This post has potentially manipulated dice roll results.
[OK, straight into combat! I'll roll the remaining initiatives below. To make sure Princess isn't left out, she knows the ship is on open space with nothing big enough to register on her senses nearby, and there would be no problem leaving the helm for a while to help deal with this more pressing issue.
[Looks like the dice roller is being temperamental again. I got the initiative rolls copied before it broke: CH: 19, I: 12, P: 21, Z: 19.
I'll say Icarus's shot happens first, and the rest of you have time to get in position before initiative starts. I've put you more or less randomly on the hollow deck on the map, feel free to adjust your exact location at the start of combat, anywhere in the spaces around the hatch.]
You feel a mild sense of vertigo as you dive through the hatch, which seems to be positioned exactly on the ship's gravity plane. Icarus come out firing, launching a crossbow bolt that pierces one of the joints in one of the construct's... arms?... causing it to drop the bundle of cabling it was pulling from an autognome's torso. The insectile automatons turn to menace you with rotating saws that extend from their forelimbs. The one that took the bolt clicks to the others, [in Thri-kreen, so only Da'Kal and I think Icarus understand,]"Look, Unit Zero-Two, it is our saviours! And they have brought us fresh parts," it waves its uninjured arm in Zoide's direction. "We shall have Unit Zero-Four completed in no time!"
This post has potentially manipulated dice roll results.
Princess looks at the robotic creatures and sighs jumping in the middle of the hole so she is suspended between the two deck floating. She takes aim at the creatures and uses witch bolt.
Princess flings a beam of crackling blue lightning at one of the creatures, but the energy arcs across its metallic shell and dissipates, not seeming to phase it at all.
[I'll take an action for Zoide to keep us moving:]
Seeing Princess's spell hit the enemy but not affect it, Zoide attempts a spell of his own. [Casting Sacred Flame at enemy 1. Dex save: 19]
[Enemy turn:]
The creature that took Icarus's crossbow bolt skitters backward and up the wall of the chamber, before raising its forelimbs, which crackle with arcs of electricity for a moment before firing a beam of lightning from each. [Lightning Jolt vs Icarus: [Attack: 21 for 5 lightning damage Lightning Jolt vs Princess: [Attack: 19 for 4 lightning damage]
Meanwhile the other two advance on the group on either side, slashing with their saw-tipped limbs and biting with razor-sharp mandibles. [Bite vs Da'Kal: 11 for 6 piercing damage Rotating Saw vs Da'Kal: 23 for 3 slashing damage Rotating Saw vs Da'Kal: 14 for 3 slashing damage Bite vs Zoide: 12 for 6 piercing damage Rotating Saw vs Da'Kal: 20 for 4 slashing damage Rotating Saw vs Eris: 12 for 5 slashing damage]
[Oops, that second-last saw attack was vs Zoide, not Da'Kal (cut & paste error on my part)]
The creature climbing the wall fails to dodge Zoide's spell and takes 7 radiant damage. One of its lightning attacks misses Icarus but the other hits Princess, adding injury to the insult of her similar attack having no effect. The other two deal only minor damage with their saw attacks.
Icarus moves to attack the creature menacing Da'Kal, but his rapier bounces off the thing's metallic casing.
"Why you!"Eris manages to backflip and dodge the rotating saw. As she lands her gauntlets charge up and she retaliates with an electrified right hook to the one that's closest to her, Zoide and Princess. Watch me again, Kio!
Thunder Gauntlet Attack: 21 Damage: 11
BA: With the same gauntlet, She slams her fists together and creates a defensive field and gains 3 temp hp for herself. (Guardian Armor: Defensive Field)
If this hits the creature will have disadvantage on all of its attacks on everyone minus herself until the start of her next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Eris punches a hole in the side of one creature [that's thunder damage, not lightning, right?], but Da'Kal's axe, like Icarus's rapier, fails to penetrate the other's armor, deflecting with a loud clang.
[Back to the top of the order: Princess is up, then Zoide]
Princess sees her bolt of electrical energy absorb harmlessly, “Ah dreke.” She manages to get out before her enemy slams a bolt of electricity back into her.
Groaning in anguish, she tries a different spell hoping in the powers of chaos to fall on her side. Unfortunately the bolt of poisonous purple energy misses entirely.
This post has potentially manipulated dice roll results.
The creature dodges Zoide's spell, and then retaliates against he and Eris! [Bite vs Eris: 7 for 6 piercing damage Rotating Saw vs Eris: 7 for 5 slashing damage Rotating Saw vs Zoide: 10 for 4 slashing damage]
Meanwhile the one on the wall takes potshots with its lightning attacks, [Lightning Jolt vs Eris: [Attack: 13 for 5 lightning damage Lightning Jolt vs Icarus: [Attack: 10 for 7 lightning damage]
and the last continues to harass Da'Kal. [Bite vs Da'Kal: 5 for 8 piercing damage Rotating Saw vs Da'Kal: 19 for 5 slashing damage Rotating Saw vs Da'Kal: 16 for 5 slashing damage]
[OK, straight into combat! I'll roll the remaining initiatives below. To make sure Princess isn't left out, she knows the ship is on open space with nothing big enough to register on her senses nearby, and there would be no problem leaving the helm for a while to help deal with this more pressing issue.
Clockwork Horror: 6
Icarus: 6
Princess: 6
Zoide: 20
Veena stays back on the command deck, the coward.]
[Looks like the dice roller is being temperamental again. I got the initiative rolls copied before it broke: CH: 19, I: 12, P: 21, Z: 19.
I'll say Icarus's shot happens first, and the rest of you have time to get in position before initiative starts. I've put you more or less randomly on the hollow deck on the map, feel free to adjust your exact location at the start of combat, anywhere in the spaces around the hatch.]

You feel a mild sense of vertigo as you dive through the hatch, which seems to be positioned exactly on the ship's gravity plane. Icarus come out firing, launching a crossbow bolt that pierces one of the joints in one of the construct's... arms?... causing it to drop the bundle of cabling it was pulling from an autognome's torso. The insectile automatons turn to menace you with rotating saws that extend from their forelimbs. The one that took the bolt clicks to the others, [in Thri-kreen, so only Da'Kal and I think Icarus understand,] "Look, Unit Zero-Two, it is our saviours! And they have brought us fresh parts," it waves its uninjured arm in Zoide's direction. "We shall have Unit Zero-Four completed in no time!"
[Princess is first to act, then Zoide!]
Princess looks at the robotic creatures and sighs jumping in the middle of the hole so she is suspended between the two deck floating. She takes aim at the creatures and uses witch bolt.
24 damage if it hits.
Great it only roll the too hit roll. 8 damage roll
Icarus Init: 15
Bonus Action: start Bladesong (+4 to AC Now 20; Movement now 40')
Move and attack with Rapier: Attack: 12 Damage: 9
D&D since 1984
Princess flings a beam of crackling blue lightning at one of the creatures, but the energy arcs across its metallic shell and dissipates, not seeming to phase it at all.
[Zoide is up next, followed by the enemies]
[I'll take an action for Zoide to keep us moving:]
Seeing Princess's spell hit the enemy but not affect it, Zoide attempts a spell of his own. [Casting Sacred Flame at enemy 1. Dex save: 19]
[Enemy turn:]
The creature that took Icarus's crossbow bolt skitters backward and up the wall of the chamber, before raising its forelimbs, which crackle with arcs of electricity for a moment before firing a beam of lightning from each.
[Lightning Jolt vs Icarus: [Attack: 21 for 5 lightning damage
Lightning Jolt vs Princess: [Attack: 19 for 4 lightning damage]
Meanwhile the other two advance on the group on either side, slashing with their saw-tipped limbs and biting with razor-sharp mandibles.
[Bite vs Da'Kal: 11 for 6 piercing damage
Rotating Saw vs Da'Kal: 23 for 3 slashing damage
Rotating Saw vs Da'Kal: 14 for 3 slashing damage
Bite vs Zoide: 12 for 6 piercing damage
Rotating Saw vs Da'Kal: 20 for 4 slashing damage
Rotating Saw vs Eris: 12 for 5 slashing damage]
[Oops, that second-last saw attack was vs Zoide, not Da'Kal (cut & paste error on my part)]
The creature climbing the wall fails to dodge Zoide's spell and takes 7 radiant damage. One of its lightning attacks misses Icarus but the other hits Princess, adding injury to the insult of her similar attack having no effect. The other two deal only minor damage with their saw attacks.
Icarus moves to attack the creature menacing Da'Kal, but his rapier bounces off the thing's metallic casing.
[Eris and then Da'Kal are up!]
"Why you!" Eris manages to backflip and dodge the rotating saw. As she lands her gauntlets charge up and she retaliates with an electrified right hook to the one that's closest to her, Zoide and Princess. Watch me again, Kio!
Thunder Gauntlet Attack: 21 Damage: 11
BA: With the same gauntlet, She slams her fists together and creates a defensive field and gains 3 temp hp for herself. (Guardian Armor: Defensive Field)
If this hits the creature will have disadvantage on all of its attacks on everyone minus herself until the start of her next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
"GRAAAAHHHH!!!"
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Da'Kal yells, *That doesn't hurt! THIS will hurt!* and goes into a Rage!
She swings her battle axe at the nearest mechanical beast Attack: 23 Damage: 15
*Rage gives melee advantage to the party vs enemies within 5 feet of her
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Eris punches a hole in the side of one creature [that's thunder damage, not lightning, right?], but Da'Kal's axe, like Icarus's rapier, fails to penetrate the other's armor, deflecting with a loud clang.
[Back to the top of the order: Princess is up, then Zoide]
(It is. Forgot to clarify that the Catian's in guardian mode and not infiltrator)
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
12 chaos bolt
6
5
attack damage and type roll.
post after result.
2 rest of damage, gotta find a better way to roll stuff.
Princess sees her bolt of electrical energy absorb harmlessly, “Ah dreke.” She manages to get out before her enemy slams a bolt of electricity back into her.
Groaning in anguish, she tries a different spell hoping in the powers of chaos to fall on her side. Unfortunately the bolt of poisonous purple energy misses entirely.
Icarus attacks with his Rapier again.
Attack: 15 Damage: 8
D&D since 1984
[Dex save: 21]
The creature dodges Zoide's spell, and then retaliates against he and Eris!
[Bite vs Eris: 7 for 6 piercing damage
Rotating Saw vs Eris: 7 for 5 slashing damage
Rotating Saw vs Zoide: 10 for 4 slashing damage]
Meanwhile the one on the wall takes potshots with its lightning attacks,
[Lightning Jolt vs Eris: [Attack: 13 for 5 lightning damage
Lightning Jolt vs Icarus: [Attack: 10 for 7 lightning damage]
and the last continues to harass Da'Kal.
[Bite vs Da'Kal: 5 for 8 piercing damage
Rotating Saw vs Da'Kal: 19 for 5 slashing damage
Rotating Saw vs Da'Kal: 16 for 5 slashing damage]
[I believe Icarus's attack has advantage from Da'Kal's wolf totem. I'll roll the extra to save time: 22 and extra 0 for crit]