"In the Pit," answers a wiry, unshaven man to Pax, taking the coins. "Los Gavilanes district," he adds, seeing the lack of recognition from Pax. Then: "San Citlán." He adds, "The owl? I dunno it just flies from above somewhere, down into that tunnel you came outta. Ain't seen it tonight, though."
"That drawing," responds a heavyset man to Walt. "I think I know where that is. That vecindad – isn't that the one near the square?" He turns to his companion for confirmation, then to a gangly teenager. "Cuauhtémoc! You want to take these folks out and show them how to get to the vecindad by the square - you know, the old red manor house there?" Cuauhtémoc nods.
Just then a horn blows above, as a handful of copper pieces rain down. A few young men scramble for the coins.
Tuuli smiles for the kids, "My name is Tuuli, and this is Lucky," she says. "Want to pet him? Or pick a card?" She holds the fanned deck out, but is interrupted as the horn blows. She looks up, as coins rain down. "Whoa. What's that about?"she asks any of the kids who have approached.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Bendrak shrugs at the frosty response he is getting, and joins the folks apparently having a more successful conversation. He raises his head at the sound of the horn and is promptly struck in the piece by a stray copper piece
Aranor joins Pax and Walt in time to hear the tail end of their conversation, but then a horn blows from somewhere and copper coins start falling from the sky.
"What the?" he blurts, looking around to see if he can find the source of the sudden rain of coins.
"It's Night of the Remembered," a teenager tells Tuuli, "People just throw coins in sometimes."
"Idiots," says the heavyset man to Pax, who spots quite a few figures, some in very colorful garb, passing by a railing some 100 feet above their heads. "Nah, they can throw money at me all day," jokes Cuauhtémoc to his friend.
Zartan spies a well-dressed skeleton and a child in a devil costume peering into the hole briefly, far above.
"You want me to show you that vecindad?" asks Cuauhtémoc. "We can climb out and I can show you." He grabs hold of the scaffolding, and lifts himself up one rung.
Tuuli nods. "Well, I believe that if you have money, you should give it to others, but pennies from heaven seems insulting when they clearly have more. Here, tell me your name," she says reaching gently towards one of the kids. When they do, she produces a silver piece from their ear. "This was in your ear! It must be yours then."She hands it to the kid. Then she does the same to as many of the kids as she can get to before the party begins to climb out of the hole, collecting names and handing out coins.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Walt walks over to the scaffolding and watches as their newfound tour guide leads the way. He eyes the entire length of the scaffolding and ponders the best way to go about climbing out.
DM: can Walt use his ring of jumping to jump the platforms one by one to the top?
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"Yes, please show us this vecindada. Why do people toss coins into this particular pit? Is it tradition? An offering? And what did that horn mean?" Pax asks as he picks up a coin and studies it before moving over to the scaffolding. He will wait until everyone else is up before attempting the climb. He is quite heavy and would not want the structure to come topplig down on top of everyone.
(Do we need a check to climb? Will roll athletics just in case we do. 15 (igl))
"Citlali" says the girl, taking the silver piece nervously from Tuuli.
Walt examines the scaffolding. It looks straightforward to climb up and out without arcane assistance, although a magic jumping ring would certainly add some flair.
(No checks needed to climb up and out – it's secure, if haphazard. It seems to be a mixture of metal structure left by an ancient mining operation and a patchwork of modern wooden beams and planks that have been added since. It's chaotic, but functional and sturdy, unless you intend on doing anything other than climbing up or down.)
Tuuli makes sure to distribute the silver as evenly as possible, she doesn’t want any one kid or teen to be burdened with too much. Finally, though, she smiles apologetically. “I have to go, I’m sorry, thank you guys for making Lucky and I feel welcome! Be good, get some sleep, stay safe!” With that she will follow the others up and out of the pit, popping Lucky out of existence before she starts climbing.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Unless anyone has further business, the party climbs up the old scaffolding, and over the iron railing.
Cuauhtémoc leads the way, and tries to answer Pax's questions as they climb.
"Why do people toss coins into this particular pit? Is it tradition? An offering?"
"There's only one pit in San Citlán. I've no idea why people throw coins down. Tradition? Maybe. Some people probably are being generous, others want to hit us with coppers. But money's money. I'll take it."
"And what did that horn mean?"
"Lots of horns tonight! It's Night of the Remembered!"
Indeed, you can hear more horns sounding in the distance, together with distant-but-growing music and crowd sounds.
The party finds itself in the middle of a crowded and chaotic street celebration. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals wearing elaborate masks and costumes celebrate in the streets. Well-to-do skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with toy tridents. It is loud, chaotic, and fun.
Tuuli likes fun. She allows herself to be swept up a little in the celebration, taking a hand and and a twirl from one of the revelers, before coming to herself and bowing out with an apologetic smile, catching up (again) to the others. Her smile is genuine and wide, her mass of white hair bouncing and waving in her personal breeze. As she tries to pay attention to what the party is doing, she's surreptitiously looking for a source of the bright paint people have applied to their faces.
She does keep Lucky safe in his pocket dimension, however. Crowds and cat tails don't go together.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This place continues to remind Walt of home and makes him a bit homesick. The village he grew up in would hold yearly festivals full of street vendors, competitions and all sorts of revelry just like this. He catches the delicious aroma of some street food—it smells of grilled meats adorned with cilantro, onions and all sorts of yummy condiments. His stomach growls. He tries to spot the location of the vendors and takes a mental note visit this spot again once all this owl fiend business is wrapped up.
Walt realizes he's fallen behind a bit and picks up pace to catch up to their guide.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Aranor can't help but stare as they emerge into the street which is filled with revelers dressed in colorful costumes and wearing beautiful masks and face paintings. He's never seen anything quite like it before, and he's lived in the Radiant Citadel for years now. He can't help but be swept up in the air of joy and excitement, and he smiles. He notices Tuuli is too, and Walt looks like he has an almost nostalgic expression on his face. San Citlan is truly a wonderful place, the moon elf decides, and he would like to return here when their business with the owl fiend and whatever dark dealings Itzmin is involved in have been resolved.
"This is...wow," is all he can manage to say in a quiet voice as they make their way through the throngs of people.
Pax stays close to the guide so that his large body may act as an easily-spotted beacon in the crowd for the others to catch up to when they have taken their fill of the revelry. He is most delighted to see the sheer diversity of the crowd: old and young; rich and poor; alive and once-dead, all dancing and celebrating together in albeit temporary equality. But the vision of Paloma clutched in her blankets slowly dying of a wracking curse has him wary, and he keeps half an eye to the sky, looking for their elusive owl.
"Those costumes," says Cuauhtémoc as he wades through the crowd, pointing out the various outfits, "represent La Catrina, patron spirit of the city. And that one," he points to another satirical caricature, "is Don Roque, a long-dead politician. And those little ones," he points to some shrieking children waving fake tridents, "are Los Diablitos, our little fiends. Watch out or they'll poke you!"
Everyone except Zartan and Bendrak notice a group of folks on the street pointing at the sky. Pax looks up but sees nothing.
"Head down that street there," instructs Cuauhtémoc, pointing at a quiet side street. "All the way at the end, on the hill on the right. Red roof. I think that's the one in the drawing. Think you're okay to find it?"
Tuuli nods, still a little breathless. "Of course, thank you." Lucky pops back into existence and starts padding down the street, sniffing as he goes.
Lucky's Perception (with Adv for smells, igl): 4 and then 11, so 4 normal Perception, 11 if it's a smell, I guess. Lucky is still disoriented from being in his pocket dimension, clearly.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
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Persuasion check:….22! (Nat 20 + 2. Roll in game log!)
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"In the Pit," answers a wiry, unshaven man to Pax, taking the coins. "Los Gavilanes district," he adds, seeing the lack of recognition from Pax. Then: "San Citlán." He adds, "The owl? I dunno it just flies from above somewhere, down into that tunnel you came outta. Ain't seen it tonight, though."
"That drawing," responds a heavyset man to Walt. "I think I know where that is. That vecindad – isn't that the one near the square?" He turns to his companion for confirmation, then to a gangly teenager. "Cuauhtémoc! You want to take these folks out and show them how to get to the vecindad by the square - you know, the old red manor house there?" Cuauhtémoc nods.
Just then a horn blows above, as a handful of copper pieces rain down. A few young men scramble for the coins.
(Sorry, sorry)
Tuuli smiles for the kids, "My name is Tuuli, and this is Lucky," she says. "Want to pet him? Or pick a card?" She holds the fanned deck out, but is interrupted as the horn blows. She looks up, as coins rain down. "Whoa. What's that about?" she asks any of the kids who have approached.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Bendrak shrugs at the frosty response he is getting, and joins the folks apparently having a more successful conversation. He raises his head at the sound of the horn and is promptly struck in the piece by a stray copper piece
Aranor joins Pax and Walt in time to hear the tail end of their conversation, but then a horn blows from somewhere and copper coins start falling from the sky.
"What the?" he blurts, looking around to see if he can find the source of the sudden rain of coins.
Perception - 12
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Zartan looks for who is throwing the coins
Investigation: 23
D&D since 1984
"It's Night of the Remembered," a teenager tells Tuuli, "People just throw coins in sometimes."
"Idiots," says the heavyset man to Pax, who spots quite a few figures, some in very colorful garb, passing by a railing some 100 feet above their heads. "Nah, they can throw money at me all day," jokes Cuauhtémoc to his friend.
Zartan spies a well-dressed skeleton and a child in a devil costume peering into the hole briefly, far above.
"You want me to show you that vecindad?" asks Cuauhtémoc. "We can climb out and I can show you." He grabs hold of the scaffolding, and lifts himself up one rung.
Tuuli nods. "Well, I believe that if you have money, you should give it to others, but pennies from heaven seems insulting when they clearly have more. Here, tell me your name," she says reaching gently towards one of the kids. When they do, she produces a silver piece from their ear. "This was in your ear! It must be yours then." She hands it to the kid. Then she does the same to as many of the kids as she can get to before the party begins to climb out of the hole, collecting names and handing out coins.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt walks over to the scaffolding and watches as their newfound tour guide leads the way. He eyes the entire length of the scaffolding and ponders the best way to go about climbing out.
DM: can Walt use his ring of jumping to jump the platforms one by one to the top?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"Yes, please show us this vecindada. Why do people toss coins into this particular pit? Is it tradition? An offering? And what did that horn mean?" Pax asks as he picks up a coin and studies it before moving over to the scaffolding. He will wait until everyone else is up before attempting the climb. He is quite heavy and would not want the structure to come topplig down on top of everyone.
(Do we need a check to climb? Will roll athletics just in case we do. 15 (igl))
"Citlali" says the girl, taking the silver piece nervously from Tuuli.
Walt examines the scaffolding. It looks straightforward to climb up and out without arcane assistance, although a magic jumping ring would certainly add some flair.
(No checks needed to climb up and out – it's secure, if haphazard. It seems to be a mixture of metal structure left by an ancient mining operation and a patchwork of modern wooden beams and planks that have been added since. It's chaotic, but functional and sturdy, unless you intend on doing anything other than climbing up or down.)
Tuuli makes sure to distribute the silver as evenly as possible, she doesn’t want any one kid or teen to be burdened with too much. Finally, though, she smiles apologetically. “I have to go, I’m sorry, thank you guys for making Lucky and I feel welcome! Be good, get some sleep, stay safe!” With that she will follow the others up and out of the pit, popping Lucky out of existence before she starts climbing.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Unless anyone has further business, the party climbs up the old scaffolding, and over the iron railing.
Cuauhtémoc leads the way, and tries to answer Pax's questions as they climb.
"There's only one pit in San Citlán. I've no idea why people throw coins down. Tradition? Maybe. Some people probably are being generous, others want to hit us with coppers. But money's money. I'll take it."
"Lots of horns tonight! It's Night of the Remembered!"
Indeed, you can hear more horns sounding in the distance, together with distant-but-growing music and crowd sounds.
The party finds itself in the middle of a crowded and chaotic street celebration. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals wearing elaborate masks and costumes celebrate in the streets. Well-to-do skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with toy tridents. It is loud, chaotic, and fun.
Tuuli likes fun. She allows herself to be swept up a little in the celebration, taking a hand and and a twirl from one of the revelers, before coming to herself and bowing out with an apologetic smile, catching up (again) to the others. Her smile is genuine and wide, her mass of white hair bouncing and waving in her personal breeze. As she tries to pay attention to what the party is doing, she's surreptitiously looking for a source of the bright paint people have applied to their faces.
She does keep Lucky safe in his pocket dimension, however. Crowds and cat tails don't go together.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
This place continues to remind Walt of home and makes him a bit homesick. The village he grew up in would hold yearly festivals full of street vendors, competitions and all sorts of revelry just like this. He catches the delicious aroma of some street food—it smells of grilled meats adorned with cilantro, onions and all sorts of yummy condiments. His stomach growls. He tries to spot the location of the vendors and takes a mental note visit this spot again once all this owl fiend business is wrapped up.
Walt realizes he's fallen behind a bit and picks up pace to catch up to their guide.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Aranor can't help but stare as they emerge into the street which is filled with revelers dressed in colorful costumes and wearing beautiful masks and face paintings. He's never seen anything quite like it before, and he's lived in the Radiant Citadel for years now. He can't help but be swept up in the air of joy and excitement, and he smiles. He notices Tuuli is too, and Walt looks like he has an almost nostalgic expression on his face. San Citlan is truly a wonderful place, the moon elf decides, and he would like to return here when their business with the owl fiend and whatever dark dealings Itzmin is involved in have been resolved.
"This is...wow," is all he can manage to say in a quiet voice as they make their way through the throngs of people.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Pax stays close to the guide so that his large body may act as an easily-spotted beacon in the crowd for the others to catch up to when they have taken their fill of the revelry. He is most delighted to see the sheer diversity of the crowd: old and young; rich and poor; alive and once-dead, all dancing and celebrating together in albeit temporary equality. But the vision of Paloma clutched in her blankets slowly dying of a wracking curse has him wary, and he keeps half an eye to the sky, looking for their elusive owl.
"Those costumes," says Cuauhtémoc as he wades through the crowd, pointing out the various outfits, "represent La Catrina, patron spirit of the city. And that one," he points to another satirical caricature, "is Don Roque, a long-dead politician. And those little ones," he points to some shrieking children waving fake tridents, "are Los Diablitos, our little fiends. Watch out or they'll poke you!"
Everyone except Zartan and Bendrak notice a group of folks on the street pointing at the sky. Pax looks up but sees nothing.
"Head down that street there," instructs Cuauhtémoc, pointing at a quiet side street. "All the way at the end, on the hill on the right. Red roof. I think that's the one in the drawing. Think you're okay to find it?"
Tuuli nods, still a little breathless. "Of course, thank you." Lucky pops back into existence and starts padding down the street, sniffing as he goes.
Lucky's Perception (with Adv for smells, igl): 4 and then 11, so 4 normal Perception, 11 if it's a smell, I guess. Lucky is still disoriented from being in his pocket dimension, clearly.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.