Drez is worried that Gilded might not forgive everyone else for this disagreement. Gilded's words fell like boulders, and Drez had to wonder if perhaps he was the one in the wrong. Still, he had to stand by his beliefs. Robin only did what he thought was right to protect Glanzing winds, he hadn't done any of it for self gain. Sure, not everything he had done was good or right, but it was what he'd thought necessary. This nags at him when Robin moves to pick the lock, and while he and Corvus share notes on the ritual. Then Vex pries the door open and everyone jumps out of the way. Drezmir stands firm as Robin join's him in protecting Jess.
He notices that Gilded makes no move to protect Jess. Was he really that angry? Hopefully this issue could be resolved, and it wouldn't fracture their group forever. Great Fulger, not after everything they'd accomplished together in the short time they'd known each other.
Initiative: 7 (For Clarification, Drez actually moved to protect Jess before Robin did.)
Drezmir holds his knife up, realizing with dread that he was at a huge disadvantage against these fencers with their long rapiers. He should have just kept his sword out.
On his turn, he attacks the closest fencer with his dagger:
Ugh, the curse of the 9's... That's a 9 to hit: I'm assuming that misses. that would have been 9 damage.
OOC I musta missed Drez defending Jess in a previous post.
Otherwise Robin might not have done that and took shots in the back whoops my bad lol.
Didn't I say that next time you rolled a 9 exactly a 9 due to gameroller I'd give you one reroll? So go ahead and roll again ^^ Just cause the gamelog has given you the same number
Actually new rule.
If the game log roller gives you the same 3 times in a row. On the third roll (if it's back to back to back) On the third roll can reroll if you want.
Drezmir sees Vex fall, but is incapable of doing anything at the moment...it sure would be useful to know some healing spells or something. The only magic he can do is stuff that hurts himself! "Hang in there! We won't let you die here."
This post has potentially manipulated dice roll results.
Guards / 12 (Attacked) (Coming through door)
1- down
2 4
3 2
4 4
5 4
6 2
Gilded / 19 (Breath weapon) (In doorway) (6)
Kocino / 16 (Cast Bane) (Behind Gilded) ()
Robin / 16 (Shot Arrow) (In front of Jess - left side of room) ()
Vex / 12 () (In door way) (Unconsious) (Prone)
Familiar / 12 () (??) ()
Corvus / 8 () (??) ()
Jess / 3 () (Behind Robin - Left side of room) ()
Drez / 7 () (??) ()
Guards / 12 (Attacked) (Coming through door)
1- down
2 Down (By Drez)
3 2
4 4
5 4
6 10
Gilded / 19 (Breath weapon) (In doorway) (6)
Kocino / 16 (Cast Bane) (Behind Gilded) ()
Robin / 16 (Shot Arrows) (In front of Jess - left side of room) ()
Vex / 12 (Death save needed) (In door way) (Unconsious) (Prone)
Familiar / 12 (Managed to give Vex healing potion.) (??) ()
Corvus / 8 (Blasted one hurting him) (??) ()
Jess / 3 (May cast moonbeam) (Behind Robin - Left side of room) ()
Drez / ?? (Downed number 2) (??) ()
I'm not sure if Vex gets a turn or not.
The familiar and him got the same Initiative and both have a dex modifier of 2 meaning their turn is the exact same time. Screw it I'll be nice. Vex can have a turn the first round here ^^
Oh yeah it's a lesser healing potion so go ahead and remove it from the inventory from Corvus (one of them) That is a 2D4+2 yes?
(Ok thanks! That helps! I guess it held it between it's paws and pried it open with it's teeth!)
(Yeah i never added it to Corvus's inventory because i thought i gave it to Vex lol.)
(Lol that's why i don't like the dice roller on the forums.)
Corvus now feels like he has re-payed Vex. Even though Vex saved him twice, he is the one who got them into this mess so this counts double. Ah, it's nice to have that out of the way.
Jess doesn’t want to drop Vex and damage Gilded. She will aim an ice knife to hit as many guards as possible but miss her friends.
water once again pools off her skin and forms a lance in her arm, which solidifies into a smooth gleaming ice lance, which she flings towards the back of the group of guards. It stabs into him, red blood coloring the otherwise clear lance, before it explodes into ice shards that damage nearby guards.
18 to hit her target
5 piercing damage to the target
10 ice damage to the target and all in range that fail a DC13 dex save
This post has potentially manipulated dice roll results.
Vex, now awake, and further in front than anyone else, uses his breath weapon at the guards in front of him, and the rest are not in the area, so he thinks this is safe. Dex save 11, damage: 7
Drez is worried that Gilded might not forgive everyone else for this disagreement. Gilded's words fell like boulders, and Drez had to wonder if perhaps he was the one in the wrong. Still, he had to stand by his beliefs. Robin only did what he thought was right to protect Glanzing winds, he hadn't done any of it for self gain. Sure, not everything he had done was good or right, but it was what he'd thought necessary. This nags at him when Robin moves to pick the lock, and while he and Corvus share notes on the ritual. Then Vex pries the door open and everyone jumps out of the way. Drezmir stands firm as Robin join's him in protecting Jess.
He notices that Gilded makes no move to protect Jess. Was he really that angry? Hopefully this issue could be resolved, and it wouldn't fracture their group forever. Great Fulger, not after everything they'd accomplished together in the short time they'd known each other.
Initiative: 7 (For Clarification, Drez actually moved to protect Jess before Robin did.)
Drezmir holds his knife up, realizing with dread that he was at a huge disadvantage against these fencers with their long rapiers. He should have just kept his sword out.
On his turn, he attacks the closest fencer with his dagger:
Ugh, the curse of the 9's... That's a 9 to hit: I'm assuming that misses. that would have been 9 damage.
OOC
I musta missed Drez defending Jess in a previous post.
Otherwise Robin might not have done that and took shots in the back whoops my bad lol.
Didn't I say that next time you rolled a 9 exactly a 9 due to gameroller I'd give you one reroll? So go ahead and roll again ^^
Just cause the gamelog has given you the same number
Actually new rule.
If the game log roller gives you the same 3 times in a row. On the third roll (if it's back to back to back)
On the third roll can reroll if you want.
(Lol, ok :) I'll re-roll...and it gave me another 9, so I'm just going to go back to the dice roller here.)
Attack: 18 Damage: 9
Drezmir sees Vex fall, but is incapable of doing anything at the moment...it sure would be useful to know some healing spells or something. The only magic he can do is stuff that hurts himself! "Hang in there! We won't let you die here."
OOC
I had to go back to see Jess and Corvus's moves I swear I was on that page and didn't see the post before.
https://rpg.stackexchange.com/questions/182262/how-should-my-warlock-player-use-their-familiar-during-battles
Here is a bit on the familiar.
I'm not sure if it's actually RAW but I'd allow the familiar on it's turn to take a healing potion to Vex.
It is a tiny creature but it will do it's best to pour the drink in his mouth without thumbs xD
The Guard that downed Vex had 2 damage (Guard 6) so now 10 damage all together.
If Jess doesn't mind cathing Gilded in the blast they are so bunched up near him and Vex she could hit them all.
However Vex's body is in the way so he'll take 1 death save fail. And if the damage is 18 or higher he'll die.
If you wanna avoid Gilded and Vex and hit the side flanks of them than she can safely hit six of them without endangering her dragonborn friends.
Or all 12 but will hit those two.
I'm not sure if Vex gets a turn or not.
The familiar and him got the same Initiative and both have a dex modifier of 2 meaning their turn is the exact same time. Screw it I'll be nice.
Vex can have a turn the first round here ^^
Oh yeah it's a lesser healing potion so go ahead and remove it from the inventory from Corvus (one of them)
That is a 2D4+2 yes?
7
Vex restores this!
OOC
Now even if Jess rolls max damage on her moonbeam Vex won't die! So she can try to hit them all!
What does Vex do?
Vex restores 8HP not 6
Idk why it changed to a 6 when I refreshed my page
(Ok thanks! That helps! I guess it held it between it's paws and pried it open with it's teeth!)
(Yeah i never added it to Corvus's inventory because i thought i gave it to Vex lol.)
(Lol that's why i don't like the dice roller on the forums.)
Corvus now feels like he has re-payed Vex. Even though Vex saved him twice, he is the one who got them into this mess so this counts double. Ah, it's nice to have that out of the way.
OOC
Yup that's about how it pulled it off xD
Eventually with a bonus action you can make you're familiar attack ^^
So just waiting for Jess to make her choice to hit half of them but spare her friends.
Or hit all 12 but hit Gilded,Vex.
Jess doesn’t want to drop Vex and damage Gilded. She will aim an ice knife to hit as many guards as possible but miss her friends.
water once again pools off her skin and forms a lance in her arm, which solidifies into a smooth gleaming ice lance, which she flings towards the back of the group of guards. It stabs into him, red blood coloring the otherwise clear lance, before it explodes into ice shards that damage nearby guards.
18 to hit her target
5 piercing damage to the target
10 ice damage to the target and all in range that fail a DC13 dex save
OOC
The guard and two guards nearby gotta make the save so 3 Dex saves coming up!
After Vex gets a move we can move into round two.
Into the back of the guards yes?
Guard 7,8,9 I will guess than.
7: 5 Damage
9:
Dex saves
22
8
6
7: 5 Damage
9: 10 Damage
The one stabbed dodged but the other two who were hit by shards.
(OOC: Just for clarification, Drez had a 7 for Initiative.)
Vex, now awake, and further in front than anyone else, uses his breath weapon at the guards in front of him, and the rest are not in the area, so he thinks this is safe. Dex save 11, damage: 7
Round 1
(Action) (Location) (Damage) (Condition)
Round 2
OOC
12 guards not 21 ^^
I'll post later but just wanted that resolved real fast
After Vex gets a move we can move into round two.
Into the back of the guards yes?
Guard 7,8,9 I will guess than.
7: 5 Damage
9:
10:
11:
12:
Vex hit's 6 guards with breath
3-8
Dex saves
4
9
14
14
17
20
After Vex gets a move we can move into round two.
Into the back of the guards yes?
Guard 7,8,9 I will guess than.
7: 8
9:
10:
11:
12:
Jeez they all rolled high for the saves damn! That's 3 damage for each of them (Added above)
Vex will then go backwards, seeing as he nearly died. That concludes his turn.