combat to a end. You are now standing in front of the cave entrance. You can see about 25 feet inside before it is too dark compared to the sunlight outside. IT will have to mid afternoon before the sun shines enough to allow a more clear picture of what is inside the cave. You can see numerous tracks from many different types of feet, boots, paws and claws in the dirt floor of the cave. You can see what maybe wagon or cart tracks but mostly they are obscured by the many things that are on foot. Sorrow looks for her missing axe and sees it down below the fortifications west of the cave opening. She will have to climb down and then come back up before she is ready to enter the cave.
"Nyugh, this is my fault. I'll retrieve the axe." Millwater looks back into the cave "Want me to scout upfront like a silent fart?" He says with a giggle.
Millwater heads down as quietly as possible.
Stealth: 24
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
J'nah tries to cover Millwater from the entrance.
Stealth: 10
Perception: 10
"I can't see much." He starts taking his scarf off and wrapping it around his head covering his aiming eye (Right), tucking a piece of gauze up in under it ot help blot out the light in preparation for going into the cave.
Millwater is able to scamper down to the axe. While down there he spots a small pool in swift running stream that he uses to wash away most of the offal that is covering himself. He is able to climb back up smelling a lot less funky and bringing Sorrow her axe. As others enter the mouth of the cave with the sun no longer able to block their view of the cave they can see it extends about 40 feet as it narrows to a 20 foot opening in the back left side of the entryway. This appears to run at a hard angle away from the opening of the cave thus not allowing anyone to see beyond that opening to know what is down that passageway. Meanwhile Veeshal asks those who are injured to gather around Sorrow and himself so he can cast some healing upon everyone.
As J'nah is not hurt he will remain at the cave entrance keeping an ear out while the others get patched up.
Millwater hands Sorrow's axe back to her. Ready to enter the cave.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
You stand at the mouth of the cave ready to enter. Veeshal waits for those injured to come over to him.
I will need actions of who is doing what and what the marching order of the party will be.
Mouser talks quietly with the others "I'm going to make a big illusion of the outside of the cave, as if you were looking from inside, and I'll move it forward and change it gradually as we proceed. You should have no issue seeing through it as we go. I'll carry a torch as well, and be at the back, ready to shoot if needed."
With that, once everyone is ready, he will put words into action and creates the mobile duckblind as they enter the cavern.
OOC Silent Image is 15' wide and high. It will try to change to fake an empty passage for as long as it works (10 minutes max).
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater enters behind the illusion.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
J'nah sticks to the back of the pack when the group starts to move in.
I'm assuming there was or will be a Short Rest for people to recover HP. In which case I'll lose Hunter's mark.
Those who were injured and around Veeshal to receive healing will get 18 points back. Millwater still has a couple of those wraps left if someone still wants some temp hitpoints.