The heat, while not welcome, does not bother Baldar overly after her many years of working over hot forges. She strips off the gambeson under her chain mail and her bare shoulders and bald head gleam with sweat and the occasional cooling gust from Zartan is quite welcome. As they approach the town and the Harengon sends his familiar off to scout, she leans on her hammer and waits. Either the bat will find something, or the town's own scout, that man on horseback, will send out a greeting party. She wonders how people can live out here but then remembers those folks out in The Rattle who must eke out a living any way they can, despite the dangers.
Fang, climbing high into the dry air, initially spots a trail of dust rising from the opposite side of the village, suggesting a group entering the community.
Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that welcome is contradicted by angry voices and cries of pain coming from behind a building. Fang hears it as well, and spots a burly goon in leather interrogating and slapping a pleading old man within the village.
Seven figures suddenly spring up from behind the nearby wall, aiming longbows at you.
“Clear out!” one of them shouts. “La Paloma pays for her crimes this day!” Without hesitation, they attack.
They are about sixty feet away, using the low wall for cover. Roll initiative!
Walt, a little delirious from the sweltering heat, hears Bendrak say Paloma and replies “Paloma’s? I’ll take one on the rocks!” Then he spots the longbowmen and snaps out of it.
Initiative: 11
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Zartan, Tuuli, and Bendrak may act before the longbowmen. The leather-bound bowmen are about sixty feet away, using the low wall near the archway for half cover. They are actively drawing to fire.
"Ah, shoot," Tuuli says. She swings her crossbow round and lifts it, sighting and breathing. The bolt streaks from the crossbow, a little breath of wind helping to aim it.
Move: no Bonus Action: Steady Aim Action: shoot the, uh, leftmost archer with crossbow, Steady aim -> Advantage -> Sneak Damage, in game log.
Zartan holds his staff out, traces a symbol in the air and points out to the right most archer.
Cast: Crown of Thorns WIS 14 Save at the right most archer (presuming another archer is in melee range of that one. if not, I will go with one that is). If the archer fail’s their save, attack the archer next to them.
Bendrak takes advantage of good footing to dash, rapidly closing the distance toward the nearest archer, using an Action Surge to draw his axe from his back as he runs and bring it down on the assailant.
The gruff longbowmen are lined up neatly behind the low wall, semi-exposed.
Thunk. The one on the left (#1) goes down, a bolt between his eyes.
A twisted crown of jagged iron begins to form on the head of the rightmost one (#7) near the arch, and a madness begins to glow in her eyes. DC14 Wisdom save: 16
Bendrak sprints toward the third from the right (#5), trying to cut them down with his axe in an impressive but ultimately ineffective charge.
The madness fading from her eyes, the one on the right takes aim at Zartan: #7 vs Zartan: Longbow Attack: 19 Hit: 3 piercing damage.
The next three draw short swords and engage with Bendrak over the wall: #6 vs. Bendrak: Shortsword Attack: 7. Hit: 3 piercing damage. #5 vs. Bendrak: Shortsword Attack: 20. Hit: 8 piercing damage. #4 vs. Bendrak: Shortsword Attack: 7. Hit: 5 piercing damage.
The remaining two take shots at Tuuli: #3 vs Tuuli: Longbow Attack: 11 Hit: 6 piercing damage. #2 vs Tuuli: Longbow Attack: 9 Hit: 7 piercing damage.
Lucky high tails it left, then begins angling towards the wall at about the location longbow dude #1 was. If he started 60' away, and he went left, he's still about 60' away, I'd guess. Next turn he will begin running towards the wall to close that distance.
Tuuli eeps a little as one of the arrows comes close to her, but neither hit.
The heat, while not welcome, does not bother Baldar overly after her many years of working over hot forges. She strips off the gambeson under her chain mail and her bare shoulders and bald head gleam with sweat and the occasional cooling gust from Zartan is quite welcome. As they approach the town and the Harengon sends his familiar off to scout, she leans on her hammer and waits. Either the bat will find something, or the town's own scout, that man on horseback, will send out a greeting party. She wonders how people can live out here but then remembers those folks out in The Rattle who must eke out a living any way they can, despite the dangers.
Fang, climbing high into the dry air, initially spots a trail of dust rising from the opposite side of the village, suggesting a group entering the community.
Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that welcome is contradicted by angry voices and cries of pain coming from behind a building. Fang hears it as well, and spots a burly goon in leather interrogating and slapping a pleading old man within the village.
Seven figures suddenly spring up from behind the nearby wall, aiming longbows at you.
“Clear out!” one of them shouts. “La Paloma pays for her crimes this day!” Without hesitation, they attack.
They are about sixty feet away, using the low wall for cover.
Roll initiative!
Seven longbowmen initiative: 13
Tuuli’s initiative (in game log): 19
Lucky’s initiative (in game log): 4 + 2 = 6
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Zartan Init is 29 (in game log)
D&D since 1984
Bendrak scrambles for his axe. "What's a paloma?" he shouts.
Initiative: 15
Walt, a little delirious from the sweltering heat, hears Bendrak say Paloma and replies “Paloma’s? I’ll take one on the rocks!” Then he spots the longbowmen and snaps out of it.
Initiative: 11
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Zartan, Tuuli, and Bendrak may act before the longbowmen.
The leather-bound bowmen are about sixty feet away, using the low wall near the archway for half cover. They are actively drawing to fire.
Initiative order:
Zartan: 29 (!)
Tuuli: 19
Bendrak: 18
Longbowmen: 13
Walt: 11
Lucky: 6
Baldar: 2
"Ah, shoot," Tuuli says. She swings her crossbow round and lifts it, sighting and breathing. The bolt streaks from the crossbow, a little breath of wind helping to aim it.
Move: no
Bonus Action: Steady Aim
Action: shoot the, uh, leftmost archer with crossbow, Steady aim -> Advantage -> Sneak Damage, in game log.
18 to hit, for 18 piercing damage
Reaction: reserved for a use of Shield
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Zartan holds his staff out, traces a symbol in the air and points out to the right most archer.
Cast: Crown of Thorns WIS 14 Save at the right most archer (presuming another archer is in melee range of that one. if not, I will go with one that is). If the archer fail’s their save, attack the archer next to them.
D&D since 1984
Move- crouch.
D&D since 1984
Bendrak takes advantage of good footing to dash, rapidly closing the distance toward the nearest archer, using an Action Surge to draw his axe from his back as he runs and bring it down on the assailant.
Attack: 9 Damage: 11
The gruff longbowmen are lined up neatly behind the low wall, semi-exposed.
Thunk. The one on the left (#1) goes down, a bolt between his eyes.
A twisted crown of jagged iron begins to form on the head of the rightmost one (#7) near the arch, and a madness begins to glow in her eyes. DC14 Wisdom save: 16
Bendrak sprints toward the third from the right (#5), trying to cut them down with his axe in an impressive but ultimately ineffective charge.
The madness fading from her eyes, the one on the right takes aim at Zartan:
#7 vs Zartan: Longbow Attack: 19 Hit: 3 piercing damage.
The next three draw short swords and engage with Bendrak over the wall:
#6 vs. Bendrak: Shortsword Attack: 7. Hit: 3 piercing damage.
#5 vs. Bendrak: Shortsword Attack: 20. Hit: 8 piercing damage.
#4 vs. Bendrak: Shortsword Attack: 7. Hit: 5 piercing damage.
The remaining two take shots at Tuuli:
#3 vs Tuuli: Longbow Attack: 11 Hit: 6 piercing damage.
#2 vs Tuuli: Longbow Attack: 9 Hit: 7 piercing damage.
(Is Zartan prone? If so second Disadvantage roll for #7: Longbow Attack: 13 )
Bentrak takes a nasty slash across his axe arm.
Walt and Baldar (and Lucky) are up next!
Lucky high tails it left, then begins angling towards the wall at about the location longbow dude #1 was. If he started 60' away, and he went left, he's still about 60' away, I'd guess. Next turn he will begin running towards the wall to close that distance.
Tuuli eeps a little as one of the arrows comes close to her, but neither hit.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt will run 30 ft towards the longbowmen, brace himself with his shield and attempt to dodge any attacks.
Move: Run 30 ft towards the longbowmen
Action: Dodge to fend off any attacks
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Baldar finally realises what is going on and charges up towards the longbowmen on her stumpy dwarven legs.
Action and Move: Dash (50ft)
Round 2!

Zartan (prone), Tuuli, and Bendrak may act next.
Initiative order:
Zartan: 29
Tuuli: 19
Bendrak: 18
Longbowmen: 13
Walt: 11
Lucky: 6
Baldar: 2
Zartan gets to his feet; casts Sleep so that it gets the most bad guys a none of us.
14
D&D since 1984
He will crouch prone down again
D&D since 1984