OOC: For the critical hit, Drezmir rolled a 15 for damage, but I rolled again and got a 7 for the additional damage. :) Unless the dice roller auto rolls twice... I didn't realize it does that lol.
OOC It doesn't usually auto roll twice. Do you know why his damage die had 2 D8's before the extra 7 though?
Nice damage roll Gilded! How did he have advantage though? I know the mark gives extra damage but it doesn't give advantage. (Reread just in case) And we aren't using flanking rules. He does have Bless for extra D4 to hit though.
Not sure about advantage but I'll just go ahead and do the 15 damage.
Gilded cuts down the wolf! Killing one of them! (Unless he wants his attack to be nonlethal)
1: Right Corner Wolf: (Action Taken) (Near Drezmir) (Down)
3: Drezmir: () (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: () (Near Jess/Sloden) (32 damage)
5: Center Wolf: () (Kocino) (19 Damage)
6: Sloden: () (Near Jess) (Concentrating)
7: Jess: ()
8: Stair Case Wolf 2: () (Kocino)
9: Vex: () (Near Drezmir)
10: Corvus: () (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Feel free as it's a new round to share what you wish to do for the round. One wolf is down now so that is more attacks for the rest of the party to focus on the remaining wounded wolves!
"Well, at least the wolves moved away from me," Corvus thinks to himself. (I think they are all at least 5 feet away from him now?) If they are, and if it is possible, Corvus will back up 25 feet. If not, he will stay where he is. (I'm not sure how big this room is but he really just want's to get as far away from the wolves as possible.)
Whether he can move or not, he will cast eldritch blast, aiming for the Stair Case Wolf.
This post has potentially manipulated dice roll results.
(OOC: I don't know, that's what I was looking at too. I will say that sometimes the dice roller does some wonky things after the page is reloaded a few times...like it will say that extra dice were rolled, or even show a completely different number then what is actually there. On one thread, I rolled a d20-2, and got a 2, but when the DM looked at it it showed up as a d10+something=8 or something like that, even though the number showing on the post was still a zero. But, yeah. I don't know why it looks like there were 2d8 in there, but that would make sense for how I ended up with a 15. So just disregard the extra roll I made :) )
Drezmir will attack (Center Wolf), moving to protect Kocino while Vex sees to his wounds. He has to fight the urge to use his blood curse, knowing that to do so in this condition would be a death sentence. Instead, he brings his sword down upon the beast, hoping and praying to Fulgur that they can end this fight soon.
(OOC: I don't know, that's what I was looking at too. I will say that sometimes the dice roller does some wonky things after the page is reloaded a few times...like it will say that extra dice were rolled, or even show a completely different number then what is actually there. On one thread, I rolled a d20-2, and got a 2, but when the DM looked at it it showed up as a d10+something=8 or something like that, even though the number showing on the post was still a zero. But, yeah. I don't know why it looks like there were 2d8 in there, but that would make sense for how I ended up with a 15. So just disregard the extra roll I made :) )
I think the game log roller is so much more consistent and stable. This one is fine for some things.. like stats, they seem to have that worked out.. but for most other rolls, it is crazy.
(OOC: I don't know, that's what I was looking at too. I will say that sometimes the dice roller does some wonky things after the page is reloaded a few times...like it will say that extra dice were rolled, or even show a completely different number then what is actually there. On one thread, I rolled a d20-2, and got a 2, but when the DM looked at it it showed up as a d10+something=8 or something like that, even though the number showing on the post was still a zero. But, yeah. I don't know why it looks like there were 2d8 in there, but that would make sense for how I ended up with a 15. So just disregard the extra roll I made :) )
I think the game log roller is so much more consistent and stable. This one is fine for some things.. like stats, they seem to have that worked out.. but for most other rolls, it is crazy.
lol, yeah, I just got tired of consistently rolling 9 for my to hits, that's why I switched to here. I may end up switching back though...as long as the game log finally gives me something other then 9. Even a 1 would be better, at least then I'd have some variety lol.
(No problem Shield, lol.)
OOC: For the critical hit, Drezmir rolled a 15 for damage, but I rolled again and got a 7 for the additional damage. :) Unless the dice roller auto rolls twice... I didn't realize it does that lol.
Gilded will attack the wolf he has marked.
To hit w/adv: 20 Damage w/mark 15
If wolf goes down, as a bonus action, will change my mark to left corner wolf.
OOC
It doesn't usually auto roll twice. Do you know why his damage die had 2 D8's before the extra 7 though?
Nice damage roll Gilded! How did he have advantage though? I know the mark gives extra damage but it doesn't give advantage. (Reread just in case)
And we aren't using flanking rules. He does have Bless for extra D4 to hit though.
Not sure about advantage but I'll just go ahead and do the 15 damage.
Gilded cuts down the wolf! Killing one of them! (Unless he wants his attack to be nonlethal)
1: Right Corner Wolf: (Action Taken) (Near Drezmir) (Down)
2: Left Corner Wolf: (Attacked Kocino) (Near Drezmir) (34 damage) (Marked)
3: Drezmir: (Action Spent standing again.) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: (Attacked Jess) (Near Jess/Sloden) (32 damage)
5: Center Wolf: (Attacked Kocino) (Kocino) (19 Damage)
6: Sloden: (Dealt 5 damage to stair case wolf 1) (Near Jess) (Concentrating)
7: Jess: (Missed/Action Taken)
8: Stair Case Wolf 2: (Attacked Kocino unless he was KO'd than Gilded.) (Kocino)
9: Vex: (Healed Corvus) (Near Drezmir)
10: Corvus: (Healed by Vex and cast False life on self) (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Round 5 now
The Left Corner wolf moves from Kocino's KO'd body and attacks Gilded with Pack Tactics
To Hit
17
Damage
13
1: Left Corner Wolf: (Attacked Gilded) (Near Drezmir) (34 damage) (Marked)
2: Kocino: (Down, Roll a death save Please
3: Drezmir: () (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: () (Near Jess/Sloden) (32 damage)
5: Center Wolf: () (Kocino) (19 Damage)
6: Sloden: () (Near Jess) (Concentrating)
7: Jess: ()
8: Stair Case Wolf 2: () (Kocino)
9: Vex: () (Near Drezmir)
10: Corvus: () (Near Center) (Blessed)
11: Gilded: () (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Feel free as it's a new round to share what you wish to do for the round. One wolf is down now so that is more attacks for the rest of the party to focus on the remaining wounded wolves!
Results
Luckily Gilded blocks the 17 to hit! Good thing too! 13 damage would have really hurt!
(OOC: sorry, didn't use advantage, meant bless. Look in game log, only rolled once. And added d6 to damage.)
Gilded, if he is still standing, and the left corner wolf is still up, will attack him. "Time to kill this one"
To hit w/bless: 23 Damage w/ mark 15
Death Saving Throw: 4
Vex is tired on this and on his next turn he will go and heal Kocino. “Don’t go down just yet. I will heal you.”
Cure wound: 3
OOC
I see you only rolled once all is good ^^
Everyone is doing great by the way! ^^
Nice kill Gilded and he was able to block off a nasty hit!
Vex playing support for the team!
1: Left Corner Wolf: (Attacked Gilded) (Near Drezmir) (34 damage) (Marked)
2: Kocino: (Turn passed 1 death save fail)
3: Drezmir: () (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: () (Near Jess/Sloden) (32 damage)
5: Center Wolf: () (Kocino) (19 Damage)
6: Sloden: () (Near Jess) (Concentrating)
7: Jess: ()
8: Stair Case Wolf 2: () (Kocino)
9: Vex: (Going to bring back Kocino) (Near Drezmir)
10: Corvus: () (Near Center) (Blessed)
11: Gilded: (Going to deal 15 damage to currently marked wolf) (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Drezmir's turn but anyone can tell me what they wish for their turn.
I am going to guess Jess wants to strike again as she wrote attack till the wolf is down. Though I don't wanna roll for Jess so I shall wait.
The battle is soon coming to a close!
Sloden swings his hammer
Attack: 20 Damage: 9
Paladin - warforged - orange
"Well, at least the wolves moved away from me," Corvus thinks to himself. (I think they are all at least 5 feet away from him now?) If they are, and if it is possible, Corvus will back up 25 feet. If not, he will stay where he is. (I'm not sure how big this room is but he really just want's to get as far away from the wolves as possible.)
Whether he can move or not, he will cast eldritch blast, aiming for the Stair Case Wolf.
To hit:15
Damage:8
(OOC: I don't know, that's what I was looking at too. I will say that sometimes the dice roller does some wonky things after the page is reloaded a few times...like it will say that extra dice were rolled, or even show a completely different number then what is actually there. On one thread, I rolled a d20-2, and got a 2, but when the DM looked at it it showed up as a d10+something=8 or something like that, even though the number showing on the post was still a zero. But, yeah. I don't know why it looks like there were 2d8 in there, but that would make sense for how I ended up with a 15. So just disregard the extra roll I made :) )
Drezmir will attack (Center Wolf), moving to protect Kocino while Vex sees to his wounds. He has to fight the urge to use his blood curse, knowing that to do so in this condition would be a death sentence. Instead, he brings his sword down upon the beast, hoping and praying to Fulgur that they can end this fight soon.
Attack: 9 Damage: 14
Bonus from Bless: 4
I think the game log roller is so much more consistent and stable. This one is fine for some things.. like stats, they seem to have that worked out.. but for most other rolls, it is crazy.
lol, yeah, I just got tired of consistently rolling 9 for my to hits, that's why I switched to here. I may end up switching back though...as long as the game log finally gives me something other then 9. Even a 1 would be better, at least then I'd have some variety lol.
OOC
That would make sense for how he 15 damage.
You can keep rolling here if you want I understand if the gamelog just gives you a million 9's. xD
If you use gamelog next hit and it's somehow exactly a 9 I'll allow one re roll ^^
Corvus is now 40 feet away from them but they can move fast ^^
But they aren't focused on him right now.
Drezmir deals 8 damage to the center wolf
Staircase wolf attacks at Jess again!
13
To hit
Damage
8
Center wolf away from Kocino's body now heading toward Gilded! Striking with it's packmates!
20
To hit
Damage
9
1: Left Corner Wolf: (Attacked Gilded) (Near Drezmir) (34 damage) (Marked)
2: Kocino: (Turn passed 1 death save fail)
3: Drezmir: (Attacked Center Wolf for 8 damage) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: (Attacked Jess) (Near Jess/Sloden) (Down)
5: Center Wolf: (Attack Gilded) (Gilded) (32 Damage/badly hurt)
6: Sloden: (Attacked Center Wolf for 5 damage) (Near Jess) (Concentrating)
7: Jess: ()
8: Stair Case Wolf 2: () (Kocino/switching target)
9: Vex: (Going to bring back Kocino) (Near Drezmir)
10: Corvus: (Finished Staircase wolf 1) (Near Center) (Blessed)
11: Gilded: (Going to deal 15 damage to currently marked wolf) (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
I just went ahead and did Corvus's action part but technically it didn't happen till it was his turn.
Staircase wolf 2 and Jess are the last turns.
I know what Jess wants to do but I don't wanna just roll for her.
Bout to head on to round 6 but the fight is cleaning up pretty soon with 2 targets down.
Results
Jess dodged and Gilded takes 9 damage.
Jess doesn't realize that Corvus is gunning for her, and she can't really do much with the wolf in her face, so she will stab it again.
19 to hit, 7 damage.
"Die, already!" she says half-frantically, aware that others in the party are hurt and may need her help.
If she kills it instead of Corvus then perhaps he can target a different one.
1: Left Corner Wolf: (Attacked Gilded) (Near Drezmir) (34 damage) (Marked)
2: Kocino: (Turn passed 1 death save fail)
3: Drezmir: (Attacked Center Wolf for 8 damage) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: (Attacked Jess) (Near Jess/Sloden) (Down)
5: Center Wolf: (Attack Gilded) (Gilded) (32 Damage/badly hurt)
6: Sloden: (Attacked Center Wolf for 5 damage) (Near Jess) (Concentrating)
7: Jess: (Finished stair case wolf 1)
8: Stair Case Wolf 2: () (Kocino/switching target)
9: Vex: (Going to bring back Kocino) (Near Drezmir)
10: Corvus: () (Near Center) (Blessed)
11: Gilded: (Going to deal 15 damage to currently marked wolf) (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Corvus can attack a different target with his 8 damage.
Than Gilded can strike on the marked wolf for 15 damage. (If Corvus kills the marked wolf Gilded attacks another wolf for 13 damage)
Doing the last wolf's turn this round they are turning to attack Gilded surrounding him on 3 sides now.
24
To hit
Damage
7
1: Left Corner Wolf: (Attacked Gilded) (Near Drezmir) (34 damage) (Marked)
2: Kocino: (Turn passed 1 death save fail)
3: Drezmir: (Attacked Center Wolf for 8 damage) (Corner of Room) (4 hp Back Up) (Blessed)
4: Stair Case wolf 1: (Attacked Jess) (Near Jess/Sloden) (Down)
5: Center Wolf: (Attack Gilded) (Gilded) (32 Damage/badly hurt)
6: Sloden: (Attacked Center Wolf for 5 damage) (Near Jess) (Concentrating)
7: Jess: (Finished stair case wolf 1)
8: Stair Case Wolf 2: (Attack Gilded) (Kocino/switching target)
9: Vex: (Going to bring back Kocino) (Near Drezmir)
10: Corvus: () (Near Center) (Blessed)
11: Gilded: (Going to deal 15 damage to currently marked wolf) (Near Drezmir) (Blessed) (Concentrating on Hunters Mark)
Corvus can attack a different target with his 8 damage.
Than Gilded can strike on the marked wolf for 15 damage. (If Corvus kills the marked wolf Gilded attacks another wolf for 13 damage)