8 Of them are used to get two guaranteed hits on Gilded. (Mob rules with his AC being so high it takes a whopping 4 just for 1 hit) The remaining 2 strike at Vex for one hit.
Meaning Gilded blocks 6 Guards while striked by 2
Vex blocks 1 and is hit by 1. With mob rules they have zero chance of critting the players.
Gilded's damage
5 8
Vex' damage
8
Now everyone else get's a turn again ^^
Oh I'll go ahead and get robin's move out the way.
He shoots with Multi attack at Guards 3 and than 4. Using Archer's eye for the next damage roll.
The guards were starting to take some heavier damage, Jess and Vex spraying blast of magic and breath. Though the fencers were nimble avoiding most of Vex's damage. Kocino had tried to tactically slow them down but they had managed to resist. The resolve of fighting for their lord pushing them forward! After they had regrouped from these attacks they had charged forward again almost like a small army. Trying to push Gilded down who was like an iron wall. Eight guards had slammed upon his mighty shield slashing and poking away. Of those eight only 2 managed to slash over his shield and at his shoulders. Though he was hurt and he was bleeding the dragon born had stood strong! Two of the other guards ruthlessly attacked Vex who had just stood back up! The first guard came charging in, Vex had effortlessly parried the first even in his hurt condition the former criminal was able to handle that forward attack. However the second guard used that as an opening striking at his side. Many would call this a very lucky hit, it had done even more damage than the fencer himself was hoping it would. Vex's vision was blurry yet again he could hear a faint voice. "Vex... Vex..." Was it a memory? Or his god..? The valiant dragonborn defending his comrades beside Gilded had fallen yet again on the ground.
"Vex!"
Robin yelled out, it was true he hardly knew the guy. However for all they had done for the town, and the fact Vex had stood up for him Robin wouldn't stand idly by doing nothing. He saw Gilded was badly hurt.
"We gotta put a stop to them! Someone heal the big guy if he goes down were in trouble!"
Robin didn't like Gilded, nor had he knew his name. Even if he had he'd hardly care. He'd admit on some points Gilded was right. However there was other things he'd never see eye to eye. That being said he respected Gilded protecting his friends and he wouldn't let him die not as long as he drew breath. Firing an arrow he shot one of the guards in front of Gilded knocking them out with a nice non lethal shot. Still there was plenty of blood, the second shot however? Was easily deflected by the fencer.
"Damn!"
Robin knew he had to stay calm, he couldn't rush this.
OOC Gilded is at 4HP
Vex is barely downed again.
Robin's first arrow hits and with Archer's eye it's 18 damage all together
Robin chooses to KO that guard (Almost did double damage and killed him though) And Guard 4 parries his second arrow. (13 does not hit them)
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16
Familiar: 12
Vex: 12
Corvus: 8
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
OOC Okay so I just saw Vex add going backwards right before I posted the new results. That means a crap ton of guards would have gotten an attack of opportunity of him as he left. He was surrounded by guards. He didn't disengage (cause he used his action for breath) So if he does that, he may get knocked out even faster thus giving the guards more actions to attack his friends come their turn.
(OOC: @Shield, you are missing damage to 7,8, and 9 by Jess's ice blade, see post 1654, and 1656)
Guards / 21 (Attacked) (Coming through door)
4 4
54
6 13
7 8
8 13
9 10
10
11
12
Gilded / 19 () (In doorway)(4 left)
Kocino / 16 () (Behind Gilded)()
Robin / 16 () (In front of Jess - left side of room) ()
Vex / 12 () (In door way)(Unconscious) (Prone)
Familiar / 12 () (doorway)()
Corvus / 8 () (Back of room)()
Drez / 7 () (Behind Gilded - right side) ()
Jess / 3 () (Behind Robin - Left side of room)()
'I'll Try to hold em back, you guys try to cut em down." Gilded yells over his shoulder as he pours the 2 potions he has down his throat. He then looks back at the fencers and yells. "You sons a b... ches will not get past me." 'I hope'
The psuedodragon leaps into the air off of Vex's chest then starts flying circles around guard 9, occasionally flapping and nipping at his face and back. It is using the help action to give Corvus advantage on his next attack. (If this guard dies before his turn the familiar will do this to guard 8.)
Corvus then will send another eldritch blast at that guard.
(OOC: Drez probably just killed him. No time to worry about being nice, especially after Vex was just downed for a moment.)
Drezmir will attack the closest fencer that is currently still in fighting condition. He seems a little distracted, and tense...he usually is never tense during a battle. He feels a darkness looming over him, a strange power he hadn't felt before. It is like the lightning, the storm inside, but...different...more sinister. If feels not to unlike the power he reached for to puppet corpses...yet...he knows something is different. What is this? Now isn't the time to find out.
He strikes out with his dagger, realizing that he had killed the last man, he questions whether or not he should end this man's life. If he is willing to spare Simon, shouldn't he extend the same courtesy to these men? He resorts to non-lethal attacks, aiming to incapacitate instead of kill.
(Game log is still giving me 9 so rolling here) Attack: 19 Damage: 10
Kocino's "pan" had yelled out as five of the guards began to stumble trying to stave off sleep. Falling on their knee's before collapsing into a deep slumber. Robin took a deep breath aiming his bow (for the next round) at the one's awake. Drezmir sweeps in with a flourish of flashing steel he begins to cross blades with the fencer. "One two one two." The fencer mutters as the two continue in a deadly dance. Parry block step and pirouette but Drezmir with a fanciful twirl slashed across the stomach of the Fencer. He was still standing holding his stomach with his spare hand panting as his shirt slowly began to soak in blood.
"Blast it all! Regroup than focus on waking the others up!"
The fencing squad had used their action to pick up their nearby members. (Under Sleep it says take's an action to wake them up) the three of them wake up three guards. The three guards awakened stand up drawing their rapiers again. Guards 4,5,6 are now up and two of them use their own action to awaken the remaining two! Leaving three guards with actions not yet used! Not having enough manpower to start beating Gilded down the last 3 guards. 6,7,8 all take the dodge action to try and hold off.
"Take a defensive line! Than push through them! The dragonborn can't take much more!"
The three wounded fencers were focusing entirely on dodging waiting for a chance to attack with the others. Kocino had bought the team some time to attempt to take them down! Robin draws his bow back. Any attacks to 6,7,8 will be at disadvantage so Robin decides to attack some of the others. Saving his Archer's eye use for the fight with Simon. Firing two different arrows one at guard 4 and the other at guard 5.
Attack one/Guard 4
To hit 20
Damage
12
Attack Two/Guard 5
To hit
20
Damage
5
OOC
Round 3
Initiative
Fencer Unit: 21 (Waking each other up/dodge action)
Round 2
Their turn..
(Vex, I wouldn't give them that many opportunity attacks.. You probably wont make it unless you have some type of teleport or evade, ect.
OOC
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16
Familiar: 12
Vex: 12
Corvus: 8
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
Guard 3: 5 damage
Guard 4: 7 damage
Guard 5: 7 damage
Guard 6: 13 damage (badly hurt)
Guard 7: 8 damage
Guard 8: 3 damage
Guard 9:
Guard 10:
Guard 11:
Guard 12:
We are now in round 2!
Death saves
Guard 1: 12
Guard 2: (Only if Drezmir spared them) 3
10 Guards left.
8 Of them are used to get two guaranteed hits on Gilded. (Mob rules with his AC being so high it takes a whopping 4 just for 1 hit)
The remaining 2 strike at Vex for one hit.
Meaning Gilded blocks 6 Guards while striked by 2
Vex blocks 1 and is hit by 1.
With mob rules they have zero chance of critting the players.
Gilded's damage
5
8
Vex' damage
8
Now everyone else get's a turn again ^^
Oh I'll go ahead and get robin's move out the way.
He shoots with Multi attack at Guards 3 and than 4.
Using Archer's eye for the next damage roll.
20
To Hit
Damage
9
Attack 2
16
To hit
Damage
8
Archer's eye damage die
10
The guards were starting to take some heavier damage, Jess and Vex spraying blast of magic and breath. Though the fencers were nimble avoiding most of Vex's damage. Kocino had tried to tactically slow them down but they had managed to resist. The resolve of fighting for their lord pushing them forward! After they had regrouped from these attacks they had charged forward again almost like a small army. Trying to push Gilded down who was like an iron wall. Eight guards had slammed upon his mighty shield slashing and poking away. Of those eight only 2 managed to slash over his shield and at his shoulders. Though he was hurt and he was bleeding the dragon born had stood strong! Two of the other guards ruthlessly attacked Vex who had just stood back up! The first guard came charging in, Vex had effortlessly parried the first even in his hurt condition the former criminal was able to handle that forward attack. However the second guard used that as an opening striking at his side. Many would call this a very lucky hit, it had done even more damage than the fencer himself was hoping it would. Vex's vision was blurry yet again he could hear a faint voice. "Vex... Vex..." Was it a memory? Or his god..? The valiant dragonborn defending his comrades beside Gilded had fallen yet again on the ground.
"Vex!"
Robin yelled out, it was true he hardly knew the guy. However for all they had done for the town, and the fact Vex had stood up for him Robin wouldn't stand idly by doing nothing. He saw Gilded was badly hurt.
"We gotta put a stop to them! Someone heal the big guy if he goes down were in trouble!"
Robin didn't like Gilded, nor had he knew his name. Even if he had he'd hardly care. He'd admit on some points Gilded was right. However there was other things he'd never see eye to eye. That being said he respected Gilded protecting his friends and he wouldn't let him die not as long as he drew breath. Firing an arrow he shot one of the guards in front of Gilded knocking them out with a nice non lethal shot. Still there was plenty of blood, the second shot however? Was easily deflected by the fencer.
"Damn!"
Robin knew he had to stay calm, he couldn't rush this.
OOC
Gilded is at 4HP
Vex is barely downed again.
Robin's first arrow hits and with Archer's eye it's 18 damage all together
Robin chooses to KO that guard (Almost did double damage and killed him though)
And Guard 4 parries his second arrow. (13 does not hit them)
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16
Familiar: 12
Vex: 12
Corvus: 8
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
Guard 3: Down
Guard 4: 7 damage
Guard 5: 7 damage
Guard 6: 13 damage (badly hurt)
Guard 7: 8 damage
Guard 8: 3 damage
Guard 9:
Guard 10:
Guard 11:
Guard 12:
We are now in round 2!
OOC
Okay so I just saw Vex add going backwards right before I posted the new results.
That means a crap ton of guards would have gotten an attack of opportunity of him as he left. He was surrounded by guards.
He didn't disengage (cause he used his action for breath)
So if he does that, he may get knocked out even faster thus giving the guards more actions to attack his friends come their turn.
(OOC: @Shield, you are missing damage to 7,8, and 9 by Jess's ice blade, see post 1654, and 1656)
'I'll Try to hold em back, you guys try to cut em down." Gilded yells over his shoulder as he pours the 2 potions he has down his throat. He then looks back at the fencers and yells. "You sons a b... ches will not get past me." 'I hope'
Action: 2 potions: 59
Not to mess up my 2 rolls.. Gilded got 14 hp back.
OOC
A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.
Driniking A potion takes an action. So Gilded can only drink one on his turn. Administering a potion takes an action as well
You can take the higher roll though of 9HP
I see I added the damage at post 1656 whoops
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19 (Drank A Potion)
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16
Familiar: 12
Vex: 12
Corvus: 8
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
Guard 3: Down
Guard 4: 7 damage
Guard 5: 7 damage
Guard 6: 13 damage (badly hurt)
Guard 7: 13 damage (Badly hurt)
Guard 8: 13 damage (Badly hurt)
Guard 9: 10 damage
Guard 10:
Guard 11:
Guard 12:
There we go added and fixed.
The psuedodragon leaps into the air off of Vex's chest then starts flying circles around guard 9, occasionally flapping and nipping at his face and back. It is using the help action to give Corvus advantage on his next attack. (If this guard dies before his turn the familiar will do this to guard 8.)
Corvus then will send another eldritch blast at that guard.
To hit: 19
Damage: 5
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19 (Drank A Potion)
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16
Familiar: 12 (used help action)
Vex: 12 (Downed again unfortunately)
Corvus: 8 (Eldritch Blasted Guard 9)
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
Guard 3: Down
Guard 4: 7 damage
Guard 5: 7 damage
Guard 6: 13 damage (badly hurt)
Guard 7: 13 damage (Badly hurt)
Guard 8: 13 damage (Badly hurt)
Guard 9: Down (I'll presume dead as it fits Corvus's attitude yes? If not just let me know)
Guard 10:
Guard 11:
Guard 12:
This leaves only 8 guards left.
Kocino looks past Gilded and asks, “Don’t you feel a bit sleepy?”
Cast Sleep 21 feet in front of Gilded.
Rolled 30 for Sleep in game log.
(Oh yes he is very dead. And since Corvus put him out of his misery, he gets 5 temp hp! Mua ha ha!)
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19 (Drank A Potion)
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16 (Cast Sleep)
Familiar: 12 (Used Help Action)
Vex: 12
Corvus: 8 (Used Blast)
Drezmir: 7
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: KO'd or dead depending on how Drezmir wanted to strike
Guard 3: Down
Guard 4: 7 damage (Sleep)
Guard 5: 7 damage (Sleep)
Guard 6: 13 damage (badly hurt/sleep)
Guard 7: 13 damage (Badly hurt/sleep)
Guard 8: 13 damage (Badly hurt/sleep)
Guard 9: Down (I'll presume dead as it fits Corvus's attitude yes? If not just let me know)
Guard 10:
Guard 11:
Guard 12:
Sleep affecting the lowest HP enemies first (as on the description)
Kocino has put 5 guards asleep!
Only 3 guards are standing now!
Nice one Kocino!
Jess says in her cool, calculating tone,
“Let’s finish them off. Unfortunately we can’t afford to leave them alive, it’s too much of a liability right now.”
(OOC: Drez probably just killed him. No time to worry about being nice, especially after Vex was just downed for a moment.)
Drezmir will attack the closest fencer that is currently still in fighting condition. He seems a little distracted, and tense...he usually is never tense during a battle. He feels a darkness looming over him, a strange power he hadn't felt before. It is like the lightning, the storm inside, but...different...more sinister. If feels not to unlike the power he reached for to puppet corpses...yet...he knows something is different. What is this? Now isn't the time to find out.
He strikes out with his dagger, realizing that he had killed the last man, he questions whether or not he should end this man's life. If he is willing to spare Simon, shouldn't he extend the same courtesy to these men? He resorts to non-lethal attacks, aiming to incapacitate instead of kill.
(Game log is still giving me 9 so rolling here) Attack: 19 Damage: 10
"Atta boy!"
Kocino's "pan" had yelled out as five of the guards began to stumble trying to stave off sleep. Falling on their knee's before collapsing into a deep slumber. Robin took a deep breath aiming his bow (for the next round) at the one's awake. Drezmir sweeps in with a flourish of flashing steel he begins to cross blades with the fencer. "One two one two." The fencer mutters as the two continue in a deadly dance. Parry block step and pirouette but Drezmir with a fanciful twirl slashed across the stomach of the Fencer. He was still standing holding his stomach with his spare hand panting as his shirt slowly began to soak in blood.
"Blast it all! Regroup than focus on waking the others up!"
OOC
Initiative
Fencer Unit: 21 (Attacked Vex/Gilded)
Gilded: 19 (Drank A Potion)
Robin: 16 (Fired at guards 3 and 4)
Kocino: 16 (Cast Sleep)
Familiar: 12 (Used Help Action)
Vex: 12 (Downed again unfortunately)
Corvus: 8 (Used Blast)
Drezmir: 7 (Dealt 10 damage to guard 10)
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: Dead
Guard 3: Down/KO'd
Guard 4: 7 damage (Sleep)
Guard 5: 7 damage (Sleep)
Guard 6: 13 damage (badly hurt/sleep)
Guard 7: 13 damage (Badly hurt/sleep)
Guard 8: 13 damage (Badly hurt/sleep)
Guard 9: Down (I'll presume dead as it fits Corvus's attitude yes? If not just let me know)
Guard 10: 10 Damage
Guard 11:
Guard 12:
Jess has to make a move I hope I didn't somehow miss it already in these post.
Oh and unless Jess heals Vex he will have to make a death save.
Jess will take this opportunity to kneel down and put a hand on Vex, saying, “Rise up, warrior.”
She casts cure wounds
Heals for 5
She’ll back away after to her prior spot.
The fencing squad had used their action to pick up their nearby members. (Under Sleep it says take's an action to wake them up) the three of them wake up three guards. The three guards awakened stand up drawing their rapiers again. Guards 4,5,6 are now up and two of them use their own action to awaken the remaining two! Leaving three guards with actions not yet used! Not having enough manpower to start beating Gilded down the last 3 guards. 6,7,8 all take the dodge action to try and hold off.
"Take a defensive line! Than push through them! The dragonborn can't take much more!"
The three wounded fencers were focusing entirely on dodging waiting for a chance to attack with the others. Kocino had bought the team some time to attempt to take them down! Robin draws his bow back. Any attacks to 6,7,8 will be at disadvantage so Robin decides to attack some of the others. Saving his Archer's eye use for the fight with Simon. Firing two different arrows one at guard 4 and the other at guard 5.
Attack one/Guard 4
To hit
20
Damage
12
Attack Two/Guard 5
To hit
20
Damage
5
OOC
Round 3
Initiative
Fencer Unit: 21 (Waking each other up/dodge action)
Gilded: 19 ()
Robin: 16 (Fired at guards 4 and 5)
Kocino: 16 ()
Familiar: 12 ()
Vex: 12 (Healed 5 HP)
Corvus: 8 ()
Drezmir: 7 ()
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: Dead
Guard 3: Down/KO'd
Guard 4: 7 damage ()
Guard 5: 7 damage ()
Guard 6: 13 damage (badly hurt)
Guard 7: 13 damage (Badly hurt/sleep)
Guard 8: 13 damage (Badly hurt/sleep)
Guard 9: Down (I'll presume dead as it fits Corvus's attitude yes? If not just let me know)
Guard 10: 10 Damage
Guard 11:
Guard 12:
OOC
Both of Robin's shot miss!
Not sure who is closest, but Gilded will go after the closest one to the door that is up. 4 maybe.
"Time to attack. Feel the Rath of Iroas."
To hit. 21 Damage 12
OOC
Round 3
Initiative
Fencer Unit: 21 (Waking each other up/dodge action)
Gilded: 19 (Guard 4 taken down)
Robin: 16 (Fired at guards 4 and 5)
Kocino: 16 ()
Familiar: 12 ()
Vex: 12 (Healed 5 HP)
Corvus: 8 ()
Drezmir: 7 ()
Jess: 3
Guard damage
Guard 1: KO'd
Guard 2: Dead
Guard 3: Down/KO'd
Guard 4: Dead or KO'd depending on Gilded's intention's.
Guard 5: 7 damage ()
Guard 6: 13 damage (badly hurt/dodge action)
Guard 7: 13 damage (Badly hurt/dodge action)
Guard 8: 13 damage (Badly hurt/sleep action)
Guard 9: Down (I'll presume dead as it fits Corvus's attitude yes? If not just let me know)
Guard 10: 10 Damage
Guard 11:
Guard 12: