Corvus' eyes snap open after Vex speaks to him. He was lucky that this dragonborn seems intent on keeping him alive. Yet, he is also annoyed that he keeps needing his help. Now he owes him double. He nods to Vex, then places his left hand on his chest and cast's False life on himself. Hopefully he can save the health potions for later.
(Also, I just realized that i have been using Booming Blade incorrectly. For future reference, the creature i hit only takes the extra thunder damage, if it moves 5 feet or more after i hit it.)
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
OOC Aroc really loved you're post for going down was very creative love it love it! ^^
OOC: Thanks! :)
Drezmir is pulled back into wakefulness by Kocino's words. He gasps, glancing down at his hands...they were...normal...had it all been a dream? He pushes himself into a crouch, then jumps forwards towards his sword rolling to avoid the movement around him, then grabs his sword's hilt and leaps back to his feet.
"Thank you my friends," he says to Kocino and Gilded. "Hopefully I'll stay up a little longer this time." He chuckles, ignoring the blood still dripping from his many wounds.
He takes a swing at the wolf as it leaps towards Kocino: (opportunity attack)
Attack: 23 Damage: 15
Attack: +4 from bless
After the first slash, he delivers a reverse blow to the animal;
Attack: 8 Damage: 8
Attack: +2 from bless
I would also like to use my 1d12 inspiration to make sure that one of these actually hits this time lol: 1
Im not sure how @DM will apply this, but I am pretty sure you can't get an opportunity attack when your prone by RAW. maybe the wolf jumped over you and you stabbed upwards.. lol
It would appear that Kocino heals you in round 5, so you would still be unconscious I think...
I will add it to the recap for now. let him decide I guess
Oh, yeah I didn't notice that. I just read that I could have an opportunity attack, and that I could take an action, so I did lol. We can retcon as needed.
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
(Corvus can only cast false life on himself. Unfortunately, he can't heal anyone else. Unless he force feeds someone a health potion. It doesn't take any spell slots because that was a class feature that i chose. Those are also only temporary hit points.)
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
(Corvus can only cast false life on himself. Unfortunately, he can't heal anyone else. Unless he force feeds someone a health potion. It doesn't take any spell slots because that was a class feature that i chose. Those are also only temporary hit points.)
I see they last an hour.. but how often can you cast it? once long rest?
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
(Corvus can only cast false life on himself. Unfortunately, he can't heal anyone else. Unless he force feeds someone a health potion. It doesn't take any spell slots because that was a class feature that i chose. Those are also only temporary hit points.)
I see they last an hour.. but how often can you cast it? once long rest?
I can do it at will. It just takes my whole action. It's basically a cantrip for me. At least that's what it looks like by just reading it. If anyone knows the actual answer to this, I'd be happy to know.
It's an eldritch invocation. I just looked back in the character builder, and it doesn't specify how many times i can do it. It just says that it doesn't expend a spell slot.
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
(Corvus can only cast false life on himself. Unfortunately, he can't heal anyone else. Unless he force feeds someone a health potion. It doesn't take any spell slots because that was a class feature that i chose. Those are also only temporary hit points.)
I see they last an hour.. but how often can you cast it? once long rest?
I can do it at will. It just takes my whole action. It's basically a cantrip for me. At least that's what it looks like by just reading it. If anyone knows the actual answer to this, I'd be happy to know.
I think your right... too bad its so few hp tho and they only last an hour.. LOL... like Todd said
OOC I was pretty sure last round was 3 and this is round 4. Though I suppose the number for the round doesn't affect the overall combat (Just how many seconds the fight was) so that isn't super important really. I was just fairly certain we are coming into round 4 haha.
Wait okay looking back we are going into round 4 cause I asked Corvus to make his round 3 save before going into round 4.
"Agreed lad! Let us be rid of these mangy mongrels meandering about I say!"
Kocino had struck but his blade had whisked away twirl of swordplay swishing only through empty air. The sword's hilt had rattled.
"Aye persistent little pups aren't they?"
Kocino had healed drezmir! The wolf from the left corner grew tired of Drezmir coming and going again and again. It turned it's eyes to Kocino now coming over to attack him. (Drezmir can attack of opportunity. It had launched itself into the air much like it's other strikes before with virile energy.
18
To Hit
Damage
6
Drezmir can have a turn now as well thanks to Kocino and he gets that attack of opportunity
Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
OOC Heading to bed now but here ya guys go ^^
Just a little reminder of the round and actions and such when I last posted.
Also Gilded has pointed out to me that Drez would be prone when the wolf moves so he wouldn't get an attack. I may allow it only cause I made the mistake and forgot he'd be prone. But in the future I'll remember being prone when healed. Plus would hate to deny a critical roll when I myself asked for the roll. I'd understand if the player just rolled without prompting and the player forgot the rule. But this was a DM error so I'll allow it but again for the future we are prone when healed I forget that cause in person when we are healed we have our characters stand up even when it's not our turn.
So Drezmir does 15 damage right? 6+3=9 and the extra 6 I saw in there was the other D8 for 15? (When I hovered over the damage is said 6+3+6 which the two sixes are the crit weapon damage yes?)
Vex did the ice frost on round 3 (last round) and the wolf succeeded it's save. This turn when it reaches his turn he will be doing healing. I forget which spell he wanted to heal with though and for how much. I believe it was 5 HP yes? It wasn't healing word was it? If so that's only a bonus action.
Drezmir is concious as Kocino could heal him with healing word in round 4 with his attack before Drezmir's turn but I was wrong about the prone thing.
The inspiration Drez used for the second blow to hit sadly isn't enough (Don't forget to remove the inspiration)
Round 4
Right Corner wolf: (Action Taken) (Near Drezmir) (Hunters Marked) (26 damage) Kocino: (Missed but healed Drezmir) (Near Left Corner Wolf
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage)
Drezmir: (Action Spent standing again.) (Corner of Room) (4 hp Back Up) (Blessed)
Stair Case Wolf 1: () (Near Jess/Sloden) (27 damage)
Center Wolf: () (Changing target/near Corvus) (19 Damage)
Sloden: (Going to deal 5 damage to stair case wolf 1) (Near Jess) (Concentrating)
Jess: ()
Stair Case Wolf 2: () (Kocino)
Vex: (Will heal Corvus) (Near Drezmir)
Corvus: (Down 1 succeed save,when raised by Vex will cast false life) (Near Center) (Blessed)
Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark
I know the numbers for the order is all messed up I can't get rid of them lol the coding on DnD Beyond I don't quiet understand yet.
Three area's of fighting (Thanks to nontyper)
Left corner - Drez, Kocino, Gilded, right corner wolf, left corner wolf
staircase - Jess, Sloden, Staircase wolf 1
Center - Vex, Corvus, Center wolf, Staircase wolf 2
I thought that was the case with Booming Blade but wasn't 100 percent haha. Thank you though Rynn ^^ helps clear out things.
False life is figured out that is good.
All right everyone who hasn't had an action spent yet go ahead and do so ^^
The wolf with 34 damage (I know Drez rolled an extra D8 for 7 but I just wanna make sure first why there was 3D8's in his damage first) That wolf with 34 damage is BARELY standing.
If I forgot any actions just let me know and looks like we are back on track.
This post has potentially manipulated dice roll results.
OOC 1449 was 5 damage. As Bless adds to the attack roll not the damage roll and I haven't added it till it lands on his turn but about to add that since Drezmir did his turn ^^ Thank you though for looking out and such.
Now let me clean this up a bit without the extra numbers.
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage)
3: Drezmir: (Action Spent standing again.) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: () (Near Jess/Sloden) (27 damage)
5: Center Wolf: () (Changing target/near Corvus) (19 Damage)
6: Sloden: (Going to deal 5 damage to stair case wolf 1) (Near Jess) (Concentrating)
7: Jess: (Missed/Action Taken)
8: Stair Case Wolf 2: () (Kocino)
9: Vex: (Will heal Corvus) (Near Drezmir)
10: Corvus: (Down 1 succeed save,when raised by Vex will cast false life) (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Now I hope that clears some things up.
Now to continue the combat going forward.
Stair Case wolf 1 Attacks Jess.
18
To hit
Damage 7
Center wolf leaves Corvus's KO'd body (He'll be awake come Vex's turn.) Coming around with it's movement it carefully avoids Drezmir and Gilded (50 feet of movement) attacking at Kocino to try and knock him down!
14
To Hit
Damage 5
Stair Case wolf 2 will attack Kocino if he's standing. If he's KO'd however it will attack Gilded. Pack tactics as Gilded is fighting the marked wolf in melee.
Drez can't get another reaction attack of opportunity (had one with the whole prone thing I was wrong on haha)
To Hit
22
Damage
9
Vex heals Corvus! Allowing Corvus to stand on his turn and cast false life on himself owing Vex another debt.
I did frostbite round 4 and heal round 5
(Oh ok idk how i missed that! Thanks Vex!)
Corvus' eyes snap open after Vex speaks to him. He was lucky that this dragonborn seems intent on keeping him alive. Yet, he is also annoyed that he keeps needing his help. Now he owes him double. He nods to Vex, then places his left hand on his chest and cast's False life on himself. Hopefully he can save the health potions for later.
False life: 6
(Also, I just realized that i have been using Booming Blade incorrectly. For future reference, the creature i hit only takes the extra thunder damage, if it moves 5 feet or more after i hit it.)
Round 5
3 areas of fighting
So up is Drez, Sloden, Jess, Gilded... with Wolves all mixed in there.
I’m not sure as I need Corvus to confirm but I think he casted false life on me. Ask Corvus before saying that’s the case, as I don’t want anything mixed up.
he has 2 spell slots.. he could have cast it for you in another round.
Oh, yeah I didn't notice that. I just read that I could have an opportunity attack, and that I could take an action, so I did lol. We can retcon as needed.
(Corvus can only cast false life on himself. Unfortunately, he can't heal anyone else. Unless he force feeds someone a health potion. It doesn't take any spell slots because that was a class feature that i chose. Those are also only temporary hit points.)
I see they last an hour.. but how often can you cast it? once long rest?
Right. So that’s what happened. Good for future reference.
I can do it at will. It just takes my whole action. It's basically a cantrip for me. At least that's what it looks like by just reading it. If anyone knows the actual answer to this, I'd be happy to know.
It's an eldritch invocation. I just looked back in the character builder, and it doesn't specify how many times i can do it. It just says that it doesn't expend a spell slot.
It says “At will” which means you can do it as much as you want for free
Compare to another eldritch invocation:
Bewitching Whispers
Prerequisite: 7th level
You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
In other words, the eldritch invocation will specify what limits there are in using it.
I think your right... too bad its so few hp tho and they only last an hour.. LOL... like Todd said
OOC
I was pretty sure last round was 3 and this is round 4. Though I suppose the number for the round doesn't affect the overall combat (Just how many seconds the fight was) so that isn't super important really. I was just fairly certain we are coming into round 4 haha.
Wait okay looking back we are going into round 4 cause I asked Corvus to make his round 3 save before going into round 4.
Just a little reminder of the round and actions and such when I last posted.
Also Gilded has pointed out to me that Drez would be prone when the wolf moves so he wouldn't get an attack. I may allow it only cause I made the mistake and forgot he'd be prone. But in the future I'll remember being prone when healed. Plus would hate to deny a critical roll when I myself asked for the roll. I'd understand if the player just rolled without prompting and the player forgot the rule. But this was a DM error so I'll allow it but again for the future we are prone when healed I forget that cause in person when we are healed we have our characters stand up even when it's not our turn.
So Drezmir does 15 damage right? 6+3=9 and the extra 6 I saw in there was the other D8 for 15? (When I hovered over the damage is said 6+3+6 which the two sixes are the crit weapon damage yes?)
Vex did the ice frost on round 3 (last round) and the wolf succeeded it's save. This turn when it reaches his turn he will be doing healing. I forget which spell he wanted to heal with though and for how much. I believe it was 5 HP yes? It wasn't healing word was it? If so that's only a bonus action.
Drezmir is concious as Kocino could heal him with healing word in round 4 with his attack before Drezmir's turn but I was wrong about the prone thing.
The inspiration Drez used for the second blow to hit sadly isn't enough (Don't forget to remove the inspiration)
Round 4
Kocino: (Missed but healed Drezmir) (Near Left Corner Wolf
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage)
I know the numbers for the order is all messed up I can't get rid of them lol the coding on DnD Beyond I don't quiet understand yet.
Three area's of fighting (Thanks to nontyper)
I thought that was the case with Booming Blade but wasn't 100 percent haha. Thank you though Rynn ^^ helps clear out things.
False life is figured out that is good.
All right everyone who hasn't had an action spent yet go ahead and do so ^^
The wolf with 34 damage (I know Drez rolled an extra D8 for 7 but I just wanna make sure first why there was 3D8's in his damage first)
That wolf with 34 damage is BARELY standing.
If I forgot any actions just let me know and looks like we are back on track.
From Jess’s perspective, Drez did an incredibly athletic attack on the wolf while simultaneously leaping up from prone position!
Also I think you forgot to add 9 more damage to staircase wolf #1 from post #1449
Jess will relentlessly continue stabbing at that wolf until it goes down. Sadly she misses this time (10 to hit)
OOC
1449 was 5 damage. As Bless adds to the attack roll not the damage roll and I haven't added it till it lands on his turn but about to add that since Drezmir did his turn ^^
Thank you though for looking out and such.
Now let me clean this up a bit without the extra numbers.
1: Right Corner Wolf: (Action Taken) (Near Drezmir) (Hunters Marked) (26 damage)
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage)
3: Drezmir: (Action Spent standing again.) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: () (Near Jess/Sloden) (27 damage)
5: Center Wolf: () (Changing target/near Corvus) (19 Damage)
6: Sloden: (Going to deal 5 damage to stair case wolf 1) (Near Jess) (Concentrating)
7: Jess: (Missed/Action Taken)
8: Stair Case Wolf 2: () (Kocino)
9: Vex: (Will heal Corvus) (Near Drezmir)
10: Corvus: (Down 1 succeed save,when raised by Vex will cast false life) (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Now I hope that clears some things up.
Now to continue the combat going forward.
Stair Case wolf 1 Attacks Jess.
18
To hit
Damage
7
Center wolf leaves Corvus's KO'd body (He'll be awake come Vex's turn.)
Coming around with it's movement it carefully avoids Drezmir and Gilded (50 feet of movement) attacking at Kocino to try and knock him down!
14
To Hit
Damage
5
Stair Case wolf 2 will attack Kocino if he's standing. If he's KO'd however it will attack Gilded. Pack tactics as Gilded is fighting the marked wolf in melee.
Drez can't get another reaction attack of opportunity (had one with the whole prone thing I was wrong on haha)
To Hit
22
Damage
9
Vex heals Corvus! Allowing Corvus to stand on his turn and cast false life on himself owing Vex another debt.
1: Right Corner Wolf: (Action Taken) (Near Drezmir) (Hunters Marked) (26 damage)
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage)
3: Drezmir: (Action Spent standing again.) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: (Attacked Jess) (Near Jess/Sloden) (32 damage)
5: Center Wolf: (Attacked Kocino) (Kocino) (19 Damage)
6: Sloden: (Dealt 5 damage to stair case wolf 1) (Near Jess) (Concentrating)
7: Jess: (Missed/Action Taken)
8: Stair Case Wolf 2: (Attacked Kocino unless he was KO'd than Gilded.) (Kocino)
9: Vex: (Healed Corvus) (Near Drezmir)
10: Corvus: (Healed by Vex and cast False life on self) (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Now it is just Gilded's turn and we are officially into round 5 ^^
I will try to be better on these.
Sorry for the lack of roleplay on this one I just wanted it to be as clean and neat as possible.
I will post results of the die roll afterwards.
(Alright, that's what i thought lol. Thanks for confirming!)
Results
Stair case 1 misses Jess!
Stair case wolf 2 KO's Kocino with the max damage of 15!
Kocino was KO'd so that final attack is too Gilded instead
Dealing 8 damage to Gilded.
Now we are all caught up and cleaned up and the fight is very closely nearing an end.
All the wolves with 30+ damage are very very hurt.