Tuuli swings her crossbow around, "Oh, here we go."Loading a bolt, she aims, breathes, and looses, trying to thread it between her friends. A burst of air guides the bolt.
Move and BA: For Steady Aim Action: Steady Aim for Advantage begets Sneak Damage (but mostly for Advantage, since folks are within 5' of owl monster). In Game log:
Walt activates his starry form. The constellation of an archer flickers on the old druid's body and he begins to glow like a galaxy. He steps forward 20 ft, standing beside Lucky and launches a guided bolt that fails to connect with the owl fiend followed by a strike from the archer.
Move: 20 ft forward stopping next to Lucky. Action: cast guiding bolt. 6 (1+5) to hit for 16 radiant damage. Bonus Action: Ranged attack 13 to hit for 5 radiant damage.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Pax jumps back in surprise as the demonic owl wrenches itself from Serapio and attacks. As the others pepper the owl with attacks, he waves a hand and quickly casts a spell of protection of himself. Skipping backwards, he looks to his two closest allies: Aranor and Walt. With magically laced words, he forms an empowering bond between the two. "I trust in your pursuit of peace, Walt and Aranor. Protect each other, fell this foul demon, and I will protect you both." That done, he moves to stand between the owl and Serapio.
BONUS ACTION: Cast Sanctuary on myself. MOVEMENT: Stepping back to ensure Walt is within 30ft. This may provoke an opportunity attack. If it does so, the owl will need to make a DC16 Wisdom Save first due to Sanctuary ACTION: Emboldening Bond on Walt and Aranor. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn. ANOTHER MOVEMENT: To attempt to shield Serapio with my body.
Tuuli sinks an arrow deep into the feathered fiend. It shrieks in pain and anger and narrows its owly eyes at Tuuli in cold determination.
Zartan runs forward, past Tuuli, on the catwalk, firing three glowing darts of magical force as he runs, each of which unerringly finds its mark.
Aranor has less luck, as the foul thing narrowly dodges his blade. Nor does Walt's arcane missile, although his cosmic arrow hits its mark.
Pax recoils and wards himself, before bonding his allies and diving between the demon and the boy.
Reconsidering its attack on Pax, the thing turns and releases an unsettling, bitter-cold wind toward Aranor, Walt, and Lucky. Aranor, Walt, and Lucky must succeed on a DC 13 Constitution saving throw or take 19 cold damage and become poisoned. (Lucky has advantage on the roll, crouching behind the machinery.)
Then, everyone may act (Walt and Aranor with the Emboldening Bond.)
Aranor stands firm against the wave of cold wind, managing to brush off its damaging effects. He turns back toward the owl fiend and strikes at it again with his blade. This time he is much more successful, and his sword punctures the creature's hide and draws blood.
Lucky’s Con Save vs DC 13 (at +0 but with Advantage for being a cute ball of fur pressed up tight against cover) rolled here in the forum because I can’t do it another way right now: 6
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
"Lucky!" Tuuli swallows down her distress, fluidly settling another bolt and aiming, loosing with a breath of air.
Move and BA: For Steady Aim Action: Steady Aim for Advantage begets Sneak Damage (but mostly for Advantage, since folks are within 5' of owl monster). In Game log:
13 to hit, for 14 damage if it hits
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Zartan will move forward another 30' and and tell a joke.
How do you catch a unique rabbit?
Unique up on it.
WIS Save 18 or suffer Tasha’s Hideous Laughter
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
The fiendish creature collapses with loud, frothing gargling noises that one fears must be demonic laughter. It is prone, incapacitated, and unable to stand.
Walt feeling emboldened from the blessing bestowed upon him from Pax, moves closer to his bonded ally and attacks the owl fiend with a flame attack followed by a strike from the archer.
Move: Move closer if necessary to maintain bond with Aranor.
Action: produce flame to (rolled w/disadvantage) 16 (12+ 4 from Emboldening Bond ) for 1 fire damage.
Bonus Action: Archer ranged attack (rolled w/disadvantage) to hit 22 for 4 radiant damage.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt takes a step forward and lobs a mote of fire at the prone fiend; a few feathers hiss and crackle but it does little damage. Walt follows it with a somewhat more effective cosmic arrow. But it also seems to curb its humor. DC14 Wisdom Saves: 20 and20
Aranor's Initiative: 16
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Initiative:
Bendrak: 17
Aranor: 16
Zartan: 14
Tuuli: 14
Walt: 9
Pax: 5
Tlacatecolo: 5 (Springing on Pax)
Serapio: -- (semiconscious; keeping out of battle)
But this horror is slow in its approach. Everyone may act first!

Tuuli swings her crossbow around, "Oh, here we go." Loading a bolt, she aims, breathes, and looses, trying to thread it between her friends. A burst of air guides the bolt.
Move and BA: For Steady Aim
Action: Steady Aim for Advantage begets Sneak Damage (but mostly for Advantage, since folks are within 5' of owl monster). In Game log:
22 to hit, for 21 damage.
Lucky crouches, making himself small.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Zartan moves 30’ closer. He casts Magic Missile at the creature now that the boy was free.
Since the Forum Roller was having 'issues', I rerolled it off the sheets. 8 Damage from Magic Missiles
D&D since 1984
Aranor swings his sword at the owl fiend, but it dodges at the last moment. Cursing, he adjusts his stance and prepares for an attack.
Action: Attack w/ Longsword; 11 to hit (assuming a miss but if not, 7 dmg)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Walt activates his starry form. The constellation of an archer flickers on the old druid's body and he begins to glow like a galaxy. He steps forward 20 ft, standing beside Lucky and launches a guided bolt that fails to connect with the owl fiend followed by a strike from the archer.
Move: 20 ft forward stopping next to Lucky.
Action: cast guiding bolt. 6 (1+5) to hit for 16 radiant damage.
Bonus Action: Ranged attack 13 to hit for 5 radiant damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Pax jumps back in surprise as the demonic owl wrenches itself from Serapio and attacks. As the others pepper the owl with attacks, he waves a hand and quickly casts a spell of protection of himself. Skipping backwards, he looks to his two closest allies: Aranor and Walt. With magically laced words, he forms an empowering bond between the two. "I trust in your pursuit of peace, Walt and Aranor. Protect each other, fell this foul demon, and I will protect you both." That done, he moves to stand between the owl and Serapio.
BONUS ACTION: Cast Sanctuary on myself.
MOVEMENT: Stepping back to ensure Walt is within 30ft. This may provoke an opportunity attack. If it does so, the owl will need to make a DC16 Wisdom Save first due to Sanctuary
ACTION: Emboldening Bond on Walt and Aranor. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
ANOTHER MOVEMENT: To attempt to shield Serapio with my body.
(resolving chronologically)
Tuuli sinks an arrow deep into the feathered fiend. It shrieks in pain and anger and narrows its owly eyes at Tuuli in cold determination.
Zartan runs forward, past Tuuli, on the catwalk, firing three glowing darts of magical force as he runs, each of which unerringly finds its mark.
Aranor has less luck, as the foul thing narrowly dodges his blade.
Nor does Walt's arcane missile, although his cosmic arrow hits its mark.
Pax recoils and wards himself, before bonding his allies and diving between the demon and the boy.
Reconsidering its attack on Pax, the thing turns and releases an unsettling, bitter-cold wind toward Aranor, Walt, and Lucky.
Aranor, Walt, and Lucky must succeed on a DC 13 Constitution saving throw or take 19 cold damage and become poisoned. (Lucky has advantage on the roll, crouching behind the machinery.)
Then, everyone may act (Walt and Aranor with the Emboldening Bond.)
Aranor stands firm against the wave of cold wind, managing to brush off its damaging effects. He turns back toward the owl fiend and strikes at it again with his blade. This time he is much more successful, and his sword punctures the creature's hide and draws blood.
Action: 21 to hit with long sword, 4 dmg
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Lucky’s Con Save vs DC 13 (at +0 but with Advantage for being a cute ball of fur pressed up tight against cover) rolled here in the forum because I can’t do it another way right now: 6
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Yowling in distress, Lucky disappears in a puff of air.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Lucky!" Tuuli swallows down her distress, fluidly settling another bolt and aiming, loosing with a breath of air.
Move and BA: For Steady Aim
Action: Steady Aim for Advantage begets Sneak Damage (but mostly for Advantage, since folks are within 5' of owl monster). In Game log:
13 to hit, for 14 damage if it hits
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Pax calls down the power of the Radiant Citadel upon the owl.
ACTION: Cast Sacred Flame DC 15 Dex save or take 8 radiant damage.
Aranor manages to shake off the unsettlingly cold wind, and hit the thing with his blade.
Lucky is not so fortunate, and is banished to his pocket dimension for now.
Tuuli sinks a second arrow into the foul creature, barely hitting it. Shrieking with pain, the fiend is in pretty bad condition now.
Pax calls down a divine flame, which the Tlacatecolo tries to sidestep. DC15 Dex Save: 25
Bendrak, Zartan, and Walt may act next. (Walt must first succeed on a DC 13 Constitution saving throw or take 19 cold damage and become poisoned.)
Zartan will move forward another 30' and and tell a joke.
How do you catch a unique rabbit?
Unique up on it.
WIS Save 18 or suffer Tasha’s Hideous Laughter
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
D&D since 1984
The tlacatecolo looks at Zartan with a confused look... WIS Save: 11
Bendrak and Walt may act next. (Walt must first succeed on a DC 13 Constitution saving throw or take 19 cold damage and become poisoned.)

The fiendish creature collapses with loud, frothing gargling noises that one fears must be demonic laughter.
It is prone, incapacitated, and unable to stand.
Walt’s con save: 19
Walt feeling emboldened from the blessing bestowed upon him from Pax, moves closer to his bonded ally and attacks the owl fiend with a flame attack followed by a strike from the archer.
Move: Move closer if necessary to maintain bond with Aranor.
Action: produce flame to (rolled w/disadvantage) 16 (12+ 4 from Emboldening Bond ) for 1 fire damage.
Bonus Action: Archer ranged attack (rolled w/disadvantage) to hit 22 for 4 radiant damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt takes a step forward and lobs a mote of fire at the prone fiend; a few feathers hiss and crackle but it does little damage. Walt follows it with a somewhat more effective cosmic arrow. But it also seems to curb its humor. DC14 Wisdom Saves: 20 and 20
It stands back up 3 and silently and furiously unleashes its talons at Aranor.
Talon Attack #1 vs Aranor: 21 Hit: 5 piercing damage plus 19 poison damage.
Talon Attack #2 vs Aranor: 9 Hit: 9 piercing damage plus 12 poison damage.
Everyone may act.