As Millwater teases the goblins they turn to attack him. Mouser appears and fires a shot killing one of the goblins. Sorrow appears by them and swings her axe slicing another goblin in half. Veeshal appears but misses with his crossbow. J'nah appears and slices into another goblin wounding it . Tail-feathers stay in her spell where no one can scense, see, track or hear her. I will need initiative rolls from everyone outside the spell if you have not already done so.
Slipping from whatever shadows or person he was able to hide behind, Mouser fires another shot at any standing goblin (or loose worg, if none remain) to eliminate threats, then slip into shadows again. If no reasonable target exists, he'll move to tie shut the cages one by one.
Attack: 23 Damage: 15
Stealth: 27
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
J'nah readies his swords for action, taking a second to eye the group of goblins he knows the most important thing is to make sure the Worgs don't get out of their enclosures.
Not knowing where he is in the init order, J'nah will keep slashing to keep the Gobs as best as he can. If there are two next to each other, he'll use Horde breaker, the off hand attack will go at whoever is left.
Init: 12
Bonus Action: Off-hand swing.
Short sword Attack: 16 (11+5)
Short sword Dmg: 9 (6+3)
Short sword Attack (Hordebreaker): 25 (20+5)
Short sword Dmg (Hordebreaker): 13 (5*2+3)
Short Sword Attack Off-Hand: 11 (6+5)
Short sword Dmg Off-Hand: 2
So, not sure if the Crit has a Target, but fairly sure the off-hand misses.
Concentration: none Equipped: 2 x Short Sword HP: 41/41 AC: 16
Millwater's eyes widens as his dance partner is cleaved down the middle. Not wanting to waste this opportunity! He separates the 2 halfs apart and studies the tissues and organs as the life ebbs away. "Mercy!"
As the exposed party members dance the dance of death with the remained two goblins they are quickly brought down with Sorrow separating a goblins right and left halves. The other brought down by a hammer and sword strike. The Worgs still penned up are making more noise now. The combat is over for now what is everyone's next move. You do not see Tail-feathers as she stays within her spell.
Ok-strip search this bunch for anything useful, then we need a quick consensus on just feeding these gobs to them or killing the mutts as well. Leaving an animal capable of tracking and then savaging me alive behind me is not an idea I cherish. Releasing them and chasing them out the entrance may or may not work-can we count on them to attack our enemies for us? Outright killing them seems our best bet now as I talk it through. Anyone else got an idea?’ Sorrow stands looking through the lattice of branches at the growling snarling Worgs, speaking just loud enough to be heard.
"Great axe from behind is most merciful! I do not think a patient would elect it tho." He says mumbling, as his eyes narrow.
Looking up to Sorrow "I'm ready as the bait. I'll get their attention when you crack open the gate! I kinda expected them to be released. I still got 2 life fortifying meals best eaten before combat." As he rolls the warm moist meat chunks in his cheeks to enunciate the words.
"Shoot them from outside the pen, as they eat the goblins. They'll be easy targets that way." Festoon suggest, putting arrow to bow in preparation. "I don't think it's a good idea to leave them alive, either, and they are noisy."
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sorrow unclips a javelin and leans it against one of the cages. She then stuffs gobs, pieces and parts of goblin into a worg pen, stabbing out with her javelin as the worgs feed.
You take up range weapons to unload on the penned up Worgs. They are defenseless mostly just able to dodge as best they can as you strive to bring them down. Everyone shooting at the Worgs gets advantage on attack and +4 to damage Millwater throws a half of a goblin at the cage but it bounces off and hits the floor/walkway down towards the empty cages sith a squishy sound as it slides farther away from where you are.
This post has potentially manipulated dice roll results.
Festoon starts to pot shot the worgs until they are all dead, sighing at the need.
Attack: 19 Damage: 10
Attack: 27 Damage: 18
Attack: 21 Damage: 13
Attack: 21 Damage: 12
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Another bright idea from his newfound intelligence, he uses the ends his surijen mortally for the 1st time. Following his companions gusto on hard lethal merciful strikes!
You stand at the fence and shoot, stab and throw objects at the worgs in hope of killing them You succeed in killing three of the six in this round. You have three left in this pen and six in the next pen. Meanwhile Tail-feathers stays withing her spell watching
Rollback Post to RevisionRollBack
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As Millwater teases the goblins they turn to attack him. Mouser appears and fires a shot killing one of the goblins. Sorrow appears by them and swings her axe slicing another goblin in half. Veeshal appears but misses with his crossbow. J'nah appears and slices into another goblin wounding it . Tail-feathers stay in her spell where no one can scense, see, track or hear her. I will need initiative rolls from everyone outside the spell if you have not already done so.
Slipping from whatever shadows or person he was able to hide behind, Mouser fires another shot at any standing goblin (or loose worg, if none remain) to eliminate threats, then slip into shadows again. If no reasonable target exists, he'll move to tie shut the cages one by one.
Attack: 23 Damage: 15
Stealth: 27
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater steps into thier guard and out. Bringing the goblins closer, swinging wildly. A smile appears, this feels like dancing.
Action: Dodge
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
J'nah readies his swords for action, taking a second to eye the group of goblins he knows the most important thing is to make sure the Worgs don't get out of their enclosures.
Not knowing where he is in the init order, J'nah will keep slashing to keep the Gobs as best as he can. If there are two next to each other, he'll use Horde breaker, the off hand attack will go at whoever is left.
Init: 12
Bonus Action: Off-hand swing.
Short sword Attack: 16 (11+5)
Short sword Dmg: 9 (6+3)
Short sword Attack (Hordebreaker): 25 (20+5)
Short sword Dmg (Hordebreaker): 13 (5*2+3)
Short Sword Attack Off-Hand: 11 (6+5)
Short sword Dmg Off-Hand: 2
So, not sure if the Crit has a Target, but fairly sure the off-hand misses.
Concentration: none
Equipped: 2 x Short Sword
HP: 41/41 AC: 16
Vee lets the xbow slide down on its sling, draws his hammer and takes a swing at a goblin.
Att: 15
Dam: 8
Sorrow steps into her swing, feeling good about it as she lets loose with it.
Att: 27 (crit)
Dam: 27
Growling at her party members, Tails moves, while under the spell, behind one of the goblins waiting to see if she needs to jump in.
Millwater's eyes widens as his dance partner is cleaved down the middle. Not wanting to waste this opportunity! He separates the 2 halfs apart and studies the tissues and organs as the life ebbs away. "Mercy!"
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
As the exposed party members dance the dance of death with the remained two goblins they are quickly brought down with Sorrow separating a goblins right and left halves. The other brought down by a hammer and sword strike. The Worgs still penned up are making more noise now. The combat is over for now what is everyone's next move. You do not see Tail-feathers as she stays within her spell.
Ok-strip search this bunch for anything useful, then we need a quick consensus on just feeding these gobs to them or killing the mutts as well. Leaving an animal capable of tracking and then savaging me alive behind me is not an idea I cherish. Releasing them and chasing them out the entrance may or may not work-can we count on them to attack our enemies for us? Outright killing them seems our best bet now as I talk it through. Anyone else got an idea?’ Sorrow stands looking through the lattice of branches at the growling snarling Worgs, speaking just loud enough to be heard.
"Great axe from behind is most merciful! I do not think a patient would elect it tho." He says mumbling, as his eyes narrow.
Looking up to Sorrow "I'm ready as the bait. I'll get their attention when you crack open the gate! I kinda expected them to be released. I still got 2 life fortifying meals best eaten before combat." As he rolls the warm moist meat chunks in his cheeks to enunciate the words.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
"Shoot them from outside the pen, as they eat the goblins. They'll be easy targets that way." Festoon suggest, putting arrow to bow in preparation. "I don't think it's a good idea to leave them alive, either, and they are noisy."
IF needed: Attack: 15 Damage: 17
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sorrow unclips a javelin and leans it against one of the cages. She then stuffs gobs, pieces and parts of goblin into a worg pen, stabbing out with her javelin as the worgs feed.
Att 19. Dam 12
Will ‘lather/rinse/repeat’ till doggos are dead.
Vee steps up and fires off a shot with the Xbow.
Att 10. Dam 6
Huffing, he reloads and turns a 360 to check the surroundings.
Millwater laughs, "that's alot easier!"
He hurls a large chunk/half of a goblin , kitty corner to his companions to study the effect.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
You take up range weapons to unload on the penned up Worgs. They are defenseless mostly just able to dodge as best they can as you strive to bring them down. Everyone shooting at the Worgs gets advantage on attack and +4 to damage Millwater throws a half of a goblin at the cage but it bounces off and hits the floor/walkway down towards the empty cages sith a squishy sound as it slides farther away from where you are.
Festoon starts to pot shot the worgs until they are all dead, sighing at the need.
Attack: 19 Damage: 10
Attack: 27 Damage: 18
Attack: 21 Damage: 13
Attack: 21 Damage: 12
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Stabby stabby
Att 26 (nat 20)
Dam 26
Another bright idea from his newfound intelligence, he uses the ends his surijen mortally for the 1st time. Following his companions gusto on hard lethal merciful strikes!
Attack: 17 Damage 10
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
You stand at the fence and shoot, stab and throw objects at the worgs in hope of killing them You succeed in killing three of the six in this round. You have three left in this pen and six in the next pen. Meanwhile Tail-feathers stays withing her spell watching