(I think that is fine to work that way this time, but it actually either creates an illusion of an object or a sound. I don't think the illusionary object makes a sound when it hits something. If its okay with you, the object will disappear as soon as it hits the ground!)
The waning moon hangs over head and just barely illuminates these cages for you. This woman doesn't seem to have noticed you, or so you think. She stands stoically in her cage with her eyes closed in pensive thought. She is armored, but otherwise unarmed. She is exactly as you would imagine a dark prince or knight to be albeit perhaps more masculine in your imaging. Based on her features, you would guess her to be a human with stark white hair and dark eyebrows. Her age is hard to determine, but you wouldn't quite call her a girl.
In short, you don't recognize this woman at all. She isn't part of the circus. Her armor seems to have an emblem upon it, but you will need to search your thoughts to determine what it means.
History Check 10 (Check spoiler if you roll a success)
She appears to be a member of the Lords' Alliance, an organization of lords from the big cities on the Sword Coast. It is likely she is a knight of a lord, a soldier, or a disciplined-looking sellsword.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(The last bullet point for prestidigitation says I can make a nonmagical trinket or an illusory image. My understanding of the spell is that the nonmagical trinket is a tangible item whereas the illusory image is a hologram of sorts. Alakazam opted to create a nonmagical trinket, the small obsidian amulet, which is tangible so that when it is thrown at a crate or barrel it will physically collide with it and result in a small thudding sound. The object does disappear, though, at the end of my next turn.)
Alakazam hugs his body tight to the woman's cage, hoping to reduce the size of his silhouette in the case of any particularly perceptive bandits. He leans close to the cage, his mask touching the bars of the cage, and whispers to the woman, "Psst, hey. Quite an odd place for a member of the Lord's Alliance to be resting, no?"
(ahh, I did not see the OR there. Thank you for catching it! I'll post again soonish!)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Somehow the woman doesn't seem alarmed. She opens her eyes and makes as near direct eye contact with you as she can. She is quiet for a moment, seemingly trying to glean something about you. "A knight of the Alliance never rests. This is but a momentary pause." She whispers. Her voice is stern, but clear. She clearly took lessons on proper pronunciation. She has what some people call 'no accent.' She tilts her head. "You seem like the chaotic type. Let me out and surely you will enjoy the show."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Alakazam enjoys the woman's confidence and listens to her intently, his mask still in contact with the iron bars. "Ho ho ho, it's true that I always enjoy a show. Unfortunately , I cannot be mere audience to this one. I have a personal bone to pick with these men. Tell me fair knight, are you ok with this fine night being these men's last?"
"Of course, I had no other plans. I imagine you would like me to run in and divert their attentions? You look like one of those blessed by the trickster gods. Once I get one of their swords, this will be over in a matter of moments."
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Though his mask covered his face, one would get the sense that Alakazam's face creeped a wide smile. "Fabulous. Though I intend to get my hands dirty, an assistant will be much appreciated. Once we get you out of this cage, I shall cast sleep upon the group. It should handle at least two or three of them, and will buy you some time to find a weapon. From there we pick off those that are still awake and then help ensure those that fell asleep never wake. But first things first, how do we get you out of here?"
"I imagine a key exists somewhere." The woman comments. "I don't suppose you are a thief. You have the air of a gentlemanly thief, but given your question I suppose you are not." Her voice is fairly devoid of emotion. She seems muted in many ways. Like having fun might be something she can only do on our days off, but she probably doesn't have any.
You look around. (I am godmodding a perception check for you. And so, it means I crit a perception check weee)
The moon causes something of interest to glint. Yes, indeed you spot a ring of keys. There are 3 keys here. While the men who killed your people are celebrating, you see one of them split off from the group. Presumably to relieve himself. As he walks away, his keyring glints as if Selûne herself sends you a sign.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"I am no thief!" Alakazam says in a hurt tone, however it's clear to tell its more out of sarcasm rather than actual offense. Alakazam then notices the key on the lone bandit and gives an exaggerated bow to the knight, "Well then fair maiden, wait for just a moment and I shall soon free you from this tower."
Alakazam will observe the look of one of the bandits celebrating amongst his peers and shapeshift to look just like them. He then allows the lone bandit with the keys to walk away from the group and makes his way over to him, making sure to keep out of sight from the other bandits.
(Lemme know if there's any rolls you need me to make for this. If not, Alakazam will initiate conversation with the lone bandit.)
The bandit is indeed alone and you follow him no problem. He walks a bit away from the group, though he is still in 'yelling will alert everyone ' distance. He seems to be, as expected, relieving himself while also using a hand to hold himself up against a tree. A sigh of relief escapes his mouth. Apparently he really had to go.
Your disguise is as impeccable as ever.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Alakazam brings a hand to his face and causes his white mask to dissappear. He does a quick vocal exercise, and slowly his voice changes from his own to that of the bandit's whose identity he has mimicked. Alakazam then walks over and addresses the lone bandit, standing about a few yards away from him, "Ayy, you still got keys to the cage? I'm thinking about turning in for the night, and I wanna have a little fun before that." Alakazam turns to look at the cages to further make his point, "The cat seems so soft, and I'm thinking I could give it a pet or two. It's just so cute."
Deception Check: First roll: 8 Second roll (in case advantage applies): 8
(According to actor feat, I get advantage on deception when trying to pass myself off as someone else. I'm not sure if this applies so I rolled twice just in case. It doesn't super matter in this case though since I rolled a 2 twice anyways sobs.
The bandit, who seems to have an endless flow inside of him, barely turns his head.
"Eh? You want the key...?" He sounds incredibly suspicious of you and your statement. You get nervous for a moment. You were certain that you had copied the bandit down to a tee, including his voice. But the bandit with the key chuckles and shakes his head, "Sure, the cat. Well, if you go pettin' the cat make sure she don't got claws. Bring Ulric, I'm sure he'd like to pet her too." Ah, he seems to think you were lying about something disgusting. He loosens the key ring from his belt and throws it toward you, you catch it before it hits you in the face. "Didn't think you liked the strong types." He goes back to ignoring you.
(I rolled a 2 :B )
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Ah Ulric, got it," Alakazam says as he makes his way back to the cage. As he walks over, Alakazam conjures his white mask back onto his face. Once he gets to the cage, he grips the bars and whispers to grab the knight's attention, "Psst, hey. Sooooo I wasn't able to get the key, but I've got another plan. The details are super specific so I need you to lean in closer."
"I suppose it would have been a difficult task for anyone..."The knight whispers aloud as she leans in, her eyes a bit suspicious of you.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"So here's what I was thinking, if you could cause a distra-, oh wait a moment. What's this?" Alakazam brings a hand up to the knight's ear and makes an exaggerated plucking motion in the space right behind it. The magician reels his hand back to reveal the keys to the cage, "It would seem that you had the keys all along. How convenient!"
Alakazam then unlocks the cage and makes a gesture like a waiter showing his customers to their table, "After you~".
Once the knight exits the cage, Alakazam extends an arm to the Midnight, an invitation for the cat to hop into his arms.
(I rolled for you briefly just to insight check. If you would rather me not do that, let me know!)
For just the briefest of moments, you see her face relax and her eyes brighten from their dull quality. The faint twinkle in her eyes go just as quickly as it comes as she returns to a neutral expression. "Interesting." You can tell, just ever so slightly, she is stifling amusement.
Midnight flies out from the cage and lands on your arms. He purrs as he tip toes up your arm to rub his fur against your face. The knight moves to stand just outside her cage. She glances back to the bandits just slightly. "Shall we begin?"
(You will all get a surprise round, which I know doesn't actually exist, but it makes things like this easier. Roll initiative if you wanna jump into combat or let me know if you want to do something before the brawl starts. I will pull together the statblocks for these two shortly.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(I'm assuming the insight check was whether I could gauge the knight's reaction, correct? I don't mind it in this case).
"There, there Midnight. It must've been a scary experience, but you're safe now," Alakazam cuddles the cat for a moment before gently placing him down and turning to the knight, "Ah before we begin, I want one alive. Just one is enough. Other than that, let the show begin!"
This post has potentially manipulated dice roll results.
The Knight 3 Midnight 15
Bandit A 13 Bandit B 9 Bandit C 18 Bandit D 21 Bandit E 19
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
21 - Bandit C 18 - Midnight 18 - Bandit A & D 16 - Alakazam & the Knight 13 - Bandit B and E
Bandit A through D are located by the warm roaring fire. Bandit E was the one who left to go pee. I've updated the thread with the NPC statblocks on the first post. Right now, you have a 'surprise round,' which I am ruling means -- you get advantage on every attack made during this round and its made out of initiative order. You can decide to have the characters move in any order you please. They can take an action, bonus action, and movement action.
Additionally, for combat, when allies go in a row based on what they rolled for initiative (such as here you and the Knight both go one after another), you can take those turns in any order you please, even mixing actions, bonus actions, and movements around. What I mean by that is: you could move the Knight onto Bandit C, you can make Alakazam cast a spell on Bandit C, you can make the Knight attack Bandit C. Basically, think of these as tactical opportunities to make things go your way via help actions, status/buff/debuff abilities, and more. Enemies will not move in that way, they will still move in the order as I list them in the initiative list. You may roll for NPCs using the chat box, but you are welcome to use the roller in the campaign link too. If you have questions, ask away!
The Knight is unarmed, but it seems she may yet be able to pummel these foes with her bare fists. Of course, once she knocks someone out she could take their weapon. Or you could use your advantage to try to get her to disarm someone. Midnight, you recall, was used by his master to cast spells. You are curious to see if it can do that still even if its master is no where near.
(The Knight has extra attack. Midnight can cast spells despite his wizard being nowhere near. Think of Midnight as being like... an intelligence-based warlock.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(What weapons do Bandits A - D have that the Knight can potentially disarm and use for herself? Also for the sake of shocking grasp, what kind of armor are the bandits wearing?)
(I think that is fine to work that way this time, but it actually either creates an illusion of an object or a sound. I don't think the illusionary object makes a sound when it hits something. If its okay with you, the object will disappear as soon as it hits the ground!)
The waning moon hangs over head and just barely illuminates these cages for you. This woman doesn't seem to have noticed you, or so you think. She stands stoically in her cage with her eyes closed in pensive thought. She is armored, but otherwise unarmed. She is exactly as you would imagine a dark prince or knight to be albeit perhaps more masculine in your imaging. Based on her features, you would guess her to be a human with stark white hair and dark eyebrows. Her age is hard to determine, but you wouldn't quite call her a girl.
In short, you don't recognize this woman at all. She isn't part of the circus. Her armor seems to have an emblem upon it, but you will need to search your thoughts to determine what it means.
History Check 10 (Check spoiler if you roll a success)
She appears to be a member of the Lords' Alliance, an organization of lords from the big cities on the Sword Coast. It is likely she is a knight of a lord, a soldier, or a disciplined-looking sellsword.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(The last bullet point for prestidigitation says I can make a nonmagical trinket or an illusory image. My understanding of the spell is that the nonmagical trinket is a tangible item whereas the illusory image is a hologram of sorts. Alakazam opted to create a nonmagical trinket, the small obsidian amulet, which is tangible so that when it is thrown at a crate or barrel it will physically collide with it and result in a small thudding sound. The object does disappear, though, at the end of my next turn.)
Alakazam hugs his body tight to the woman's cage, hoping to reduce the size of his silhouette in the case of any particularly perceptive bandits. He leans close to the cage, his mask touching the bars of the cage, and whispers to the woman, "Psst, hey. Quite an odd place for a member of the Lord's Alliance to be resting, no?"
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
(ahh, I did not see the OR there. Thank you for catching it! I'll post again soonish!)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(I will format this soon!)
Somehow the woman doesn't seem alarmed. She opens her eyes and makes as near direct eye contact with you as she can. She is quiet for a moment, seemingly trying to glean something about you. "A knight of the Alliance never rests. This is but a momentary pause." She whispers. Her voice is stern, but clear. She clearly took lessons on proper pronunciation. She has what some people call 'no accent.' She tilts her head. "You seem like the chaotic type. Let me out and surely you will enjoy the show."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Alakazam enjoys the woman's confidence and listens to her intently, his mask still in contact with the iron bars. "Ho ho ho, it's true that I always enjoy a show. Unfortunately , I cannot be mere audience to this one. I have a personal bone to pick with these men. Tell me fair knight, are you ok with this fine night being these men's last?"
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
"Of course, I had no other plans. I imagine you would like me to run in and divert their attentions? You look like one of those blessed by the trickster gods. Once I get one of their swords, this will be over in a matter of moments."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Though his mask covered his face, one would get the sense that Alakazam's face creeped a wide smile. "Fabulous. Though I intend to get my hands dirty, an assistant will be much appreciated. Once we get you out of this cage, I shall cast sleep upon the group. It should handle at least two or three of them, and will buy you some time to find a weapon. From there we pick off those that are still awake and then help ensure those that fell asleep never wake. But first things first, how do we get you out of here?"
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
"I imagine a key exists somewhere." The woman comments. "I don't suppose you are a thief. You have the air of a gentlemanly thief, but given your question I suppose you are not." Her voice is fairly devoid of emotion. She seems muted in many ways. Like having fun might be something she can only do on our days off, but she probably doesn't have any.
You look around. (I am godmodding a perception check for you. And so, it means I crit a perception check weee)
The moon causes something of interest to glint. Yes, indeed you spot a ring of keys. There are 3 keys here. While the men who killed your people are celebrating, you see one of them split off from the group. Presumably to relieve himself. As he walks away, his keyring glints as if Selûne herself sends you a sign.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"I am no thief!" Alakazam says in a hurt tone, however it's clear to tell its more out of sarcasm rather than actual offense. Alakazam then notices the key on the lone bandit and gives an exaggerated bow to the knight, "Well then fair maiden, wait for just a moment and I shall soon free you from this tower."
Alakazam will observe the look of one of the bandits celebrating amongst his peers and shapeshift to look just like them. He then allows the lone bandit with the keys to walk away from the group and makes his way over to him, making sure to keep out of sight from the other bandits.
(Lemme know if there's any rolls you need me to make for this. If not, Alakazam will initiate conversation with the lone bandit.)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
(Proceed!)
The bandit is indeed alone and you follow him no problem. He walks a bit away from the group, though he is still in 'yelling will alert everyone ' distance. He seems to be, as expected, relieving himself while also using a hand to hold himself up against a tree. A sigh of relief escapes his mouth. Apparently he really had to go.
Your disguise is as impeccable as ever.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Alakazam brings a hand to his face and causes his white mask to dissappear. He does a quick vocal exercise, and slowly his voice changes from his own to that of the bandit's whose identity he has mimicked. Alakazam then walks over and addresses the lone bandit, standing about a few yards away from him, "Ayy, you still got keys to the cage? I'm thinking about turning in for the night, and I wanna have a little fun before that." Alakazam turns to look at the cages to further make his point, "The cat seems so soft, and I'm thinking I could give it a pet or two. It's just so cute."
Deception Check:
First roll: 8
Second roll (in case advantage applies): 8
(According to actor feat, I get advantage on deception when trying to pass myself off as someone else. I'm not sure if this applies so I rolled twice just in case. It doesn't super matter in this case though since I rolled a 2 twice anyways sobs.
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
The bandit, who seems to have an endless flow inside of him, barely turns his head.
"Eh? You want the key...?" He sounds incredibly suspicious of you and your statement. You get nervous for a moment. You were certain that you had copied the bandit down to a tee, including his voice. But the bandit with the key chuckles and shakes his head, "Sure, the cat. Well, if you go pettin' the cat make sure she don't got claws. Bring Ulric, I'm sure he'd like to pet her too." Ah, he seems to think you were lying about something disgusting. He loosens the key ring from his belt and throws it toward you, you catch it before it hits you in the face. "Didn't think you liked the strong types." He goes back to ignoring you.
(I rolled a 2 :B )
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(lol, thank the stars)
"Ah Ulric, got it," Alakazam says as he makes his way back to the cage. As he walks over, Alakazam conjures his white mask back onto his face. Once he gets to the cage, he grips the bars and whispers to grab the knight's attention, "Psst, hey. Sooooo I wasn't able to get the key, but I've got another plan. The details are super specific so I need you to lean in closer."
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
"I suppose it would have been a difficult task for anyone..." The knight whispers aloud as she leans in, her eyes a bit suspicious of you.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"So here's what I was thinking, if you could cause a distra-, oh wait a moment. What's this?" Alakazam brings a hand up to the knight's ear and makes an exaggerated plucking motion in the space right behind it. The magician reels his hand back to reveal the keys to the cage, "It would seem that you had the keys all along. How convenient!"
Alakazam then unlocks the cage and makes a gesture like a waiter showing his customers to their table, "After you~".
Once the knight exits the cage, Alakazam extends an arm to the Midnight, an invitation for the cat to hop into his arms.
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
(I rolled for you briefly just to insight check. If you would rather me not do that, let me know!)
For just the briefest of moments, you see her face relax and her eyes brighten from their dull quality. The faint twinkle in her eyes go just as quickly as it comes as she returns to a neutral expression. "Interesting." You can tell, just ever so slightly, she is stifling amusement.
Midnight flies out from the cage and lands on your arms. He purrs as he tip toes up your arm to rub his fur against your face. The knight moves to stand just outside her cage. She glances back to the bandits just slightly. "Shall we begin?"
(You will all get a surprise round, which I know doesn't actually exist, but it makes things like this easier. Roll initiative if you wanna jump into combat or let me know if you want to do something before the brawl starts. I will pull together the statblocks for these two shortly.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(I'm assuming the insight check was whether I could gauge the knight's reaction, correct? I don't mind it in this case).
"There, there Midnight. It must've been a scary experience, but you're safe now," Alakazam cuddles the cat for a moment before gently placing him down and turning to the knight, "Ah before we begin, I want one alive. Just one is enough. Other than that, let the show begin!"
Initiative (rolled in game log): 14
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
The Knight 3
Midnight 15
Bandit A 13
Bandit B 9
Bandit C 18
Bandit D 21
Bandit E 19
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
21 - Bandit C
18 - Midnight
18 - Bandit A & D
16 - Alakazam & the Knight
13 - Bandit B and E
Bandit A through D are located by the warm roaring fire. Bandit E was the one who left to go pee. I've updated the thread with the NPC statblocks on the first post. Right now, you have a 'surprise round,' which I am ruling means -- you get advantage on every attack made during this round and its made out of initiative order. You can decide to have the characters move in any order you please. They can take an action, bonus action, and movement action.
Additionally, for combat, when allies go in a row based on what they rolled for initiative (such as here you and the Knight both go one after another), you can take those turns in any order you please, even mixing actions, bonus actions, and movements around. What I mean by that is: you could move the Knight onto Bandit C, you can make Alakazam cast a spell on Bandit C, you can make the Knight attack Bandit C. Basically, think of these as tactical opportunities to make things go your way via help actions, status/buff/debuff abilities, and more. Enemies will not move in that way, they will still move in the order as I list them in the initiative list. You may roll for NPCs using the chat box, but you are welcome to use the roller in the campaign link too. If you have questions, ask away!
The Knight is unarmed, but it seems she may yet be able to pummel these foes with her bare fists. Of course, once she knocks someone out she could take their weapon. Or you could use your advantage to try to get her to disarm someone. Midnight, you recall, was used by his master to cast spells. You are curious to see if it can do that still even if its master is no where near.
(The Knight has extra attack. Midnight can cast spells despite his wizard being nowhere near. Think of Midnight as being like... an intelligence-based warlock.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(What weapons do Bandits A - D have that the Knight can potentially disarm and use for herself? Also for the sake of shocking grasp, what kind of armor are the bandits wearing?)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN